Remove unused "death match" game mode code.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2156 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2007-07-21 15:52:33 +00:00
parent ac131d745f
commit 45b4dfb7b7
11 changed files with 10 additions and 615 deletions

View File

@ -3287,7 +3287,6 @@ void intDisplayWidgets(void)
bPlayerHasHQ = getHQExists(selectedPlayer);
// if(bPlayerHasHQ || (bMultiPlayer && (game.type == DMATCH)) )
if(bPlayerHasHQ)
{
drawRadar();

View File

@ -3704,25 +3704,6 @@ void drawRadarBlips(void)
}
}
*/
// deathmatch code
// if(bMultiPlayer && (game.type == DMATCH))
// {
// for (psFeature = apsFeatureLists[0]; psFeature != NULL; psFeature =
// psFeature->psNext)
// {
// if( psFeature->psStats->subType == FEAT_GEN_ARTE) // it's an artifact.
// {
// worldPosToRadarPos(psFeature->x >> TILE_SHIFT ,
// psFeature->y >> TILE_SHIFT, &radarX,&radarY);
// if (radarX > 0 && radarX < (SDWORD)VisWidth && // it's visable.
// radarY > 0 && radarY < (SDWORD)VisHeight)
// {
// iV_DrawImage(IntImages,(UWORD)(IMAGE_RAD_ENM3),radarX + RADTLX, radarY + RADTLY);
// }
// }
// }
// }
}
/*draws blips on world to represent Proximity Messages - no longer the Green Arrow!*/

