Merge revision 4977:5180 from trunk to ogl-es.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5181 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
58fa0cf341
commit
ce6b7562ce
61
changes.txt
61
changes.txt
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@ -8,6 +8,44 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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|||
--------------------------
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Changes in 1.9 (not yet released)
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- Fix first calculation of the camerascenenode boundingsphere.
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- Fix bug with ignored opening brace in .X files with DeclData section. Thx @Alin for bugreport and patch.
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- Fix problem with OpenGL textures cache.
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- Add clear buffer flags and marked some methods used for clear buffers as deprecated.
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- Fix: CGUIImage no longer scales wrong when working with textures which don't have the original image size.
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- Fix CSoftwareTexture2 calculation for OriginalSize of ITexture. It was returning the changed texture size instead of the original one before.
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- Fix skinned meshes not playing their last frame. Also clarified animation documentation to describe current behavior more exactly.
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- Add IWriteFile::flush interface (thx @ JLouisB for the patch).
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- CLightSceneNode::updateAbsolutePosition does now light recalculations. This is to fix using animators with lights.
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- Fix collada export for objects with rotations around more than 1 axis.
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- Add ISceneNodeAnimatorCameraMaya::setTargetMinDistance and getTargetMinDistance.
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- Add override font to IGUITreeView
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- CGUIComboBox now updates selection-list when font changes while it's open (thx @ rubixcuber for bugreport)
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- CAnimatedMeshSceneNode::setMesh does now set the animation speed again to that of the mesh (had been changed in 1.7, but not for obvious reasons)
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- .x meshloader regards now AnimTicksPerSecond (thx @qian for a test-model and bugreport)
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- Interface getMeshType moved from IAnimatedMesh up to IMesh.
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- Add b3d mesh-writer. Static writer written by Hendu, support for animated meshes added by JLouisB, testing and bugfixes by CuteAlien.
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- Node-collision functions of SceneCollisionManager like getSceneNodeFromScreenCoordinatesBB will now ignore collisions against empty boundingboxes.
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- Cameras return again an empty boundingbox (at 0,0,0) instead of returning the frustum boundingbox (was changed in very old Irrlicht version).
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You can access the frustum boundingbox through the frustum itself.
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This means cameras no longer show up in the node-collision of the SceneCollisionManager (showing up there because of their frustum bounding-box was too confusing).
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- Fix problem in IrrlichtDevice::setResizable on X11 that caused window titlebars to hide occasionally under the taskbar in some systems (Ubuntu, Mint).
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- Added new IRenderTarget interface.
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- Replace the swprintf and snprintf defines by swprintf_irr and snprintf_irr to avoid conflicts with the standard libraries (and other libraries).
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- XBox support removed as it would need DX8 (this was about the original XBox).
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- Support for Direct3D 8 removed after svn revision 5052 due to lack of maintenance.
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- _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX removed. This was a bugfix for VS2003 (in combination with .NET) which we haven't supported in a while.
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- VS 2005 support removed after svn revision 5048.
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- WinCE 6 supported removed after svn revision 5046.
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- NVidia CG support removed after svn revision 5045 due to lack of maintenance. NVidia has also stopped supporting this.
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- TA burningvideo:
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enabled triangle fan again so that skybox works.[need more testmeshes if other trianglefan than skybox doesn't work]
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correct vc2013 project files for x64,static lib
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correct alphablend vs add [was broken]
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- Add a new core::rect constructor which takes a dimension parameter and set's left-top to 0.
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- mtl (obj) format reader and write now regards texture scaling and translation. (thx @thanhle for noticing and patch proposal).
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- Added Visual Studio 2013 project files.
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- Added new color formats: ECF_R8, ECF_R8G8, ECF_D16, ECF_D32, ECF_D24S8.
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- Can now enable/disable backround drawing for IGUITable.
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- Bugfix: Cloning CBillboardSceneNode now copies colors and sizes.
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- EditBox works now with numpad on X11
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@ -84,9 +122,28 @@ Changes in 1.9 (not yet released)
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- Add IColladaMeshWriter::findGeometryNameForNode
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- Add getters IGUIButton::isDrawBorderEnabled and IGUIButton::isDrawBackgroundEnabled
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--------------------------
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Changes in 1.8.2
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- changed CSkyBoxSceneNode to drawIndexedTriangleList instead of drawIndexedTriangleFan (because software renderers don't have fans.. and i needed the demo functionable)
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- added x64 to vs2008 project ( buildAllExamples_v9 ) [paths: obj64, win64-visualstudio]
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- burningvideo: getMaxTextureSize adjusted [ changed meaning of SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE
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- burningvideo: mipmaplevel adjusted ( not that bad bokeh...(sometimes) )
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--------------------------
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Changes in 1.8.4
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- Tests give now a warning when stabilizing screenshots failed. Aslo trying more often now (a hack as taking screenshots otherwise fails often in windowed mode on some systems).
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--------------------------
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Changes in 1.8.3 (13.9.2015)
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- Fix the fix for compiling on GCC5 (thanks to est31 for report and patch)
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--------------------------
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Changes in 1.8.2 (30.8.2015)
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- Add VS2013 project files
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- Fix compiling with IRR_LINUX_XCURSOR_
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- Fix compiling with NO_IRR_COMPILE_WITH_LIBJPEG_ (thx to anontypist for report and patch).
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- Fix compiling on GCC5 on MinGW (thanks to Slipxy for finding the bug and to osense for reporting it).
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- Fix loading of .X and .B3D models with non-normalized quaternion rotations (thanks to JLouisB for a test-model).
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- Fix compiling on Free BSD (thanks to leper for reporting and patch)
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- Fix bug with multiple SetPixelFormat calls. (reported and fixed by anontypist)
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- Fix bug related to memory release in PNG image loader. Thanks elephoenix for it.
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- Fix crash in CGUIListBox when users pressed end key folled by any other key in an empty, focused list box (thanks at porcus for report and patch).
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@ -1,59 +0,0 @@
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@ -38,11 +38,13 @@
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EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/HelloWorld.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\01.HelloWorld.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/HelloWorld.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,230 +0,0 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="01.HelloWorld_vc9"
|
||||
ProjectGUID="{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}"
|
||||
RootNamespace="HelloWorld_vc9"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/HelloWorld.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/HelloWorld.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\01.HelloWorld.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/HelloWorld.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/HelloWorld.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/HelloWorld.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\01.HelloWorld.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/HelloWorld.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -43,6 +43,7 @@ After we have set up the IDE, the compiler will know where to find the Irrlicht
|
|||
Engine header files so we can include it now in our code.
|
||||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "exampleHelper.h"
|
||||
|
||||
/*
|
||||
In the Irrlicht Engine, everything can be found in the namespace 'irr'. So if
|
||||
|
@ -77,7 +78,7 @@ of the console window, which pops up when starting a program with main(). This
|
|||
is done by the second pragma. We could also use the WinMain method, though
|
||||
losing platform independence then.
|
||||
*/
|
||||
#ifdef _IRR_WINDOWS_
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
|
||||
#endif
|
||||
|
@ -95,10 +96,9 @@ int main()
|
|||
parameters:
|
||||
|
||||
- deviceType: Type of the device. This can currently be the Null-device,
|
||||
one of the two software renderers, D3D8, D3D9, or OpenGL. In this
|
||||
one of the two software renderers, D3D9, or OpenGL. In this
|
||||
example we use EDT_SOFTWARE, but to try out, you might want to
|
||||
change it to EDT_BURNINGSVIDEO, EDT_NULL, EDT_DIRECT3D8,
|
||||
EDT_DIRECT3D9, or EDT_OPENGL.
|
||||
change it to EDT_BURNINGSVIDEO, EDT_NULL, EDT_DIRECT3D9, or EDT_OPENGL.
|
||||
|
||||
- windowSize: Size of the Window or screen in FullScreenMode to be
|
||||
created. In this example we use 640x480.
