- Adding optional support for touch input in X11
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6180 dfc29bdd-3216-0410-991c-e03cc46cb475
Also adding -DPNG_ARM_NEON_OPT=0 to other places in Makefile as we don't have arm optimization for neon currently in our png lib.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6177 dfc29bdd-3216-0410-991c-e03cc46cb475
Note: I could not merge 2 OSX project files as I'm not sure how to correctly resolve their conflicts.
Maybe old version for those files are still OK, as ogl-es branch got updated once before (leaving trunk behind).
In case it causes problems I hope someone can send another patch for those 2 files:
source/Irrlicht/Irrlicht.xcodeproj/xcshareddata/xcschemes
source/Irrlicht/Irrlicht.xcodeproj/project.pbxproj
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6140 dfc29bdd-3216-0410-991c-e03cc46cb475
Caught up with trunk again.
Not yet tested beside compiling (quick test failed, but seems like nothing from the new changes).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6117 dfc29bdd-3216-0410-991c-e03cc46cb475
GLES drivers adapted, but only did make compile-tests.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
Also added some comments to gl-es drivers about missing polygon offset code.
The merges had some changes for that in the OpenGL driver, but both es drivers have no code at all about this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5889 dfc29bdd-3216-0410-991c-e03cc46cb475
Note: EGL context manager continues to ignore calls trying to change the context.
So no multithreading support for that one so far.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5787 dfc29bdd-3216-0410-991c-e03cc46cb475
(was in wrong folder in last commit, so only source folder got checked in).
Also adapt ES1 and ES2 driver to remove texture from OGL texture cache
(that was fixed in GL driver in the parts that got merged).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5780 dfc29bdd-3216-0410-991c-e03cc46cb475
- Fix several problems with SMaterial serialization.
- SMaterial.ZWriteFineControl only using 1 bit now.
- Remove compile warnings.
- Switch Irrlicht to 8 textures per Material as default by increasing value of _IRR_MATERIAL_MAX_TEXTURES_.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5686 dfc29bdd-3216-0410-991c-e03cc46cb475
It's a reduced OGLES2 driver which tries to work only with bound buffers.
This allows emsripten to compile without "-s FULL_ES2=1" (the WebGL simulation)
which is a lot faster. Driver can already run simply examples, but is not yet complete.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5441 dfc29bdd-3216-0410-991c-e03cc46cb475
Improve emscripten example documenation.
Mention addition of emscripten support in changes.txt
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5413 dfc29bdd-3216-0410-991c-e03cc46cb475
Sorry, accidentally only the android sub-folder got checked-in and the rest was missing.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5366 dfc29bdd-3216-0410-991c-e03cc46cb475