View File

@ -53,14 +53,6 @@
#include "multimenu.h" // for multimenu
#include "multistat.h"
//////////////////////////////////////////////////////////////////////////////
//#define DMATCH_DROID_LIMIT 25 // max number of droids in a dmatch game (per player).
#define ENDFREQUENCY 5000 // how often to check end game conditions
#define MAXFRAGS 10000 // max score in a frag match.
#define MAXTIME (5*60*1000) // max time in a time limit dmatch.
///////////////////////////////////////////////////////////////////////////////
// prototypes
@ -80,7 +72,6 @@ BOOL recvGift(NETMSG *pMsg)
from = pMsg->body[1];
to = pMsg->body[2];
switch(t)
{
case RADAR_GIFT:
@ -767,13 +758,6 @@ void addMultiPlayerRandomArtifacts(UDWORD quantity,SDWORD type)
NETbcast(&m,FALSE); // tell everyone.
}
// ///////////////////////////////////////////////////////////////
BOOL addDMatchDroid(UDWORD count)
{
addMultiPlayerRandomArtifacts(count,FEAT_GEN_ARTE);
return TRUE;
}
// ///////////////////////////////////////////////////////////////
BOOL addOilDrum(UDWORD count)
{
@ -827,7 +811,7 @@ void giftArtifact(UDWORD owner,UDWORD x,UDWORD y)
if(owner == ANYPLAYER)
{
// foundDMatchDroid(selectedPlayer,x,y);
// nothing nowadays
}
else if(owner >= MAX_PLAYERS) //1.04 bodge to stop savegame crash
{
@ -883,16 +867,6 @@ void processMultiPlayerArtifacts(void)
position.y = pF->z;
addEffect(&position,EFFECT_EXPLOSION,EXPLOSION_TYPE_DISCOVERY,FALSE,NULL,FALSE);
// if(game.type == DMATCH)
// {
// x = pF->x;
// y = pF->y;
// removeFeature(pF); // remove artifact+ send info.
// foundDMatchDroid(selectedPlayer, x,y);
// addDMatchDroid(1);
// }
// else
// {
x = pF->x;
y = pF->y;
pl= pF->player;
@ -900,7 +874,6 @@ void processMultiPlayerArtifacts(void)
giftArtifact(pl,x,y); // reward player.
pF->player = 0;
audio_QueueTrack( ID_SOUND_ARTIFACT_RECOVERED );
// }
}
}
@ -921,7 +894,6 @@ void processMultiPlayerArtifacts(void)
}
/* Ally team members with each other */
void createTeamAlliances(void)
{
@ -943,214 +915,3 @@ void createTeamAlliances(void)
}
}
/*
// ///////////////////////////////////////////////////////////////
// deathmatch Stuff find/add droids using artifacts.
// pick a template approximating the normal distribution around powerpoints.
DROID_TEMPLATE * pickDistribTempl(UDWORD player)
{
DROID_TEMPLATE *psTempl;
UDWORD i,rn,rt,dist,min=UDWORD_MAX,max=0,av=0,num=0;
// gather data
for(psTempl=apsDroidTemplates[player];psTempl;psTempl=psTempl->psNext)
{
num++;
av += psTempl->powerPoints;
if(psTempl->powerPoints < min) min = psTempl->powerPoints;
if(psTempl->powerPoints > max) max = psTempl->powerPoints;
}
av = av / num; // get average build pts.
if(av-min > max-av) // get furthest from average.
{
max = min;
}
rn = (rand()% abs(max-av) )+ av; // pick a test level. av - max.
rn = abs(rn - av); // rn is now a random distance from av.
dist = 0; //init distn
while(dist <= rn)
{
//pick a template
rt = (rand()%num); // template to pick
i =0;
for(psTempl=apsDroidTemplates[player];i<rt;psTempl=psTempl->psNext)
{
