Merged from trunk, revisions 3300-3365. Another large bugfix merge.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@3369 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2010-07-18 21:25:27 +00:00
parent 7bae34bc61
commit ab5739f571
536 changed files with 31041 additions and 23158 deletions

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@ -1,3 +1,153 @@
Changes in 1.8 (??.0?.2010)
- Add IGUIElement::bringToBack (patch written by DtD, although I'm to blame for the function-name)
- BurningVideo
- add Normalmap Rendering (one light only), pushed Burningvideo to 0.46
- add Stencil Shadow Rendering (one color only and 32 bit only),
pushed Burningvideo to 0.47
- internal vertexformat changed
- changed fixpoint from 9 to 10 bit fract resolution
- renamed createBurningVideoDriver to createBurningVideoDriver and uses SIrrlichtCreationParameters like opengl
- internal interfaces for the trianglerenders unified.
- Example 11, changed the light billboards to use the light color.
allow to disable the bump/parallax on the earth like in the room ( with transparency )
- added DDS Image files, DXT2, DXT3, DXT4, DXT5, based on code from nvidia and Randy Reddig
- added Halflife 1 Model Loader (based on code by Fabio Concas)
Halflife 1.1.0.8, Counter-Strike 1.6 working
-> Load all Textures ( can even optimize it to texture atlas ), all bone animation, all submodels.
-> But to make use of the values (named animation, mouth animation)
the Interface for IAnimatedMeshSceneNode has to be redone.
TODO:
->can handle float frames numbers, the interface for getMesh should be reworked
This is my idea of a new getMesh interface for IAnimatedMesh
//! Returns the IMesh interface for a frame.
/** \param frameA: Frame number as zero based index.
The Blend Factor is in the fractional part of frameA
The Mesh will be calculated as
frame = integer(frameA) * (1-fractional(frameA )) + frameB * fractional(frameA)
FrameNr KeyFrameA KeyFrameB
40.0 1 0
40.1 0.9 0.1
40.5 0.5 0.5
40.9 0.1 0.9
41.0 0 1
\param frameB: Frame number as zero based index. The other KeyFrame which is blended with FrameA.
\param userParam: for Example Level of detail, or something else
*/
virtual IMesh* getMesh(f32 frameA, s32 frameB = 0,s32 param = 0) = 0;
For now i used the (unused, always 255) detail level parameter and set a blend percentage as
s32 frameNr = (s32) getFrameNr();
s32 frameBlend = (s32) (core::fract ( getFrameNr() ) * 1000.f);
return Mesh->getMesh(frameNr, frameBlend, StartFrame, EndFrame);
So no interface is affected.
-> TODO: Quaternion Rotation is done private hand made and should be done with irrlicht quaternions
- Included 357kb Yodan.mdl mesh and copyright info file from Doug Hillyer
to the media directory, used in example 7. collision as 4th model.
- added Halflife 1 Texture Loader
Valve uses WAL archive types like quake2. textures are inside model files
I reworked the existing ImageloaderWAL and added named Halflife textures to wal2 ( they have no extension )
and an LMP (palette/texture) loader into the same file (all using 32bit now)
- added WAD Archive Loader (Quake2 (WAL2) and Halflife (WAL3) are supported)
- CFileList
added Offset Parameter to SFileListEntry and removed the private array from the archive loaders.
CFileList::addItem now uses automatic incremental id if id = 0
- added void splitFilename, splits a path into components
- added parameter make_lower to substring ( copy just lower case )
string<T> subString(u32 begin, s32 length, bool make_lower = false ) const
- ColorConverter added
//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
static void convert8BitTo24Bit(const u8* in, s16* out, s32 width, s32 height, const s32* palette, s32 linepad = 0, bool flip=false);
//! converts a 8 bit palettized or non palettized image (A8) into A8R8G8B8
static void convert8BitTo32Bit(const u8* in, u8* out, s32 width, s32 height, const u8* palette, s32 linepad = 0, bool flip=false);
- In IGUITreeView "clearChilds" and "hasChilds" deprecated for "clearChildren" and "hasChildren" (thx @Greenya for noticing)
- add dimension2d::operator-
- add CGUIEditBox::getOverrideColor and CGUIEditBox::isOverrideColorEnabled
- Add logging level ELL_DEBUG
- Add parameter DisplayAdapter to creation params to allow selecting the card when more than one card is in the system.
- Add parameter to line2d::intersectWith to allow getting intersections outside the segments (thx Yoran).
- Added support for custom cursors
- Avoid argument lookup ambiguity in swap when used in combination with stl. Using same trick as boost now and use 2 different template parameters in it.
- Fixed bug causing memory access violation in string::replace found and patched by Nalin.
- WM_SYSCOMMAND - SC_KEYMENU message is now ignored (F10 and ALT in Win32 windowed mode)
-----------------------------
Changes in 1.7.2 (??.??.2010)
- Fix crashes when taking Screenhots for DirectX in Windowed mode (thx to agamemnus for reporting)
- StaticText does now serialize the background color
- Fix gui-elements which didn't care when skin-colors changed. That made it impossible to make the gui slowly transparent (thx to PI for reporting).
Note that it couldn't be completely fixed for the SpinBox without breaking the interface, so for that element you have to enforce this by calling for example element->setValue(element->getValue()) once.
- Fix CXMLReaderImpl::getAttributeValueAsInt which returned wrong values with large integers (thx to squisher for finding)
- Add EGET_TREEVIEW_NODE_COLLAPSE and deprecate EGET_TREEVIEW_NODE_COLLAPS (found by greenya)
- Fix compile problem in swap when using irrlicht in combination with stl (backport from trunk r3281)
- Fix serialization in CParticleSystemSceneNode (found by B@z)
- Prevent crash in BillboardTextSceneNode when a custom font is used. Found and fixed by Nalin (bugtracker id: 3020487)
- Fix problem in animation system that currentFrame got messed up after long pauses (especially when not starting at frame 0).
See forum thread (http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=210537#210537) and bug id 2898876.
Also remove BeginFrameTime in CAnimatedMeshSceneNode as it hasn't been used anymore since some time.
- Add framerate and current frame information for animations in example 09 and do some minor cleanup.
- Added another test for xml-reader.
- Fix serialization in several particle emitters and affectors (thx to Ion Dune for reporting).
- Fix compile-error on VS for vector2d::getAngleTrig when used with integers. (thx to greenya for reporting)
- Fix bug in dimension2d::getInterpolated that caused wrong results when used with integers as template parameter. (thx to Greenya for noticing a warning which made me look over this code).
- Remove 2 minor memory leaks in meshloaders (found by tool cppcheck-1.43)
- reduce file dependencies for IGUIEventReceiver.h (thx ngc92)
- Initialize GUIEvent.Element in several places (found by greenya)
- Add EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH and deprecated EGDS_MESSAGE_BOX_MAX_TEST_WIDTH (thx to greenya for reporting).
- Fix several places where "used" in core::string was used wrongly preventing some memory corruption
- Remove additional slash in pathnames in X-Loader
- Fix crash in CGUIListBox when environment was cleared on events
- Bugfix: Clear up depth-textures which could not be attached in OpenGL to prevent crashes.
- Fix arrowMesh boundingbox.
-----------------------------
Changes in 1.7.1 (17.02.2010)
@ -46,6 +196,7 @@ Changes in 1.7.1 (17.02.2010)
- mem leak in OBJ loader fixed
- Removed some default parameters to reduce ambigious situations
---------------------------
Changes in 1.7 (03.02.2010)
@ -166,12 +317,12 @@ Changes in 1.7 (03.02.2010)
- Let maya-cam animator react on a setTarget call to the camera which happened outside it's own control
- New contextmenue features:
automatic checking for checked flag.
close handling now customizable
serialization can handle incomplete xml's
setEventParent now in public interface
New function findItemWithCommandId
New function insertItem
automatic checking for checked flag.
close handling now customizable
serialization can handle incomplete xml's
setEventParent now in public interface
New function findItemWithCommandId
New function insertItem
- new vector3d::getSphericalCoordinateAngles method.
@ -537,7 +688,7 @@ Changes in 1.6 (23.09.2009)
There exists a known list of ArchiveLoaders, which know how to produce a Archive.
The Loaders and the Archives can be attached/detached on runtime.
The FileNames are now stored as core::string<c16>. where c16 is toggled between char/wchar
The FileNames are now stored as io::path. where c16 is toggled between char/wchar
with the #define flag _IRR_WCHAR_FILESYSTEM, to supported unicode backends (default:off)
Replaced most (const c8* filename) to string references.

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@ -18,6 +18,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -33,7 +33,8 @@ all: all_linux
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
all_linux: LDFLAGS += $(OGLESLIBS) -L/usr/X11R6/lib$(LIBSELECT) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
all_win32 clean_win32 static_win32: SUF=.exe

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht
static_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -lm

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@ -18,6 +18,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -19,6 +19,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux/" />
</Linker>

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL

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@ -31,6 +31,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="..\..\lib\Linux" />
</Linker>

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@ -16,10 +16,10 @@ ifeq ($(HOSTTYPE), x86_64)
LIBSELECT=64
endif
# target specific settings
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

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@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

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@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

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@ -164,14 +164,15 @@ int main()
selection is being performed. */
scene::IAnimatedMeshSceneNode* node = 0;
video::SMaterial material;
// Add an MD2 node, which uses vertex-based animation.
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/faerie.md2"),
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
node->setPosition(core::vector3df(-70,-15,-120)); // Put its feet on the floor.
node->setScale(core::vector3df(2, 2, 2)); // Make it appear realistically scaled
node->setPosition(core::vector3df(-90,-15,-140)); // Put its feet on the floor.
node->setScale(core::vector3df(1.6f)); // Make it appear realistically scaled
node->setMD2Animation(scene::EMAT_POINT);
node->setAnimationSpeed(20.f);
video::SMaterial material;
material.setTexture(0, driver->getTexture("../../media/faerie2.bmp"));
material.Lighting = true;
material.NormalizeNormals = true;
@ -183,24 +184,40 @@ int main()
node->setTriangleSelector(selector);
selector->drop(); // We're done with this selector, so drop it now.
// This X files uses skeletal animation, but without skinning.
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/dwarf.x"),
// And this B3D file uses skinned skeletal animation.
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"),
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
node->setPosition(core::vector3df(-70,-66,0)); // Put its feet on the floor.
node->setRotation(core::vector3df(0,-90,0)); // And turn it towards the camera.
node->setAnimationSpeed(20.f);
node->setScale(core::vector3df(10));
node->setPosition(core::vector3df(-75,-66,-80));
node->setRotation(core::vector3df(0,90,0));
node->setAnimationSpeed(8.f);
node->getMaterial(0).NormalizeNormals = true;
node->getMaterial(0).Lighting = true;
// Just do the same as we did above.
selector = smgr->createTriangleSelector(node);
node->setTriangleSelector(selector);
selector->drop();
// And this B3D file uses skinned skeletal animation.
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"),
// This X files uses skeletal animation, but without skinning.
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/dwarf.x"),
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
node->setScale(core::vector3df(10, 10, 10));
node->setPosition(core::vector3df(-70,-66,-60));
node->setRotation(core::vector3df(0,90,0));
node->setAnimationSpeed(10.f);
node->getMaterial(0).NormalizeNormals = true;
node->setPosition(core::vector3df(-70,-66,-30)); // Put its feet on the floor.
node->setRotation(core::vector3df(0,-90,0)); // And turn it towards the camera.
node->setAnimationSpeed(20.f);
node->getMaterial(0).Lighting = true;
selector = smgr->createTriangleSelector(node);
node->setTriangleSelector(selector);
selector->drop();
// And this mdl file uses skinned skeletal animation.
node = smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/yodan.mdl"),
0, IDFlag_IsPickable | IDFlag_IsHighlightable);
node->setPosition(core::vector3df(-90,-25,20));
node->setScale(core::vector3df(0.8f));
node->getMaterial(0).Lighting = true;
node->setAnimationSpeed(20.f);
// Just do the same as we did above.
selector = smgr->createTriangleSelector(node);
node->setTriangleSelector(selector);
@ -310,3 +327,4 @@ int main()
/*
**/

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

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@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -25,7 +25,6 @@ using namespace irr;
int main()
{
// ask if user would like shadows
char i;
printf("Please press 'y' if you want to use realtime shadows.\n");
@ -38,6 +37,7 @@ int main()
if (driverType==video::EDT_COUNT)
return 1;
/*
Create device and exit if creation failed. We make the stencil flag
optional to avoid slow screen modes for runs without shadows.

