Fix Bug #451 IDynamicMeshBuffer.h missing some _IRR_OVERRIDE_

Thanks @ Maksim Gamarnik  for report.
https://sourceforge.net/p/irrlicht/bugs/451


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6160 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2020-11-14 16:42:29 +00:00 committed by Maksim
parent 1f82c0b38e
commit 54305c93e8
1 changed files with 5 additions and 5 deletions

View File

@ -26,23 +26,23 @@ namespace scene
//! Get the material of this meshbuffer
/** \return Material of this buffer. */
virtual video::SMaterial& getMaterial() =0;
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ =0;
//! Get the material of this meshbuffer
/** \return Material of this buffer. */
virtual const video::SMaterial& getMaterial() const =0;
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ =0;
//! Get the axis aligned bounding box of this meshbuffer.
/** \return Axis aligned bounding box of this buffer. */
virtual const core::aabbox3df& getBoundingBox() const =0;
virtual const core::aabbox3df& getBoundingBox() const _IRR_OVERRIDE_ =0;
//! Set axis aligned bounding box
/** \param box User defined axis aligned bounding box to use
for this buffer. */
virtual void setBoundingBox(const core::aabbox3df& box) =0;
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_ =0;
//! Recalculates the bounding box. Should be called if the mesh changed.
virtual void recalculateBoundingBox() =0;
virtual void recalculateBoundingBox() _IRR_OVERRIDE_ =0;
//! Append the vertices and indices to the current buffer
/** Only works for compatible vertex types.