i++;
}
// distance of this template
dist = abs(psTempl->powerPoints - av);
}
return psTempl;
}
// ///////////////////////////////////////////////////////////////
// player runs into a dmatch artifact
BOOL foundDMatchDroid(UDWORD player,UDWORD x,UDWORD y)
{
DROID_TEMPLATE *psTempl;
DROID *psD;
UDWORD count=0;
// check to see if player has too many droids.
for(psD = apsDroidLists[player];psD; psD=psD->psNext)
{
count++;
}
if(count >= DMATCH_DROID_LIMIT)
{
return TRUE;
}
psTempl = pickDistribTempl(player); //pick a droid
// no longer need to turn off power, but just in case.
powerCalc(FALSE); //turn off power temporarily.
psD=buildDroid( psTempl, x, y, player, FALSE);
if(psD)
{
addDroid(psD,apsDroidLists); // add droid. telling everyone
}
powerCalc(TRUE); // power back on.
return TRUE;
}
*/
/*
// ///////////////////////////////////////////////////////////////
// check for respawn or win situations.
BOOL deathmatchCheck(void)
{
UDWORD pl,maxScP;
SDWORD maxSc;
static BOOL gameComplete=FALSE;
static UDWORD lastCheck=0;
char sTemp[256];
// respawn check
if(apsDroidLists[selectedPlayer] == NULL)
{
setPower(selectedPlayer,LEV_HI); // reset power.
sendPowerCheck(TRUE); // tell everyone.
strcpy(sTemp, "multiplay/forces/");
strcat(sTemp, sForceName);
strcat(sTemp,".for");
loadForce( sTemp);
useTheForce(FALSE);
cameraToHome(selectedPlayer,FALSE); // move camera.
}
// go no further if recently called.
if(lastCheck > gameTime)lastCheck = 0;
if(gameTime-lastCheck < ENDFREQUENCY)
{
return TRUE;
}
lastCheck = gameTime;
// end game conditions.
// fraglimit / timelimit.
if(NetPlay.bHost && !gameComplete)
{
switch(game.limit)
{
case FRAGLIMIT: // check for fraglimit => FRAGLIMIT
for(pl=0; pl<MAX_PLAYERS;pl++)
{
if(isHumanPlayer(pl) && getMultiStats(pl,TRUE).recentScore >= MAXFRAGS)
{
gameComplete = TRUE;
dMatchWinner(pl,TRUE);
break;
}
}
break;
case TIMELIMIT: // check for timelimit exceeded.
if(gameTime-ingame.startTime > MAXTIME)
{
// pick a winner.
maxScP = 0;
maxSc = 0;
for(pl=0; pl<MAX_PLAYERS;pl++)
{
if(isHumanPlayer(pl) && getMultiStats(pl,FALSE).recentScore > maxSc)
{
maxSc = getMultiStats(pl,FALSE).recentScore;
maxScP = pl;
}
}
gameComplete == TRUE;
dMatchWinner(pl,TRUE);
}
break;
default:
break;
}
}
return TRUE;
}
// ///////////////////////////////////////////////////////////////
// Winner recieved.
BOOL recvdMatchWinner(NETMSG *pMsg)
{
return dMatchWinner( (UDWORD)pMsg->body[0] ,FALSE);
}
// ///////////////////////////////////////////////////////////////
// Winner.
static BOOL dMatchWinner(UDWORD winplayer,BOOL bcast)
{
NETMSG m;
if(bcast)
{
m.type = NET_DMATCHWIN; // send a netmsg.
m.size = 1;
m.body[0] = (UBYTE)winplayer;
NETbcast(m,TRUE);
}
// declare player winner/looser.
if(winplayer == selectedPlayer)
{
displayGameOver(TRUE); // winner.
}
else
{
displayGameOver(FALSE); // looooseeer.
}
// throw up the multimenu
if(widgGetFromID(psWScreen,MULTIMENU_FORM) == NULL)
{
intAddMultiMenu();
}
// add some effects??
// fire up a new level????????
return TRUE;
}
*/

