Clean up component.c and remove two unused key mappings

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2618 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2007-10-24 21:15:54 +00:00
parent e06c186bd6
commit 40170a90ce
5 changed files with 25 additions and 130 deletions

View File

@ -55,36 +55,25 @@
#include "transporter.h"
#include "projectile.h"
void unsetMatrix(void);
void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL RotXYZ);
static void unsetMatrix(void);
static void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL RotXYZ);
#define MAX_GROUP_SIZE 10
#define NUM_GIBLETS 5
#define BLIP_ANIM_DURATION 200
#define DEFAULT_COMPONENT_TRANSLUCENCY 128
#define DROID_EMP_SPREAD (20 - rand()%40)
//Watermelon:VTOL weapon connector start
#define VTOL_CONNECTOR_START 5
UDWORD droidScale = 100;
void displayComponentTemplate(DROID_TEMPLATE *psTemplate);
//void displayComponentObject(BASE_OBJECT *psObj);
//Watermelon:updated prototype for displayCompObj again
static void displayCompObj(BASE_OBJECT *psObj, BOOL bButton);
static iIMDShape *getLeftPropulsionIMD(DROID *psDroid);
static iIMDShape *getRightPropulsionIMD(DROID *psDroid);
static UDWORD getStructureHeight(STRUCTURE *psStructure);
BOOL leftFirst;
SDWORD droidLightLevel = 224;
UDWORD lightInterval=15;
UDWORD lightLastChanged;
static BOOL leftFirst;
static SDWORD droidLightLevel = 224;
static UDWORD lightInterval = 15;
static UDWORD lightLastChanged;
SDWORD lightSpeed=2;
extern UDWORD selectedPlayer;
@ -140,7 +129,7 @@ void updateLightLevels(void)
}
void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL RotXYZ)
static void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL RotXYZ)
{
pie_PerspectiveBegin();
pie_MatBegin();
@ -159,7 +148,7 @@ void setMatrix(Vector3i *Position, Vector3i *Rotation, Vector3i *CameraPos, BOOL
}
void unsetMatrix(void)
static void unsetMatrix(void)
{
pie_MatEnd();
pie_PerspectiveEnd();
@ -187,23 +176,17 @@ UDWORD getComponentRadius(BASE_STATS *psComponent)
compID = StatIsComponent(psComponent);
if (compID > 0) {
StatGetComponentIMD(psComponent, compID,&ComponentIMD, &MountIMD);
// ComponentIMD = StatGetComponentIMD(psComponent, compID);
if(ComponentIMD)
{
return GetRadius(ComponentIMD);
}
else
{
// NULL component,should this be an error?
}
}
// DBERROR(("Not a valid component"));
/* VTOL bombs are only stats allowed to have NULL ComponentIMD */
if ( (StatIsComponent(psComponent) != COMP_WEAPON) ||
((WEAPON_STATS *)psComponent)->weaponSubClass != WSC_BOMB )
{
debug( LOG_NEVER, "ComponentPIE == NULL : File : %s Line : %d\n", __FILE__, __LINE__ );
debug(LOG_ERROR, "getComponentRadius: ComponentPIE == NULL");
}
return COMPONENT_RADIUS;
@ -218,8 +201,7 @@ UDWORD getResearchRadius(BASE_STATS *Stat)
return GetRadius(ResearchIMD);
}
// DBERROR(("Null IMD in getResearchRadius()"));
debug( LOG_NEVER, "ResearchPIE == NULL : File : %s Line : %d\n", __FILE__, __LINE__ );
debug(LOG_ERROR, "getResearchRadius: ResearchPIE == NULL");
return 100;
}
@ -611,7 +593,6 @@ void displayComponentButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posi
compID = StatIsComponent(Stat);
if (compID > 0) {
StatGetComponentIMD(Stat, compID,&ComponentIMD, &MountIMD);
// ComponentIMD = StatGetComponentIMD(Stat, compID);
}
else
{
@ -624,12 +605,9 @@ void displayComponentButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posi
((StatIsComponent(Stat) != COMP_WEAPON) ||
((WEAPON_STATS *)Stat)->weaponSubClass != WSC_BOMB) )
{
debug( LOG_NEVER, "ComponentPIE == NULL : File : %s Line : %d\n", __FILE__, __LINE__ );
// DBERROR(("ComponentIMD == NULL"));
debug(LOG_ERROR, "ComponentPIE == NULL");
}
if(MountIMD)
{
pie_Draw3DShape(MountIMD, 0, getPlayerColour(selectedPlayer), pie_MAX_BRIGHT_LEVEL, 0, pie_BUTTON, 0);// ajl changed 0 to selectedPlayer
@ -651,7 +629,6 @@ void displayResearchButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posit
iIMDShape *MountIMD = ((RESEARCH *)Stat)->pIMD2;
Vector3i TmpCamPos = {0,0,0};
if(ResearchIMD)
{
setMatrix(Position,Rotation,&TmpCamPos,RotXYZ);
@ -664,8 +641,10 @@ void displayResearchButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posit
unsetMatrix();
}
// DBERROR(("Null IMD in displayResearchButton()"));
else
{
debug(LOG_ERROR, "displayResearchButton: ResearchIMD == NULL");
}
}
@ -745,11 +724,8 @@ void displayComponentButtonObject(DROID *psDroid, Vector3i *Rotation, Vector3i *
// Watermelon:multiple turrets display removed the pointless mountRotation
void displayComponentObject(BASE_OBJECT *psObj)
{
DROID *psDroid;
//iIMDShape *psShape;
Vector3i position, rotation; //,null;
//iPoint screenCoords;
//SDWORD dummyZ;
DROID *psDroid = (DROID *)psObj;
Vector3i position, rotation;
Sint32 xShift,zShift;
UDWORD worldAngle;
SDWORD difference;
@ -758,9 +734,7 @@ void displayComponentObject(BASE_OBJECT *psObj)
UDWORD tileX,tileY;
MAPTILE *psTile;
psDroid = (DROID *)psObj;
psPropStats = asPropulsionStats + psDroid->asBits[COMP_PROPULSION].nStat;
worldAngle = (UDWORD)(player.r.y / DEG_1) % 360;
difference = worldAngle - psObj->direction;
@ -788,10 +762,6 @@ void displayComponentObject(BASE_OBJECT *psObj)
position.z = terrainMidY*TILE_UNITS - (psDroid->y - player.p.z);
position.y = psDroid->z;
//{
// position.y += bobTransporterHeight();
//}
//if(psPropStats->propulsionType == LIFT)
if(psDroid->droidType == DROID_TRANSPORTER)
{
position.y += bobTransporterHeight();
@ -802,10 +772,6 @@ void displayComponentObject(BASE_OBJECT *psObj)
rotation.x = psDroid->pitch;
rotation.z = psDroid->roll;
/* Get rotation info for the mounting too (holds the gun */
// Watermelon:obsolete,since I move it to displayCompObj
/* Translate origin */
pie_TRANSLATE(position.x,position.y,position.z);
@ -869,7 +835,6 @@ void displayComponentObject(BASE_OBJECT *psObj)
void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
{
DROID *psDroid;
//Watermelon:I need another temp pointer to Shape
iIMDShape *psShape, *psJet, *psShapeTemp = NULL;
Vector3i zero = {0, 0, 0};
Vector2i screenCoords;
@ -880,7 +845,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
UDWORD brightness, specular;
UDWORD colour;
UDWORD bDarkSide = FALSE;
//Watermelon:i
UBYTE i;
/* Cast the droid pointer */
@ -907,8 +871,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
if(!bButton)
{
// centreX = player.p.x + world_coord(visibleXTiles / 2);
// centreZ = player.p.z + world_coord(visibleYTiles / 2);
brightness = lightDoFogAndIllumination(psDroid->illumination,getCentreX() - psDroid->x,getCentreZ() - psDroid->y, &specular);
pieFlag = pie_SHADOW;
}
@ -921,10 +883,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
/* We've got a z value here _and_ screen coords of origin */
dummyZ = pie_RotateProject(&zero, &screenCoords);
if (droidScale != 100) {
pie_MatScale(droidScale);
}
/* set default components transparent */
if ( psDroid->asBits[COMP_PROPULSION].nStat == 0 )
{
@ -1038,8 +996,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
/* Indenting here is only to show new matrix context */
{
psShapeTemp = BODY_IMD(psDroid,psDroid->player);
//Watermelon:I moved it to 'for' loop
//pie_MatBegin();
if( psShapeTemp->nconnectors )
{
/* vtol weapons attach to connector 2 (underneath);
@ -1056,39 +1012,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
iConnector = 0;
}
/* Now we need to move for the mount point */
//Watermelon:I moved it to switch,this is called __inline__ j/k
/*
pie_TRANSLATE( psShape->connectors[iConnector].x,
psShape->connectors[iConnector].z,
psShape->connectors[iConnector].y );
*/
/* Rotate the turret */
/*
if(&mountRotation[i])
{
pie_MatRotY(DEG(&mountRotation[i].y));
}
*/
//dont pitch the turret
// pie_MatRotZ(DEG(mountRotation->z));
//I moved it to 'for' loop
/* vtol weapons inverted */
/*
if ( iConnector == 1 )
{
pie_MatRotZ( DEG_360/2 );//this might affect gun rotation
}
*/
//SEPERATE Mount IMDs now...
/* Get the mounting graphic - we've already moved to the right position
Allegedly - all droids will have a mount graphic so this shouldn't
fall on it's arse......*/
//psShape = MOUNT_IMD(psDroid,psDroid->player);
/* Draw it */
switch(psDroid->droidType)
{
case DROID_DEFAULT:
@ -1207,7 +1130,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
if (gameTime < (psDroid->asWeaps[i].lastFired + BASE_MUZZLE_FLASH_DURATION))
{
pie_Draw3DShape(psShape, 0, 0, brightness, 0, pieFlag | pie_ADDITIVE, EFFECT_MUZZLE_ADDITIVE);//muzzle flash
// pie_Draw3DShape(psShape, 0, 0, brightness, 0, pieFlag, 0);//muzzle flash
}
}
else
@ -1216,7 +1138,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
if (frame < psShape->numFrames)
{
pie_Draw3DShape(psShape, frame, 0, brightness, 0, pieFlag | pie_ADDITIVE, EFFECT_MUZZLE_ADDITIVE);//muzzle flash
// pie_Draw3DShape(psShape, frame, 0, brightness, 0, pieFlag, 0);//muzzle flash
}
}
}
@ -1254,8 +1175,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
/* Draw it */
if(psShape)
{
// pie_MatRotY(DEG(getStaticTimeValueRange(7920,360)));
// pie_MatRotY(DEG(psDroid->turretRotation));
pie_Draw3DShape(psShape, 0,colour/*getPlayerColour( psDroid->player)*/, brightness, specular, pieFlag, iPieData);
}
@ -1264,8 +1183,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
/* Draw it */
if(psShape)
{
// pie_MatRotY(DEG(getStaticTimeValueRange(7920,360)));
// pie_MatRotY(DEG(psDroid->turretRotation));
pie_Draw3DShape(psShape, 0,colour/*getPlayerColour( psDroid->player)*/, brightness, specular, pieFlag, iPieData);
}
/* Pop Matrix */
@ -1442,10 +1359,6 @@ void displayCompObj(BASE_OBJECT *psObj, BOOL bButton)
}
/* We've also got a handle on the psShape here for the weapon which has a connector to point to
muzzle flash attachment points - just grab it from psShape->connectors->[x|y|z] */
//Watermelon:I moved it to 'for' loop
/* Pop Matrix */
//pie_MatEnd();
} // end of illustrative indentation - see above
/* set default components transparent */

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@ -99,8 +99,6 @@ extern void compPersonToBits(DROID *psDroid);
#define MUZZLE_FLASH_PIE(DROID,PLAYER) (asWeaponStats[DROID->asWeaps[0].nStat].pMuzzleGraphic)
/* Don't know what these might be? */
extern BOOL leftFirst;
extern UDWORD droidScale; //testing only - remove when decided
extern void updateLightLevels(void);
extern SDWORD rescaleButtonObject(SDWORD radius, SDWORD baseScale,SDWORD baseRadius);

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@ -647,6 +647,7 @@ void kf_ToggleCamera( void )
/* Toggle 'watch' window on/off */
void kf_ToggleWatchWindow( void )
{
addConsoleMessage("WATCH WINDOW!", LEFT_JUSTIFY); // what is this? - per
(void)addDebugMenu(!DebugMenuUp);
}
@ -1137,21 +1138,7 @@ void kf_DownGeoOffset( void )
geoOffset--;
}
// --------------------------------------------------------------------------
/* Ups the droid scale */
void kf_UpDroidScale( void )
{
droidScale++;
}
// --------------------------------------------------------------------------
/* Lowers the droid scale */
void kf_DownDroidScale( void )
{
if(droidScale>2)
{
droidScale--;
}
}
// --------------------------------------------------------------------------
/* Toggles the power bar display on and off*/
void kf_TogglePowerBar( void )
@ -1531,22 +1518,25 @@ void kf_ChooseCancel( void )
// --------------------------------------------------------------------------
void kf_ToggleDrivingMode( void )
{
addConsoleMessage("Toggle driver mode", LEFT_JUSTIFY); // what does this do? - per
/* No point unless we're tracking */
if(getWarCamStatus())
{
if(getDrivingStatus())
{
StopDriverMode();
addConsoleMessage("DriverMode off", LEFT_JUSTIFY);
}
else
{
if( (driveModeActive() == FALSE) && (demoGetStatus() == FALSE) && !bMultiPlayer)
{
StartDriverMode( NULL );
addConsoleMessage("DriverMode on", LEFT_JUSTIFY);
}
}
}
}
BOOL bMovePause = FALSE;

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@ -89,8 +89,6 @@ extern void kf_JumpToMapMarker( void );
extern void kf_TogglePowerBar( void );
extern void kf_UpGeoOffset( void );
extern void kf_DownGeoOffset( void );
extern void kf_UpDroidScale( void );
extern void kf_DownDroidScale( void );
extern void kf_ToggleDebugMappings( void );
extern void kf_ToggleGodMode( void );
extern void kf_SeekNorth( void );

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@ -240,8 +240,6 @@ _keymapsave keyMapSaveTable[] =
kf_RaiseTile,
kf_ToggleOutline,
kf_TriFlip,
kf_UpDroidScale,
kf_DownDroidScale,
kf_RaiseGamma,
kf_LowerGamma,
kf_ToggleWatchWindow,
@ -445,18 +443,16 @@ void keyInitMappings( BOOL bForceDefaults )
keyAddMapping(KEYMAP__DEBUG,KEY_LCTRL,KEY_G,KEYMAP_PRESSED,kf_ToggleGodMode, "Toggle god Mode Status");
keyAddMapping(KEYMAP__DEBUG,KEY_LCTRL,KEY_O,KEYMAP_PRESSED,kf_ChooseOptions, "Display Options Screen");
keyAddMapping(KEYMAP__DEBUG,KEY_LCTRL,KEY_X,KEYMAP_PRESSED,kf_FinishResearch, "Complete current research");
keyAddMapping(KEYMAP__DEBUG,KEY_LALT,KEY_SPACE,KEYMAP_PRESSED,kf_ToggleWatchWindow, "Toggle watch window");
keyAddMapping(KEYMAP__DEBUG,KEY_LSHIFT,KEY_W,KEYMAP_PRESSED,kf_ToggleWatchWindow, "Toggle watch window");
saveKeyMap(); // save out the default key mappings.
// ------------------------ OLD STUFF - Store here!
/*
keyAddMapping(KEYMAP__DEBUG,KEY_LSHIFT,KEY_D,KEYMAP_PRESSED,kf_ToggleDrivingMode, "Toggle Driving Mode");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_F6,KEYMAP_DOWN,kf_UpGeoOffset,"Raise the geometric offset");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_F7,KEYMAP_DOWN,kf_DownGeoOffset,"Lower the geometric offset");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_F8,KEYMAP_DOWN,kf_UpDroidScale,"Increase droid Scaling");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_F9,KEYMAP_DOWN,kf_DownDroidScale,"Decrease droid Scaling");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_C,KEYMAP_PRESSED,kf_SimCloseDown,"Simulate Screen Close Down");
keyAddMapping(KEYMAP_ALWAYS,KEY_IGNORE,KEY_D,KEYMAP_PRESSED,kf_ToggleDrivingMode,"Toggle Driving Mode");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_E,KEYMAP_PRESSED,kf_ToggleDroidInfo,"Display droid info whilst tracking");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_I,KEYMAP_PRESSED,kf_ToggleWidgets,"Toggle Widgets");
keyAddMapping(KEYMAP__DEBUG,KEY_IGNORE,KEY_J,KEYMAP_PRESSED,kf_ToggleRadarAllign,"Toggles Radar allignment");