|
||||
|
@ -153,6 +153,11 @@ int main()
|
|||
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
|
||||
rect<s32>(10,10,260,22), true);
|
||||
|
||||
/*
|
||||
Get a media path dedicated for your platform.
|
||||
*/
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
/*
|
||||
To show something interesting, we load a Quake 2 model and display it.
|
||||
We only have to get the Mesh from the Scene Manager with getMesh() and add
|
||||
|
@ -165,7 +170,7 @@ int main()
|
|||
other supported file format. By the way, that cool Quake 2 model
|
||||
called sydney was modelled by Brian Collins.
|
||||
*/
|
||||
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
|
||||
IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "sydney.md2");
|
||||
if (!mesh)
|
||||
{
|
||||
device->drop();
|
||||
|
@ -185,7 +190,7 @@ int main()
|
|||
{
|
||||
node->setMaterialFlag(EMF_LIGHTING, false);
|
||||
node->setMD2Animation(scene::EMAT_STAND);
|
||||
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
|
||||
node->setMaterialTexture( 0, driver->getTexture(mediaPath + "sydney.bmp") );
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -210,7 +215,7 @@ int main()
|
|||
the GUI Environment draw their content. With the endScene()
|
||||
call everything is presented on the screen.
|
||||
*/
|
||||
driver->beginScene(true, true, SColor(255,100,101,140));
|
||||
driver->beginScene(ECBF_COLOR | ECBF_DEPTH, SColor(255,100,101,140));
|
||||
|
||||
smgr->drawAll();
|
||||
guienv->drawAll();
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 02 Quake3Map
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=02.Quake3Map.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -28,25 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
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</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -13,7 +13,8 @@ and an additional file to be able to ask the user for a driver type using the
|
|||
console.
|
||||
*/
|
||||
#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
/*
|
||||
As already written in the HelloWorld example, in the Irrlicht Engine everything
|
||||
|
@ -47,36 +48,12 @@ int main()
|
|||
which video driver to use. The Software device might be
|
||||
too slow to draw a huge Quake 3 map, but just for the fun of it, we make
|
||||
this decision possible, too.
|
||||
Instead of copying this whole code into your app, you can simply include
|
||||
driverChoice.h from Irrlicht's include directory. The function
|
||||
driverChoiceConsole does exactly the same.
|
||||
*/
|
||||
|
||||
// ask user for driver
|
||||
|
||||
video::E_DRIVER_TYPE driverType;
|
||||
|
||||
printf("Please select the driver you want for this example:\n"\
|
||||
" (a) OpenGL ES 2.x\n (b) OpenGL ES 1.x\n (c) OpenGL 1.x-4.x\n"\
|
||||
" (d) Direct3D 9.0c\n (e) Direct3D 8.1\n"\
|
||||
" (f) Burning's Software Renderer\n (g) Software Renderer\n"\
|
||||
" (h) NullDevice\n (otherKey) exit\n\n");
|
||||
|
||||
char i;
|
||||
std::cin >> i;
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case 'a': driverType = video::EDT_OGLES2; break;
|
||||
case 'b': driverType = video::EDT_OGLES1; break;
|
||||
case 'c': driverType = video::EDT_OPENGL; break;
|
||||
case 'd': driverType = video::EDT_DIRECT3D9;break;
|
||||
case 'e': driverType = video::EDT_DIRECT3D8;break;
|
||||
case 'f': driverType = video::EDT_BURNINGSVIDEO;break;
|
||||
case 'g': driverType = video::EDT_SOFTWARE; break;
|
||||
case 'h': driverType = video::EDT_NULL; break;
|
||||
default: return 1;
|
||||
}
|
||||
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
return 1;
|
||||
|
||||
// create device and exit if creation failed
|
||||
|
||||
|
@ -101,7 +78,7 @@ int main()
|
|||
we are able to read from the files in that archive as if they are
|
||||
directly stored on the disk.
|
||||
*/
|
||||
device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");
|
||||
device->getFileSystem()->addFileArchive(getExampleMediaPath() + "map-20kdm2.pk3");
|
||||
|
||||
/*
|
||||
Now we can load the mesh by calling
|
||||
|
@ -176,7 +153,7 @@ int main()
|
|||
{
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, video::SColor(255,200,200,200));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,200,200,200));
|
||||
smgr->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 03 Custom Scene Node
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=03.CustomSceneNode.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -28,25 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -0,0 +1,247 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>03.CustomSceneNode</ProjectName>
|
||||
<ProjectGuid>{171CCDFA-C140-4956-8EB7-F0168F4521D3}</ProjectGuid>
|
||||
<RootNamespace>CustomSceneNode</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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|
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|
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|
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|
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<PropertyGroup>
|
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
|
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
|
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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<Midl>
|
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<TypeLibraryName>.\Debug/CustomSceneNode.tlb</TypeLibraryName>
|
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<HeaderFileName>
|
||||
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|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\03.CustomSceneNode.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
</Link>
|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
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<TypeLibraryName>.\Debug/CustomSceneNode.tlb</TypeLibraryName>
|
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|
||||
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|
||||
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|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win64-VisualStudio\03.CustomSceneNode.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win64-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
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|
||||
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|
||||
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|
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
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|
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|
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|
||||
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|
||||
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|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/CustomSceneNode.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
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|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
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|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\03.CustomSceneNode.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ProgramDatabaseFile>.\Release/CustomSceneNode.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
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|
||||
<PreprocessorDefinitions>WIN32;WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
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@ -244,7 +244,7 @@ int main()
|
|||
u32 frames=0;
|
||||
while(device->run())
|
||||
{
|
||||
driver->beginScene(true, true, video::SColor(0,100,100,100));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0,100,100,100));
|
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|
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smgr->drawAll();
|
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|
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|
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|
@ -1,59 +0,0 @@
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|
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@ -19,6 +19,7 @@ and tell the linker to link with the .lib file.
|
|||
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -87,6 +88,8 @@ int main()
|
|||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
/*
|
||||
Create the node which will be moved with the WSAD keys. We create a
|
||||
sphere node, which is a built-in geometry primitive. We place the node
|
||||
|
@ -98,7 +101,7 @@ int main()
|
|||
if (node)
|
||||
{
|
||||
node->setPosition(core::vector3df(0,0,30));
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "wall.bmp"));
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
}
|
||||
|
||||
|
@ -115,7 +118,7 @@ int main()
|
|||
|
||||
if (n)
|
||||
{
|
||||
n->setMaterialTexture(0, driver->getTexture("../../media/t351sml.jpg"));
|
||||
n->setMaterialTexture(0, driver->getTexture(mediaPath + "t351sml.jpg"));
|
||||
n->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
scene::ISceneNodeAnimator* anim =
|
||||
smgr->createFlyCircleAnimator(core::vector3df(0,0,30), 20.0f);
|
||||
|
@ -131,7 +134,7 @@ int main()
|
|||
a b3d model, which uses a 'fly straight' animator to run between to points.
|
||||
*/
|
||||
scene::IAnimatedMeshSceneNode* anms =
|
||||
smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"));
|
||||
smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "ninja.b3d"));
|
||||
|
||||
if (anms)
|
||||
{
|
||||
|
@ -164,7 +167,7 @@ int main()
|
|||
|
||||
anms->setScale(core::vector3df(2.f,2.f,2.f));
|
||||
anms->setRotation(core::vector3df(0,-90,0));
|
||||
// anms->setMaterialTexture(0, driver->getTexture("../../media/sydney.bmp"));
|
||||
// anms->setMaterialTexture(0, driver->getTexture(mediaPath + "sydney.bmp"));
|
||||
|
||||
}
|
||||
|
||||
|
@ -180,7 +183,7 @@ int main()
|
|||
Add a colorful irrlicht logo
|
||||
*/
|
||||
device->getGUIEnvironment()->addImage(
|
||||
driver->getTexture("../../media/irrlichtlogoalpha2.tga"),
|
||||
driver->getTexture(mediaPath + "irrlichtlogoalpha2.tga"),
|
||||
core::position2d<s32>(10,20));
|
||||
|
||||
gui::IGUIStaticText* diagnostics = device->getGUIEnvironment()->addStaticText(
|
||||
|
@ -224,7 +227,7 @@ int main()
|
|||
|
||||
node->setPosition(nodePosition);
|
||||
|
||||
driver->beginScene(true, true, video::SColor(255,113,113,133));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,113,113,133));
|
||||
|
||||
smgr->drawAll(); // draw the 3d scene
|
||||
device->getGUIEnvironment()->drawAll(); // draw the gui environment (the logo)
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 05 User Interface
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=05.UserInterface.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
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</PropertyGroup>
|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
|
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|
|
|
@ -28,25 +28,25 @@
|
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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|
|
|
@ -0,0 +1,235 @@
|
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<?xml version="1.0" encoding="utf-8"?>
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|
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<ProjectConfiguration Include="Debug|Win32">
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|
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<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|x64">
|
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<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
|
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|
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|
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|
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|
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<ProjectGuid>{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}</ProjectGuid>
|
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|
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@ -1,230 +0,0 @@
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ProjectGUID="{622C9DD7-0391-49FF-AF53-24F9D5A8EC53}"
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Name="Release|Win32"
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<Tool
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Name="VCCLCompilerTool"
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|
|
@ -12,6 +12,7 @@ and a pointer to a listbox.
|
|||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -21,7 +22,7 @@ using namespace video;
|
|||
using namespace io;
|
||||
using namespace gui;
|
||||
|
||||
#ifdef _IRR_WINDOWS_
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
|
@ -198,6 +199,8 @@ int main()
|
|||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
IGUIEnvironment* env = device->getGUIEnvironment();
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
/*
|
||||
To make the font a little bit nicer, we load an external font
|
||||
and set it as the new default font in the skin.
|
||||
|
@ -206,7 +209,7 @@ int main()
|
|||
*/
|
||||
|
||||
IGUISkin* skin = env->getSkin();
|
||||
IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
|
||||
IGUIFont* font = env->getFont(mediaPath + "fonthaettenschweiler.bmp");
|
||||
if (font)
|
||||
skin->setFont(font);
|
||||
|
||||
|
@ -264,7 +267,7 @@ int main()
|
|||
/*
|
||||
And at last, we create a nice Irrlicht Engine logo in the top left corner.
|
||||
*/
|
||||
env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
|
||||
env->addImage(driver->getTexture(mediaPath + "irrlichtlogo2.png"),
|
||||
position2d<int>(10,10));
|
||||
|
||||
|
||||
|
@ -275,7 +278,7 @@ int main()
|
|||
while(device->run() && driver)
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, SColor(0,200,200,200));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(0,200,200,200));
|
||||
|
||||
env->drawAll();
|
||||
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 06 2D Graphics
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
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IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
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ObjectOutput=obj
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||||
OverrideOutput=1
|
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OverrideOutputName=06.2DGraphics.exe
|
||||
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|
||||
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|
||||
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|
||||
IncludeVersionInfo=0
|
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SupportXPThemes=0
|
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CompilerSet=0
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CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
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|
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|
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OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
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AutoIncBuildNr=0
|
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|
|
@ -28,21 +28,25 @@
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<ProjectConfiguration Include="Release|Win32">
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<ProjectConfiguration Include="Release|x64">
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TargetFrameworkVersion="131072"
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<Configurations>
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Name="Release|Win32"
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IntermediateDirectory=".\Release"
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/>
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\include"
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StringPooling="true"
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ProgramDatabaseFile=".\Release/2DGraphics.pdb"
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Name="VCMIDLTool"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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LinkIncremental="0"
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GenerateDebugInformation="true"
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RandomizedBaseAddress="1"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCBscMakeTool"
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Name="VCFxCopTool"
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Name="VCAppVerifierTool"
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Name="VCPostBuildEventTool"
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|
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|
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<Files>
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<File
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RelativePath="main.cpp"
|
||||
>
|
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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</FileConfiguration>
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<FileConfiguration
|
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Name="Debug|Win32"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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BasicRuntimeChecks="3"
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</FileConfiguration>
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<Globals>
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|
|
@ -11,6 +11,7 @@ and tell the linker to link with the .lib file.
|
|||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -41,6 +42,8 @@ int main()
|
|||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
/*
|
||||
All 2d graphics in this example are put together into one texture,
|
||||
2ddemo.png. Because we want to draw colorkey based sprites, we need to
|
||||
|
@ -54,7 +57,7 @@ int main()
|
|||
e.g. all black pixels transparent. Please note that
|
||||
makeColorKeyTexture just creates an alpha channel based on the color.
|
||||
*/
|
||||
video::ITexture* images = driver->getTexture("../../media/2ddemo.png");
|
||||
video::ITexture* images = driver->getTexture(mediaPath + "2ddemo.png");
|
||||
driver->makeColorKeyTexture(images, core::position2d<s32>(0,0));
|
||||
|
||||
/*
|
||||
|
@ -66,7 +69,7 @@ int main()
|
|||
*/
|
||||
gui::IGUIFont* font = device->getGUIEnvironment()->getBuiltInFont();
|
||||
gui::IGUIFont* font2 =
|
||||
device->getGUIEnvironment()->getFont("../../media/fonthaettenschweiler.bmp");
|
||||
device->getGUIEnvironment()->getFont(mediaPath + "fonthaettenschweiler.bmp");
|
||||
|
||||
core::rect<s32> imp1(349,15,385,78);
|
||||
core::rect<s32> imp2(387,15,423,78);
|
||||
|
@ -90,7 +93,7 @@ int main()
|
|||
{
|
||||
u32 time = device->getTimer()->getTime();
|
||||
|
||||
driver->beginScene(true, true, video::SColor(255,120,102,136));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,120,102,136));
|
||||
|
||||
/*
|
||||
First, we draw 3 sprites, using the alpha channel we
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 07 Collision
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
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ProgramDatabaseFile=".\Debug/Collision.pdb"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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TargetMachine="1"
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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/>
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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Name="VCWebServiceProxyGeneratorTool"
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/Collision.tlb"
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HeaderFileName=""
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\Release/Collision.pch"
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Name="VCResourceCompilerTool"
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Culture="3079"
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Name="VCLinkerTool"
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OutputFile="..\..\bin\Win32-VisualStudio\07.Collision.exe"
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ProgramDatabaseFile=".\Release/Collision.pdb"
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Name="VCFxCopTool"
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<File
|
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RelativePath="main.cpp"
|
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>
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Name="Debug|Win32"
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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|
||||
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|
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</VisualStudioProject>
|
|
@ -12,6 +12,7 @@ following code starts up the engine and loads the level, as per tutorial 2.
|
|||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -53,7 +54,9 @@ int main()
|
|||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
|
||||
device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
device->getFileSystem()->addFileArchive(mediaPath + "map-20kdm2.pk3");
|
||||
|
||||
scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
|
||||
scene::IMeshSceneNode* q3node = 0;
|
||||
|
@ -153,7 +156,7 @@ int main()
|
|||
// Add the billboard.
|
||||
scene::IBillboardSceneNode * bill = smgr->addBillboardSceneNode();
|
||||
bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
|
||||
bill->setMaterialTexture(0, driver->getTexture("../../media/particle.bmp"));
|
||||
bill->setMaterialTexture(0, driver->getTexture(mediaPath + "particle.bmp"));
|
||||
bill->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
bill->setMaterialFlag(video::EMF_ZBUFFER, false);
|
||||
bill->setSize(core::dimension2d<f32>(20.0f, 20.0f));
|
||||
|
@ -167,13 +170,13 @@ int main()
|
|||
video::SMaterial material;
|
||||
|
||||
// Add an MD2 node, which uses vertex-based animation.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/faerie.md2"),
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "faerie.md2"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setPosition(core::vector3df(-90,-15,-140)); // Put its feet on the floor.
