.. |
Makefile.am
|
* Add version.[ch]
|
2007-11-05 02:31:09 +00:00 |
Makefile.raw
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* Add version.[ch]
|
2007-11-05 02:31:09 +00:00 |
action.c
|
Remove multiweapon orders. Multiple weapons do not need separate orders.
|
2007-11-10 17:31:37 +00:00 |
action.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
advvis.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
advvis.h
|
Rename a few files for consistent naming. base.h -> basedef.h.
|
2007-07-12 19:56:16 +00:00 |
ai.c
|
Remove multiweapon orders. Multiple weapons do not need separate orders.
|
2007-11-10 17:31:37 +00:00 |
ai.h
|
Make commanders a more valuable target, since commanders are more useful now.
|
2007-08-08 11:49:13 +00:00 |
aiexperience.c
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
aiexperience.h
|
Make AIs being able to save visibility state of the map (for of war) and restore it on game start up.
|
2007-10-17 13:57:17 +00:00 |
anim_id.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
arrow.c
|
Some more heap abolishing:
|
2007-06-04 22:02:05 +00:00 |
arrow.h
|
Remove dead code from mapdisplay.c and clean up the function declarations in
|
2007-03-16 22:45:30 +00:00 |
astar.c
|
* Replace a large mount of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
|
2007-09-28 16:51:15 +00:00 |
astar.h
|
- Constification
|
2007-06-02 23:01:29 +00:00 |
atmos.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
atmos.h
|
- Replaced various vectors with Vector3i and Vector3f (idea by Watermelon)
|
2007-03-16 16:20:16 +00:00 |
aud.c
|
macro TERRAIN_TYPE -> function terrainType
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2007-11-03 18:48:47 +00:00 |
basedef.h
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
bridge.c
|
Remove Win32 specific min/max, replace by MIN/MAX from macros.h
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2007-06-19 17:09:30 +00:00 |
bridge.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
bucket3d.c
|
Now that we draw water in a separate pass, we can reduce the number of state changes a lot.
|
2007-11-04 13:26:04 +00:00 |
bucket3d.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
cdspan.c
|
* Const correctness char* -> const char*
|
2007-06-19 16:28:29 +00:00 |
cdspan.h
|
* Const correctness char* -> const char*
|
2007-06-19 16:28:29 +00:00 |
cheat.c
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
cheat.h
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
clparse.c
|
* Add version.[ch]
|
2007-11-05 02:31:09 +00:00 |
clparse.h
|
Splint found mistakes.
|
2007-05-19 23:01:56 +00:00 |
cluster.c
|
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
|
2007-06-14 20:59:04 +00:00 |
cluster.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
cmddroid.c
|
Replace magic numbers scattered around the code by defines.
|
2007-07-19 19:17:00 +00:00 |
cmddroid.h
|
Add a slight droid experience bonus to evade enemy fire.
|
2007-08-02 20:55:55 +00:00 |
cmddroiddef.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
combat.c
|
Fix bad macro names.
|
2007-08-03 18:01:52 +00:00 |
combat.h
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Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
component.c
|
macro TERRAIN_TYPE -> function terrainType
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2007-11-03 18:48:47 +00:00 |
component.h
|
Clean up component.c and remove two unused key mappings
|
2007-10-24 21:15:54 +00:00 |
configuration.c
|
remove the text.h include from a lot of files
|
2007-11-03 17:49:53 +00:00 |
configuration.h
|
Remove last "gamespy" related code, and stop reloading the config file
|
2007-02-24 20:46:17 +00:00 |
console.c
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
console.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
data.c
|
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
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2007-10-27 15:47:17 +00:00 |
data.h
|
Revisit data loading (image/texture related) and remove unecessary fVertex pietype.
|
2007-07-25 22:37:48 +00:00 |
deliverance.h
|
Remove an unused define UNITS_PER_PLAYER
|
2007-04-10 17:41:48 +00:00 |
design.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
design.h
|
Code cleanup. There should be no behaviour changes.
|
2007-05-23 18:43:22 +00:00 |
difficulty.c
|
Code cleanup. There should be no behaviour changes.
|
2007-05-23 18:43:22 +00:00 |
difficulty.h
|
FRACT->float,[if]SQRT->sqrtf
|
2007-05-19 21:32:19 +00:00 |
display.c
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
display.h
|
Rename a few files for consistent naming. base.h -> basedef.h.