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@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

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@ -31,6 +31,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="09.Meshviewer_vc9"
ProjectGUID="{2AE24484-22FC-481B-9A40-7CD0DA5C8E06}"
RootNamespace="Meshviewer_vc9"

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@ -87,8 +87,10 @@ enum
GUI_ID_BUTTON_SHOW_TOOLBOX,
GUI_ID_BUTTON_SELECT_ARCHIVE,
GUI_ID_ANIMATION_INFO,
// And some magic numbers
MAX_FRAMERATE = 1000,
MAX_FRAMERATE = 80,
DEFAULT_FRAMERATE = 30
};
@ -111,7 +113,7 @@ void setActiveCamera(scene::ICameraSceneNode* newActive)
/*
Set the skin transparency by changing the alpha values of all skin-colors
*/
void SetSkinTransparency(s32 alpha, irr::gui::IGUISkin * skin)
void setSkinTransparency(s32 alpha, irr::gui::IGUISkin * skin)
{
for (s32 i=0; i<irr::gui::EGDC_COUNT ; ++i)
{
@ -124,7 +126,7 @@ void SetSkinTransparency(s32 alpha, irr::gui::IGUISkin * skin)
/*
Update the display of the model scaling
*/
void UpdateScaleInfo(scene::ISceneNode* model)
void updateScaleInfo(scene::ISceneNode* model)
{
IGUIElement* toolboxWnd = Device->getGUIEnvironment()->getRootGUIElement()->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
if (!toolboxWnd)
@ -252,7 +254,7 @@ void loadModel(const c8* fn)
if (menu)
for(int item = 1; item < 6; ++item)
menu->setItemChecked(item, false);
UpdateScaleInfo(Model);
updateScaleInfo(Model);
}
@ -285,7 +287,7 @@ void createToolBox()
core::rect<s32>(10,20,60,45), false, false, t1);
env->addStaticText(L"X:", core::rect<s32>(22,48,40,66), false, false, t1);
env->addEditBox(L"1.0", core::rect<s32>(40,46,130,66), true, t1, GUI_ID_X_SCALE);
env->addStaticText(L"Y:", core::rect<s32>(22,82,40,GUI_ID_OPEN_MODEL), false, false, t1);
env->addStaticText(L"Y:", core::rect<s32>(22,82,40,96), false, false, t1);
env->addEditBox(L"1.0", core::rect<s32>(40,76,130,96), true, t1, GUI_ID_Y_SCALE);
env->addStaticText(L"Z:", core::rect<s32>(22,108,40,126), false, false, t1);
env->addEditBox(L"1.0", core::rect<s32>(40,106,130,126), true, t1, GUI_ID_Z_SCALE);
@ -296,7 +298,7 @@ void createToolBox()
env->addButton(core::rect<s32>(65,20,95,40), t1, GUI_ID_BUTTON_SCALE_MUL10, L"* 10");
env->addButton(core::rect<s32>(100,20,130,40), t1, GUI_ID_BUTTON_SCALE_DIV10, L"* 0.1");
UpdateScaleInfo(Model);
updateScaleInfo(Model);
// add transparency control
env->addStaticText(L"GUI Transparency Control:",
@ -307,17 +309,43 @@ void createToolBox()
scrollbar->setPos(255);
// add framerate control
env->addStaticText(L":", core::rect<s32>(10,240,150,265), true, false, t1);
env->addStaticText(L"Framerate:",
core::rect<s32>(10,240,150,265), true, false, t1);
core::rect<s32>(12,240,75,265), false, false, t1);
env->addStaticText(L"", core::rect<s32>(75,240,200,265), false, false, t1,
GUI_ID_ANIMATION_INFO);
scrollbar = env->addScrollBar(true,
core::rect<s32>(10,265,150,280), t1, GUI_ID_SKIN_ANIMATION_FPS);
scrollbar->setMax(MAX_FRAMERATE);
scrollbar->setMin(-MAX_FRAMERATE);
scrollbar->setPos(DEFAULT_FRAMERATE);
scrollbar->setSmallStep(1);
}
// bring irrlicht engine logo to front, because it
// now may be below the newly created toolbox
root->bringToFront(root->getElementFromId(666, true));
void updateToolBox()
{
IGUIEnvironment* env = Device->getGUIEnvironment();
IGUIElement* root = env->getRootGUIElement();
IGUIElement* dlg = root->getElementFromId(GUI_ID_DIALOG_ROOT_WINDOW, true);
if (!dlg )
return;
// update the info we have about the animation of the model
IGUIStaticText * aniInfo = (IGUIStaticText *)(dlg->getElementFromId(GUI_ID_ANIMATION_INFO, true));
if (aniInfo)
{
if ( Model && scene::ESNT_ANIMATED_MESH == Model->getType() )
{
scene::IAnimatedMeshSceneNode* animatedModel = (scene::IAnimatedMeshSceneNode*)Model;
core::stringw str( (s32)core::round_(animatedModel->getAnimationSpeed()) );
str += L" Frame: ";
str += core::stringw((s32)animatedModel->getFrameNr());
aniInfo->setText(str.c_str());
}
else
aniInfo->setText(L"");
}
}
/*
@ -366,7 +394,7 @@ public:
if (id == GUI_ID_SKIN_TRANSPARENCY)
{
const s32 pos = ((IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
SetSkinTransparency(pos, env->getSkin());
setSkinTransparency(pos, env->getSkin());
}
// control animation speed
else if (id == GUI_ID_SKIN_ANIMATION_FPS)
@ -406,18 +434,18 @@ public:
if (Model)
Model->setScale(scale);
UpdateScaleInfo(Model);
updateScaleInfo(Model);
}
break;
case GUI_ID_BUTTON_SCALE_MUL10:
if (Model)
Model->setScale(Model->getScale()*10.f);
UpdateScaleInfo(Model);
updateScaleInfo(Model);
break;
case GUI_ID_BUTTON_SCALE_DIV10:
if (Model)
Model->setScale(Model->getScale()*0.1f);
UpdateScaleInfo(Model);
updateScaleInfo(Model);
break;
case GUI_ID_BUTTON_OPEN_MODEL:
env->addFileOpenDialog(L"Please select a model file to open");
@ -810,7 +838,7 @@ int main(int argc, char* argv[])
image = driver->getTexture("help.png");
bar->addButton(GUI_ID_BUTTON_SHOW_ABOUT, 0, L"Open Help", image, 0, false, true);
// create a combobox with some senseless texts
// create a combobox for texture filters
gui::IGUIComboBox* box = env->addComboBox(core::rect<s32>(250,4,350,23), bar, GUI_ID_TEXTUREFILTER);
box->addItem(L"No filtering");
@ -914,12 +942,14 @@ int main(int argc, char* argv[])
driver->endScene();
// update information about current frame-rate
core::stringw str(L"FPS: ");
str.append(core::stringw(driver->getFPS()));
str += L" Tris: ";
str.append(core::stringw(driver->getPrimitiveCountDrawn()));
fpstext->setText(str.c_str());
// update information about the active camera
scene::ICameraSceneNode* cam = Device->getSceneManager()->getActiveCamera();
str = L"Pos: ";
str.append(core::stringw(cam->getPosition().X));
@ -934,6 +964,9 @@ int main(int argc, char* argv[])
str += L" ";
str.append(core::stringw(cam->getTarget().Z));
postext->setText(str.c_str());
// update the tool dialog
updateToolBox();
}
else
Device->yield();

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -31,6 +31,9 @@
<Add option="-W" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="..\..\lib\Linux" />
</Linker>
</Target>

View File

@ -28,11 +28,12 @@ class MyEventReceiver : public IEventReceiver
{
public:
MyEventReceiver(scene::ISceneNode* room,
MyEventReceiver(scene::ISceneNode* room,scene::ISceneNode* earth,
gui::IGUIEnvironment* env, video::IVideoDriver* driver)
{
// store pointer to room so we can change its drawing mode
Room = room;
Earth = earth;
Driver = driver;
// set a nicer font
@ -120,6 +121,19 @@ private:
Room->setMaterialType(type);
// change material setting
switch(ListBox->getSelected())
{
case 0: type = video::EMT_TRANSPARENT_VERTEX_ALPHA;
break;
case 1: type = video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA;
break;
case 2: type = video::EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA;
break;
}
Earth->setMaterialType(type);
/*
We need to add a warning if the materials will not be able to
be displayed 100% correctly. This is no problem, they will be
@ -137,6 +151,10 @@ private:
ProblemText->setVisible(true);
else
ProblemText->setVisible(false);
}
private:
@ -145,6 +163,7 @@ private:
gui::IGUIListBox* ListBox;
scene::ISceneNode* Room;
scene::ISceneNode* Earth;
video::IVideoDriver* Driver;
};
@ -155,27 +174,9 @@ Now for the real fun. We create an Irrlicht Device and start to setup the scene.
int main()
{
// let user select driver type
video::E_DRIVER_TYPE driverType = video::EDT_DIRECT3D9;
printf("Please select the driver you want for this example:\n"\
" (a) Direct3D 9.0c\n (b) Direct3D 8.1\n (c) OpenGL 1.5\n"\
" (d) Software Renderer\n (e) Burning's Software Renderer\n"\
" (f) NullDevice\n (otherKey) exit\n\n");
char i;
std::cin >> i;
switch(i)
{
case 'a': driverType = video::EDT_DIRECT3D9;break;
case 'b': driverType = video::EDT_DIRECT3D8;break;
case 'c': driverType = video::EDT_OPENGL; break;
case 'd': driverType = video::EDT_OGLES1; break;
case 'e': driverType = video::EDT_BURNINGSVIDEO;break;
case 'f': driverType = video::EDT_NULL; break;
default: return 0;
}
video::E_DRIVER_TYPE driverType=driverChoiceConsole();
if (driverType==video::EDT_COUNT)
return 1;
// create device
@ -203,7 +204,7 @@ int main()
driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT, true);
// add irrlicht logo
env->addImage(driver->getTexture("../../media/irrlichtlogo2.png"),
env->addImage(driver->getTexture("../../media/irrlichtlogo3.png"),
core::position2d<s32>(10,10));
// add camera
@ -236,9 +237,14 @@ int main()
scene::IAnimatedMesh* roomMesh = smgr->getMesh(
"../../media/room.3ds");
scene::ISceneNode* room = 0;
scene::ISceneNode* earth = 0;
if (roomMesh)
{
/*
The Room Mesh doesn't have proper Texture Mapping on the floor,
so we can recreate them on runtime
*/
smgr->getMeshManipulator()->makePlanarTextureMapping(
roomMesh->getMesh(0), 0.003f);
@ -263,7 +269,11 @@ int main()
if (normalMap)
driver->makeNormalMapTexture(normalMap, 9.0f);
/*
// The Normal Map and the displacement map/height map in the alpha channel
video::ITexture* normalMap =
driver->getTexture("../../media/rockwall_NRM.tga");
*/
/*
But just setting color and normal map is not everything. The
material we want to use needs some additional informations per
@ -285,12 +295,14 @@ int main()
driver->getTexture("../../media/rockwall.jpg"));
room->setMaterialTexture(1, normalMap);
// Stones don't glitter..
room->getMaterial(0).SpecularColor.set(0,0,0,0);
room->getMaterial(0).Shininess = 0.f;
room->setMaterialFlag(video::EMF_FOG_ENABLE, true);
room->setMaterialType(video::EMT_PARALLAX_MAP_SOLID);
// adjust height for parallax effect
room->getMaterial(0).MaterialTypeParam = 0.035f;
room->getMaterial(0).MaterialTypeParam = 1.f / 64.f;
// drop mesh because we created it with a create.. call.
tangentMesh->drop();
@ -326,26 +338,26 @@ int main()
m.setScale ( core::vector3df(50,50,50) );
manipulator->transformMesh( tangentSphereMesh, m );
scene::ISceneNode *sphere = smgr->addMeshSceneNode(tangentSphereMesh);
earth = smgr->addMeshSceneNode(tangentSphereMesh);
sphere->setPosition(core::vector3df(-70,130,45));
earth->setPosition(core::vector3df(-70,130,45));
// load heightmap, create normal map from it and set it
video::ITexture* earthNormalMap = driver->getTexture("../../media/earthbump.jpg");
if (earthNormalMap)
{
driver->makeNormalMapTexture(earthNormalMap, 20.0f);
sphere->setMaterialTexture(1, earthNormalMap);
sphere->setMaterialType(video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA);
earth->setMaterialTexture(1, earthNormalMap);
earth->setMaterialType(video::EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA);
}
// adjust material settings
sphere->setMaterialFlag(video::EMF_FOG_ENABLE, true);
earth->setMaterialFlag(video::EMF_FOG_ENABLE, true);
// add rotation animator
scene::ISceneNodeAnimator* anim =
smgr->createRotationAnimator(core::vector3df(0,0.1f,0));
sphere->addAnimator(anim);
earth->addAnimator(anim);
anim->drop();
// drop mesh because we created it with a create.. call.
@ -360,7 +372,7 @@ int main()
attached.
*/
// add light 1 (nearly red)
// add light 1 (more green)
scene::ILightSceneNode* light1 =
smgr->addLightSceneNode(0, core::vector3df(0,0,0),
video::SColorf(0.5f, 1.0f, 0.5f, 0.0f), 800.0f);
@ -381,7 +393,7 @@ int main()
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
bill->setMaterialTexture(0, driver->getTexture("../../media/particlegreen.jpg"));
/*
Now the same again, with the second light. The difference is that we
@ -395,8 +407,8 @@ int main()
walls. But of course, this will change in future versions of Irrlicht
where higher versions of pixel/vertex shaders will be implemented too.
*/
// add light 2 (gray)
#if 0
// add light 2 (red)
scene::ISceneNode* light2 =
smgr->addLightSceneNode(0, core::vector3df(0,0,0),
video::SColorf(1.0f, 0.2f, 0.2f, 0.0f), 800.0f);
@ -412,7 +424,7 @@ int main()
bill->setMaterialFlag(video::EMF_LIGHTING, false);
bill->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
bill->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
bill->setMaterialTexture(0, driver->getTexture("../../media/particlewhite.bmp"));
bill->setMaterialTexture(0, driver->getTexture("../../media/particlered.bmp"));
// add particle system
scene::IParticleSystemSceneNode* ps =
@ -441,9 +453,9 @@ int main()
ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
ps->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
ps->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
#endif
MyEventReceiver receiver(room, env, driver);
MyEventReceiver receiver(room, earth, env, driver);
device->setEventReceiver(&receiver);
/*

