warzone2100/src
Per Inge Mathisen a204e399d3 Remove unused gfxScaling of features
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2789 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-10 22:13:58 +00:00
..
Makefile.am * Add version.[ch] 2007-11-05 02:31:09 +00:00
Makefile.raw * Add version.[ch] 2007-11-05 02:31:09 +00:00
action.c Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
action.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
advvis.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
advvis.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
ai.c Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
ai.h Make commanders a more valuable target, since commanders are more useful now. 2007-08-08 11:49:13 +00:00
aiexperience.c * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
aiexperience.h Make AIs being able to save visibility state of the map (for of war) and restore it on game start up. 2007-10-17 13:57:17 +00:00
anim_id.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
arrow.c Some more heap abolishing: 2007-06-04 22:02:05 +00:00
arrow.h Remove dead code from mapdisplay.c and clean up the function declarations in 2007-03-16 22:45:30 +00:00
astar.c * Replace a large mount of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively 2007-09-28 16:51:15 +00:00
astar.h - Constification 2007-06-02 23:01:29 +00:00
atmos.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
atmos.h - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
aud.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
basedef.h The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
bridge.c Remove Win32 specific min/max, replace by MIN/MAX from macros.h 2007-06-19 17:09:30 +00:00
bridge.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
bucket3d.c Now that we draw water in a separate pass, we can reduce the number of state changes a lot. 2007-11-04 13:26:04 +00:00
bucket3d.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
cdspan.c * Const correctness char* -> const char* 2007-06-19 16:28:29 +00:00
cdspan.h * Const correctness char* -> const char* 2007-06-19 16:28:29 +00:00
cheat.c * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
cheat.h * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
clparse.c * Add version.[ch] 2007-11-05 02:31:09 +00:00
clparse.h Splint found mistakes. 2007-05-19 23:01:56 +00:00
cluster.c * Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE') 2007-06-14 20:59:04 +00:00
cluster.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
cmddroid.c Replace magic numbers scattered around the code by defines. 2007-07-19 19:17:00 +00:00
cmddroid.h Add a slight droid experience bonus to evade enemy fire. 2007-08-02 20:55:55 +00:00
cmddroiddef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
combat.c Fix bad macro names. 2007-08-03 18:01:52 +00:00
combat.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
component.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
component.h Clean up component.c and remove two unused key mappings 2007-10-24 21:15:54 +00:00
configuration.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
configuration.h Remove last "gamespy" related code, and stop reloading the config file 2007-02-24 20:46:17 +00:00
console.c * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
console.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
data.c * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form 2007-10-27 15:47:17 +00:00
data.h Revisit data loading (image/texture related) and remove unecessary fVertex pietype. 2007-07-25 22:37:48 +00:00
deliverance.h Remove an unused define UNITS_PER_PLAYER 2007-04-10 17:41:48 +00:00
design.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
design.h Code cleanup. There should be no behaviour changes. 2007-05-23 18:43:22 +00:00
difficulty.c Code cleanup. There should be no behaviour changes. 2007-05-23 18:43:22 +00:00
difficulty.h FRACT->float,[if]SQRT->sqrtf 2007-05-19 21:32:19 +00:00
display.c The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
display.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
display3d.c Replace const + #define hackery with an enum. 2007-11-07 22:54:19 +00:00
display3d.h Replace const + #define hackery with an enum. 2007-11-07 22:54:19 +00:00
display3ddef.h - Remove unused function drawTexturedTile 2007-04-28 13:53:41 +00:00
displaydef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
drive.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
drive.h Clean up drive code, and add missing header guard. 2007-07-14 19:09:44 +00:00
droid.c The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
droid.h The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
droiddef.h The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
e3demo.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
e3demo.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