View File

@ -39,18 +39,9 @@ extern void addMultiPlayerRandomArtifacts (UDWORD quantity,SDWORD type);
extern void processMultiPlayerArtifacts (void);
extern void giftArtifact (UDWORD owner,UDWORD x,UDWORD y);
// deathmatch stuff
extern BOOL addOilDrum (UDWORD count);
extern void giftPower (UDWORD from,UDWORD to,BOOL send);
extern void giftRadar (UDWORD from, UDWORD to,BOOL send);
//extern BOOL addDMatchDroid (UDWORD count);
//extern BOOL foundDMatchDroid (UDWORD player,UDWORD x,UDWORD y);
//extern BOOL deathmatchCheck (void);
//extern BOOL dMatchWinner (UDWORD winplayer,BOOL bcast);
//extern BOOL recvdMatchWinner (NETMSG *pMsg);
#define RADAR_GIFT 1
#define DROID_GIFT 2

View File

@ -642,16 +642,7 @@ void runGameFind(void )
ingame.localOptionsReceived = FALSE; // note we are awaiting options
strcpy(game.name, NetPlay.games[gameNumber].name); // store name
// strcpy(sPlayer,"LastUsed");
// loadMultiStats(sPlayer,&nullStats);
// if(NETgetGameFlagsUnjoined(gameNumber,1) == DMATCH)
// {
// joinArena(gameNumber,(char*)sPlayer);
// }
// else
// {
joinCampaign(gameNumber,(char*)sPlayer);
// }
joinCampaign(gameNumber,(char*)sPlayer);
changeTitleMode(MULTIOPTION);
}
@ -772,22 +763,16 @@ static void addGameOptions(BOOL bRedo)
// game type
addBlueForm(MULTIOP_OPTIONS,MULTIOP_GAMETYPE,_("Game"),MCOL0,MROW5,MULTIOP_BLUEFORMW,27);
// addMultiBut(psWScreen,MULTIOP_GAMETYPE,MULTIOP_ARENA, MCOL1, 2 , MULTIOP_BUTW,MULTIOP_BUTH,
// _("Deathmatch Mode"), IMAGE_ARENA, IMAGE_ARENA_HI,TRUE); //arena
addMultiBut(psWScreen,MULTIOP_GAMETYPE,MULTIOP_CAMPAIGN,MCOL1, 2 , MULTIOP_BUTW,MULTIOP_BUTH,
_("Campaign Mode"),IMAGE_CAMPAIGN,IMAGE_CAMPAIGN_HI,TRUE); //camp
addMultiBut(psWScreen,MULTIOP_GAMETYPE,MULTIOP_SKIRMISH,MCOL2, 2 , MULTIOP_BUTW,MULTIOP_BUTH,
_("Skirmish"),IMAGE_SKIRMISH,IMAGE_SKIRMISH_HI,TRUE); //skirmish
// widgSetButtonState(psWScreen, MULTIOP_ARENA, 0);
widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN, 0);
widgSetButtonState(psWScreen, MULTIOP_SKIRMISH, 0);
switch(game.type)
{
// case DMATCH:
// widgSetButtonState(psWScreen,MULTIOP_ARENA,WBUT_LOCK);
// break;
case CAMPAIGN:
widgSetButtonState(psWScreen,MULTIOP_CAMPAIGN,WBUT_LOCK);
break;
@ -799,7 +784,6 @@ static void addGameOptions(BOOL bRedo)
if(!NetPlay.bComms)
{
widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN, WBUT_DISABLE);
// widgSetButtonState(psWScreen, MULTIOP_ARENA, WBUT_DISABLE);
}
//just display the game options.
@ -822,14 +806,7 @@ static void addGameOptions(BOOL bRedo)
}
// alliances
// if(game.type == DMATCH)
// {
// addBlueForm(MULTIOP_OPTIONS,MULTIOP_ALLIANCES,_("Alliances"),MCOL0,MROW7,MULTIOP_BLUEFORMW,27);
// }
// else
// {
addBlueForm(MULTIOP_OPTIONS,MULTIOP_ALLIANCES,_("Alliances"),MCOL0,MROW8,MULTIOP_BLUEFORMW,27);
// }
addBlueForm(MULTIOP_OPTIONS, MULTIOP_ALLIANCES, _("Alliances"), MCOL0, MROW8, MULTIOP_BLUEFORMW, 27);
addMultiBut(psWScreen,MULTIOP_ALLIANCES,MULTIOP_ALLIANCE_N,MCOL1,2,MULTIOP_BUTW,MULTIOP_BUTH,
_("No Alliances"),IMAGE_NOALLI,IMAGE_NOALLI_HI,TRUE);
@ -866,36 +843,7 @@ static void addGameOptions(BOOL bRedo)
break;
}
/* if(game.type == DMATCH)
{
// limit options
