- Initialize ContextManager pointer and release it's memory at the end.
- Fix: Prevent division by 0 in CGUIScrollBar::setPos
- Fix: addFileArchive now grab()'s the archive when you pass one in by pointer.
Android example now no longer crashes. But it's textures are still broken.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5211 dfc29bdd-3216-0410-991c-e03cc46cb475
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5198 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fixed cubemap texture support for OpenGL drivers.
Following features are still unavailable in ogl-es branch since rev 5181:
* OpenGL ES1
* Support for iOS
* Support for OSX
(If you need one of those features please use rev 5180)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5191 dfc29bdd-3216-0410-991c-e03cc46cb475
- Allow moving the camera around with the mouse in the MaterialViewer.
- Allow compiling on VS with (/Zc:wchar_t-) set.
- bugfix: CUserPointerAttribute::setString had used wrong scanf string parameters (and as far as I can see never worked).
- Can now enable/disable backround drawing for IGUITable and IGUIProfiler.
- Make profiler start/stop calls use counters to make profiling recursive functions easier.
- IGUIProfiler can now work with any profiler using the IProfiler interface.
- Allow to freeze the IGUIProfiler interface.
- Allow IGUIProfiler to display all profile groups on the same page.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4972 dfc29bdd-3216-0410-991c-e03cc46cb475
- Bugfix: Cloning CBillboardSceneNode now copies colors and sizes.
- Last fix to enable numkeys on X11 had broken the normal DELETE key on X11. So reworked the fix some more.
- Array index was used before limit check
- Add an array with driver name strings for the driver enums.
- Cleaning up Meshviewer example.
Also added a project target for LinuxGLES2 for the MaterielViewer cbp (this should be done for all examples at some point).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4955 dfc29bdd-3216-0410-991c-e03cc46cb475
- EditBox works now with numpad on X11
- Remove unnecessary cast
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4938 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix bug with multiple SetPixelFormat calls.
- Fixed bug related to memory release in PNG image loader. Thanks elephoenix for it.
- Fix crash in CGUIListBox when users pressed end key folled by any other key in an empty, focused list box (thanks at porcus for report and patch).
- Fix use of enabling defines for wal2 (halflife) image loader. Thanks to hendu for noticing.
- Fix proper screenshot creation in test by inserting the stabilizeScreenBackground call.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4937 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added helper functions for converting between wchar and utf-8.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4936 dfc29bdd-3216-0410-991c-e03cc46cb475
- Reduce amount of logging output in skinned mesh loading a little bit.
- Removed DllMain from the static windows build
- Fixed several selection, highlighting and clipping bugs in CGUITreeview
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4931 dfc29bdd-3216-0410-991c-e03cc46cb475
- Added NETWM support for maximize/minimize under Linux. Fixed aliasing in X11 text conversion.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4930 dfc29bdd-3216-0410-991c-e03cc46cb475
- Ignore some more files (*.d, *.layout, *.depend)
- Fixed issue with missing separate blending entry in OpenGL query feature.
- ISceneNode::deserializeAttributes uses now old values for parameters which are not in the attributes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4928 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix compile troubles on VS. Thx @Foaly for reporting.
- Animated dwarfes are more fun.
- Reset group-page as well when calling CGUIProfiler::firstPage.
- Ignore binary 17.
- Add examples 17 and 30+ to Linux build support.
- Fix warnings.
- Fix typo in comment.
- CGUIProfiler can now handle it when a group doesn't fit on a single page.
- Add interface for easier access to scrollbars for IGUIListBox, IGUITreeView and IGUITable
- Add IGUITable::getItemHeight
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4853 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix serializing colors as strings and add a general test for serializing attributes as strings.
- Link to X11 on c::b project file for tests (got changed recently in other project files).
- Fix IAttributes::setAttribute implementation for textures (did do nothing before).
- Fix recently introduced crash when there is no hovered element but a focused gui element. Thanks @ christianclavet for reporting.
- Fixed D3D8 compilation issues.
- Fixed one problem with Borland compiler, but gave up after that. (Borland 5.5 just doesn't cut it anymore).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4852 dfc29bdd-3216-0410-991c-e03cc46cb475
NOTE: not yet 100% certain if bridgecalls are deleted in the correct place - will have to let Nadro check that later on.
- Minor improvement in SMaterial::isTransparent method.
- Added separate blending support for both OpenGL and D3D9.
- Added blend factor to SMaterial.
- Improved transparent nodes handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4846 dfc29bdd-3216-0410-991c-e03cc46cb475
- IGUITable can now disable the active column.
- IGUIElement::getElementFromPoint now virtual.
- remove redundant includes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4841 dfc29bdd-3216-0410-991c-e03cc46cb475
- Example 22 no longer select a random texture after loading a new texture (thanks at mongoose7 for reporting).
- Fix bug in IGUISkin serialization which messed up serialization of the button-pressed offsets (Thanks at @Midnight for reporting).