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -33,6 +33,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -31,6 +31,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/gcc" />
</Linker>

View File

@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="17.HelloWorld for Windows Mobile on PC"
Name="17.HelloWorld_Mobile_v9"
ProjectGUID="{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}"
RootNamespace="My17HelloWorldforWindowsMobileonPC"
Keyword="Win32Proj"
@ -48,6 +48,7 @@
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
@ -122,6 +123,7 @@
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "18.SplitScreen", "SplitScreen.vcproj", "{EB3B38EA-5CE7-4983-845B-880661E69D09}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "18.SplitScreen", "SplitScreen.vcproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -9,10 +9,10 @@ Global
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug.ActiveCfg = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug.Build.0 = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

View File

@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="7.10"
Name="18.SplitScreen"
ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
Keyword="Win32Proj">
<Platforms>
<Platform

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="18.SplitScreen_vc8"
ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
Keyword="Win32Proj"
>
<Platforms>
@ -129,7 +129,6 @@
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
CallingConvention="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"

View File

@ -73,7 +73,7 @@ VideoDriver, load an animated mesh from .md2 and a map from
.pk3. Because that's old stuff, I won't explain every step.
Just take care of the maps position.
*/
int main(int argc, char** argv)
int main()
{
// ask user for driver
video::E_DRIVER_TYPE driverType=driverChoiceConsole();

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL

View File

@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MouseAndJoystick", "MouseAndJoystick.vcproj", "{1A16BBE1-A49B-4406-8883-681E6EA8702C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MouseAndJoystick", "MouseAndJoystick.vcproj", "{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -9,10 +9,10 @@ Global
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{1A16BBE1-A49B-4406-8883-681E6EA8702C}.Debug.ActiveCfg = Debug|Win32
{1A16BBE1-A49B-4406-8883-681E6EA8702C}.Debug.Build.0 = Debug|Win32
{1A16BBE1-A49B-4406-8883-681E6EA8702C}.Release.ActiveCfg = Release|Win32
{1A16BBE1-A49B-4406-8883-681E6EA8702C}.Release.Build.0 = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug.ActiveCfg = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug.Build.0 = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

View File

@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="7.10"
Name="19.MouseAndJoystick"
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
ProjectGUID="{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
SccProjectName=""
SccLocalPath="">
<Platforms>

View File

@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="8.00"
Name="19.MouseAndJoystick_vc8"
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
ProjectGUID="{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
RootNamespace="MouseAndJoystick_vc8"
>
<Platforms>

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32: CPPFLAGS += -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL

View File

@ -33,6 +33,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -1,6 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights", "ManagedLights.vcproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights", "ManagedLights.vcproj", "{16007FE2-142B-47F8-93E1-519BA3F39E71}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -8,8 +8,8 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|Win32.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|Win32.ActiveCfg = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|Win32.ActiveCfg = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release|Win32.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="7.10"
Name="20.ManagedLights"
ProjectGUID="{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
ProjectGUID="{16007FE2-142B-47F8-93E1-519BA3F39E71}"
SccProjectName=""
SccLocalPath="">
<Platforms>

View File

@ -18,7 +18,7 @@ endif
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -18,6 +18,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -805,7 +805,7 @@ void CQuake3EventHandler::CreateGUI()
gui.SceneTree = env->addTreeView( rect<s32>( dim.Width - 400, dim.Height - 380, dim.Width - 5, dim.Height - 40 ),
gui.Window, -1, true, true, false );
gui.SceneTree->setToolTipText ( L"Show the current Scenegraph" );
gui.SceneTree->getRoot()->clearChilds();
gui.SceneTree->getRoot()->clearChildren();
addSceneTreeItem ( Game->Device->getSceneManager()->getRootSceneNode(), gui.SceneTree->getRoot() );
@ -1288,7 +1288,7 @@ void CQuake3EventHandler::SetGUIActive( s32 command)
gui.SceneTree && Game->Device->getGUIEnvironment()->getFocus() != gui.SceneTree
)
{
gui.SceneTree->getRoot()->clearChilds();
gui.SceneTree->getRoot()->clearChildren();
addSceneTreeItem ( Game->Device->getSceneManager()->getRootSceneNode(), gui.SceneTree->getRoot() );
}

View File

@ -17,7 +17,7 @@ LIBSELECT=64
endif
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -32,6 +32,7 @@
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MaterialViewer", "MaterialViewer.vcproj", "{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MaterialViewer", "MaterialViewer.vcproj", "{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -9,10 +9,10 @@ Global
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Debug.ActiveCfg = Debug|Win32
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Debug.Build.0 = Debug|Win32
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Release.ActiveCfg = Release|Win32
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Release.Build.0 = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Debug.ActiveCfg = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Debug.Build.0 = Debug|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release.ActiveCfg = Release|Win32
{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

View File

@ -1,160 +1,226 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Version="9,00"
Name="22.MaterialViewer"
ProjectGUID="{AFC223BD-4371-4A8B-A90B-0D338BD2DEBB}"
SccProjectName=""
SccLocalPath="">
ProjectGUID="{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"/>
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/MaterialViewer.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/MaterialViewer.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
SuppressStartupBanner="true"
CompileAs="0"
/>
<Tool
Name="VCCustomBuildTool"/>
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="3079"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe"
LinkIncremental="0"
SuppressStartupBanner="TRUE"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
ProgramDatabaseFile=".\Release/MaterialViewer.pdb"
SubSystem="1"
TargetMachine="1"/>
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Release/MaterialViewer.tlb"
HeaderFileName=""/>
Name="VCALinkTool"
/>
<Tool
Name="VCPostBuildEventTool"/>
Name="VCManifestTool"
/>
<Tool
Name="VCPreBuildEventTool"/>
Name="VCXDCMakeTool"
/>
<Tool
Name="VCPreLinkEventTool"/>
Name="VCBscMakeTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="3079"/>
Name="VCFxCopTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
Name="VCAppVerifierTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/MaterialViewer.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/MaterialViewer.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CompileAs="0"/>
CompileAs="0"
/>
<Tool
Name="VCCustomBuildTool"/>
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="3079"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\22.MaterialViewer.exe"
LinkIncremental="0"
SuppressStartupBanner="TRUE"
SuppressStartupBanner="true"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="TRUE"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/MaterialViewer.pdb"
SubSystem="1"
TargetMachine="1"/>
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCMIDLTool"
TypeLibraryName=".\Debug/MaterialViewer.tlb"
HeaderFileName=""/>
Name="VCALinkTool"
/>
<Tool
Name="VCPostBuildEventTool"/>
Name="VCManifestTool"
/>
<Tool
Name="VCPreBuildEventTool"/>
Name="VCXDCMakeTool"
/>
<Tool
Name="VCPreLinkEventTool"/>
Name="VCBscMakeTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="3079"/>
Name="VCFxCopTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
Name="VCAppVerifierTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath="main.cpp">
RelativePath="main.cpp"
>
<FileConfiguration
Name="Release|Win32">
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""/>
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BasicRuntimeChecks="3"/>
BasicRuntimeChecks="3"
/>
</FileConfiguration>
</File>
</Files>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="22.MaterialViewer_vc8"
ProjectGUID="{0914E5C8-5352-467B-8421-C9EB35BD5596}"
ProjectGUID="{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}"
RootNamespace="MaterialViewer_vc8"
>
<Platforms>

View File

@ -17,7 +17,7 @@ LIBSELECT=64
endif
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.SMeshHandling", "SMeshHandling.vcproj", "{EB3B38EA-5CE7-4983-845B-880661E69D09}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.SMeshHandling", "SMeshHandling.vcproj", "{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -9,10 +9,10 @@ Global
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug.ActiveCfg = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release.Build.0 = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Debug.ActiveCfg = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Debug.Build.0 = Debug|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release.ActiveCfg = Release|Win32
{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

View File

@ -3,7 +3,7 @@
ProjectType="Visual C++"
Version="7.10"
Name="23.SMeshHandling"
ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
ProjectGUID="{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}"
Keyword="Win32Proj">
<Platforms>
<Platform

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Version="8,00"
Name="23.SMeshHandling_vc8"
ProjectGUID="{EB3B38EA-5CE7-4983-845B-880661E69D09}"
ProjectGUID="{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}"
Keyword="Win32Proj"
>
<Platforms>

View File

@ -4,7 +4,7 @@
Version="9,00"
Name="23.SMeshHandling_vc9"
ProjectGUID="{6AEC2AA2-C9FF-4B7D-B07A-94A9D34B41D7}"
RootNamespace="19.SMeshHandling_vc9"
RootNamespace="23.SMeshHandling_vc9"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
@ -140,7 +140,7 @@
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\19.SMeshHandling.exe"
OutputFile="..\..\bin\Win32-VisualStudio\23.SMeshHandling.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="false"