addBlueForm(MULTIOP_OPTIONS,MULTIOP_LIMIT,_("Limits") ,MCOL0,MROW8,MULTIOP_BLUEFORMW,27);
addMultiBut(psWScreen,MULTIOP_LIMIT,MULTIOP_NOLIMIT,MCOL1,2,MULTIOP_BUTW,MULTIOP_BUTH,
_("No Limits"),IMAGE_NOLIMIT,IMAGE_NOLIMIT_HI,TRUE);
addMultiBut(psWScreen,MULTIOP_LIMIT,MULTIOP_FRAGLIMIT,MCOL2,2,MULTIOP_BUTW,MULTIOP_BUTH,
_("Kill Limit"),IMAGE_FRAGLIMIT,IMAGE_FRAGLIMIT_HI,TRUE);
addMultiBut(psWScreen,MULTIOP_LIMIT,MULTIOP_TIMELIMIT, MCOL3, 2,MULTIOP_BUTW,MULTIOP_BUTH,
_("Time Limit"),IMAGE_TIMELIMIT,IMAGE_TIMELIMIT_HI,TRUE);
widgSetButtonState(psWScreen, MULTIOP_NOLIMIT,0); //hilight correct entry
widgSetButtonState(psWScreen, MULTIOP_FRAGLIMIT,0);
widgSetButtonState(psWScreen, MULTIOP_TIMELIMIT ,0);
switch(game.limit)
{
case NOLIMIT:
widgSetButtonState(psWScreen, MULTIOP_NOLIMIT,WBUT_LOCK);
break;
case FRAGLIMIT:
widgSetButtonState(psWScreen, MULTIOP_FRAGLIMIT,WBUT_LOCK);
break;
case TIMELIMIT:
widgSetButtonState(psWScreen, MULTIOP_TIMELIMIT,WBUT_LOCK);
break;
}
}
*/
if (game.type == SKIRMISH || game.base != CAMP_WALLS )
// ||(game.type != DMATCH && game.base != CAMP_WALLS))
{
widgSetButtonState(psWScreen, MULTIOP_FNAME,WEDBS_DISABLE); // disable force buts
widgSetButtonState(psWScreen, MULTIOP_FNAME_ICON,WBUT_DISABLE);
@ -1008,7 +956,7 @@ static void addGameOptions(BOOL bRedo)
// hosted or hosting.
// limits button.
if(ingame.bHostSetup )//&& (game.type != DMATCH))
if(ingame.bHostSetup )
{
addMultiBut(psWScreen,MULTIOP_OPTIONS,MULTIOP_STRUCTLIMITS,MULTIOP_STRUCTLIMITSX,MULTIOP_STRUCTLIMITSY,
35,28, _("Set Structure Limits"),IMAGE_SLIM,IMAGE_SLIM_HI,FALSE);
@ -1032,7 +980,6 @@ static void addGameOptions(BOOL bRedo)
// widgSetButtonState(psWScreen, MULTIOP_MAP_ICON,WBUT_DISABLE);
widgSetButtonState(psWScreen, MULTIOP_DEFENCE,WBUT_DISABLE);
// widgSetButtonState(psWScreen, MULTIOP_ARENA,WBUT_DISABLE);
widgSetButtonState(psWScreen, MULTIOP_SKIRMISH,WBUT_DISABLE);
#endif
@ -1593,14 +1540,12 @@ static void disableMultiButs(void)
// force choice.
if (game.type == SKIRMISH || game.base != CAMP_WALLS )
// if (game.type == SKIRMISH ||(game.type != DMATCH && game.base != CAMP_WALLS ))
{
widgSetButtonState(psWScreen,MULTIOP_FNAME_ICON,WBUT_DISABLE);
widgSetButtonState(psWScreen,MULTIOP_FNAME,WEDBS_DISABLE);
}
if(game.type != CAMPAIGN) widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN, WBUT_DISABLE);
// if(game.type != DMATCH) widgSetButtonState(psWScreen, MULTIOP_ARENA, WBUT_DISABLE);
if(game.type != SKIRMISH) widgSetButtonState(psWScreen, MULTIOP_SKIRMISH, WBUT_DISABLE);
if(! NetPlay.bHost)
@ -1608,13 +1553,6 @@ static void disableMultiButs(void)
if( game.fog) widgSetButtonState(psWScreen,MULTIOP_FOG_OFF ,WBUT_DISABLE); //fog
if(!game.fog) widgSetButtonState(psWScreen,MULTIOP_FOG_ON ,WBUT_DISABLE);
// if( game.type == DMATCH )
// {
// if(game.limit != NOLIMIT) widgSetButtonState(psWScreen, MULTIOP_NOLIMIT,WBUT_DISABLE); // limit levels
// if(game.limit != FRAGLIMIT) widgSetButtonState(psWScreen, MULTIOP_FRAGLIMIT,WBUT_DISABLE);
// if(game.limit != TIMELIMIT) widgSetButtonState(psWScreen, MULTIOP_TIMELIMIT,WBUT_DISABLE);
// }
if( game.type == CAMPAIGN)
{
if(game.bComputerPlayers) widgSetButtonState(psWScreen, MULTIOP_COMPUTER_N,WBUT_DISABLE); // pow levels
@ -1633,7 +1571,7 @@ static void disableMultiButs(void)
}
if( /*game.type == DMATCH||*/ game.type == CAMPAIGN || game.type == SKIRMISH)
if (game.type == CAMPAIGN || game.type == SKIRMISH)
{
if(game.alliance != NO_ALLIANCES) widgSetButtonState(psWScreen,MULTIOP_ALLIANCE_N ,WBUT_DISABLE); //alliance settings.
if(game.alliance != ALLIANCES) widgSetButtonState(psWScreen,MULTIOP_ALLIANCE_Y ,WBUT_DISABLE);
@ -1784,23 +1722,7 @@ static void processMultiopWidgets(UDWORD id)
addMultiRequest(MultiCustomMapsPath, ".wrf", MULTIOP_MAP, 1, 2);
break;
// case MULTIOP_ARENA: // turn on arena game
// widgSetButtonState(psWScreen, MULTIOP_ARENA, WBUT_LOCK);
// widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN, 0);
// widgSetButtonState(psWScreen, MULTIOP_SKIRMISH,0);
// game.type = DMATCH;
//
// widgSetString(psWScreen, MULTIOP_MAP, "DeadValley");
// strcpy(game.map,widgGetString(psWScreen, MULTIOP_MAP));
// game.maxPlayers =8;
//
// addGameOptions();
// widgSetButtonState(psWScreen, MULTIOP_FNAME,WEDBS_FIXED);
// widgSetButtonState(psWScreen, MULTIOP_FNAME_ICON,0);
// break;
case MULTIOP_CAMPAIGN: // turn on campaign game
// widgSetButtonState(psWScreen, MULTIOP_ARENA, 0);
widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN, WBUT_LOCK);
widgSetButtonState(psWScreen, MULTIOP_SKIRMISH,0);
game.type = CAMPAIGN;
@ -1812,7 +1734,6 @@ static void processMultiopWidgets(UDWORD id)
break;
case MULTIOP_SKIRMISH:
// widgSetButtonState(psWScreen, MULTIOP_ARENA, 0);
widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN,0 );
widgSetButtonState(psWScreen, MULTIOP_SKIRMISH,WBUT_LOCK);
game.type = SKIRMISH;
@ -2114,18 +2035,10 @@ static void processMultiopWidgets(UDWORD id)
removeWildcards((char*)sPlayer);
removeWildcards(sForceName);
// if (game.type == DMATCH)
// {
// hostArena((char*)game.name,(char*)sPlayer);
// bHosted = TRUE;
// }
// else
// {
hostCampaign((char*)game.name,(char*)sPlayer);
bHosted = TRUE;
// }
hostCampaign((char*)game.name,(char*)sPlayer);
bHosted = TRUE;
// wait for players, when happy, send options.
// wait for players, when happy, send options.
if(NetPlay.bLobbyLaunched)
{
for(i=0;i<MAX_PLAYERS;i++) // send options to everyone.
@ -2546,22 +2459,6 @@ void runMultiOptions(void)
sendPing();
}
// check for being able to go!
// if(ingame.localJoiningInProgress
// && (widgGetFromID(psWScreen,CON_OK) == NULL) // oks not yet there.
// && ingame.localOptionsReceived // weve got the options
// && (game.type == DMATCH)) // it's a dmatch game
// {
// for(i=0;i<MAX_PLAYERS;i++)
// {
// if( isHumanPlayer(i) && !ingame.JoiningInProgress[i]) // only go when someones ready..
// {
// addOkBut();
// break;
// }
// }
// }
// if typing and not in an edit box then jump to chat box.
k = getQwertyKey();
if( k && psWScreen->psFocus == NULL)
@ -3459,11 +3356,6 @@ void displayRemoteGame(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD
iV_SetTextColour(-1); //colour
//draw type overlay.
// if(NETgetGameFlagsUnjoined(i,1) == DMATCH)
// {
// iV_DrawImage(FrontImages,IMAGE_ARENA_OVER,x+59,y+3);
// }
// else
if( NETgetGameFlagsUnjoined(i,1) == CAMPAIGN)
{
iV_DrawImage(FrontImages,IMAGE_CAMPAIGN_OVER,x+59,y+3);

