tnt: redo faulty merge, add infomessage for when privilege missing

master
Milan* 2017-07-30 12:26:55 +02:00
parent 5ec33282d3
commit d2ef1a0af2
1 changed files with 45 additions and 29 deletions

View File

@ -1,6 +1,12 @@
tnt = {}
core.register_privilege("trusted_player", "special grantings, used for tnt for example")
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
-- loss probabilities array (one in X will be lost)
local loss_prob = {}
@ -78,7 +84,6 @@ local function add_drop(drops, item)
end
end
=======
local basic_flame_on_construct -- cached value
local function destroy(drops, npos, cid, c_air, c_fire,
on_blast_queue, on_construct_queue,
@ -92,9 +97,16 @@ local function destroy(drops, npos, cid, c_air, c_fire,
if not def then
return c_air
elseif not ignore_on_blast and def.on_blast then
on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast}
on_blast_queue[#on_blast_queue + 1] = {
pos = vector.new(npos),
on_blast = def.on_blast
}
return cid
elseif def.flammable then
on_construct_queue[#on_construct_queue + 1] = {
fn = basic_flame_on_construct,
pos = vector.new(npos)
}
return c_fire
else
local node_drops = minetest.get_node_drops(def.name, "")
@ -307,6 +319,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
local drops = {}
local on_blast_queue = {}
local on_construct_queue = {}
basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct
local c_fire = minetest.get_content_id("fire:basic_flame")
for z = -radius, radius do
@ -428,13 +442,14 @@ minetest.register_node("tnt:gunpowder", {
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
--tnt.burn(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
minetest.log("action", puncher:get_player_name() ..
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
end
end
" ignites tnt:gunpowder at " ..
minetest.pos_to_string(pos))
else
minetest.chat_send_player(puncher, "missing privilege trusted_player")
end
end
end,
on_blast = function(pos, intensity)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
@ -527,29 +542,30 @@ minetest.register_node("tnt:gunpowder_burning", {
minetest.register_craft({
output = "tnt:gunpowder 5",
type = "shapeless",
groups = {gunpowder = 1},
recipe = {"default:coal_lump", "default:gravel"}
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"group:wood", "tnt:gunpowder", "group:wood"}
}
})
if enable_tnt then
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"group:wood", "tnt:gunpowder", "group:wood"},
{"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"},
{"group:wood", "tnt:gunpowder", "group:wood"}
}
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
end
function tnt.register_tnt(def)
local name
@ -566,7 +582,7 @@ function tnt.register_tnt(def)
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
if not def.damage_radius then def.damage_radius = def.radius * 2 end
--if enable_tnt then
if enable_tnt then
minetest.register_node(":" .. name, {
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
@ -609,7 +625,7 @@ function tnt.register_tnt(def)
minetest.registered_nodes[name .. "_burning"].on_construct(pos)
end,
})
--end
end
minetest.register_node(":" .. name .. "_burning", {
tiles = {
@ -635,7 +651,7 @@ function tnt.register_tnt(def)
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(6)
minetest.get_node_timer(pos):start(4)
minetest.check_for_falling(pos)
end,
})