- Remove force blending mechanism and improve blending handling in material renderers.
- Fixed issue with wrongly enabled Z-writing for transparent shader materials. Thanks Hendu for this fix.
- Fixed issue with missing blending when transparent shader material is used with blending operation set to EBO_NONE.
- IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set.
- Crashfix for CGUIEditBox. CGUIEditBox::setMultiLine must break text when changed or other functions like getTextDimension can crash afterward for strings with newline characters.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4838 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add same compiler flags to c::b project file as are used in Makefile (-fno-exceptions -fno-rtti -fstrict-aliasing).
- More behavior control for particles:
- ParticleSystemSceneNode does now affect the particle movement direction by default. Can be disabled to get old behavior.
- Allow interpolating postions which is useful when particles are attached to fast-moving nodes (to avoid regular patterns).
- Invisible behavior flags from check-in yesterday re-implemented with new general behavior flags.
- Allow more control over particle behavior when the ParticleSystemSceneNode is invisible.
- Remove unusued member variables (found with clang)
- ISceneNodeAnimators can now be disabled and paused.
- Moved StartTime in the ISceneNodeAnimators class instead of derived classes.
- Get rid of some nested anon types.
- Remove superfluous parantheses (causing warnings in clang).
- Fix missing return value in CGUIButton::ButtonImage::operator=
- Remove comma at end of enum.
- Maya camera no longer get's stuck in "rotating" state when a mouse-up event is lost (thx @ JLouisB for reporting).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4837 dfc29bdd-3216-0410-991c-e03cc46cb475
- Focus behavior of IGUIEnvironment now controllable (right-click focus, mouse-over focus). Disabled elements no longer get the focus unless users enforce it.
- CGUITreeView: Irrlicht elements can't just set ID's otherwise user-elements stop working.
- CGUITreeView: Make the horizontal scrollbar (mostly) work. Selection still messed up, but was that way before and least h-scrolling works now somewhat.
- Remove lot's of setFocus and removeFocus calls. Also several places where elements check if they have the focus inside events.
- Buttons can now now have 7 more image-states, 1 more sprite-state and the sprites are now scaleable.
- IGUIEnvironment::hasFocus can work with a const pointer.
- Spritebanks can now draw scaled sprites.
- Improve spritebank slightly (more comfort functions and documentation).
- CGUIEditBox and the GUI-Editor now convert pasted text correctly using mbstowcs.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4836 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improved i18n key input for X11. Which means languages like cyrillic work now.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4834 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix bug that ListBox would not allow to 'tab' to the next element (thx @ FlavourBoat for reporting)
- Fix: Buttons can now change the image several times and the pressed image will always be updated. Fixing Bug #197 by some anonymous coder.
- Fix some ignore files.
- IGUIEnvironment::getNextElement now public (was only in CGUIEnvironment before).
- Add an overwrite mode to editbox. This is patch #275 provided by Adam (aka kingadami)
- Add serialization for the CGUIImage::DrawBounds stuff from last check-in.
- Add IGUIImages::setDrawBounds/getDrawBounds to allow coding stuff like progress bars.
- Irrlichtify variable names (membervariables start upper-case).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4832 dfc29bdd-3216-0410-991c-e03cc46cb475
- Improve documentation for tabcontrol.
- Write (subjectively) nicer xml's by using slightly different linebreak rules.
- Add IGUIImages::setSourceRect/getSourceRect to allow using only parts of an image (can also be used to mirror and scroll them).
- Reduce a bunch of log messages in B3DLoader from ELL_INFORMATION to ELL_DEBUG (thx@ entity for telling
- Collada dae-loader now set's the vertex colors (thx @sf17k for report and test-models)
- Change the rest of the attributes interfaces to pass parameters by const ref instead of per value.
- Ensure vector3df and all classes containing a vector3df are passed by reference instead of per value. Thanks @Danyal Zia for the patch (#280).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4831 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix c::b project obj folder names. Some static builds had used the shared folders (thx @ gerdb for reporting)
- C::B project files work again on newer Linux-distributions which have cleaned up their dev-lib dependencies.
- Fix a reorder warning.
- triangle3d constructor and line3d::getIntersectionWithSphere passing vectors now as const-ref instead of per value. Thx @nemo for reporting.
- Mention another fonttool to create Irrlicht fonts (by Armen).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4829 dfc29bdd-3216-0410-991c-e03cc46cb475
- Add ITexture::getSource which can be used to check where the last IVideoDriver::getTexture call found the texture.
- Add IMeshTextureLoader interface and replace texture-loading algorithms in most meshloaders.
- Prevent some precision troubles on some compilers when working with vector3d<s32>.
- CGUICheckBox no longer gives up focus on EMIE_LMOUSE_LEFT_UP (thx @Demre for reporting)
- Bugfix: IGUIElement::addChild now prevents setting an element as it's own child.