|
2007-07-12 19:56:16 +00:00 |
display3d.c
|
Replace const + #define hackery with an enum.
|
2007-11-07 22:54:19 +00:00 |
display3d.h
|
Replace const + #define hackery with an enum.
|
2007-11-07 22:54:19 +00:00 |
display3ddef.h
|
- Remove unused function drawTexturedTile
|
2007-04-28 13:53:41 +00:00 |
displaydef.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
drive.c
|
remove the text.h include from a lot of files
|
2007-11-03 17:49:53 +00:00 |
drive.h
|
Clean up drive code, and add missing header guard.
|
2007-07-14 19:09:44 +00:00 |
droid.c
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
droid.h
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
droiddef.h
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
e3demo.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
e3demo.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
edit3d.c
|
Patch by Gerard Krol:
|
2007-02-10 16:39:39 +00:00 |
edit3d.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
effects.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
effects.h
|
* Modify readFXData to work on a filename instead of a PHYSFS_file handle
|
2007-08-18 14:19:21 +00:00 |
environ.c
|
Remove dead code to make water shadows move. It was probably not used because
|
2007-11-05 21:59:21 +00:00 |
environ.h
|
Remove dead code to make water shadows move. It was probably not used because
|
2007-11-05 21:59:21 +00:00 |
feature.c
|
Remove unused gfxScaling of features
|
2007-11-10 22:13:58 +00:00 |
feature.h
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
featuredef.h
|
Remove unused gfxScaling of features
|
2007-11-10 22:13:58 +00:00 |
findpath.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
findpath.h
|
Remove a ton of unused movement code
|
2007-07-14 11:25:08 +00:00 |
formation.c
|
* Replace a large mount of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
|
2007-09-28 16:51:15 +00:00 |
formation.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
formationdef.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
fpath.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
fpath.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
frend.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
frontend.c
|
- Use UserData instead of pUserData to store non-pointer data in GUI system.
|
2007-11-09 20:07:12 +00:00 |
frontend.h
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
function.c
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
function.h
|
+ const, - unused
|
2007-06-03 13:46:50 +00:00 |
functiondef.h
|
Remove unused HASH_NAMES code.
|
2007-03-16 18:47:07 +00:00 |
game.c
|
The old armour system had a single armour value for structures and features,
|
2007-11-10 19:27:08 +00:00 |
game.h
|
* Fix bug #9806
|
2007-08-19 17:58:01 +00:00 |
gateway.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
gateway.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
gatewaydef.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
gatewayroute.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
gatewayroute.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
gatewaysup.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
geometry.c
|
- Constification
|
2007-06-02 23:01:29 +00:00 |
geometry.h
|
- Constification
|
2007-06-02 23:01:29 +00:00 |
group.c
|
Fix memory leak when more groups are created than released. See patch #826
|
2007-11-03 17:31:11 +00:00 |
group.h
|
Fix memory leak when more groups are created than released. See patch #826
|
2007-11-03 17:31:11 +00:00 |
hci.c
|
A droid never has more than one target stats type, so revert the addition of
|
2007-11-10 15:26:10 +00:00 |
hci.h
|
* Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
|
2007-10-01 19:45:49 +00:00 |
ingameop.c
|
- Use UserData instead of pUserData to store non-pointer data in GUI system.
|
2007-11-09 20:07:12 +00:00 |
ingameop.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
init.c
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
init.h
|
Increase file load buffer size to 4MB.
|
2007-08-21 21:55:09 +00:00 |
intdisplay.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
intdisplay.h
|
* Task #5192: Audit some files for failure to set global pointers to NULL after having called free(global pointer)
|
2007-06-14 18:22:57 +00:00 |
intelmap.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
intelmap.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
intfac.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
intimage.c
|
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
|
2007-09-24 18:16:10 +00:00 |
intimage.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
intorder.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
intorder.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
keybind.c
|
New function objCount which counts the number of objects in the game.
|
2007-11-10 13:59:05 +00:00 |
keybind.h
|
* Add the posibility to use the zero-key ('0') to assign groups to as well
|
2007-11-05 21:58:50 +00:00 |
keyedit.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
keyedit.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
keymap.c
|
src/wrappers.c: Simplify function and always display fireworks. (bug #5958 / patch #838) -> Should go into branches/2.0 !