edit3d.c Patch by Gerard Krol: 2007-02-10 16:39:39 +00:00
edit3d.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
effects.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
effects.h * Modify readFXData to work on a filename instead of a PHYSFS_file handle 2007-08-18 14:19:21 +00:00
environ.c Remove dead code to make water shadows move. It was probably not used because 2007-11-05 21:59:21 +00:00
environ.h Remove dead code to make water shadows move. It was probably not used because 2007-11-05 21:59:21 +00:00
feature.c Remove unused gfxScaling of features 2007-11-10 22:13:58 +00:00
feature.h The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
featuredef.h Remove unused gfxScaling of features 2007-11-10 22:13:58 +00:00
findpath.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
findpath.h Remove a ton of unused movement code 2007-07-14 11:25:08 +00:00
formation.c * Replace a large mount of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively 2007-09-28 16:51:15 +00:00
formation.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
formationdef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
fpath.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
fpath.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
frend.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
frontend.c - Use UserData instead of pUserData to store non-pointer data in GUI system. 2007-11-09 20:07:12 +00:00
frontend.h * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
function.c The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
function.h + const, - unused 2007-06-03 13:46:50 +00:00
functiondef.h Remove unused HASH_NAMES code. 2007-03-16 18:47:07 +00:00
game.c The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
game.h * Fix bug #9806 2007-08-19 17:58:01 +00:00
gateway.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
gateway.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
gatewaydef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
gatewayroute.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
gatewayroute.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
gatewaysup.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
geometry.c - Constification 2007-06-02 23:01:29 +00:00
geometry.h - Constification 2007-06-02 23:01:29 +00:00
group.c Fix memory leak when more groups are created than released. See patch #826 2007-11-03 17:31:11 +00:00
group.h Fix memory leak when more groups are created than released. See patch #826 2007-11-03 17:31:11 +00:00
hci.c A droid never has more than one target stats type, so revert the addition of 2007-11-10 15:26:10 +00:00
hci.h * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation); 2007-10-01 19:45:49 +00:00
ingameop.c - Use UserData instead of pUserData to store non-pointer data in GUI system. 2007-11-09 20:07:12 +00:00
ingameop.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
init.c * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
init.h Increase file load buffer size to 4MB. 2007-08-21 21:55:09 +00:00
intdisplay.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
intdisplay.h * Task #5192: Audit some files for failure to set global pointers to NULL after having called free(global pointer) 2007-06-14 18:22:57 +00:00
intelmap.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
intelmap.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
intfac.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
intimage.c * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
intimage.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
intorder.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
intorder.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
keybind.c New function objCount which counts the number of objects in the game. 2007-11-10 13:59:05 +00:00
keybind.h * Add the posibility to use the zero-key ('0') to assign groups to as well 2007-11-05 21:58:50 +00:00
keyedit.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
keyedit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
keymap.c src/wrappers.c: Simplify function and always display fireworks. (bug #5958 / patch #838) -> Should go into branches/2.0 ! 2007-11-08 23:49:43 +00:00
keymap.h Fix compile warning. Remove unused bit field defines. 2007-05-29 15:47:56 +00:00
level_lexer.l * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
levelint.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
levels.c * Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!) 2007-10-27 14:35:35 +00:00
levels.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
lighting.c Clean out dead code. Allow keymap function table to contain NULL entries for removed 2007-11-04 22:51:37 +00:00
lighting.h Repair the experimental moving shadows code. It remains disabled, however. 2007-05-26 21:51:57 +00:00
loadsave.c * Move sDelete into local scope (was only used in one function anyway) 2007-11-10 16:21:26 +00:00
loadsave.h * remove internal forward declarations of functions already declared in the header 2007-04-09 22:09:27 +00:00
loop.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
loop.h - pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.) 2007-07-11 21:09:40 +00:00
main.c * Prevent a segfault when running on Windows; 2007-11-05 20:41:28 +00:00
main.h * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
map.c Extend new savegame code to save game objects. Droids saved fully, while structures 2007-11-10 20:28:28 +00:00
map.h macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
mapdisplay.c Remove the unused 2D map editing code. We are never going there... Notice 2007-06-14 20:49:55 +00:00
mapdisplay.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
mapgrid.c git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2489 4a71c877-e1ca-e34f-864e-861f7616d084 2007-09-28 17:39:33 +00:00
mapgrid.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
mechanics.c More globals free() auditing 2007-06-12 18:58:14 +00:00
mechanics.h Prune some dead code 2007-04-01 18:22:27 +00:00
message.c Fix use of pointer to byte in a format requiring a pointer to int. 2007-10-29 20:06:01 +00:00
message.h + const, - unused 2007-06-03 13:46:50 +00:00
messagedef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
miscimd.c * Fix some signed vs unsigned comparisons 2007-04-23 22:08:53 +00:00
miscimd.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
mission.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
mission.h Fix type punning of pointers in missionGetTransporterExit 2007-10-29 19:44:36 +00:00
missiondef.h * Fix readFXData to mark all the EFFECTs it loads as active 2007-08-18 21:37:37 +00:00
modding.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
move.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
move.h Another small cleanup to movement code 2007-07-13 21:33:12 +00:00
movedef.h Remove a ton of unused movement code 2007-07-14 11:25:08 +00:00
multibot.c A droid never has more than one target stats type, so revert the addition of 2007-11-10 15:26:10 +00:00
multigifts.c Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
multigifts.h Remove unused "death match" game mode code. 2007-07-21 15:52:33 +00:00
multiint.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
multiint.h Remove force editor. Nice widget, but nobody knew what to do with it. 2007-07-21 17:22:30 +00:00
multijoin.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
multijoin.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multilimit.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
multilimit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multimenu.c More UI ptr<->int fixes. !!WIP!! 2007-11-09 21:01:23 +00:00
multimenu.h modify addMultiRequest: 2007-06-26 13:43:35 +00:00
multiopt.c * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form 2007-10-27 15:47:17 +00:00
multiplay.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
multiplay.h * Fix readFXData to mark all the EFFECTs it loads as active 2007-08-18 21:37:37 +00:00
multirecv.h Remove unused packet vtolrearm 2007-07-15 13:08:59 +00:00
multistat.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
multistat.h Remove force editor. Nice widget, but nobody knew what to do with it. 2007-07-21 17:22:30 +00:00
multistruct.c A droid never has more than one target stats type, so revert the addition of 2007-11-10 15:26:10 +00:00
multisync.c Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
objectdef.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
objects.c Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
objects.h Eliminate bullet.h 2007-07-12 19:21:16 +00:00
objmem.c Factories do not have a formation, oddly enough! So remove it. 2007-11-10 21:20:15 +00:00
objmem.h New function objCount which counts the number of objects in the game. 2007-11-10 13:59:05 +00:00
oprint.c Make sure projectiles are not assigned to dead targets. Some cleanup. 2007-07-13 17:36:31 +00:00
oprint.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
optimisepath.c Remove a ton of unused movement code 2007-07-14 11:25:08 +00:00
optimisepath.h Remove a ton of unused movement code 2007-07-14 11:25:08 +00:00
order.c Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
order.h Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
orderdef.h * Fix readFXData to mark all the EFFECTs it loads as active 2007-08-18 21:37:37 +00:00
player.c * Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively 2007-09-28 19:25:21 +00:00
player.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
power.c Implement the bulk API changes required for reference counting. Also fix some 2007-07-01 12:27:25 +00:00
power.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
projectile.c The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
projectile.h Make sure projectiles are not assigned to dead targets. Some cleanup. 2007-07-13 17:36:31 +00:00
