60b6290754Fixed crash caused by the previous commit
Giov4
2021-02-13 18:03:03 +0100
c924247079+ Using hashes as keys to save changed nodes positions instead of serialized tables in the maps metadata
Giov4
2021-02-13 16:35:08 +0100
3e16ffb923- _chest_handler/ -> _map_handler/chests + Changed time_mode from 2 to decremental + Using the new arena_lib.send_message_in_arena function
Giov4
2021-02-13 12:10:57 +0100
22f7a4f8f4+ Help sections is now clearer + Players get killed 5 nodes before the end of the region defined by min/max_pos
Giov4
2021-02-04 16:21:08 +0100
5a9f31ffb0+ GREATLY reduced arena reset duration + Using VoxelManip to detect the nodes with an inventory on enable
Giov4
2021-02-04 15:54:20 +0100
12986e69ff+ BUGFIX: it didn't load the area before saving the nodes with an inventory + BUGFIX: when a node was broken/placed, it didn't check if it was a skywars arena
Giov4
2021-02-04 14:53:55 +0100
ebcc17db37+ Particles when a chest gets refilled + Localization for the barrier description
Giov4
2020-12-27 01:14:59 +0100
5be31f6892+ Added SFXs when the match starts/ends + Fixed game freeze when a treasure didn't exist + Added the barrier node - Depends.txt
Giov4
2020-12-26 21:33:46 +0100
bda5980713- Fixed crash introduce by the last commit
Giov4
2020-12-26 16:35:03 +0100
fe07f4243e+ Auto equip system now supports the drop picking + Fixed drops reset system not working if the entity was unloaded + Preventing disabling the arena if it is resetting
Giov4
2020-12-26 16:14:42 +0100
bbeb109091+ Fixed a bug introduced by the last commit: the glass cage wasn't being removed
Giov4
2020-12-25 21:31:19 +0100
010b4724aa- removed reset on start
Giov4
2020-12-25 21:19:42 +0100
49318c0dd8+ Added fast enable cmd description and a message after using it
Giov4
2020-12-25 17:46:30 +0100
e91c1d557b+ CRASHFIX: after using clearmapstable + clearmapstable is now clearchangednodes <arena name> +
Giov4
2020-12-25 17:28:19 +0100
53f9176396+ Added fast enable cmd
Giov4
2020-12-25 17:11:49 +0100
24c23ee0e9+ Resetting nodes inventories on reset + Code cleaning, map_manager split in 3 files
Giov4
2020-12-25 16:39:20 +0100
cc33e30d61+ Fixed map reset bug when a block was replaced using swap_node + Code cleaning
Giov4
2020-12-25 15:42:26 +0100
acb80a54d1+ Added setting to assign a custom importance to each armor material + Added a message telling a player his/her killer's HP + Added missing translation
Giov4
2020-12-23 20:48:39 +0100
ada2a950a5+ Armor auto equipping system + Removing broadcast HUD after selecting the kit
Giov4
2020-12-22 09:19:43 +0100
c267f47d76+ Added a new kit texture + kittexture cmd, to edit a kit texture after creating it + Textures names cleaning - Useless setting
Giov4
2020-12-21 16:21:08 +0100
bfbac33a9dFixed the chest id generation
Giov4
2020-12-21 15:53:07 +0100
ecb1e283ecFixed the treasures id generation system not always working
Giov4
2020-12-21 15:24:50 +0100
b59a35737b+ Now showing a message on loading telling the player to choose a kit
Giov4
2020-12-14 16:54:24 +0100
5ad02b8bc1+ BUGFIX: death sound wasn't played if the player didn't die because of PvP + Simplified the kits HUD texture
Giov4
2020-12-12 19:16:47 +0100
050bc0c241Added sfx when a player dies
Giov4
2020-12-12 14:39:34 +0100
ad3f9b5261+ Reset system now async! + Added tests for the map reset system + Fixed get_arena_by_pos() + Code cleaning and optimizations - Debug messages translations
Giov4
2020-11-02 18:13:45 +0100
f3615d3e8f+ metadata names are now more specific
Giov4
2020-10-28 17:42:15 +0100
430708d5ac+ inspect cmd (to inspect a chest) + kit background width/height properties - tutorial from the cmds now /tutorial tells the user to look at the file + moved local functions at the end of the source files + now addchest and removechest cmds don't require the player to specify the arena anymore - addchest pos cmd + tutorial fixes + code cleaning
Giov4
2020-10-21 14:31:21 +0200