|
2007-11-08 23:49:43 +00:00 |
keymap.h
|
Fix compile warning. Remove unused bit field defines.
|
2007-05-29 15:47:56 +00:00 |
level_lexer.l
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
levelint.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
levels.c
|
* Rename pLevelName to aLevelName (hungarian notation is a pain. Especially when it's wrong!)
|
2007-10-27 14:35:35 +00:00 |
levels.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
lighting.c
|
Clean out dead code. Allow keymap function table to contain NULL entries for removed
|
2007-11-04 22:51:37 +00:00 |
lighting.h
|
Repair the experimental moving shadows code. It remains disabled, however.
|
2007-05-26 21:51:57 +00:00 |
loadsave.c
|
* Move sDelete into local scope (was only used in one function anyway)
|
2007-11-10 16:21:26 +00:00 |
loadsave.h
|
* remove internal forward declarations of functions already declared in the header
|
2007-04-09 22:09:27 +00:00 |
loop.c
|
remove the text.h include from a lot of files
|
2007-11-03 17:49:53 +00:00 |
loop.h
|
- pie_MAX_POINTS became pie_MAX_VERTICES and was increased to 768 from 512. (Grim's request.)
|
2007-07-11 21:09:40 +00:00 |
main.c
|
* Prevent a segfault when running on Windows;
|
2007-11-05 20:41:28 +00:00 |
main.h
|
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
|
2007-09-24 18:16:10 +00:00 |
map.c
|
Extend new savegame code to save game objects. Droids saved fully, while structures
|
2007-11-10 20:28:28 +00:00 |
map.h
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
mapdisplay.c
|
Remove the unused 2D map editing code. We are never going there... Notice
|
2007-06-14 20:49:55 +00:00 |
mapdisplay.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
mapgrid.c
|
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2489 4a71c877-e1ca-e34f-864e-861f7616d084
|
2007-09-28 17:39:33 +00:00 |
mapgrid.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
mechanics.c
|
More globals free() auditing
|
2007-06-12 18:58:14 +00:00 |
mechanics.h
|
Prune some dead code
|
2007-04-01 18:22:27 +00:00 |
message.c
|
Fix use of pointer to byte in a format requiring a pointer to int.
|
2007-10-29 20:06:01 +00:00 |
message.h
|
+ const, - unused
|
2007-06-03 13:46:50 +00:00 |
messagedef.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
miscimd.c
|
* Fix some signed vs unsigned comparisons
|
2007-04-23 22:08:53 +00:00 |
miscimd.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
mission.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
mission.h
|
Fix type punning of pointers in missionGetTransporterExit
|
2007-10-29 19:44:36 +00:00 |
missiondef.h
|
* Fix readFXData to mark all the EFFECTs it loads as active
|
2007-08-18 21:37:37 +00:00 |
modding.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
move.c
|
macro TERRAIN_TYPE -> function terrainType
|
2007-11-03 18:48:47 +00:00 |
move.h
|
Another small cleanup to movement code
|
2007-07-13 21:33:12 +00:00 |
movedef.h
|
Remove a ton of unused movement code
|
2007-07-14 11:25:08 +00:00 |
multibot.c
|
A droid never has more than one target stats type, so revert the addition of
|
2007-11-10 15:26:10 +00:00 |
multigifts.c
|
Remove multiweapon orders. Multiple weapons do not need separate orders.
|
2007-11-10 17:31:37 +00:00 |
multigifts.h
|
Remove unused "death match" game mode code.
|
2007-07-21 15:52:33 +00:00 |
multiint.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
multiint.h
|
Remove force editor. Nice widget, but nobody knew what to do with it.
|
2007-07-21 17:22:30 +00:00 |
multijoin.c
|
remove the text.h include from a lot of files
|
2007-11-03 17:49:53 +00:00 |
multijoin.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
multilimit.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
multilimit.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
multimenu.c
|
More UI ptr<->int fixes. !!WIP!!