|
||||
node->setScale(core::vector3df(1.6f)); // Make it appear realistically scaled
|
||||
node->setMD2Animation(scene::EMAT_POINT);
|
||||
node->setAnimationSpeed(20.f);
|
||||
material.setTexture(0, driver->getTexture("../../media/faerie2.bmp"));
|
||||
material.setTexture(0, driver->getTexture(mediaPath + "faerie2.bmp"));
|
||||
material.Lighting = true;
|
||||
material.NormalizeNormals = true;
|
||||
node->getMaterial(0) = material;
|
||||
|
@ -185,7 +188,7 @@ int main()
|
|||
selector->drop(); // We're done with this selector, so drop it now.
|
||||
|
||||
// And this B3D file uses skinned skeletal animation.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"),
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "ninja.b3d"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setScale(core::vector3df(10));
|
||||
node->setPosition(core::vector3df(-75,-66,-80));
|
||||
|
@ -199,7 +202,7 @@ int main()
|
|||
selector->drop();
|
||||
|
||||
// This X files uses skeletal animation, but without skinning.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/dwarf.x"),
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "dwarf.x"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setPosition(core::vector3df(-70,-66,-30)); // Put its feet on the floor.
|
||||
node->setRotation(core::vector3df(0,-90,0)); // And turn it towards the camera.
|
||||
|
@ -211,7 +214,7 @@ int main()
|
|||
|
||||
|
||||
// And this mdl file uses skinned skeletal animation.
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/yodan.mdl"),
|
||||
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh(mediaPath + "yodan.mdl"),
|
||||
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
|
||||
node->setPosition(core::vector3df(-90,-25,20));
|
||||
node->setScale(core::vector3df(0.8f));
|
||||
|
@ -242,7 +245,7 @@ int main()
|
|||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, 0);
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
||||
smgr->drawAll();
|
||||
|
||||
// Unlight any currently highlighted scene node
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
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FileName=example.dev
|
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Name=Irrlicht Example 08 Special Effects
|
||||
UnitCount=1
|
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Type=1
|
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Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
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||||
CppCompiler=
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Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
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IsCpp=1
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Icon=
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ExeOutput=../../bin/Win32-gcc
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ObjectOutput=obj
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OverrideOutput=1
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OverrideOutputName=08.SpecialFX.exe
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HostApplication=
|
||||
Folders=
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||||
CommandLine=
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IncludeVersionInfo=0
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SupportXPThemes=0
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CompilerSet=0
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CompilerSettings=0000000000000000000000
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UseCustomMakefile=0
|
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CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
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||||
Folder=Projekt1
|
||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
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Minor=1
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Release=1
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Build=1
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LanguageID=1033
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CharsetID=1252
|
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CompanyName=
|
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FileVersion=
|
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FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
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InternalName=
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OriginalFilename=
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ProductName=
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ProductVersion=
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AutoIncBuildNr=0
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|
@ -28,21 +28,25 @@
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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@ -28,25 +28,25 @@
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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@ -0,0 +1,235 @@
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<?xml version="1.0" encoding="utf-8"?>
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<ProjectConfiguration Include="Release|x64">
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|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -1,231 +0,0 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
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|
||||
Version="8.00"
|
||||
Name="08.SpecialFX_vc8"
|
||||
ProjectGUID="{C869BF55-B9D6-4980-BC92-60FA0CF8411A}"
|
||||
RootNamespace="SpecialFX_vc8"
|
||||
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|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
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|
||||
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|
||||
</ToolFiles>
|
||||
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||||
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||||
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|
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||||
IntermediateDirectory=".\Release"
|
||||
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|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
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|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
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||||
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|
||||
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|
||||
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||||
Name="VCCLCompilerTool"
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Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/SpecialFX.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/SpecialFx.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
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|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
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|
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||||
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||||
<Tool
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||||
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||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/SpecialFX.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/SpecialFX.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\08.SpecialFx.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/SpecialFx.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,230 +0,0 @@
|
|||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9.00"
|
||||
Name="08.SpecialFX_vc9"
|
||||
ProjectGUID="{C869BF55-B9D6-4980-BC92-60FA0CF8411A}"
|
||||
RootNamespace="SpecialFX_vc9"
|
||||
TargetFrameworkVersion="131072"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/SpecialFX.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/SpecialFX.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\08.SpecialFx.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/SpecialFx.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/SpecialFX.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/SpecialFX.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\08.SpecialFx.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/SpecialFx.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,17 +0,0 @@
|
|||
# This file is used to override default values used by the Ant build system.
|
||||
#
|
||||
# This file must be checked into Version Control Systems, as it is
|
||||
# integral to the build system of your project.
|
||||
|
||||
# This file is only used by the Ant script.
|
||||
|
||||
# You can use this to override default values such as
|
||||
# 'source.dir' for the location of your java source folder and
|
||||
# 'out.dir' for the location of your output folder.
|
||||
|
||||
# You can also use it define how the release builds are signed by declaring
|
||||
# the following properties:
|
||||
# 'key.store' for the location of your keystore and
|
||||
# 'key.alias' for the name of the key to use.
|
||||
# The password will be asked during the build when you use the 'release' target.
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
APP_MODULES := SFX
|
||||
APP_PLATFORM :=android-9
|
|
@ -13,14 +13,9 @@ runs slow on your hardware.
|
|||
*/
|
||||
|
||||
#include <irrlicht.h>
|
||||
#ifndef _IRR_ANDROID_PLATFORM_
|
||||
# include <iostream>
|
||||
# include "driverChoice.h"
|
||||
#else
|
||||
# include "CAndroidAssetFileArchive.h"
|
||||
# include <android/log.h>
|
||||
# include <android_native_app_glue.h>
|
||||
#endif
|
||||
#include <iostream>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -28,17 +23,8 @@ using namespace irr;
|
|||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#endif
|
||||
|
||||
#ifndef _IRR_ANDROID_PLATFORM_
|
||||
int main()
|
||||
#else
|
||||
void android_main(struct android_app* app)
|
||||
#endif
|
||||
{
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
app_dummy();
|
||||
const bool shadows = false;
|
||||
video::E_DRIVER_TYPE driverType=video::EDT_OGLES1;
|
||||
#else
|
||||
// ask if user would like shadows
|
||||
char i;
|
||||
printf("Please press 'y' if you want to use realtime shadows.\n");
|
||||
|
@ -50,46 +36,25 @@ void android_main(struct android_app* app)
|
|||
// ask user for driver
|
||||
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
|
||||
if (driverType==video::EDT_COUNT)
|
||||
{
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
return;
|
||||
#else
|
||||
return 1;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
Create device and exit if creation failed. We make the stencil flag
|
||||
optional to avoid slow screen modes for runs without shadows.
|
||||
*/
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
struct irr::SIrrlichtCreationParameters p;
|
||||
p.DriverType = driverType;
|
||||
// The android app object is needed by the irrlicht device.
|
||||
p.PrivateData = app;
|
||||
p.WindowSize = core::dimension2d<u32>(1280,800);
|
||||
|
||||
IrrlichtDevice *device = createDeviceEx(p);
|
||||
#else
|
||||
IrrlichtDevice *device =
|
||||
createDevice(driverType, core::dimension2d<u32>(640, 480),
|
||||
16, false, shadows);
|
||||
#endif
|
||||
|
||||
16, false, shadows);
|
||||
|
||||
if (device == 0)
|
||||
{
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
return;
|
||||
#else
|
||||
return 1; // could not create selected driver.
|
||||
#endif
|
||||
}
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
video::IVideoDriver* driver = device->getVideoDriver();
|
||||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
scene::ISceneNode* node = 0;
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
/*
|
||||
For our environment, we load a .3ds file. It is a small room I modelled
|
||||
|
@ -105,29 +70,15 @@ void android_main(struct android_app* app)
|
|||
off too with this code.
|
||||
*/
|
||||
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh("media/room.3ds");
|
||||
#else
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/room.3ds");
|
||||
#endif
|
||||
scene::IAnimatedMesh* mesh = smgr->getMesh(mediaPath + "room.3ds");
|
||||
|
||||
if (mesh)
|
||||
{
|
||||
smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
|
||||
smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
|
||||
|
||||
node = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
if (node)
|
||||
{
|
||||
((scene::IAnimatedMeshSceneNode*)node)->addShadowVolumeSceneNode();
|
||||
scene::ISceneNode* node = 0;
|
||||
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
node->setMaterialTexture(0, driver->getTexture("media/wall.jpg"));
|
||||
#else
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/wall.jpg"));
|
||||
#endif
|
||||
node->getMaterial(0).SpecularColor.set(0,0,0,0);
|
||||
}
|
||||
}
|
||||
node = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "wall.jpg"));
|
||||
node->getMaterial(0).SpecularColor.set(0,0,0,0);
|
||||
|
||||
/*
|
||||
Now, for the first special effect: Animated water. It works like this:
|
||||
|
@ -140,30 +91,19 @@ void android_main(struct android_app* app)
|
|||
want to.
|
||||
*/
|
||||
|
||||
mesh = 0;//smgr->addHillPlaneMesh( "myHill",
|
||||
// core::dimension2d<f32>(20,20),
|
||||
// core::dimension2d<u32>(40,40), 0, 0,
|
||||
// core::dimension2d<f32>(0,0),
|
||||
// core::dimension2d<f32>(10,10));
|
||||
mesh = smgr->addHillPlaneMesh( "myHill",
|
||||
core::dimension2d<f32>(20,20),
|
||||
core::dimension2d<u32>(40,40), 0, 0,
|
||||
core::dimension2d<f32>(0,0),
|
||||
core::dimension2d<f32>(10,10));
|
||||
|
||||
if (mesh)
|
||||
{
|
||||
node = smgr->addWaterSurfaceSceneNode(mesh->getMesh(0), 3.0f, 300.0f, 30.0f);
|
||||
if (node)
|
||||
{
|
||||
node->setPosition(core::vector3df(0,7,0));
|
||||
node = smgr->addWaterSurfaceSceneNode(mesh->getMesh(0), 3.0f, 300.0f, 30.0f);
|
||||
node->setPosition(core::vector3df(0,7,0));
|
||||
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
node->setMaterialTexture(0, driver->getTexture("media/stones.jpg"));
|
||||
node->setMaterialTexture(1, driver->getTexture("media/water.jpg"));
|
||||
#else
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/stones.jpg"));
|
||||
node->setMaterialTexture(1, driver->getTexture("../../media/water.jpg"));
|
||||
#endif
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "stones.jpg"));
|
||||
node->setMaterialTexture(1, driver->getTexture(mediaPath + "water.jpg"));
|
||||
|
||||
node->setMaterialType(video::EMT_REFLECTION_2_LAYER);
|
||||
}
|
||||
}
|
||||
node->setMaterialType(video::EMT_REFLECTION_2_LAYER);
|
||||
|
||||
/*
|
||||
The second special effect is very basic, I bet you saw it already in
|
||||
|
@ -176,70 +116,17 @@ void android_main(struct android_app* app)
|
|||
|
||||
node = smgr->addLightSceneNode(0, core::vector3df(0,0,0),
|
||||
video::SColorf(1.0f, 0.6f, 0.7f, 1.0f), 800.0f);
|
||||
if (node)
|
||||
{
|
||||
scene::ISceneNodeAnimator* anim = 0;
|
||||
anim = smgr->createFlyCircleAnimator (core::vector3df(0,150,0),250.0f);
|
||||
node->addAnimator(anim);
|
||||
anim->drop();
|
||||
}
|
||||
scene::ISceneNodeAnimator* anim = 0;
|
||||
anim = smgr->createFlyCircleAnimator (core::vector3df(0,150,0),250.0f);
|
||||
node->addAnimator(anim);
|
||||
anim->drop();
|
||||
|
||||
// attach billboard to light
|
||||
|
||||
node = smgr->addBillboardSceneNode(node, core::dimension2d<f32>(50, 50));
|
||||
if (node)
|
||||
{
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
node->setMaterialTexture(0, driver->getTexture("media/particlewhite.bmp"));
|
||||
#else
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
Next we add a volumetric light node, which adds a glowing fake area light to
|
||||
the scene. Like with the billboards and particle systems we also assign a
|
||||
texture for the desired effect, though this time we'll use a texture animator
|
||||
to create the illusion of a magical glowing area effect.
|
||||
*/
|
||||
scene::IVolumeLightSceneNode * n = smgr->addVolumeLightSceneNode(0, -1,
|
||||
32, // Subdivisions on U axis
|
||||
32, // Subdivisions on V axis
|
||||
video::SColor(0, 255, 255, 255), // foot color
|
||||
video::SColor(0, 0, 0, 0)); // tail color
|
||||
|
||||
if (n)
|
||||
{
|
||||
n->setScale(core::vector3df(56.0f, 56.0f, 56.0f));
|
||||
n->setPosition(core::vector3df(-120,50,40));
|
||||
|
||||
// load textures for animation
|
||||
core::array<video::ITexture*> textures;
|
||||
for (s32 g=7; g > 0; --g)
|
||||
{
|
||||
core::stringc tmp;
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
tmp = "media/portal";
|
||||
#else
|
||||
tmp = "../../media/portal";
|
||||
#endif
|
||||
tmp += g;
|
||||
tmp += ".bmp";
|
||||
video::ITexture* t = driver->getTexture( tmp.c_str() );
|
||||
textures.push_back(t);
|
||||
}
|
||||
|
||||
// create texture animator
|
||||
scene::ISceneNodeAnimator* glow = smgr->createTextureAnimator(textures, 150);
|
||||
|
||||
// add the animator
|
||||
n->addAnimator(glow);
|
||||
|
||||
// drop the animator because it was created with a create() function
|
||||
glow->drop();
|
||||
}
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "particlewhite.bmp"));
|
||||
|
||||
/*
|
||||
The next special effect is a lot more interesting: A particle system.
|
||||
|
@ -278,7 +165,7 @@ void android_main(struct android_app* app)
|
|||
|
||||
// create a particle system
|
||||
|
||||
scene::IParticleSystemSceneNode* ps =
|
||||
scene::IParticleSystemSceneNode* ps =
|
||||
smgr->addParticleSystemSceneNode(false);
|
||||
|
||||
if (ps)
|
||||
|
@ -305,10 +192,49 @@ void android_main(struct android_app* app)
|
|||
ps->setScale(core::vector3df(2,2,2));
|
||||
ps->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
|
||||
ps->setMaterialTexture(0, driver->getTexture("../../media/fire.bmp"));
|
||||
ps->setMaterialTexture(0, driver->getTexture(mediaPath + "fire.bmp"));
|
||||
ps->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
||||
}
|
||||
|
||||
/*
|
||||
Next we add a volumetric light node, which adds a glowing fake area light to
|
||||
the scene. Like with the billboards and particle systems we also assign a
|
||||
texture for the desired effect, though this time we'll use a texture animator
|
||||
to create the illusion of a magical glowing area effect.