View File

@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Irrlicht Example 24 Cursor Control" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Linux">
<Option platforms="Unix;" />
<Option output="../../bin/Linux/CursorControl" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-D_IRR_STATIC_LIB_" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>
</Target>
<Target title="Windows">
<Option platforms="Windows;" />
<Option output="../../bin/Win32-gcc/CursorControl" prefix_auto="0" extension_auto="1" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add directory="../../lib/Win32-gcc" />
</Compiler>
<Linker>
<Add directory="../../lib/Win32-gcc/" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Windows;" />
</VirtualTargets>
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
</Linker>
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -0,0 +1,21 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "24.CursorControl", "CursorControl.vcproj", "{02B67A37-50E1-49db-BECF-905BC029C2FE}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{02B67A37-50E1-49db-BECF-905BC029C2FE}.Debug.ActiveCfg = Debug|Win32
{02B67A37-50E1-49db-BECF-905BC029C2FE}.Debug.Build.0 = Debug|Win32
{02B67A37-50E1-49db-BECF-905BC029C2FE}.Release.ActiveCfg = Release|Win32
{02B67A37-50E1-49db-BECF-905BC029C2FE}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,132 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="24.CursorControl"
ProjectGUID="{02B67A37-50E1-49db-BECF-905BC029C2FE}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\24.CursorControl.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/CursorControl.pdb"
SubSystem="1"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/QIfist /Oa"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="0"
CallingConvention="1"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\24.CursorControl.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="FALSE"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\main.cpp">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="24.CursorControl_vc8"
ProjectGUID="{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\24.CursorControl.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/CursorControl.pdb"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
BufferSecurityCheck="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="0"
CallingConvention="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\24.CursorControl.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\main.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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@ -0,0 +1,18 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "24.CursorControl_vc9", "CursorControl_vc9.vcproj", "{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.ActiveCfg = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.Build.0 = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.ActiveCfg = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,185 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="24.CursorControl_vc9"
ProjectGUID="{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
RootNamespace="24.CursorControl_vc9"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\24.CursorControl.exe"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/CursorControl.pdb"
SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\..\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
ExceptionHandling="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="..\..\bin\Win32-VisualStudio\24.CursorControl.exe"
AdditionalLibraryDirectories="..\..\lib\Win32-visualstudio"
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<File
RelativePath=".\main.cpp"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -0,0 +1,66 @@
# Makefile for Irrlicht Examples
# It's usually sufficient to change just the target name and source file list
# and be sure that CXX is set to a valid compiler
# Name of the executable created (.exe will be added automatically if necessary)
Target := 24.CursorControl
# List of source files, separated by spaces
Sources := main.cpp
# Path to Irrlicht directory, should contain include/ and lib/
IrrlichtHome := ../..
# Path for the executable. Note that Irrlicht.dll should usually also be there for win32 systems
BinPath = ../../bin/$(SYSTEM)
# general compiler settings (might need to be set when compiling the lib, too)
# preprocessor flags, e.g. defines and include paths
USERCPPFLAGS =
# compiler flags such as optimization flags
USERCXXFLAGS = -O3 -ffast-math
#USERCXXFLAGS = -g -Wall
# linker flags such as additional libraries and link paths
USERLDFLAGS =
####
#no changes necessary below this line
####
CPPFLAGS = -I$(IrrlichtHome)/include -I/usr/X11R6/include $(USERCPPFLAGS)
CXXFLAGS = $(USERCXXFLAGS)
LDFLAGS = $(USERLDFLAGS)
#default target is Linux
all: all_linux
# target specific settings
all_linux all_win32 static_win32: LDFLAGS += -L$(IrrlichtHome)/lib/$(SYSTEM) -lIrrlicht
all_linux: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm -lXext -lX11 -lXcursor
all_linux clean_linux: SYSTEM=Linux
all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc
all_win32 clean_win32 static_win32: SUF=.exe
static_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
all_win32: LDFLAGS += -lopengl32 -lm
static_win32: LDFLAGS += -lgdi32 -lwinspool -lcomdlg32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 -lopengl32
# name of the binary - only valid for targets which set SYSTEM
DESTPATH = $(BinPath)/$(Target)$(SUF)
all_linux all_win32 static_win32:
$(warning Building...)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
clean: clean_linux clean_win32
$(warning Cleaning...)
clean_linux clean_win32:
@$(RM) $(DESTPATH)
.PHONY: all all_win32 static_win32 clean clean_linux clean_win32
#multilib handling
ifeq ($(HOSTTYPE), x86_64)
LIBSELECT=64
endif
#solaris real-time features
ifeq ($(HOSTTYPE), sun4)
LDFLAGS += -lrt
endif

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@ -0,0 +1,563 @@
/** Example 024 Cursor Control
Show how to modify cursors and offer some useful tool-functions for creating cursors.
It can also be used for experiments with the mouse in general.
*/
#include <irrlicht.h>
#include "driverChoice.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#endif
const int DELAY_TIME = 3000;
enum ETimerAction
{
ETA_MOUSE_VISIBLE,
ETA_MOUSE_INVISIBLE,
};
/*
Structure to allow delayed execution of some actions.
*/
struct TimerAction
{
u32 TargetTime;
ETimerAction Action;
};
/*
*/
struct SAppContext
{
SAppContext()
: Device(0), InfoStatic(0), EventBox(0), CursorBox(0), SpriteBox(0)
, ButtonSetVisible(0), ButtonSetInvisible(0), ButtonSimulateBadFps(0)
, ButtonChangeIcon(0)
, SimulateBadFps(false)
{
}
void update()
{
if (!Device)
return;
u32 timeNow = Device->getTimer()->getTime();
for ( u32 i=0; i < TimerActions.size(); ++i )
{
if ( timeNow >= TimerActions[i].TargetTime )
{
runTimerAction(TimerActions[i]);
TimerActions.erase(i);
}
else
{
++i;
}
}
}
void runTimerAction(const TimerAction& action)
{
if (ETA_MOUSE_VISIBLE == action.Action)
{
Device->getCursorControl()->setVisible(true);
ButtonSetVisible->setEnabled(true);
}
else if ( ETA_MOUSE_INVISIBLE == action.Action)
{
Device->getCursorControl()->setVisible(false);
ButtonSetInvisible->setEnabled(true);
}
}
/*
Add another icon which the user can click and select as cursor later on.
*/
void addIcon(const stringw& name, const SCursorSprite &sprite, bool addCursor=true)
{
// Sprites are just icons - not yet cursors. They can be displayed by Irrlicht sprite functions and be used to create cursors.
SpriteBox->addItem(name.c_str(), sprite.SpriteId);
Sprites.push_back(sprite);
// create the cursor together with the icon?
if ( addCursor )
{
/* Here we create a hardware cursor from a sprite */
Device->getCursorControl()->addIcon(sprite);
// ... and add it to the cursors selection listbox to the other system cursors.
CursorBox->addItem(name.c_str());
}
}
IrrlichtDevice * Device;
gui::IGUIStaticText * InfoStatic;
gui::IGUIListBox * EventBox;
gui::IGUIListBox * CursorBox;
gui::IGUIListBox * SpriteBox;
gui::IGUIButton * ButtonSetVisible;
gui::IGUIButton * ButtonSetInvisible;
gui::IGUIButton * ButtonSimulateBadFps;
gui::IGUIButton * ButtonChangeIcon;
array<TimerAction> TimerActions;
bool SimulateBadFps;
array<SCursorSprite> Sprites;
};
/*
Helper function to print mouse event names into a stringw
*/
void PrintMouseEventName(const SEvent& event, stringw &result)
{
switch ( event.MouseInput.Event )
{
case EMIE_LMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_LMOUSE_PRESSED_DOWN"); break;
case EMIE_RMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_RMOUSE_PRESSED_DOWN"); break;
case EMIE_MMOUSE_PRESSED_DOWN: result += stringw(L"EMIE_MMOUSE_PRESSED_DOWN"); break;
case EMIE_LMOUSE_LEFT_UP: result += stringw(L"EMIE_LMOUSE_LEFT_UP"); break;
case EMIE_RMOUSE_LEFT_UP: result += stringw(L"EMIE_RMOUSE_LEFT_UP"); break;
case EMIE_MMOUSE_LEFT_UP: result += stringw(L"EMIE_MMOUSE_LEFT_UP"); break;
case EMIE_MOUSE_MOVED: result += stringw(L"EMIE_MOUSE_MOVED"); break;
case EMIE_MOUSE_WHEEL: result += stringw(L"EMIE_MOUSE_WHEEL"); break;
case EMIE_LMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_LMOUSE_DOUBLE_CLICK"); break;
case EMIE_RMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_RMOUSE_DOUBLE_CLICK"); break;
case EMIE_MMOUSE_DOUBLE_CLICK: result += stringw(L"EMIE_MMOUSE_DOUBLE_CLICK"); break;
case EMIE_LMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_LMOUSE_TRIPLE_CLICK"); break;
case EMIE_RMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_RMOUSE_TRIPLE_CLICK"); break;
case EMIE_MMOUSE_TRIPLE_CLICK: result += stringw(L"EMIE_MMOUSE_TRIPLE_CLICK"); break;
default:
break;
}
}
/*
Helper function to print all the state information which get from a mouse-event into a stringw
*/
void PrintMouseState(const SEvent& event, stringw &result)
{
result += stringw(L"X: ");
result += stringw(event.MouseInput.X);
result += stringw(L"\n");
result += stringw(L"Y: ");
result += stringw(event.MouseInput.Y);
result += stringw(L"\n");
result += stringw(L"Wheel: ");
result += stringw(event.MouseInput.Wheel);
result += stringw(L"\n");
result += stringw(L"Shift: ");
if ( event.MouseInput.Shift )
result += stringw(L"true\n");
else
result += stringw(L"false\n");
result += stringw(L"Control: ");
if ( event.MouseInput.Control )
result += stringw(L"true\n");
else
result += stringw(L"false\n");
result += stringw(L"ButtonStates: ");
result += stringw(event.MouseInput.ButtonStates);
result += stringw(L"\n");
result += stringw(L"isLeftPressed: ");
if ( event.MouseInput.isLeftPressed() )
result += stringw(L"true\n");
else
result += stringw(L"false\n");
result += stringw(L"isRightPressed: ");
if ( event.MouseInput.isRightPressed() )
result += stringw(L"true\n");
else
result += stringw(L"false\n");
result += stringw(L"isMiddlePressed: ");
if ( event.MouseInput.isMiddlePressed() )
result += stringw(L"true\n");
else
result += stringw(L"false\n");
result += stringw(L"Event: ");
PrintMouseEventName(event, result);
result += stringw(L"\n");
}
/*
A typical event receiver.
*/
class MyEventReceiver : public IEventReceiver
{
public:
MyEventReceiver(SAppContext & context) : Context(context) { }
virtual bool OnEvent(const SEvent& event)
{
if (event.EventType == EET_GUI_EVENT )
{
switch ( event.GUIEvent.EventType )
{
case EGET_BUTTON_CLICKED:
{
u32 timeNow = Context.Device->getTimer()->getTime();
TimerAction action;
action.TargetTime = timeNow + DELAY_TIME;
if ( event.GUIEvent.Caller == Context.ButtonSetVisible )
{
action.Action = ETA_MOUSE_VISIBLE;
Context.TimerActions.push_back(action);
Context.ButtonSetVisible->setEnabled(false);
}
else if ( event.GUIEvent.Caller == Context.ButtonSetInvisible )
{
action.Action = ETA_MOUSE_INVISIBLE;
Context.TimerActions.push_back(action);
Context.ButtonSetInvisible->setEnabled(false);
}
else if ( event.GUIEvent.Caller == Context.ButtonSimulateBadFps )
{
Context.SimulateBadFps = Context.ButtonSimulateBadFps->isPressed();
}
else if ( event.GUIEvent.Caller == Context.ButtonChangeIcon )
{
/*
Replace an existing cursor icon by another icon.
The user has to select both - the icon which should be replaced and the icon which will replace it.
*/
s32 selectedCursor = Context.CursorBox->getSelected();
s32 selectedSprite = Context.SpriteBox->getSelected();
if ( selectedCursor >= 0 && selectedSprite >= 0 )
{
/*
This does replace the icon.
*/
Context.Device->getCursorControl()->changeIcon((ECURSOR_ICON)selectedCursor, Context.Sprites[selectedSprite] );
/*
Do also show the new icon.
*/
Context.Device->getCursorControl()->setActiveIcon( ECURSOR_ICON(selectedCursor) );
}
}
}
break;
case EGET_LISTBOX_CHANGED:
case EGET_LISTBOX_SELECTED_AGAIN:
{
if ( event.GUIEvent.Caller == Context.CursorBox )
{
/*
Find out which cursor the user selected
*/
s32 selected = Context.CursorBox->getSelected();
if ( selected >= 0 )
{
/*
Here we set the new cursor icon which will now be used within our window.
*/
Context.Device->getCursorControl()->setActiveIcon( ECURSOR_ICON(selected) );
}
}
}
break;
default:
break;
}
}
if (event.EventType == EET_MOUSE_INPUT_EVENT)
{
stringw infoText;
PrintMouseState(event, infoText);
Context.InfoStatic->setText(infoText.c_str());
if ( event.MouseInput.Event != EMIE_MOUSE_MOVED && event.MouseInput.Event != EMIE_MOUSE_WHEEL ) // no spam
{
infoText = L"";
PrintMouseEventName(event, infoText);
Context.EventBox->insertItem(0, infoText.c_str(), -1);
}
}
return false;
}
private:
SAppContext & Context;
};
/*
Use several imagefiles as animation frames for a sprite which can be used as cursor icon.
The images in those files all need to have the same size.
Return sprite index on success or -1 on failure
*/
s32 AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const array< io::path >& files, u32 frameTime )
{
if ( !spriteBank || !driver || !files.size() )
return -1;
video::ITexture * tex = driver->getTexture( files[0] );
if ( tex )
{
array< rect<s32> >& spritePositions = spriteBank->getPositions();
u32 idxRect = spritePositions.size();
spritePositions.push_back( rect<s32>(0,0, tex->getSize().Width, tex->getSize().Height) );
SGUISprite sprite;
sprite.frameTime = frameTime;
array< SGUISprite >& sprites = spriteBank->getSprites();
u32 startIdx = spriteBank->getTextureCount();
for ( u32 f=0; f < files.size(); ++f )
{
tex = driver->getTexture( files[f] );
if ( tex )
{
spriteBank->addTexture( driver->getTexture(files[f]) );
gui::SGUISpriteFrame frame;
frame.rectNumber = idxRect;
frame.textureNumber = startIdx+f;
sprite.Frames.push_back( frame );
}
}
sprites.push_back( sprite );
return sprites.size()-1;
}
return -1;
}
/*
Use several images within one imagefile as animation frames for a sprite which can be used as cursor icon
The sizes of the icons within that file all need to have the same size
Return sprite index on success or -1 on failure
*/
s32 AddAnimatedIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const io::path& file, const array< rect<s32> >& rects, u32 frameTime )
{
if ( !spriteBank || !driver || !rects.size() )
return -1;
video::ITexture * tex = driver->getTexture( file );
if ( tex )
{
array< rect<s32> >& spritePositions = spriteBank->getPositions();
u32 idxRect = spritePositions.size();
u32 idxTex = spriteBank->getTextureCount();
spriteBank->addTexture( tex );
SGUISprite sprite;
sprite.frameTime = frameTime;
array< SGUISprite >& sprites = spriteBank->getSprites();
for ( u32 i=0; i < rects.size(); ++i )
{
spritePositions.push_back( rects[i] );
gui::SGUISpriteFrame frame;
frame.rectNumber = idxRect+i;
frame.textureNumber = idxTex;
sprite.Frames.push_back( frame );
}
sprites.push_back( sprite );
return sprites.size()-1;
}
return -1;
}
/*
Create a non-animated icon from the given file and position and put it into the spritebank.
We can use this icon later on in a cursor.
*/
s32 AddIconToSpriteBank( gui::IGUISpriteBank * spriteBank, video::IVideoDriver* driver, const io::path& file, const core::rect<s32>& rect )
{
if ( !spriteBank || !driver )
return -1;
video::ITexture * tex = driver->getTexture( file );
if ( tex )
{
core::array< core::rect<irr::s32> >& spritePositions = spriteBank->getPositions();
spritePositions.push_back( rect );
array< SGUISprite >& sprites = spriteBank->getSprites();
spriteBank->addTexture( tex );
gui::SGUISpriteFrame frame;
frame.rectNumber = spritePositions.size()-1;
frame.textureNumber = spriteBank->getTextureCount()-1;
SGUISprite sprite;
sprite.frameTime = 0;
sprite.Frames.push_back( frame );
sprites.push_back( sprite );
return sprites.size()-1;
}
return -1;
}
int main()
{
video::E_DRIVER_TYPE driverType = driverChoiceConsole();
if (driverType==video::EDT_COUNT)
return 1;
IrrlichtDevice * device = createDevice(driverType, dimension2d<u32>(640, 480));
if (device == 0)
return 1; // could not create selected driver.
// It's sometimes of interest to know how the mouse behaves after a resize
device->setResizable(true);
device->setWindowCaption(L"Cursor control - Irrlicht engine tutorial");
video::IVideoDriver* driver = device->getVideoDriver();
IGUIEnvironment* env = device->getGUIEnvironment();
gui::IGUISpriteBank * SpriteBankIcons;
SAppContext context;
context.Device = device;
rect< s32 > rectInfoStatic(10,10, 200, 200);
env->addStaticText (L"Cursor state information", rectInfoStatic, true, true);
rectInfoStatic.UpperLeftCorner += dimension2di(0, 15);
context.InfoStatic = env->addStaticText (L"", rectInfoStatic, true, true);
rect< s32 > rectEventBox(10,210, 200, 400);
env->addStaticText (L"click events (new on top)", rectEventBox, true, true);
rectEventBox.UpperLeftCorner += dimension2di(0, 15);
context.EventBox = env->addListBox(rectEventBox);
rect< s32 > rectCursorBox(210,10, 400, 250);
env->addStaticText (L"cursors, click to set the active one", rectCursorBox, true, true);
rectCursorBox.UpperLeftCorner += dimension2di(0, 15);
context.CursorBox = env->addListBox(rectCursorBox);
rect< s32 > rectSpriteBox(210,260, 400, 400);
env->addStaticText (L"sprites", rectSpriteBox, true, true);
rectSpriteBox.UpperLeftCorner += dimension2di(0, 15);
context.SpriteBox = env->addListBox(rectSpriteBox);
context.ButtonSetVisible = env->addButton( rect<s32>( 410, 20, 560, 40 ), 0, -1, L"set visible (delayed)" );
context.ButtonSetInvisible = env->addButton( rect<s32>( 410, 50, 560, 70 ), 0, -1, L"set invisible (delayed)" );
context.ButtonSimulateBadFps = env->addButton( rect<s32>( 410, 80, 560, 100 ), 0, -1, L"simulate bad FPS" );
context.ButtonSimulateBadFps->setIsPushButton(true);
context.ButtonChangeIcon = env->addButton( rect<s32>( 410, 140, 560, 160 ), 0, -1, L"replace cursor icon\n(cursor+sprite must be selected)" );
// set the names for alll the system cursors
for ( int i=0; i < (int)gui::ECI_COUNT; ++i )
{
context.CursorBox->addItem(stringw( GUICursorIconNames[i] ).c_str());
}
/*
Create sprites which then can be used as cursor icons.
*/
SpriteBankIcons = env->addEmptySpriteBank(io::path("cursor_icons"));
context.SpriteBox->setSpriteBank(SpriteBankIcons);
// create one animated icon from several files
array< io::path > files;
files.push_back( io::path("../../media/icon_crosshairs16x16bw1.png") );
files.push_back( io::path("../../media/icon_crosshairs16x16bw2.png") );
files.push_back( io::path("../../media/icon_crosshairs16x16bw3.png") );
files.push_back( io::path("../../media/icon_crosshairs16x16bw3.png") );
files.push_back( io::path("../../media/icon_crosshairs16x16bw2.png") );
SCursorSprite spriteBw; // the sprite + some additional information needed for cursors
spriteBw.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, files, 200 );
spriteBw.SpriteBank = SpriteBankIcons;
spriteBw.HotSpot = position2d<s32>(7,7);
context.addIcon(L"crosshair_bw", spriteBw);
// create one animated icon from one file
array< rect<s32> > iconRects;
iconRects.push_back( rect<s32>(0,0, 16, 16) );
iconRects.push_back( rect<s32>(16,0, 32, 16) );
iconRects.push_back( rect<s32>(0,16, 16, 32) );
iconRects.push_back( rect<s32>(0,16, 16, 32) );
iconRects.push_back( rect<s32>(16,0, 32, 16) );
SCursorSprite spriteCol; // the sprite + some additional information needed for cursors
spriteCol.SpriteId = AddAnimatedIconToSpriteBank( SpriteBankIcons, driver, io::path("../../media/icon_crosshairs16x16col.png"), iconRects, 200 );
spriteCol.HotSpot = position2d<s32>(7,7);
spriteCol.SpriteBank = SpriteBankIcons;
context.addIcon(L"crosshair_colored", spriteCol);
// Create some non-animated icons
rect<s32> rectIcon;
SCursorSprite spriteNonAnimated(SpriteBankIcons, 0, position2d<s32>(7,7));
rectIcon = rect<s32>(0,0, 16, 16);
spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path("../../media/icon_crosshairs16x16col.png"), rectIcon );
context.addIcon(L"crosshair_col1", spriteNonAnimated, false);
rectIcon = rect<s32>(16,0, 32, 16);
spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path("../../media/icon_crosshairs16x16col.png"), rectIcon );
context.addIcon(L"crosshair_col2", spriteNonAnimated, false);
rectIcon = rect<s32>(0,16, 16, 32);
spriteNonAnimated.SpriteId = AddIconToSpriteBank( SpriteBankIcons, driver, io::path("../../media/icon_crosshairs16x16col.png"), rectIcon );
context.addIcon(L"crosshair_col3", spriteNonAnimated, false);
MyEventReceiver receiver(context);
device->setEventReceiver(&receiver);
while(device->run() && driver)
{
// if (device->isWindowActive())
{
u32 realTimeNow = device->getTimer()->getRealTime();
context.update();
driver->beginScene(true, true, SColor(0,200,200,200));
env->drawAll();
// draw custom sprite with Irrlicht functions for comparison. It should usually look the same as the cursors.
if ( context.SpriteBox )
{
s32 selectedSprite = context.SpriteBox->getSelected();
if ( selectedSprite >= 0 && context.Sprites[selectedSprite].SpriteId >= 0 )
{
SpriteBankIcons->draw2DSprite(u32(context.Sprites[selectedSprite].SpriteId), position2di(580, 140), 0, video::SColor(255, 255, 255, 255), 0, realTimeNow);
}
}
driver->endScene();
}
// By simulating bad fps we can find out if hardware-support for cusors works or not. If it works the cursor will move as usual,while it otherwise will just update with 2 fps now.
if ( context.SimulateBadFps )
{
device->sleep(500); // 2 fps
}
else
{
device->sleep(10);
}
}
device->drop();
return 0;
}
/*
**/

View File

@ -74,7 +74,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "16.Quake3MapShader", "16.Qu
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.MouseAndJoystick", "19.MouseAndJoystick\MouseAndJoystick.vcproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.MouseAndJoystick", "19.MouseAndJoystick\MouseAndJoystick.vcproj", "{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -83,7 +83,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "21.Quake3Explorer", "21.Qua
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights", "20.ManagedLights\ManagedLights.vcproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights", "20.ManagedLights\ManagedLights.vcproj", "{16007FE2-142B-47F8-93E1-519BA3F39E71}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
@ -165,16 +165,16 @@ Global
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug.ActiveCfg = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release.ActiveCfg = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Debug.ActiveCfg = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Debug.Build.0 = Debug|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release.ActiveCfg = Release|Win32
{CDC4AAA9-72E1-4FFA-A04D-7EF59D8B97CD}.Release.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug.Build.0 = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release.Build.0 = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug.ActiveCfg = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug.Build.0 = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release.ActiveCfg = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection

View File

@ -52,7 +52,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Demo_vc8", "Demo\Demo_vc8.v
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "16.Quake3MapShader_vc8", "16.Quake3MapShader\Quake3MapShader_vc8.vcproj", "{EB3B38EA-5CE7-4983-845B-880661E69D09}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.MouseAndJoystick_vc8", "19.MouseAndJoystick\MouseAndJoystick_vc8.vcproj", "{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "19.MouseAndJoystick_vc8", "19.MouseAndJoystick\MouseAndJoystick_vc8.vcproj", "{FE853A36-E0D1-4AC5-A792-B643E70D2953}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "20.ManagedLights_vc8", "20.ManagedLights\ManagedLights_vc8.vcproj", "{16007FE2-142B-47F8-93E1-519BA3F39E71}"
ProjectSection(ProjectDependencies) = postProject
@ -66,6 +66,12 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "21.Quake3Explorer_vc8", "21
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "17.HelloWorld for Windows Mobile on PC", "17.HelloWorld_Mobile\17. HelloWorld for Windows Mobile on PC_v8.vcproj", "{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "22.MaterialViewer_vc8", "22.MaterialViewer\MaterialViewer_vc8.vcproj", "{2856AB41-9BC5-4716-9B35-762A65F6F5D1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "23.SMeshHandling_vc8", "23.SMeshHandling\SMeshHandling_vc8.vcproj", "{08D2F676-9DEB-4443-AEF7-52CC6F7D5F7C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "24.CursorControl_vc8", "24.CursorControl\CursorControl_vc8.vcproj", "{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -144,10 +150,10 @@ Global
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Debug|Win32.Build.0 = Debug|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release|Win32.ActiveCfg = Release|Win32
{EB3B38EA-5CE7-4983-845B-880661E69D09}.Release|Win32.Build.0 = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|Win32.ActiveCfg = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Debug|Win32.Build.0 = Debug|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|Win32.ActiveCfg = Release|Win32
{1AB9413E-4F53-42A3-8CB2-CB4BE22336D0}.Release|Win32.Build.0 = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug|Win32.ActiveCfg = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Debug|Win32.Build.0 = Debug|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release|Win32.ActiveCfg = Release|Win32
{FE853A36-E0D1-4AC5-A792-B643E70D2953}.Release|Win32.Build.0 = Release|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|Win32.ActiveCfg = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Debug|Win32.Build.0 = Debug|Win32
{16007FE2-142B-47F8-93E1-519BA3F39E71}.Release|Win32.ActiveCfg = Release|Win32
@ -160,6 +166,18 @@ Global
{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}.Debug|Win32.Build.0 = Debug|Win32
{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}.Release|Win32.ActiveCfg = Release|Win32
{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}.Release|Win32.Build.0 = Release|Win32
{2856AB41-9BC5-4716-9B35-762A65F6F5D1}.Debug|Win32.ActiveCfg = Debug|Win32
{2856AB41-9BC5-4716-9B35-762A65F6F5D1}.Debug|Win32.Build.0 = Debug|Win32
{2856AB41-9BC5-4716-9B35-762A65F6F5D1}.Release|Win32.ActiveCfg = Release|Win32
{2856AB41-9BC5-4716-9B35-762A65F6F5D1}.Release|Win32.Build.0 = Release|Win32
{08D2F676-9DEB-4443-AEF7-52CC6F7D5F7C}.Debug|Win32.ActiveCfg = Debug|Win32
{08D2F676-9DEB-4443-AEF7-52CC6F7D5F7C}.Debug|Win32.Build.0 = Debug|Win32
{08D2F676-9DEB-4443-AEF7-52CC6F7D5F7C}.Release|Win32.ActiveCfg = Release|Win32
{08D2F676-9DEB-4443-AEF7-52CC6F7D5F7C}.Release|Win32.Build.0 = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.ActiveCfg = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.Build.0 = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.ActiveCfg = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,6 +1,6 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "01.HelloWorld_vc9", "01.HelloWorld\HelloWorld_vc9.vcproj", "{5AD4C95C-BA38-4692-BA4B-8C25A86208F9}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
@ -118,7 +118,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "23.SMeshHandling_vc9", "23.
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "17.HelloWorld for Windows Mobile on PC", "17.HelloWorld_Mobile\17. HelloWorld for Windows Mobile on PC_v9.vcproj", "{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "17.HelloWorld_Mobile_v9", "17.HelloWorld_Mobile\17. HelloWorld for Windows Mobile on PC_v9.vcproj", "{2A29B6B1-AFC4-46C7-9944-7052AAE66F7B}"
ProjectSection(ProjectDependencies) = postProject
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
@ -138,6 +138,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Mesh Converter", "..\tools\
{E08E042A-6C45-411B-92BE-3CC31331019F} = {E08E042A-6C45-411B-92BE-3CC31331019F}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "24.CursorControl_vc9", "24.CursorControl\CursorControl_vc9.vcproj", "{02B67A37-50E1-49DB-BECF-905BC029C2FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -256,6 +258,10 @@ Global
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.Build.0 = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.ActiveCfg = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Debug|Win32.Build.0 = Debug|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.ActiveCfg = Release|Win32
{02B67A37-50E1-49DB-BECF-905BC029C2FE}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -359,7 +359,7 @@ void CDemo::loadSceneData()
core::matrix4 m;
m.setTranslation(core::vector3df(-1300,-70,-1249));
for ( i = 0; i!= scene::quake3::E_Q3_MESH_SIZE; ++i )
for ( i = 0; i != scene::quake3::E_Q3_MESH_SIZE; ++i )
sm->getMeshManipulator()->transform(quakeLevelMesh->getMesh(i), m);
quakeLevelNode = sm->addOctreeSceneNode(

View File

@ -63,7 +63,7 @@ bool CMainMenu::run(bool& outFullscreen, bool& outMusic, bool& outShadows,
box->addItem(L"OpenGL 1.5");
box->addItem(L"Direct3D 8.1");
box->addItem(L"Direct3D 9.0c");
box->addItem(L"Burning's Video 0.44");
box->addItem(L"Burning's Video 0.47");
box->addItem(L"Irrlicht Software Renderer 1.0");
box->setSelected(selected);

View File

@ -11,10 +11,10 @@ endif
all: all_linux
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
# target specific settings
all_linux: SYSTEM=Linux
OGLESLIBS := -L$(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Lib -lGLES_CM
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht $(OGLESLIBS) -lXxf86vm -lXext -lX11 -lXcursor
all_win32 clean_win32: SYSTEM=Win32-gcc
all_win32: LDFLAGS = -L../../lib/$(SYSTEM) -lIrrlicht -lopengl32 -lm

69
examples/Demo/demo.cbp Normal file
View File

@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Irrlicht Tech Demo" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Windows">
<Option platforms="Windows;" />
<Option output="../../bin/Win32-gcc/Demo" prefix_auto="0" extension_auto="1" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
<Add directory="../../lib/Win32-gcc" />
</Linker>
</Target>
<Target title="Linux">
<Option platforms="Unix;" />
<Option output="../../bin/Linux/Demo" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-D_IRR_STATIC_LIB_" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="Xcursor" />
<Add library="Irrlicht" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Windows;" />
</VirtualTargets>
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
<Add directory="../../lib/gcc" />
</Linker>
<Unit filename="CDemo.cpp" />
<Unit filename="CDemo.h" />
<Unit filename="CMainMenu.cpp" />
<Unit filename="CMainMenu.h" />
<Unit filename="main.cpp" />
<Unit filename="resource.h" />
<Unit filename="resscript.rc">
<Option target="Windows" />
</Unit>
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -47,10 +47,104 @@ namespace scene
can be loaded directly by Irrlicht */
EAMT_OCT,
//! Halflife MDL model file
EAMT_MDL_HALFLIFE,
//! generic skinned mesh
EAMT_SKINNED
};
//! Possible types of Animation Type
enum E_ANIMATION_TYPE
{
//! No Animation
EAMT_STILL,
//! From Start to End, then Stop ( Limited Line )
EAMT_WAYPOINT,
//! Linear Cycling Animation ( Sawtooth )
EAMT_LOOPING,
//! Linear bobbing ( Triangle )
EAMT_PINGPONG
};
//! Names for Animation Type
const c8* const MeshAnimationTypeNames[] =
{
"still",
"waypoint",
"looping",
"pingpong",
0
};
//! Data for holding named Animation Info
struct KeyFrameInterpolation
{
core::stringc Name; // Name of the current Animation/Bone
E_ANIMATION_TYPE AnimationType; // Type of Animation ( looping, usw..)
f32 CurrentFrame; // Current Frame
s32 NextFrame; // Frame which will be used next. For blending
s32 StartFrame; // Absolute Frame where the current animation start
s32 Frames; // Relative Frames how much Frames this animation have
s32 LoopingFrames; // How much of Frames sould be looped
s32 EndFrame; // Absolute Frame where the current animation ends End = start + frames - 1
f32 FramesPerSecond; // Speed in Frames/Seconds the animation is played
f32 RelativeSpeed; // Factor Original fps is modified
u32 BeginTime; // Animation started at this thime
u32 EndTime; // Animation end at this time
u32 LastTime; // Last Keyframe was done at this time
KeyFrameInterpolation ( const c8 * name = "", s32 start = 0, s32 frames = 0, s32 loopingframes = 0,
f32 fps = 0.f, f32 relativefps = 1.f )
: Name ( name ), AnimationType ( loopingframes ? EAMT_LOOPING : EAMT_WAYPOINT),
CurrentFrame ( (f32) start ), NextFrame ( start ), StartFrame ( start ),
Frames ( frames ), LoopingFrames ( loopingframes ), EndFrame ( start + frames - 1 ),
FramesPerSecond ( fps ), RelativeSpeed ( relativefps ),
BeginTime ( 0 ), EndTime ( 0 ), LastTime ( 0 )
{
}
// linear search
bool operator == ( const KeyFrameInterpolation & other ) const
{
return Name.equals_ignore_case ( other.Name );
}
};
//! a List holding named Animations
typedef core::array < KeyFrameInterpolation > IAnimationList;
//! a List holding named Skins
typedef core::array < core::stringc > ISkinList;
// Current Model per Body
struct SubModel
{
core::stringc name;
u32 startBuffer;
u32 endBuffer;
u32 state;
};
struct BodyPart
{
core::stringc name;
u32 defaultModel;
core::array < SubModel > model;
};
//! a List holding named Models and SubModels
typedef core::array < BodyPart > IBodyList;
//! Interface for an animated mesh.
/** There are already simple implementations of this interface available so
you don't have to implement this interface on your own if you need to:

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@ -14,6 +14,70 @@ namespace irr
namespace gui
{
class IGUISpriteBank;
//! Default icons for cursors
enum ECURSOR_ICON
{
// Following cursors might be system specific, or might use an Irrlicht icon-set. No guarantees so far.
ECI_NORMAL, // arrow
ECI_CROSS, // Crosshair
ECI_HAND, // Hand
ECI_HELP, // Arrow and question mark
ECI_IBEAM, // typical text-selection cursor
ECI_NO, // should not click icon
ECI_WAIT, // hourclass
ECI_SIZEALL, // arrow in all directions
ECI_SIZENESW, // resizes in direction north-east or south-west
ECI_SIZENWSE, // resizes in direction north-west or south-east
ECI_SIZENS, // resizes in direction north or south
ECI_SIZEWE, // resizes in direction west or east
ECI_UP, // up-arrow
// Implementer note: Should we add system specific cursors, which use guaranteed the system icons,
// then I would recommend using a naming scheme like ECI_W32_CROSS, ECI_X11_CROSSHAIR and adding those
// additionally.
ECI_COUNT // maximal of defined cursors. Note that higher values can be created at runtime
};
//! Names for ECURSOR_ICON
const c8* const GUICursorIconNames[ECI_COUNT+1] =
{
"normal",
"cross",
"hand",
"help",
"ibeam",
"no",
"wait",
"sizeall",
"sizenesw",
"sizenwse",
"sizens",
"sizewe",
"sizeup",
0
};
//! structure used to set sprites as cursors.
struct SCursorSprite
{
SCursorSprite()
: SpriteBank(0), SpriteId(-1)
{
}
SCursorSprite( gui::IGUISpriteBank * spriteBank, s32 spriteId, const core::position2d<s32> &hotspot=core::position2d<s32>(0,0) )
: SpriteBank(spriteBank), SpriteId(spriteId), HotSpot(hotspot)
{
}
gui::IGUISpriteBank * SpriteBank;
s32 SpriteId;
core::position2d<s32> HotSpot;
};
//! Interface to manipulate the mouse cursor.
class ICursorControl : public virtual IReferenceCounted
{
@ -73,6 +137,28 @@ namespace gui
for example in an editor.
\param rect: A pointer to an reference rectangle or 0 to disable the reference rectangle.*/
virtual void setReferenceRect(core::rect<s32>* rect=0) = 0;
//! Sets the active cursor icon
/** Setting cursor icons is so far only supported on Win32 and Linux */
virtual void setActiveIcon(ECURSOR_ICON iconId) {}
//! Gets the currently active icon
virtual ECURSOR_ICON getActiveIcon() const { return gui::ECI_NORMAL; }
//! Add a custom sprite as cursor icon.
/** \return Identification for the icon */
virtual ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) { return gui::ECI_NORMAL; }
//! replace a cursor icon.
/** Changing cursor icons is so far only supported on Win32 and Linux
Note that this only changes the icons within your application, system cursors outside your
application will not be affected.
*/
virtual void changeIcon(ECURSOR_ICON iconId, const gui::SCursorSprite& sprite) {}
//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
virtual core::dimension2di getSupportedIconSize() const { return core::dimension2di(0,0); }
};

View File

@ -6,7 +6,6 @@
#define __I_EVENT_RECEIVER_H_INCLUDED__
#include "ILogger.h"
#include "position2d.h"
#include "Keycodes.h"
#include "irrString.h"
@ -246,9 +245,12 @@ namespace irr
//! A tree view node was expanded. See IGUITreeView::getLastEventNode().
EGET_TREEVIEW_NODE_EXPAND,
//! A tree view node was collapsed. See IGUITreeView::getLastEventNode().
//! deprecated - use EGET_TREEVIEW_NODE_COLLAPSE instead
EGET_TREEVIEW_NODE_COLLAPS,
//! A tree view node was collapsed. See IGUITreeView::getLastEventNode().
EGET_TREEVIEW_NODE_COLLAPSE = EGET_TREEVIEW_NODE_COLLAPS,
//! No real event. Just for convenience to get number of events
EGET_COUNT
};

View File

@ -42,6 +42,9 @@ enum E_FILE_ARCHIVE_TYPE
//! A Tape ARchive
EFAT_TAR = MAKE_IRR_ID('T','A','R', 0),
//! A wad Archive, Quake2, Halflife
EFAT_WAD = MAKE_IRR_ID('W','A','D', 0),
//! The type of this archive is unknown
EFAT_UNKNOWN = MAKE_IRR_ID('u','n','k','n')
};

View File

@ -42,6 +42,12 @@ public:
\return The size of the file in bytes. */
virtual u32 getFileSize(u32 index) const = 0;
//! Returns the file offset of a file in the file list, based on an index.
/** \param index is the zero based index of the file which should be returned.
The index must be less than the amount getFileCount() returns.
\return The size of the file in bytes. */
virtual u32 getFileOffset(u32 index) const = 0;
//! Returns the ID of a file in the file list, based on an index.
/** This optional ID can be used to link the file list entry to information held
elsewhere. For example this could be an index in an IFileArchive, linking the entry
@ -71,9 +77,10 @@ public:
//! Add as a file or folder to the list
/** \param fullPath The file name including path, from the root of the file list.
\param isDirectory True if this is a directory rather than a file.
\param offset, The file offset inside an archive
\param size The size of the file in bytes.
\param id The ID of the file in the archive which owns it */
virtual u32 addItem(const io::path& fullPath, u32 size, bool isDirectory, u32 id=0) = 0;
virtual u32 addItem(const io::path& fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0) = 0;
//! Sorts the file list. You should call this after adding any items to the file list
virtual void sort() = 0;

View File

@ -12,7 +12,7 @@ namespace irr
namespace gui
{
//! Standard file chooser dialog.
//! Standard color chooser dialog.
class IGUIColorSelectDialog : public IGUIElement
{
public:

View File

@ -38,12 +38,19 @@ namespace gui
\param color: New color of the text. */
virtual void setOverrideColor(video::SColor color) = 0;
//! Gets the override color
virtual video::SColor const & getOverrideColor() const = 0;
//! Sets if the text should use the override color or the color in the gui skin.
/** \param enable: If set to true, the override color, which can be set
with IGUIEditBox::setOverrideColor is used, otherwise the
EGDC_BUTTON_TEXT color of the skin. */
virtual void enableOverrideColor(bool enable) = 0;
//! Checks if an override color is enabled
/** \return true if the override color is enabled, false otherwise */
virtual bool isOverrideColorEnabled(void) const = 0;
//! Turns the border on or off
/** \param border: true if you want the border to be drawn, false if not */
virtual void setDrawBorder(bool border) = 0;

View File

@ -538,6 +538,27 @@ public:
}
//! Moves a child to the back, so it's siblings are drawn on top of it
/** \return True if successful, false if not. */
virtual bool bringToBack(IGUIElement* child)
{
core::list<IGUIElement*>::Iterator it = Children.begin();
if (child == (*it)) // already there
return true;
for (; it != Children.end(); ++it)
{
if (child == (*it))
{
Children.erase(it);
Children.push_front(child);
return true;
}
}
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return false;
}
//! Returns list with children of this element
virtual const core::list<IGUIElement*>& getChildren() const
{

View File

@ -22,56 +22,70 @@ namespace gui
public:
//! returns the owner (tree view) of this node
virtual IGUITreeView* getOwner() const = 0;
//! Returns the parent node of this node.
/** For the root node this will return 0. */
virtual IGUITreeViewNode* getParent() const = 0;
//! returns the text of the node
virtual const wchar_t* getText() const = 0;
//! sets the text of the node
virtual void setText( const wchar_t* text ) = 0;
//! returns the icon text of the node
//! returns the icon text of the node
virtual const wchar_t* getIcon() const = 0;
//! sets the icon text of the node
virtual void setIcon( const wchar_t* icon ) = 0;
//! returns the image index of the node
//! returns the image index of the node
virtual u32 getImageIndex() const = 0;
//! sets the image index of the node
virtual void setImageIndex( u32 imageIndex ) = 0;
//! returns the image index of the node
//! returns the image index of the node
virtual u32 getSelectedImageIndex() const = 0;
//! sets the image index of the node
virtual void setSelectedImageIndex( u32 imageIndex ) = 0;
//! returns the user data (void*) of this node
virtual void* getData() const = 0;
//! sets the user data (void*) of this node
virtual void setData( void* data ) = 0;
//! returns the user data2 (IReferenceCounted) of this node
virtual IReferenceCounted* getData2() const = 0;
//! sets the user data2 (IReferenceCounted) of this node
virtual void setData2( IReferenceCounted* data ) = 0;
//! returns the child item count
virtual u32 getChildCount() const = 0;
//! removes all childs (recursive) from this node
virtual void clearChilds() = 0;
virtual u32 getChildCount() const = 0;
//! removes all children (recursive) from this node
virtual void clearChildren() = 0;
//! removes all children (recursive) from this node
/** \deprecated Deprecated in 1.8, use clearChildren() instead. */
_IRR_DEPRECATED_ void clearChilds()
{
return clearChildren();
}
//! returns true if this node has child nodes
virtual bool hasChilds() const = 0;
virtual bool hasChildren() const = 0;
//! returns true if this node has child nodes
/** \deprecated Deprecated in 1.8, use hasChildren() instead. */
_IRR_DEPRECATED_ bool hasChilds() const
{
return hasChildren();
}
//! Adds a new node behind the last child node.
/** \param text text of the new node
\param icon icon text of the new node
@ -133,13 +147,13 @@ namespace gui
const wchar_t* text, const wchar_t* icon = 0,
s32 imageIndex=-1, s32 selectedImageIndex=-1,
void* data=0, IReferenceCounted* data2=0) = 0;
//! Return the first child node from this node.
/** \return The first child node or 0 if this node has no childs. */
/** \return The first child node or 0 if this node has no children. */
virtual IGUITreeViewNode* getFirstChild() const = 0;
//! Return the last child node from this node.
/** \return The last child node or 0 if this node has no childs. */
/** \return The last child node or 0 if this node has no children. */
virtual IGUITreeViewNode* getLastChild() const = 0;
//! Returns the previous sibling node from this node.
@ -162,7 +176,7 @@ namespace gui
//! Deletes a child node.
/** \return Returns true if the node was found as a child and is deleted. */
virtual bool deleteChild( IGUITreeViewNode* child ) = 0;
//! Moves a child node one position up.
/** \return True if the node was found as achild node and was not already the first child. */
virtual bool moveChildUp( IGUITreeViewNode* child ) = 0;
@ -171,30 +185,30 @@ namespace gui
/** \return True if the node was found as achild node and was not already the last child. */
virtual bool moveChildDown( IGUITreeViewNode* child ) = 0;
//! Returns true if the node is expanded (childs are visible).
//! Returns true if the node is expanded (children are visible).
virtual bool getExpanded() const = 0;
//! Sets if the node is expanded.
virtual void setExpanded( bool expanded ) = 0;
//! Returns true if the node is currently selected.
virtual bool getSelected() const = 0;
//! Sets this node as selected.
virtual void setSelected( bool selected ) = 0;
//! Returns true if this node is the root node.
virtual bool isRoot() const = 0;
//! Returns the level of this node.
/** The root node has level 0. Direct childs of the root has level 1 ... */
/** The root node has level 0. Direct children of the root has level 1 ... */
virtual s32 getLevel() const = 0;
//! Returns true if this node is visible (all parents are expanded).
virtual bool isVisible() const = 0;
};
//! Default tree view GUI element.
/** Displays a windows like tree buttons to expand/collaps the child
nodes of an node and optional tree lines. Each node consits of an
@ -215,7 +229,7 @@ namespace gui
//! returns true if the tree lines are visible
virtual bool getLinesVisible() const = 0;
//! sets if the tree lines are visible
/** \param visible true for visible, false for invisible */
virtual void setLinesVisible( bool visible ) = 0;
@ -228,20 +242,20 @@ namespace gui
strings defined in GUIIcons.h can be used.
*/
virtual void setIconFont( IGUIFont* font ) = 0;
//! Sets the image list which should be used for the image and selected image of every node.
/** The default is 0 (no images). */
virtual void setImageList( IGUIImageList* imageList ) = 0;
//! Returns the image list which is used for the nodes.
virtual IGUIImageList* getImageList() const = 0;
//! Sets if the image is left of the icon. Default is true.
virtual void setImageLeftOfIcon( bool bLeftOf ) = 0;
//! Returns if the Image is left of the icon. Default is true.
virtual bool getImageLeftOfIcon() const = 0;
//! Returns the node which is associated to the last event.
/** This pointer is only valid inside the OnEvent call! */
virtual IGUITreeViewNode* getLastEventNode() const = 0;

View File

@ -15,50 +15,6 @@ namespace irr
namespace video
{
//! An enum for the color format of textures used by the Irrlicht Engine.
/** A color format specifies how color information is stored. */
enum ECOLOR_FORMAT
{
//! 16 bit color format used by the software driver.
/** It is thus preferred by all other irrlicht engine video drivers.
There are 5 bits for every color component, and a single bit is left
for alpha information. */
ECF_A1R5G5B5 = 0,
//! Standard 16 bit color format.
ECF_R5G6B5,
//! 24 bit color, no alpha channel, but 8 bit for red, green and blue.
ECF_R8G8B8,
//! Default 32 bit color format. 8 bits are used for every component: red, green, blue and alpha.
ECF_A8R8G8B8,
/** Floating Point formats. The following formats may only be used for render target textures. */
//! 16 bit floating point format using 16 bits for the red channel.
ECF_R16F,
//! 32 bit floating point format using 16 bits for the red channel and 16 bits for the green channel.
ECF_G16R16F,
//! 64 bit floating point format 16 bits are used for the red, green, blue and alpha channels.
ECF_A16B16G16R16F,
//! 32 bit floating point format using 32 bits for the red channel.
ECF_R32F,
//! 64 bit floating point format using 32 bits for the red channel and 32 bits for the green channel.
ECF_G32R32F,
//! 128 bit floating point format. 32 bits are used for the red, green, blue and alpha channels.
ECF_A32B32G32R32F,
//! Unknown color format:
ECF_UNKNOWN
};
//! Interface for software image data.
/** Image loaders create these images from files. IVideoDrivers convert
these images into their (hardware) textures.