|
2007-11-09 21:01:23 +00:00 |
multimenu.h
|
modify addMultiRequest:
|
2007-06-26 13:43:35 +00:00 |
multiopt.c
|
* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
|
2007-10-27 15:47:17 +00:00 |
multiplay.c
|
remove the text.h include from a lot of files
|
2007-11-03 17:49:53 +00:00 |
multiplay.h
|
* Fix readFXData to mark all the EFFECTs it loads as active
|
2007-08-18 21:37:37 +00:00 |
multirecv.h
|
Remove unused packet vtolrearm
|
2007-07-15 13:08:59 +00:00 |
multistat.c
|
remove the text.h include from a lot of files
|
2007-11-03 17:49:53 +00:00 |
multistat.h
|
Remove force editor. Nice widget, but nobody knew what to do with it.
|
2007-07-21 17:22:30 +00:00 |
multistruct.c
|
A droid never has more than one target stats type, so revert the addition of
|
2007-11-10 15:26:10 +00:00 |
multisync.c
|
Remove multiweapon orders. Multiple weapons do not need separate orders.
|
2007-11-10 17:31:37 +00:00 |
objectdef.h
|
Rename a few files for consistent naming. base.h -> basedef.h.
|
2007-07-12 19:56:16 +00:00 |
objects.c
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
objects.h
|
Eliminate bullet.h
|
2007-07-12 19:21:16 +00:00 |
objmem.c
|
Factories do not have a formation, oddly enough! So remove it.
|
2007-11-10 21:20:15 +00:00 |
objmem.h
|
New function objCount which counts the number of objects in the game.
|
2007-11-10 13:59:05 +00:00 |
oprint.c
|
Make sure projectiles are not assigned to dead targets. Some cleanup.
|
2007-07-13 17:36:31 +00:00 |
oprint.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
optimisepath.c
|
Remove a ton of unused movement code
|
2007-07-14 11:25:08 +00:00 |
optimisepath.h
|
Remove a ton of unused movement code
|
2007-07-14 11:25:08 +00:00 |
order.c
|
Remove multiweapon orders. Multiple weapons do not need separate orders.
|
2007-11-10 17:31:37 +00:00 |
order.h
|
Remove multiweapon orders. Multiple weapons do not need separate orders.
|
2007-11-10 17:31:37 +00:00 |
orderdef.h
|
* Fix readFXData to mark all the EFFECTs it loads as active
|
2007-08-18 21:37:37 +00:00 |
player.c
|
* Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
|
2007-09-28 19:25:21 +00:00 |
player.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
power.c
|
Implement the bulk API changes required for reference counting. Also fix some
|
2007-07-01 12:27:25 +00:00 |
power.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
projectile.c
|
The old armour system had a single armour value for structures and features,
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2007-11-10 19:27:08 +00:00 |
projectile.h
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Make sure projectiles are not assigned to dead targets. Some cleanup.
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2007-07-13 17:36:31 +00:00 |
projectiledef.h
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Fix projectile crash. Iteration became screwed up sometimes when a projectile
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2007-07-13 20:55:50 +00:00 |
radar.c
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Remove unused structure variables
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2007-11-10 20:42:49 +00:00 |
radar.h
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Clear out some old cruft from the radar code
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2007-11-05 21:22:25 +00:00 |
raycast.c
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* Replace the last of "<< TILE_SHIFT" and ">> TILE_SHIFT" usage with world_coord and map_coord respectively
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2007-09-28 19:25:21 +00:00 |
raycast.h
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Unify the several different definitions of pi in the codebase. Now we use the
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2007-01-24 19:42:20 +00:00 |
research.c
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remove the text.h include from a lot of files
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2007-11-03 17:49:53 +00:00 |
research.h
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Scripting engine update:
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2007-09-29 15:04:25 +00:00 |
researchdef.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
resource.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
scores.c
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remove the text.h include from a lot of files
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2007-11-03 17:49:53 +00:00 |
scores.h
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* Modify writeScoreData and readScoreData to directly work on files rather than intermediate in-memory buffers
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2007-08-18 15:09:47 +00:00 |
scriptai.c
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Remove multiweapon orders. Multiple weapons do not need separate orders.