|
||||
*/
|
||||
scene::IVolumeLightSceneNode * n = smgr->addVolumeLightSceneNode(0, -1,
|
||||
32, // Subdivisions on U axis
|
||||
32, // Subdivisions on V axis
|
||||
video::SColor(0, 255, 255, 255), // foot color
|
||||
video::SColor(0, 0, 0, 0)); // tail color
|
||||
|
||||
if (n)
|
||||
{
|
||||
n->setScale(core::vector3df(56.0f, 56.0f, 56.0f));
|
||||
n->setPosition(core::vector3df(-120,50,40));
|
||||
|
||||
// load textures for animation
|
||||
core::array<video::ITexture*> textures;
|
||||
for (s32 g=7; g > 0; --g)
|
||||
{
|
||||
core::stringc tmp(mediaPath);
|
||||
tmp += "portal";
|
||||
tmp += g;
|
||||
tmp += ".bmp";
|
||||
video::ITexture* t = driver->getTexture( tmp.c_str() );
|
||||
textures.push_back(t);
|
||||
}
|
||||
|
||||
// create texture animator
|
||||
scene::ISceneNodeAnimator* glow = smgr->createTextureAnimator(textures, 150);
|
||||
|
||||
// add the animator
|
||||
n->addAnimator(glow);
|
||||
|
||||
// drop the animator because it was created with a create() function
|
||||
glow->drop();
|
||||
}
|
||||
|
||||
/*
|
||||
As our last special effect, we want a dynamic shadow be casted from an
|
||||
animated character. For this we load a DirectX .x model and place it
|
||||
|
@ -327,11 +253,7 @@ void android_main(struct android_app* app)
|
|||
|
||||
// add animated character
|
||||
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
mesh = smgr->getMesh("media/dwarf.x");
|
||||
#else
|
||||
mesh = smgr->getMesh("../../media/dwarf.x");
|
||||
#endif
|
||||
mesh = smgr->getMesh(mediaPath + "dwarf.x");
|
||||
scene::IAnimatedMeshSceneNode* anode = 0;
|
||||
|
||||
anode = smgr->addAnimatedMeshSceneNode(mesh);
|
||||
|
@ -363,7 +285,7 @@ void android_main(struct android_app* app)
|
|||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, 0);
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
||||
|
||||
smgr->drawAll();
|
||||
|
||||
|
@ -385,12 +307,7 @@ void android_main(struct android_app* app)
|
|||
|
||||
device->drop();
|
||||
|
||||
#ifdef _IRR_ANDROID_PLATFORM_
|
||||
return;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 09 Mesh Viewer
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=09.MeshViewer.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -28,25 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>09.Meshviewer</ProjectName>
|
||||
<ProjectGuid>{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}</ProjectGuid>
|
||||
<RootNamespace>Meshviewer</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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@ -15,6 +15,7 @@ tutorial, we use a lot stuff from the gui namespace.
|
|||
*/
|
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#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
using namespace gui;
|
||||
|
@ -239,7 +240,6 @@ void loadModel(const c8* fn)
|
|||
else
|
||||
{
|
||||
scene::IAnimatedMeshSceneNode* animModel = Device->getSceneManager()->addAnimatedMeshSceneNode(m);
|
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animModel->setAnimationSpeed(30);
|
||||
Model = animModel;
|
||||
}
|
||||
Model->setMaterialFlag(video::EMF_LIGHTING, UseLight);
|
||||
|
@ -756,7 +756,7 @@ int main(int argc, char* argv[])
|
|||
video::SColorf(1.0f,1.0f,1.0f),2000);
|
||||
smgr->setAmbientLight(video::SColorf(0.3f,0.3f,0.3f));
|
||||
// add our media directory as "search path"
|
||||
Device->getFileSystem()->addFileArchive("../../media/");
|
||||
Device->getFileSystem()->addFileArchive(getExampleMediaPath());
|
||||
|
||||
/*
|
||||
The next step is to read the configuration file. It is stored in the xml
|
||||
|
@ -997,7 +997,7 @@ int main(int argc, char* argv[])
|
|||
|
||||
if (Device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, video::SColor(150,50,50,50));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(150,50,50,50));
|
||||
|
||||
smgr->drawAll();
|
||||
env->drawAll();
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 10 Shaders
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=10.Shaders.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -28,25 +28,25 @@
|
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<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
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<Configuration>Debug</Configuration>
|
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<Platform>Win32</Platform>
|
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</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
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|
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|
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<PropertyGroup Label="Globals">
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
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<UseOfMfc>false</UseOfMfc>
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
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<ConfigurationType>Application</ConfigurationType>
|
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|
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|
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|
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0c07</Culture>
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</ResourceCompile>
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<Link>
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<OutputFile>..\..\bin\Win32-VisualStudio\10.Shaders.exe</OutputFile>
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<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/Shaders.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/Shaders.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\10.Shaders.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/Shaders.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/Shaders.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/Shaders.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\10.Shaders.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/Shaders.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -1,12 +1,12 @@
|
|||
/** Example 010 Shaders
|
||||
|
||||
This tutorial shows how to use shaders for D3D8, D3D9, OpenGL, and Cg with the
|
||||
This tutorial shows how to use shaders for D3D9, and OpenGL with the
|
||||
engine and how to create new material types with them. It also shows how to
|
||||
disable the generation of mipmaps at texture loading, and how to use text scene
|
||||
nodes.
|
||||
|
||||
This tutorial does not explain how shaders work. I would recommend to read the
|
||||
D3D, OpenGL, or Cg documentation, to search a tutorial, or to read a book about
|
||||
D3D or OpenGL, documentation, to search a tutorial, or to read a book about
|
||||
this.
|
||||
|
||||
At first, we need to include all headers and do the stuff we always do, like in
|
||||
|
@ -15,6 +15,7 @@ nearly all other tutorials:
|
|||
#include <irrlicht.h>
|
||||
#include <iostream>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -42,7 +43,6 @@ the variable name as parameter instead of the register index.
|
|||
|
||||
IrrlichtDevice* device = 0;
|
||||
bool UseHighLevelShaders = false;
|
||||
bool UseCgShaders = false;
|
||||
|
||||
class MyShaderCallBack : public video::IShaderConstantSetCallBack
|
||||
{
|
||||
|
@ -169,10 +169,6 @@ int main()
|
|||
if (i == 'y')
|
||||
{
|
||||
UseHighLevelShaders = true;
|
||||
printf("Please press 'y' if you want to use Cg shaders.\n");
|
||||
std::cin >> i;
|
||||
if (i == 'y')
|
||||
UseCgShaders = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -188,16 +184,18 @@ int main()
|
|||
scene::ISceneManager* smgr = device->getSceneManager();
|
||||
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
/*
|
||||
Now for the more interesting parts. If we are using Direct3D, we want
|
||||
to load vertex and pixel shader programs, if we have OpenGL, we want to
|
||||
use ARB fragment and vertex programs. I wrote the corresponding
|
||||
programs down into the files d3d8.ps, d3d8.vs, d3d9.ps, d3d9.vs,
|
||||
opengl.ps and opengl.vs. We only need the right filenames now. This is
|
||||
done in the following switch. Note, that it is not necessary to write
|
||||
the shaders into text files, like in this example. You can even write
|
||||
the shaders directly as strings into the cpp source file, and use later
|
||||
addShaderMaterial() instead of addShaderMaterialFromFiles().
|
||||
programs down into the files d3d9.ps, d3d9.vs, opengl.ps and opengl.vs.
|
||||
We only need the right filenames now. This is done in the following switch.
|
||||
Note, that it is not necessary to write the shaders into text files,
|
||||
like in this example. You can even write the shaders directly as strings
|
||||
into the cpp source file, and use later addShaderMaterial() instead of
|
||||
addShaderMaterialFromFiles().
