Replace const + #define hackery with an enum.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2753 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
7b0a6d7686
commit
9a06997527
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@ -235,9 +235,8 @@ UDWORD terrainMidY;
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UDWORD terrainMaxX;
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UDWORD terrainMaxY;
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/* Initialise from macro instead of const variable */
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static unsigned int underwaterTile = _WATER_TILE_ID;
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static unsigned int rubbleTile = _NO_DRIVE_OVER_RUBBLE_TILE_ID;
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static unsigned int underwaterTile = WATER_TILE;
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static unsigned int rubbleTile = BLOCKING_RUBBLE_TILE;
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UDWORD geoOffset;
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static int averageCentreTerrainHeight;
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@ -712,7 +711,7 @@ static void drawTiles(iView *camera, iView *player)
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}
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// If it's the main water tile (has water texture) then..
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if ( TileNumber_tile(psTile->texture) == WATER_TILE_ID && !bEdgeTile )
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if ( TileNumber_tile(psTile->texture) == WATER_TILE && !bEdgeTile )
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{
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// Push the terrain down for the river bed.
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PushedDown = TRUE;
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@ -815,7 +814,7 @@ static void drawTiles(iView *camera, iView *player)
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// check if we need to draw a water edge
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if (tileScreenInfo[i][j].bWater
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&& TileNumber_tile(mapTile(playerXTile + j, playerZTile + i)->texture) != WATER_TILE_ID)
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&& TileNumber_tile(mapTile(playerXTile + j, playerZTile + i)->texture) != WATER_TILE)
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{
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// the edge is in front of the water (which is drawn at z-index -1)
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pie_SetDepthOffset(-2.0);
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@ -4130,7 +4129,7 @@ static void drawTerrainTile(UDWORD i, UDWORD j, BOOL onWaterEdge)
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else
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{
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// If it's a water tile then force it to be the river bed texture.
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tileNumber = RIVERBED_TILE_ID;
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tileNumber = RIVERBED_TILE;
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}
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#if defined(SHOW_ZONES)
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@ -29,16 +29,16 @@
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#include "message.h"
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/*
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* Needed for initialisation of global variables,
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* which can't be initialised from other variables
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/*!
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* Special tile types
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*/
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#define _WATER_TILE_ID 17
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#define _NO_DRIVE_OVER_RUBBLE_TILE_ID 67
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static const unsigned int WATER_TILE_ID = _WATER_TILE_ID;
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static const unsigned int RIVERBED_TILE_ID = 5;
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static const unsigned int DRIVE_OVER_RUBBLE_TILE_ID = 54;
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static const unsigned int NO_DRIVE_OVER_RUBBLE_TILE_ID = _NO_DRIVE_OVER_RUBBLE_TILE_ID;
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typedef enum
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{
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RIVERBED_TILE = 5, //! Underwater ground
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WATER_TILE = 17, //! Water surface
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RUBBLE_TILE = 54, //! You can drive over these
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BLOCKING_RUBBLE_TILE = 67 //! You cannot drive over these
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} TILE_ID;
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extern void setViewAngle(SDWORD angle);
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@ -714,14 +714,14 @@ void destroyFeature(FEATURE *psDel)
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{
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/* Clear feature bits */
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psTile->psObject = NULL;
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texture = TileNumber_texture(psTile->texture) | DRIVE_OVER_RUBBLE_TILE_ID;
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texture = TileNumber_texture(psTile->texture) | RUBBLE_TILE;
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psTile->texture = (UWORD)texture;
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}
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else
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{
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/* This remains a blocking tile */
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psTile->psObject = NULL;
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texture = TileNumber_texture(psTile->texture) | NO_DRIVE_OVER_RUBBLE_TILE_ID;
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texture = TileNumber_texture(psTile->texture) | BLOCKING_RUBBLE_TILE;
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psTile->texture = (UWORD)texture;
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}
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