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2007-11-10 17:31:37 +00:00 |
scriptai.h
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Scripting Engine:
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2007-07-19 19:28:25 +00:00 |
scriptcb.c
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Scripting engine update:
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2007-09-29 15:04:25 +00:00 |
scriptcb.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
scriptextern.c
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* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
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2007-09-24 18:16:10 +00:00 |
scriptextern.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
scriptfuncs.c
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macro TERRAIN_TYPE -> function terrainType
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2007-11-03 18:48:47 +00:00 |
scriptfuncs.h
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Scripting engine update:
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2007-09-29 15:04:25 +00:00 |
scriptobj.c
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A droid never has more than one target stats type, so revert the addition of
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2007-11-10 15:26:10 +00:00 |
scriptobj.h
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Scripting Engine:
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2007-07-19 19:28:25 +00:00 |
scripttabs.c
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Scripting engine update:
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2007-09-29 15:04:25 +00:00 |
scripttabs.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
scriptvals.c
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Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in
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2007-08-11 09:31:16 +00:00 |
scriptvals.h
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* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer
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2007-10-05 18:16:02 +00:00 |
scriptvals_lexer.l
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* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer
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2007-10-05 18:16:02 +00:00 |
scriptvals_parser.y
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* Load SCRIPTVAL files (*.vlo) directly from their files rather than an intermediate memory buffer
|
2007-10-05 18:16:02 +00:00 |
selection.c
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remove the text.h include from a lot of files
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2007-11-03 17:49:53 +00:00 |
selection.h
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Add GPL notices to all sourcecode files.
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2007-01-15 20:09:25 +00:00 |
seqdisp.c
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* Add font rendering and UTF-8 support through usage of QuesoGLC (an OpenGLC implementation);
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2007-10-01 19:45:49 +00:00 |
seqdisp.h
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Make some more char* -> const char*
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2007-04-13 15:11:03 +00:00 |
stats.c
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* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
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2007-09-24 18:16:10 +00:00 |
stats.h
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Remove unused POWER_STATS
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2007-07-22 13:22:01 +00:00 |
statsdef.h
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The old armour system had a single armour value for structures and features,
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2007-11-10 19:27:08 +00:00 |
structure.c
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Factories do not have a formation, oddly enough! So remove it.
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2007-11-10 21:20:15 +00:00 |
structure.h
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The old armour system had a single armour value for structures and features,
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2007-11-10 19:27:08 +00:00 |
structuredef.h
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Factories do not have a formation, oddly enough! So remove it.
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2007-11-10 21:20:15 +00:00 |
target.c
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Missed one include somehow in the commit
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2007-07-12 19:57:09 +00:00 |
target.h
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Clean up src/target.c
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2007-06-19 16:27:10 +00:00 |
text.c
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strings.txt removal by Martin Koller.
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2007-07-16 17:44:42 +00:00 |
text.h
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strings.txt removal by Martin Koller.
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2007-07-16 17:44:42 +00:00 |
texture.c
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* Replace a lot of strncat(dst, src, sizeof(dst) - strlen(dst) - 1) calls with the less bloated strlcat(dst, src, sizeof(dst)) form
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2007-10-27 15:47:17 +00:00 |
texture.h
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Remove unused code and resource parameter
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2007-07-27 17:30:44 +00:00 |
transporter.c
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A droid never has more than one target stats type, so revert the addition of
|
2007-11-10 15:26:10 +00:00 |
transporter.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
version.c
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* Make the <BUILD DATE> part of the formatted version string optional
|
2007-11-10 18:42:32 +00:00 |
version.h
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* Update Doxygen comment for version_getFormattedVersionString (forgot to include this change in r2783)
|
2007-11-10 18:46:03 +00:00 |
visibility.c
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Complete the implementation of ECM (Electronic Counter Measures) in the code.
|
2007-11-03 20:22:40 +00:00 |
visibility.h
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Forward port more cleanups from reference count work. Add warning about pointer
|
2007-06-21 21:23:59 +00:00 |
warcam.c
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Fix use of uninitialized variables.
|
2007-10-26 22:33:55 +00:00 |
warcam.h
|
Remove dead code in warcam.c and make camera global static.
|
2007-10-23 15:07:44 +00:00 |
warzoneconfig.c
|
Remove undocumented --noTranslucent commandline option
|
2007-11-04 14:48:20 +00:00 |
warzoneconfig.h
|
Remove undocumented --noTranslucent commandline option
|
2007-11-04 14:48:20 +00:00 |
weapondef.h
|
Rename a few files for consistent naming. base.h -> basedef.h.
|
2007-07-12 19:56:16 +00:00 |
wrappers.c
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src/wrappers.c: Simplify function and always display fireworks. (bug #5958 / patch #838) -> Should go into branches/2.0 !
|
2007-11-08 23:49:43 +00:00 |
wrappers.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |