+ Auto equip items

+ Code cleaning
master
Giov4 2020-12-29 01:23:28 +01:00
parent ebcc17db37
commit dee14193f6
5 changed files with 218 additions and 83 deletions

View File

@ -37,6 +37,7 @@ skywars_settings.build_permission = "build"
-- HUDS SETTINGS --
-- Real coordinates:
-- a unit of measurement which is roughly around 64 pixels, but
-- varies based on the screen density and scaling settings of the client.
@ -71,6 +72,44 @@ skywars_settings.buttons_width = 1.8
-- The buttons height in real coordinates.
skywars_settings.buttons_height = 1.6
-- The items importances that are used by the auto equip system:
-- when a player takes an item from a chest, if it has a greater
-- importance and it's in the same group of the one in the hotbar,
-- the latter gets replaced.
skywars_settings.items_importances = {
pickaxe = {
["default:pick_wood"] = 0,
["default:pick_stone"] = 1,
["default:pick_bronze"] = 2,
["default:pick_steel"] = 3,
["default:pick_diamond"] = 4,
["default:pick_mese"] = 5,
},
sword = {
["default:sword_wood"] = 0,
["default:sword_stone"] = 1,
["default:sword_bronze"] = 2,
["default:sword_steel"] = 3,
["default:sword_diamond"] = 4,
["default:sword_mese"] = 5,
},
shovel = {
["default:shovel_wood"] = 0,
["default:shovel_stone"] = 1,
["default:shovel_bronze"] = 2,
["default:shovel_steel"] = 3,
["default:shovel_diamond"] = 4,
["default:shovel_mese"] = 5,
},
axe = {
["default:axe_wood"] = 0,
["default:axe_stone"] = 1,
["default:axe_bronze"] = 2,
["default:axe_steel"] = 3,
["default:axe_diamond"] = 4,
["default:axe_mese"] = 5,
}
}
@ -91,7 +130,7 @@ skywars_settings.remove_armors_on_join = true
-- The armors importances that are used by the auto equip system:
-- when a player takes an armor from a chest, if it has a greater
-- importance that the already equipped one the latter gets replaced.
-- importance that the already equipped one, the latter gets replaced.
-- If the armor name contains one of this materials then the
-- corresponding importance will be associated with it.
skywars_settings.armors_importances = {

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@ -0,0 +1,79 @@
local function get_armor_importance() end
local on_punch = minetest.registered_entities["__builtin:item"].on_punch
function skywars.auto_equip_armor(player, armor_itemstack)
local armor_name = armor_itemstack:get_name()
local armor_element = armor:get_element(armor_name)
-- Returning if it isn't an armor.
if not armor_element then return end
-- A table containing pairs of [armor_element : string] = armor_name : string.
local player_armor_elements = armor:get_weared_armor_elements(player)
local equipped_armor = player_armor_elements[armor_element]
local inventory = player:get_inventory()
if equipped_armor then
local armor_importance = get_armor_importance(armor_name)
local weared_armor_importance = get_armor_importance(equipped_armor)
if not armor_importance or not weared_armor_importance then return false end
-- Returning if the just taken armor is worse or as good as the equipped one.
if armor_importance <= weared_armor_importance then return end
end
armor:equip(player, armor_itemstack)
return true
end
-- Applying the auto equip system when the player takes an armor from an inventory.
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
local pl_name = player:get_player_name()
if minetest.get_modpath("3d_armor") and arena_lib.is_player_in_arena(pl_name, "skywars") then
if action == "put" then
local armor_itemstack = inventory_info.stack
local armor_name = armor_itemstack:get_name()
if not armor_itemstack then return end
if skywars.auto_equip_armor(player, armor_itemstack) then
minetest.after(0, function()
inventory:remove_item("main", ItemStack(armor_name))
end)
end
end
end
end)
-- Applying the auto equip system when somenone punches on a drop.
minetest.registered_entities["__builtin:item"].on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:get_pos()
local pl_name = puncher:get_player_name()
local arena = skywars.get_arena_by_pos(pos)
if minetest.get_modpath("3d_armor") and arena_lib.is_player_in_arena(pl_name, "skywars") then
local item = ItemStack(self.itemstring)
if skywars.auto_equip_armor(puncher, item) then
self.object:remove()
return
end
end
on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
end
function get_armor_importance(armor_name)
for material, importance in pairs(skywars_settings.armors_importances) do
if armor_name:match(material) then
return importance
end
end
end