|
||||
*/
|
||||
|
||||
io::path vsFileName; // filename for the vertex shader
|
||||
|
@ -205,21 +203,16 @@ int main()
|
|||
|
||||
switch(driverType)
|
||||
{
|
||||
case video::EDT_DIRECT3D8:
|
||||
psFileName = "../../media/d3d8.psh";
|
||||
vsFileName = "../../media/d3d8.vsh";
|
||||
break;
|
||||
case video::EDT_DIRECT3D9:
|
||||
if (UseHighLevelShaders)
|
||||
{
|
||||
// Cg can also handle this syntax
|
||||
psFileName = "../../media/d3d9.hlsl";
|
||||
psFileName = mediaPath + "d3d9.hlsl";
|
||||
vsFileName = psFileName; // both shaders are in the same file
|
||||
}
|
||||
else
|
||||
{
|
||||
psFileName = "../../media/d3d9.psh";
|
||||
vsFileName = "../../media/d3d9.vsh";
|
||||
psFileName = mediaPath + "d3d9.psh";
|
||||
vsFileName = mediaPath + "d3d9.vsh";
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -234,22 +227,13 @@ int main()
|
|||
case video::EDT_OPENGL:
|
||||
if (UseHighLevelShaders)
|
||||
{
|
||||
if (!UseCgShaders)
|
||||
{
|
||||
psFileName = "../../media/opengl.frag";
|
||||
vsFileName = "../../media/opengl.vert";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use HLSL syntax for Cg
|
||||
psFileName = "../../media/d3d9.hlsl";
|
||||
vsFileName = psFileName; // both shaders are in the same file
|
||||
}
|
||||
psFileName = mediaPath + "opengl.frag";
|
||||
vsFileName = mediaPath + "opengl.vert";
|
||||
}
|
||||
else
|
||||
{
|
||||
psFileName = "../../media/opengl.psh";
|
||||
vsFileName = "../../media/opengl.vsh";
|
||||
psFileName = mediaPath + "opengl.psh";
|
||||
vsFileName = mediaPath + "opengl.vsh";
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -322,12 +306,10 @@ int main()
|
|||
if (UseHighLevelShaders)
|
||||
{
|
||||
// Choose the desired shader type. Default is the native
|
||||
// shader type for the driver, for Cg pass the special
|
||||
// enum value EGSL_CG
|
||||
const video::E_GPU_SHADING_LANGUAGE shadingLanguage =
|
||||
UseCgShaders ? video::EGSL_CG:video::EGSL_DEFAULT;
|
||||
// shader type for the driver
|
||||
const video::E_GPU_SHADING_LANGUAGE shadingLanguage = video::EGSL_DEFAULT;
|
||||
|
||||
// create material from high level shaders (hlsl, glsl or cg)
|
||||
// create material from high level shaders (hlsl, glsl)
|
||||
|
||||
newMaterialType1 = gpu->addHighLevelShaderMaterialFromFiles(
|
||||
vsFileName, "vertexMain", video::EVST_VS_1_1,
|
||||
|
@ -364,7 +346,7 @@ int main()
|
|||
|
||||
scene::ISceneNode* node = smgr->addCubeSceneNode(50);
|
||||
node->setPosition(core::vector3df(0,0,0));
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "wall.bmp"));
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType1);
|
||||
|
||||
|
@ -385,7 +367,7 @@ int main()
|
|||
|
||||
node = smgr->addCubeSceneNode(50);
|
||||
node->setPosition(core::vector3df(0,-10,50));
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "wall.bmp"));
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
node->setMaterialFlag(video::EMF_BLEND_OPERATION, true);
|
||||
node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType2);
|
||||
|
@ -407,7 +389,7 @@ int main()
|
|||
|
||||
node = smgr->addCubeSceneNode(50);
|
||||
node->setPosition(core::vector3df(0,50,25));
|
||||
node->setMaterialTexture(0, driver->getTexture("../../media/wall.bmp"));
|
||||
node->setMaterialTexture(0, driver->getTexture(mediaPath + "wall.bmp"));
|
||||
node->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
smgr->addTextSceneNode(gui->getBuiltInFont(), L"NO SHADER",
|
||||
video::SColor(255,255,255,255), node);
|
||||
|
@ -423,12 +405,12 @@ int main()
|
|||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
||||
|
||||
smgr->addSkyBoxSceneNode(
|
||||
driver->getTexture("../../media/irrlicht2_up.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_dn.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_lf.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_rt.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_ft.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_bk.jpg"));
|
||||
driver->getTexture(mediaPath + "irrlicht2_up.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_dn.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_lf.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_rt.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_ft.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_bk.jpg"));
|
||||
|
||||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
|
||||
|
||||
|
@ -448,7 +430,7 @@ int main()
|
|||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
|
||||
smgr->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 11 Per-Pixel Lighting
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=11.PerPixelLighting.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -28,25 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="3079"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="..\..\bin\Win32-VisualStudio\11.PerPixelLighting.exe"
|
||||
LinkIncremental="0"
|
||||
SuppressStartupBanner="true"
|
||||
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
|
||||
ProgramDatabaseFile=".\Release/PerPixelLighting.pdb"
|
||||
SubSystem="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="main.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
|
@ -10,6 +10,7 @@ nearly all other tutorials.
|
|||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -38,7 +39,7 @@ public:
|
|||
|
||||
// set a nicer font
|
||||
gui::IGUISkin* skin = env->getSkin();
|
||||
gui::IGUIFont* font = env->getFont("../../media/fonthaettenschweiler.bmp");
|
||||
gui::IGUIFont* font = env->getFont(getExampleMediaPath() + "fonthaettenschweiler.bmp");
|
||||
if (font)
|
||||
skin->setFont(font);
|
||||
|
||||
|
@ -198,8 +199,10 @@ int main()
|
|||
|
||||
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
// add irrlicht logo
|
||||
env->addImage(driver->getTexture("../../media/irrlichtlogo3.png"),
|
||||
env->addImage(driver->getTexture(mediaPath + "irrlichtlogo3.png"),
|
||||
core::position2d<s32>(10,10));
|
||||
|
||||
// add camera
|
||||
|
@ -228,7 +231,7 @@ int main()
|
|||
IMeshManipulator::makePlanarTextureMapping() method.
|
||||
*/
|
||||
|
||||
scene::IAnimatedMesh* roomMesh = smgr->getMesh("../../media/room.3ds");
|
||||
scene::IAnimatedMesh* roomMesh = smgr->getMesh(mediaPath + "room.3ds");
|
||||
scene::ISceneNode* room = 0;
|
||||
scene::ISceneNode* earth = 0;
|
||||
|
||||
|
@ -256,14 +259,14 @@ int main()
|
|||
*/
|
||||
|
||||
video::ITexture* normalMap =
|
||||
driver->getTexture("../../media/rockwall_height.bmp");
|
||||
driver->getTexture(mediaPath + "rockwall_height.bmp");
|
||||
|
||||
if (normalMap)
|
||||
driver->makeNormalMapTexture(normalMap, 9.0f);
|
||||
/*
|
||||
// The Normal Map and the displacement map/height map in the alpha channel
|
||||
video::ITexture* normalMap =
|
||||
driver->getTexture("../../media/rockwall_NRM.tga");
|
||||
driver->getTexture(mediaPath + "rockwall_NRM.tga");
|
||||
*/
|
||||
/*
|
||||
But just setting color and normal map is not everything. The
|
||||
|
@ -283,7 +286,7 @@ int main()
|
|||
|
||||
room = smgr->addMeshSceneNode(tangentMesh);
|
||||
room->setMaterialTexture(0,
|
||||
driver->getTexture("../../media/rockwall.jpg"));
|
||||
driver->getTexture(mediaPath + "rockwall.jpg"));
|
||||
room->setMaterialTexture(1, normalMap);
|
||||
|
||||
// Stones don't glitter..