- GUI editor improvements (prevent crash, improve UI)
- Add IrrlichtDevice::setWindowSize.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4711 dfc29bdd-3216-0410-991c-e03cc46cb475
- Makefile for the new IrrFontTool links now correctly to libfontconfig
- Bugfix: getFont for xml-fonts now also works for fonts inside archives (thx @Neirdan for bugreport)
- Add function mergeFilename + tests
- Add ISceneNodeAnimator::setStartTime/getStartTime to allow resetting movement animators.
- Get Irrlicht to compile with IRRLICHT_FAST_MATH on Linux (out-define code which was written for VS and remove #warn which is not a preprocessor command recognized by GCC).
- Make key-release events also show the correct Char value on Windows (thx @zerochen for report+fix here: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=49499)
- Fix input with numlock-keys on Linux. Thx @zerochen for report and help with bugfixing.
- Linux version of makedocumentation.sh now works like the DOS version and creates html docs.
- Add some error checking in test.
- Indentation
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4686 dfc29bdd-3216-0410-991c-e03cc46cb475
Fix memory access in d3dx mipmap generation. Thanks to hellflip for the hint.
Developer documentation - adding a release checklist.
Improve speed for finalizing skinned meshes (removal of unnecessary frames after loading) (thx @ichtyander for the testmodel)
Down from ~20 seconds to ~0,5 seconds :-)
Minor bugfix for my last check-in. dropBadKeys now finds some more broken frames.
Changing calling convention for static lib release fast CPU to Cdecl because FastCall did not actually compile (conflicts with pnglib). Also the same setting is used when compiling as dll, so I guess this setting was simply not tested. Thanks @AReich for reporting. See thread for more info: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=49462
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4651 dfc29bdd-3216-0410-991c-e03cc46cb475
Collada loader now instantiates camera nodes which had been ignore so far (thx @NemoStein for the test .dae)
Add render calls to two windows, where possible
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4649 dfc29bdd-3216-0410-991c-e03cc46cb475
Removed unnecessary glFinish call on OSX platform. Thanks devonsoft for report this bug.
Merge near identical code in CTriangleSelector::createFromMesh and CTriangleSelector::updateFromMesh (createFromMesh now using updateFromMesh).
vector2d::equals now has an tolerance parameter for passing the epsilon (like vector3d has already). Note that this changes the default behavior of vector2d::equals as well as functions using it like the operators for ==, !=, <, >, <=, >= when using vector2d with f64 as the tolerance is increased in that case (for f32 and integer values it shouldn't make any difference).
line2d::intersectWith has a new parameter to allow ignoring intersections with coincident lines
Revert VS10 project file to previous version as it got accidentally checked in with static linking enabled (sorry).
Fix more typos in documentation and add a little more docs (thx @Yoran for reporting).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4647 dfc29bdd-3216-0410-991c-e03cc46cb475
Merged revision 4534-4578 from 1.8 branch:
- Fix crash in SoftwareDriver2 when Material was EMT_DETAIL_MAP but texture[1] was not set (Thanks for fix by chronologicaldot)
- Fix issue in CAnimatedMeshSceneNode::clone which cause crash. (reported and fixed by luthyr)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4646 dfc29bdd-3216-0410-991c-e03cc46cb475
Remove wrong _IRR_OVERRIDE_'s which prevented compiling on Linux.
Updated changes text file.
EMT_TRANSPARENT_ALPHA_CHANNEL_REF working again like in older Irrlicht versions (1.4 or so):
It uses again SMaterial::MaterialTypeParam instead of a hardcoded values and makes an exception when MaterialTypeParam is 0 (using it like 0.5 instead) to ensure it works by default. See http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=48940 for new discussion.
_IRR_OVERRIDE_ needed a few more checks on gcc to prevent compile warnings on some systems.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4643 dfc29bdd-3216-0410-991c-e03cc46cb475
- Windows Mobile 6 SDK
- Visual Studio 2005 only
Minor:
- Burningvideo: MipMap Selection repaired
- renamed private Driver function getTextureSizeFromImageSize to
getTextureSizeFromSurfaceSize
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1146 dfc29bdd-3216-0410-991c-e03cc46cb475
- renamed private Driver function name getTextureSizeFromImageSize to
getTextureSizeFromSurfaceSize ( now equal in all drivers )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1143 dfc29bdd-3216-0410-991c-e03cc46cb475
Changed gui editor to show off and test the new tab features.
Updated project files and makefile, have only tested vc8 and dev-cpp. Didn't know how to do the OSX project so I'll leave it for Dean.
Moved EGUI_ALIGNMENT into separate header.
Added getArea and getVolume for bounding boxes, no real reason for them.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1124 dfc29bdd-3216-0410-991c-e03cc46cb475
Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1049 dfc29bdd-3216-0410-991c-e03cc46cb475
Added STL mesh file format reader and writer. This is a pretty simple format, but I wanted to try the mesh writer interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@983 dfc29bdd-3216-0410-991c-e03cc46cb475