View File

@ -1,7 +1,3 @@
local function get_armor_importance() end
local on_punch = minetest.registered_entities["__builtin:item"].on_punch
minetest.register_on_joinplayer(function(player)
if skywars_settings.remove_armors_on_join and minetest.get_modpath("3d_armor") then
minetest.after(5, function() armor:remove_all(player) end)
@ -18,81 +14,4 @@ end
function skywars.auto_equip(player, armor_itemstack)
local armor_name = armor_itemstack:get_name()
local armor_element = armor:get_element(armor_name)
-- A table containing pairs of [armor_element : string] = armor_name : string.
local player_armor_elements = armor:get_weared_armor_elements(player)
local equipped_armor = player_armor_elements[armor_element]
local inventory = player:get_inventory()
if equipped_armor then
local armor_importance = get_armor_importance(armor_name)
local weared_armor_importance = get_armor_importance(equipped_armor)
if not armor_importance or not weared_armor_importance then return false end
-- Returning if the just taken armor is worse or as good as the equipped one.
if armor_importance <= weared_armor_importance then return end
end
armor:equip(player, armor_itemstack)
return true
end
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
local pl_name = player:get_player_name()
if minetest.get_modpath("3d_armor") and arena_lib.is_player_in_arena(pl_name, "skywars") then
-- The armor that the player's taking.
local armor_itemstack = inventory_info.stack
if not armor_itemstack then return end
local armor_name = armor_itemstack:get_name()
-- The body part that the armor's assigned to, returns nil if it's not an armor.
local is_an_armor = armor:get_element(armor_name)
if action == "put" and is_an_armor then
if skywars.auto_equip(player, armor_itemstack) then
minetest.after(0, function()
inventory:remove_item("main", ItemStack(armor_name))
end)
end
end
end
end)
-- Applying the auto equip system when somenone punches on a drop.
minetest.registered_entities["__builtin:item"].on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:get_pos()
local pl_name = puncher:get_player_name()
local arena = skywars.get_arena_by_pos(pos)
if minetest.get_modpath("3d_armor") and arena_lib.is_player_in_arena(pl_name, "skywars") then
local item = ItemStack(self.itemstring)
local is_an_armor = armor:get_element(self.itemstring)
if is_an_armor then
if skywars.auto_equip(puncher, item) then
self.object:remove()
return
end
end
end
on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
end
function get_armor_importance(armor_name)
for material, importance in pairs(skywars_settings.armors_importances) do
if armor_name:match(material) then
return importance
end
end
end
dofile(minetest.get_modpath("skywars") .. "/_compatible_mods/3d_armor/auto_equip_armors.lua")

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@ -0,0 +1,97 @@
local function compare_items() end
local function get_item_importance() end
local function get_first_empty_slot() end
local on_punch = minetest.registered_entities["__builtin:item"].on_punch
function skywars.auto_equip_item(player, picked_itemstack, picked_itemstack_slot)
local inventory = player:get_inventory()
local hotbar = inventory:get_list("main")
for hotbar_slot, hotbar_itemstack in ipairs(hotbar) do
if hotbar_slot > player:hud_get_hotbar_itemcount() or hotbar_itemstack:get_name() == "" then
break
end
local picked_item_name = picked_itemstack:get_name()
local hotbar_item_name = hotbar_itemstack:get_name()
local best_item_name = compare_items(hotbar_item_name, picked_item_name)
-- Returning if the picked item is in the hotbar already.
if not picked_item_name == hotbar_item_name then return end
if best_item_name == picked_item_name then
local first_empty_slot = picked_itemstack_slot or get_first_empty_slot(hotbar)
if not first_empty_slot then return end -- Returning if the inventory is full.
hotbar[hotbar_slot] = picked_itemstack
hotbar[first_empty_slot] = hotbar_itemstack
inventory:set_list("main", hotbar)
return true
end
end
end
-- Applying the auto equip system when the player takes an item from an inventory.
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
local pl_name = player:get_player_name()
if arena_lib.is_player_in_arena(pl_name, "skywars") then
if action == "put" then
local picked_itemstack = inventory_info.stack
skywars.auto_equip_item(player, picked_itemstack, inventory_info.index)
end
end
end)
-- Applying the auto equip system when somenone punches on a drop.
minetest.registered_entities["__builtin:item"].on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:get_pos()
local pl_name = puncher:get_player_name()
if arena_lib.is_player_in_arena(pl_name, "skywars") then
local itemstack = ItemStack(self.itemstring)
if skywars.auto_equip_item(puncher, itemstack) then
self.object:remove()
return
end
end
on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
end
function compare_items(item1, item2)
local item1_category, item1_importance = get_item_importance(item1)
local item2_category, item2_importance = get_item_importance(item2)
if item1_category and item2_category then
if item1_category == item2_category then
if item1_importance > item2_importance then return item1
elseif item1_importance < item2_importance then return item2 end
end
end
end
function get_item_importance(item_name)
for category, importances in pairs(skywars_settings.items_importances) do
local importance = importances[item_name]
if importance then return category, importance end
end
end
function get_first_empty_slot(list)
for i, itemstack in ipairs(list) do
if itemstack:get_name() == "" then return i end
end
end

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@ -47,3 +47,4 @@ dofile(minetest.get_modpath("skywars") .. "/_chest_handler/treasures.lua")
dofile(minetest.get_modpath("skywars") .. "/_arena_lib/arena_callbacks.lua")
dofile(minetest.get_modpath("skywars") .. "/_kits/formspec.lua")
dofile(minetest.get_modpath("skywars") .. "/_kits/kit_items.lua")
dofile(minetest.get_modpath("skywars") .. "/_player/auto_equip_items.lua")