|
||||
|
@ -311,7 +314,7 @@ int main()
|
|||
|
||||
// add earth sphere
|
||||
|
||||
scene::IAnimatedMesh* earthMesh = smgr->getMesh("../../media/earth.x");
|
||||
scene::IAnimatedMesh* earthMesh = smgr->getMesh(mediaPath + "earth.x");
|
||||
if (earthMesh)
|
||||
{
|
||||
//perform various task with the mesh manipulator
|
||||
|
@ -334,7 +337,7 @@ int main()
|
|||
earth->setPosition(core::vector3df(-70,130,45));
|
||||
|
||||
// load heightmap, create normal map from it and set it
|
||||
video::ITexture* earthNormalMap = driver->getTexture("../../media/earthbump.jpg");
|
||||
video::ITexture* earthNormalMap = driver->getTexture(mediaPath + "earthbump.jpg");
|
||||
if (earthNormalMap)
|
||||
{
|
||||
driver->makeNormalMapTexture(earthNormalMap, 20.0f);
|
||||
|
@ -381,7 +384,7 @@ int main()
|
|||
bill->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
|
||||
bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
||||
bill->setMaterialTexture(0, driver->getTexture("../../media/particlegreen.jpg"));
|
||||
bill->setMaterialTexture(0, driver->getTexture(mediaPath + "particlegreen.jpg"));
|
||||
|
||||
/*
|
||||
Now the same again, with the second light. The difference is that we
|
||||
|
@ -412,7 +415,7 @@ int main()
|
|||
bill->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
|
||||
bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
||||
bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
|
||||
bill->setMaterialTexture(0, driver->getTexture(mediaPath + "particlered.bmp"));
|
||||
|
||||
// add particle system
|
||||
scene::IParticleSystemSceneNode* ps =
|
||||
|
@ -439,7 +442,7 @@ int main()
|
|||
// adjust some material settings
|
||||
ps->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
|
||||
ps->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
|
||||
ps->setMaterialTexture(0, driver->getTexture(mediaPath + "fireball.bmp"));
|
||||
ps->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
|
||||
|
||||
MyEventReceiver receiver(room, earth, env, driver);
|
||||
|
@ -454,7 +457,7 @@ int main()
|
|||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, 0);
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
||||
|
||||
smgr->drawAll();
|
||||
env->drawAll();
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 12 Terrain Rendering
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=12.TerrainRendering.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
|
@ -28,21 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -28,25 +28,25 @@
|
|||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
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<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
|
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<PlatformToolset>v110</PlatformToolset>
|
||||
<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v110</PlatformToolset>
|
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<PlatformToolset>Windows7.1SDK</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>12.TerrainRendering</ProjectName>
|
||||
<ProjectGuid>{3A5B74E5-6390-43B0-A459-2793B81FFD31}</ProjectGuid>
|
||||
<RootNamespace>TerrainRendering</RootNamespace>
|
||||
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseOfMfc>false</UseOfMfc>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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|
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<PropertyGroup Label="UserMacros" />
|
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<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\bin\Win32-VisualStudio\</OutDir>
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||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\bin\Win64-VisualStudio\</OutDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
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<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<TypeLibraryName>.\Debug/TerrainRendering.tlb</TypeLibraryName>
|
||||
<HeaderFileName>
|
||||
</HeaderFileName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0c07</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<OutputFile>..\..\bin\Win32-VisualStudio\12.TerrainRendering.exe</OutputFile>
|
||||
<AdditionalLibraryDirectories>..\..\lib\Win32-visualstudio;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<DataExecutionPrevention>
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ProjectType="Visual C++"
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TargetFrameworkVersion="131072"
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Name="Win32"
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|
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|
||||
</References>
|
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<Files>
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<File
|
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RelativePath="main.cpp"
|
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>
|
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<FileConfiguration
|
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Name="Debug|Win32"
|
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>
|
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<Tool
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Name="VCCLCompilerTool"
|
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Optimization="0"
|
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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BasicRuntimeChecks="3"
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|
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</FileConfiguration>
|
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<FileConfiguration
|
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Name="Release|Win32"
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>
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<Tool
|
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Name="VCCLCompilerTool"
|
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Optimization="2"
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AdditionalIncludeDirectories=""
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PreprocessorDefinitions=""
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|
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|
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|
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|
|
@ -16,6 +16,7 @@ toggles between solid and detail mapped material.
|
|||
*/
|
||||
#include <irrlicht.h>
|
||||
#include "driverChoice.h"
|
||||
#include "exampleHelper.h"
|
||||
|
||||
using namespace irr;
|
||||
|
||||
|
@ -118,12 +119,14 @@ int main()
|
|||
|
||||
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
|
||||
|
||||
const io::path mediaPath = getExampleMediaPath();
|
||||
|
||||
// add irrlicht logo
|
||||
env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
|
||||
env->addImage(driver->getTexture(mediaPath + "irrlichtlogo2.png"),
|
||||
core::position2d<s32>(10,10));
|
||||
|
||||
//set other font
|
||||
env->getSkin()->setFont(env->getFont("../../media/fontlucida.png"));
|
||||
env->getSkin()->setFont(env->getFont(mediaPath + "fontlucida.png"));
|
||||
|
||||
// add some help text
|
||||
env->addStaticText(
|
||||
|
@ -160,7 +163,7 @@ int main()
|
|||
|
||||
// add terrain scene node
|
||||
scene::ITerrainSceneNode* terrain = smgr->addTerrainSceneNode(
|
||||
"../../media/terrain-heightmap.bmp",
|
||||
mediaPath + "terrain-heightmap.bmp",
|
||||
0, // parent node
|
||||
-1, // node id
|
||||
core::vector3df(0.f, 0.f, 0.f), // position
|
||||
|
@ -175,9 +178,9 @@ int main()
|
|||
terrain->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
|
||||
terrain->setMaterialTexture(0,
|
||||
driver->getTexture("../../media/terrain-texture.jpg"));
|
||||
driver->getTexture(mediaPath + "terrain-texture.jpg"));
|
||||
terrain->setMaterialTexture(1,
|
||||
driver->getTexture("../../media/detailmap3.jpg"));
|
||||
driver->getTexture(mediaPath + "detailmap3.jpg"));
|
||||
|
||||
terrain->setMaterialType(video::EMT_DETAIL_MAP);
|
||||
|
||||
|
@ -226,13 +229,13 @@ int main()
|
|||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
||||
|
||||
scene::ISceneNode* skybox=smgr->addSkyBoxSceneNode(
|
||||
driver->getTexture("../../media/irrlicht2_up.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_dn.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_lf.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_rt.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_ft.jpg"),
|
||||
driver->getTexture("../../media/irrlicht2_bk.jpg"));
|
||||
scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture("../../media/skydome.jpg"),16,8,0.95f,2.0f);
|
||||
driver->getTexture(mediaPath + "irrlicht2_up.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_dn.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_lf.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_rt.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_ft.jpg"),
|
||||
driver->getTexture(mediaPath + "irrlicht2_bk.jpg"));
|
||||
scene::ISceneNode* skydome=smgr->addSkyDomeSceneNode(driver->getTexture(mediaPath + "skydome.jpg"),16,8,0.95f,2.0f);
|
||||
|
||||
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, true);
|
||||
|
||||
|
@ -249,7 +252,7 @@ int main()
|
|||
while(device->run())
|
||||
if (device->isWindowActive())
|
||||
{
|
||||
driver->beginScene(true, true, 0 );
|
||||
driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(0));
|
||||
|
||||
smgr->drawAll();
|
||||
env->drawAll();
|
||||
|
|
|
@ -1,59 +0,0 @@
|
|||
[Project]
|
||||
FileName=example.dev
|
||||
Name=Irrlicht Example 13 Render To Texture
|
||||
UnitCount=1
|
||||
Type=1
|
||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\..\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=
|
||||
CppCompiler=
|
||||
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
|
||||
IsCpp=1
|
||||
Icon=
|
||||
ExeOutput=../../bin/Win32-gcc
|
||||
ObjectOutput=obj
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=13.RenderToTexture.exe
|
||||
HostApplication=
|
||||
Folders=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000000000000000
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=main.cpp
|
||||
CompileCpp=1
|
||||
Folder=Projekt1
|
||||
Compile=1
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=
|
||||
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
|
||||
AutoIncBuildNr=0
|
||||
|
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Reference in New Issue