Also adding -DPNG_ARM_NEON_OPT=0 to other places in Makefile as we don't have arm optimization for neon currently in our png lib.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6177 dfc29bdd-3216-0410-991c-e03cc46cb475
Thanks @ Maksim Gamarnik for report.
https://sourceforge.net/p/irrlicht/bugs/451
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6160 dfc29bdd-3216-0410-991c-e03cc46cb475
It should work now.
Thanks @maksym for help.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6150 dfc29bdd-3216-0410-991c-e03cc46cb475
And a bit unifying it with trunk.
Likely one more bug in there... so another patch coming.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6149 dfc29bdd-3216-0410-991c-e03cc46cb475
Note: I could not merge 2 OSX project files as I'm not sure how to correctly resolve their conflicts.
Maybe old version for those files are still OK, as ogl-es branch got updated once before (leaving trunk behind).
In case it causes problems I hope someone can send another patch for those 2 files:
source/Irrlicht/Irrlicht.xcodeproj/xcshareddata/xcschemes
source/Irrlicht/Irrlicht.xcodeproj/project.pbxproj
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6140 dfc29bdd-3216-0410-991c-e03cc46cb475
Caught up with trunk again.
Not yet tested beside compiling (quick test failed, but seems like nothing from the new changes).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6117 dfc29bdd-3216-0410-991c-e03cc46cb475
The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
It seems Debian10 dropped support for GLES1. So with my only test-platform gone, I'll disable it by default for all Linux platforms. It's still enabled in Android (for now). Thought in the long run no one should use GLES1 anymore anyway.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5893 dfc29bdd-3216-0410-991c-e03cc46cb475
Adapting both GLES drivers to new addHighLevelShaderMaterial interfaces.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5890 dfc29bdd-3216-0410-991c-e03cc46cb475
Also added some comments to gl-es drivers about missing polygon offset code.
The merges had some changes for that in the OpenGL driver, but both es drivers have no code at all about this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5889 dfc29bdd-3216-0410-991c-e03cc46cb475