View File

@ -11,18 +11,25 @@ namespace irr
{
//! Possible log levels.
//! When used has filter ELL_DEBUG means => log everything and ELL_NONE means => log (nearly) nothing.
//! When used to print logging information ELL_DEBUG will have lowest priority while ELL_NONE
//! messages are never filtered and always printed.
enum ELOG_LEVEL
{
//! High log level, warnings, errors and important information texts are printed out.
ELL_INFORMATION = 0,
//! Used for printing information helpful in debugging
ELL_DEBUG,
//! Default log level, warnings and errors are printed out
//! Useful information to print. For example hardware infos or something started/stopped.
ELL_INFORMATION,
//! Warnings that something isn't as expected and can cause oddities
ELL_WARNING,
//! Low log level, only errors are printed into the log
//! Something did go wrong.
ELL_ERROR,
//! Nothing is printed out to the log
//! Logs with ELL_NONE will never be filtered.
//! And used as filter it will remove all logging except ELL_NONE messages.
ELL_NONE
};

View File

@ -164,7 +164,7 @@ namespace scene
parameters) the position of the collision, and the triangle that was hit.
All scene nodes in the hierarchy tree under the specified node are checked. Only
notes that are visible, with an ID that matches at least one bit in the supplied
nodes that are visible, with an ID that matches at least one bit in the supplied
bitmask, and which have a triangle selector are considered as candidates for being hit.
You do not have to build a meta triangle selector; the individual triangle selectors
of each candidate scene node are used automatically.

View File

@ -145,7 +145,7 @@ namespace scene
//! Returns the last triangle that caused a collision
virtual const core::triangle3df & getCollisionTriangle() const = 0;
//! Returns the position that the target node will be moved to, unless the collision is consumed in a callback).
//! Returns the position that the target node will be moved to, unless the collision is consumed in a callback.
/**
If you have a collision callback registered, and it consumes the collision, then the
node will ignore the collision and will not stop at this position. Instead, it will

View File

@ -127,7 +127,7 @@ headers, e.g. Summer 2004. This is a Microsoft issue, not an Irrlicht one.
#if defined(_IRR_WINDOWS_API_) && (!defined(__GNUC__) || defined(IRR_COMPILE_WITH_DX9_DEV_PACK))
//! Only define _IRR_COMPILE_WITH_DIRECT3D_8_ if you have an appropriate DXSDK, e.g. Summer 2004
//#define _IRR_COMPILE_WITH_DIRECT3D_8_
// #define _IRR_COMPILE_WITH_DIRECT3D_8_
#define _IRR_COMPILE_WITH_DIRECT3D_9_
#endif
@ -183,9 +183,11 @@ define out. */
//! On some Linux systems the XF86 vidmode extension or X11 RandR are missing. Use these flags
//! to remove the dependencies such that Irrlicht will compile on those systems, too.
//! If you don't need colored cursors you can also disable the Xcursor extension
#if defined(_IRR_LINUX_PLATFORM_) && defined(_IRR_COMPILE_WITH_X11_)
#define _IRR_LINUX_X11_VIDMODE_
//#define _IRR_LINUX_X11_RANDR_
#define _IRR_LINUX_XCURSOR_
#endif
//! Define _IRR_COMPILE_WITH_GUI_ to compile the engine with the built-in GUI
@ -290,12 +292,12 @@ B3D, MS3D or X meshes */
//! Define _IRR_COMPILE_WITH_IRR_MESH_LOADER_ if you want to load Irrlicht Engine .irrmesh files
#define _IRR_COMPILE_WITH_IRR_MESH_LOADER_
//! Define _IRR_COMPILE_WITH_HALFLIFE_LOADER_ if you want to load Halflife animated files
#define _IRR_COMPILE_WITH_HALFLIFE_LOADER_
//! Define _IRR_COMPILE_WITH_MD2_LOADER_ if you want to load Quake 2 animated files
#define _IRR_COMPILE_WITH_MD2_LOADER_
//! Define _IRR_COMPILE_WITH_MD3_LOADER_ if you want to load Quake 3 animated files
#define _IRR_COMPILE_WITH_MD3_LOADER_
//! Define _IRR_COMPILE_WITH_3DS_LOADER_ if you want to load 3D Studio Max files
#define _IRR_COMPILE_WITH_3DS_LOADER_
//! Define _IRR_COMPILE_WITH_COLLADA_LOADER_ if you want to load Collada files
@ -345,10 +347,19 @@ B3D, MS3D or X meshes */
#define _IRR_COMPILE_WITH_PPM_LOADER_
//! Define _IRR_COMPILE_WITH_PSD_LOADER_ if you want to load .psd files
#define _IRR_COMPILE_WITH_PSD_LOADER_
//! Define _IRR_COMPILE_WITH_DDS_LOADER_ if you want to load .dds files
// Outcommented because
// a) it doesn't compile on 64-bit currently
// b) anyone enabling it should be aware that S3TC compression algorithm which might be used in that loader
// is patented in the US by S3 and they do collect license fees when it's used in applications.
// So if you are unfortunate enough to develop applications for US market and their broken patent system be careful.
// #define _IRR_COMPILE_WITH_DDS_LOADER_
//! Define _IRR_COMPILE_WITH_TGA_LOADER_ if you want to load .tga files
#define _IRR_COMPILE_WITH_TGA_LOADER_
//! Define _IRR_COMPILE_WITH_WAL_LOADER_ if you want to load .wal files
#define _IRR_COMPILE_WITH_WAL_LOADER_
//! Define _IRR_COMPILE_WITH_LMP_LOADER_ if you want to load .lmp files
#define _IRR_COMPILE_WITH_LMP_LOADER_
//! Define _IRR_COMPILE_WITH_RGB_LOADER_ if you want to load Silicon Graphics .rgb/.rgba/.sgi/.int/.inta/.bw files
#define _IRR_COMPILE_WITH_RGB_LOADER_
@ -407,6 +418,8 @@ currently only supports zip archives, though. */
#define __IRR_COMPILE_WITH_NPK_ARCHIVE_LOADER_
//! Define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ if you want to open TAR archives
#define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_
//! Define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_ if you want to open WAD archives
#define __IRR_COMPILE_WITH_WAD_ARCHIVE_LOADER_
//! Set FPU settings
/** Irrlicht should use approximate float and integer fpu techniques

View File

@ -12,6 +12,50 @@ namespace irr
{
namespace video
{
//! An enum for the color format of textures used by the Irrlicht Engine.
/** A color format specifies how color information is stored. */
enum ECOLOR_FORMAT
{
//! 16 bit color format used by the software driver.
/** It is thus preferred by all other irrlicht engine video drivers.
There are 5 bits for every color component, and a single bit is left
for alpha information. */
ECF_A1R5G5B5 = 0,
//! Standard 16 bit color format.
ECF_R5G6B5,
//! 24 bit color, no alpha channel, but 8 bit for red, green and blue.
ECF_R8G8B8,
//! Default 32 bit color format. 8 bits are used for every component: red, green, blue and alpha.
ECF_A8R8G8B8,
/** Floating Point formats. The following formats may only be used for render target textures. */
//! 16 bit floating point format using 16 bits for the red channel.
ECF_R16F,
//! 32 bit floating point format using 16 bits for the red channel and 16 bits for the green channel.
ECF_G16R16F,
//! 64 bit floating point format 16 bits are used for the red, green, blue and alpha channels.
ECF_A16B16G16R16F,
//! 32 bit floating point format using 32 bits for the red channel.
ECF_R32F,
//! 64 bit floating point format using 32 bits for the red channel and 32 bits for the green channel.
ECF_G32R32F,
//! 128 bit floating point format. 32 bits are used for the red, green, blue and alpha channels.
ECF_A32B32G32R32F,
//! Unknown color format:
ECF_UNKNOWN
};
//! Creates a 16 bit A1R5G5B5 color
inline u16 RGBA16(u32 r, u32 g, u32 b, u32 a=0xFF)
{
@ -327,6 +371,77 @@ namespace video
getBlue() * mul0 + c1.getBlue() * mul1 + c2.getBlue() * mul2 ), 0, 255 ));
}
//! set the color by expecting data in the given format
/** \param data: must point to valid memory containing color information in the given format
\param format: tells the format in which data is available
*/
void setData(const void *data, ECOLOR_FORMAT format)
{
switch (format)
{
case ECF_A1R5G5B5:
color = A1R5G5B5toA8R8G8B8(*(u16*)data);
break;
case ECF_R5G6B5:
color = R5G6B5toA8R8G8B8(*(u16*)data);
break;
case ECF_A8R8G8B8:
color = *(u32*)data;
break;
case ECF_R8G8B8:
{
u8* p = (u8*)data;
set(255, p[0],p[1],p[2]);
}
break;
default:
break;
}
}
//! Write the color to data in the defined format
/** \param data: target to write the color. Must contain sufficiently large memory to receive the number of bytes neede for format
\param format: tells the format used to write the color into data
*/
void getData(void *data, ECOLOR_FORMAT format)
{
switch(format)
{
case ECF_A1R5G5B5:
{
u16 * dest = (u16*)data;
*dest = video::A8R8G8B8toA1R5G5B5( color );
}
break;
case ECF_R5G6B5:
{
u16 * dest = (u16*)data;
*dest = video::A8R8G8B8toR5G6B5( color );
}
break;
case ECF_R8G8B8:
{
u8* dest = (u8*)data;
dest[0] = (u8)getRed();
dest[1] = (u8)getGreen();
dest[2] = (u8)getBlue();
}
break;
case ECF_A8R8G8B8:
{
u32 * dest = (u32*)data;
*dest = color;
}
break;
default:
break;
}
}
//! color in A8R8G8B8 Format
u32 color;
};

View File

@ -37,6 +37,7 @@ namespace irr
EventReceiver(0),
WindowId(0),
LoggingLevel(ELL_INFORMATION),
DisplayAdapter(0),
SDK_version_do_not_use(IRRLICHT_SDK_VERSION)
{
}
@ -64,6 +65,7 @@ namespace irr
EventReceiver = other.EventReceiver;
WindowId = other.WindowId;
LoggingLevel = other.LoggingLevel;
DisplayAdapter = other.DisplayAdapter;
return *this;
}
@ -239,6 +241,10 @@ namespace irr
*/
ELOG_LEVEL LoggingLevel;
//! Allows to select which graphic card is used for rendering when more than one card is in the system.
/** So far only supported on D3D */
u32 DisplayAdapter;
//! Don't use or change this parameter.
/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
This is needed for sdk version checks. */

View File

@ -78,7 +78,7 @@ struct SLight
/** If Type is ELT_POINT, it is ignored. Changed via light scene node's rotation. */
core::vector3df Direction;
//! Read-ONLY! Radius of light. Everything within this radius be be lighted.
//! Read-ONLY! Radius of light. Everything within this radius will be lighted.
f32 Radius;
//! Read-ONLY! Type of the light. Default: ELT_POINT

View File

@ -33,6 +33,16 @@ namespace scene
MeshBuffers[i]->drop();
}
//! clean mesh
virtual void clear()
{
for (u32 i=0; i<MeshBuffers.size(); ++i)
MeshBuffers[i]->drop();
MeshBuffers.clear();
BoundingBox.reset ( 0.f, 0.f, 0.f );
}
//! returns amount of mesh buffers.
virtual u32 getMeshBufferCount() const
{

View File

@ -138,6 +138,39 @@ inline s32 isInSameDirectory ( const io::path& path, const io::path& file )
return subB - subA;
}
// splits a path into components
static inline void splitFilename( const io::path &name, io::path *path,io::path* filename, io::path* extension,bool make_lower = false )
{
s32 i = name.size();
s32 extpos = i;
// search for path separator or beginning
while ( i >= 0 )
{
if ( name[i] == '.' )
{
extpos = i;
if ( extension )
*extension = name.subString ( extpos + 1, name.size() - (extpos + 1), make_lower );
}
else
if ( name[i] == '/' || name[i] == '\\' )
{
if ( filename )
*filename = name.subString ( i + 1, extpos - (i + 1), make_lower );
if ( path )
{
*path = name.subString ( 0, i + 1, make_lower );
path->replace ( '\\', '/' );
}
return;
}
i -= 1;
}
if ( filename )
*filename = name.subString ( 0, extpos, make_lower );
}
//! some standard function ( to remove dependencies )
#undef isdigit

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