projectiledef.h Fix projectile crash. Iteration became screwed up sometimes when a projectile 2007-07-13 20:55:50 +00:00
radar.c Remove unused structure variables 2007-11-10 20:42:49 +00:00
radar.h Clear out some old cruft from the radar code 2007-11-05 21:22:25 +00:00
raycast.c * Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively 2007-09-28 19:25:21 +00:00
raycast.h Unify the several different definitions of pi in the codebase. Now we use the 2007-01-24 19:42:20 +00:00
research.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
research.h Scripting engine update: 2007-09-29 15:04:25 +00:00
researchdef.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
resource.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scores.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
scores.h * Modify writeScoreData and readScoreData to directly work on files rather than intermediate in-memory buffers 2007-08-18 15:09:47 +00:00
scriptai.c Remove multiweapon orders. Multiple weapons do not need separate orders. 2007-11-10 17:31:37 +00:00
scriptai.h Scripting Engine: 2007-07-19 19:28:25 +00:00
scriptcb.c Scripting engine update: 2007-09-29 15:04:25 +00:00
scriptcb.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scriptextern.c * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
scriptextern.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scriptfuncs.c macro TERRAIN_TYPE -> function terrainType 2007-11-03 18:48:47 +00:00
scriptfuncs.h Scripting engine update: 2007-09-29 15:04:25 +00:00
scriptobj.c A droid never has more than one target stats type, so revert the addition of 2007-11-10 15:26:10 +00:00
scriptobj.h Scripting Engine: 2007-07-19 19:28:25 +00:00
scripttabs.c Scripting engine update: 2007-09-29 15:04:25 +00:00
scripttabs.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
scriptvals.c Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in 2007-08-11 09:31:16 +00:00
scriptvals.h * Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer 2007-10-05 18:16:02 +00:00
scriptvals_lexer.l * Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer 2007-10-05 18:16:02 +00:00
scriptvals_parser.y * Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer 2007-10-05 18:16:02 +00:00
selection.c remove the text.h include from a lot of files 2007-11-03 17:49:53 +00:00
selection.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
seqdisp.c * Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation); 2007-10-01 19:45:49 +00:00
seqdisp.h Make some more char* -> const char* 2007-04-13 15:11:03 +00:00
stats.c * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
stats.h Remove unused POWER_STATS 2007-07-22 13:22:01 +00:00
statsdef.h The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
structure.c Factories do not have a formation, oddly enough! So remove it. 2007-11-10 21:20:15 +00:00
structure.h The old armour system had a single armour value for structures and features, 2007-11-10 19:27:08 +00:00
structuredef.h Factories do not have a formation, oddly enough! So remove it. 2007-11-10 21:20:15 +00:00
target.c Missed one include somehow in the commit 2007-07-12 19:57:09 +00:00
target.h Clean up src/target.c 2007-06-19 16:27:10 +00:00
text.c strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
text.h strings.txt removal by Martin Koller. 2007-07-16 17:44:42 +00:00
texture.c * Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form 2007-10-27 15:47:17 +00:00
texture.h Remove unused code and resource parameter 2007-07-27 17:30:44 +00:00
transporter.c A droid never has more than one target stats type, so revert the addition of 2007-11-10 15:26:10 +00:00
transporter.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
version.c * Make the <BUILD DATE> part of the formatted version string optional 2007-11-10 18:42:32 +00:00
version.h * Update Doxygen comment for version_getFormattedVersionString (forgot to include this change in r2783) 2007-11-10 18:46:03 +00:00
visibility.c Complete the implementation of ECM (Electronic Counter Measures) in the code. 2007-11-03 20:22:40 +00:00
visibility.h Forward port more cleanups from reference count work. Add warning about pointer 2007-06-21 21:23:59 +00:00
warcam.c Fix use of uninitialized variables. 2007-10-26 22:33:55 +00:00
warcam.h Remove dead code in warcam.c and make camera global static. 2007-10-23 15:07:44 +00:00
warzoneconfig.c Remove undocumented --noTranslucent commandline option 2007-11-04 14:48:20 +00:00
warzoneconfig.h Remove undocumented --noTranslucent commandline option 2007-11-04 14:48:20 +00:00
weapondef.h Rename a few files for consistent naming. base.h -> basedef.h. 2007-07-12 19:56:16 +00:00
wrappers.c src/wrappers.c: Simplify function and always display fireworks. (bug #5958 / patch #838) -> Should go into branches/2.0 ! 2007-11-08 23:49:43 +00:00
wrappers.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00