View File

@ -340,12 +340,6 @@ void setupNewPlayer(UDWORD dpid, UDWORD player)
ingame.PingTimes[player] =0; // reset ping time
ingame.JoiningInProgress[player] = TRUE; // note that player is now joining.
// if (game.type == DMATCH)
// {
// // set the power level for that player..
// setPower(player, game.power);
// }
for(i=0;i<MAX_PLAYERS;i++) // set all alliances to broken.
{
alliances[selectedPlayer][i] = ALLIANCE_BROKEN;

View File

@ -171,17 +171,6 @@ static BOOL enumerateMultiMaps(char *found, UDWORD *players,BOOL first, UBYTE ca
}
while(lev)
{
// if(game.type == DMATCH)
// {
// if(lev->type == DMATCH)
// {
// strcpy(found,lev->pName);
// *players = lev->players;
// lev = lev->psNext;
// return TRUE;
// }
// }
// else
if(game.type == SKIRMISH)
{
if(lev->type == MULTI_SKIRMISH2)
@ -811,7 +800,6 @@ void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD
//c3-7 alliance
//manage buttons by showing or hiding them. gifts only in campaign,
// if(game.type != DMATCH)
{
if(game.alliance != NO_ALLIANCES)
{
@ -847,14 +835,7 @@ void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, UDWORD
iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);
//c9:kills,
// if(game.type == DMATCH)
// {
// sprintf(str,"%d",getMultiStats(player,TRUE).recentKills);
// }
// else
// {
sprintf(str,"%d",getMultiStats(player,TRUE).recentKills);
// }
sprintf(str,"%d",getMultiStats(player,TRUE).recentKills);
iV_DrawText(str, x+MULTIMENU_C9, y+MULTIMENU_FONT_OSET);
if(!getDebugMappingStatus())
@ -1088,8 +1069,6 @@ void addMultiPlayer(UDWORD player,UDWORD pos)
sButInit.pDisplay = intDisplayImageHilight;
// if(game.type != DMATCH)
// {
// add the gift buttons.
sButInit.y += 1; // move down a wee bit.
@ -1118,8 +1097,6 @@ void addMultiPlayer(UDWORD player,UDWORD pos)
widgAddButton(psWScreen, &sButInit);
giftsUp[player] = TRUE; // note buttons are up!
// }
}
}

View File

@ -332,98 +332,6 @@ BOOL joinCampaign(UDWORD gameNumber, char *sPlayer)
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// HostArena
/*
BOOL hostArena(char *sGame, char *sPlayer)
{
PLAYERSTATS playerStats;
UDWORD numpl,i,j,pl;
game.type = DMATCH;
freeMessages();
if(!NetPlay.bLobbyLaunched)
{
NEThostGame(sGame,sPlayer,DMATCH,0,0,0,game.maxPlayers); // temporary stuff
}
else
{
NETsetGameFlags(1,DMATCH);
// 2 is average ping
NETsetGameFlags(3,0);
NETsetGameFlags(4,0);
}
bMultiPlayer = TRUE;
for(i=0;i<MAX_PLAYERS;i++)
{
player2dpid[i] =0;
}
//pick a player
#if 0
pl =0;
#else
pl = rand()%game.maxPlayers;
#endif
player2dpid[pl] = NetPlay.dpidPlayer; // add ourselves to the array.
selectedPlayer = pl;
ingame.localJoiningInProgress = TRUE;
ingame.JoiningInProgress[selectedPlayer] = TRUE;
loadMultiStats(sPlayer,&playerStats); // load player stats!
setMultiStats(NetPlay.dpidPlayer,playerStats,FALSE);
setMultiStats(NetPlay.dpidPlayer,playerStats,TRUE);
numpl = NETplayerInfo(NULL);
// may be more than one player already. check and resolve!
if(numpl >1)
{
for(j = 0;j<MAX_PLAYERS;j++)
{
if(NetPlay.players[j].dpid && (NetPlay.players[j].dpid != NetPlay.dpidPlayer))
{
for(i = 0;player2dpid[i] != 0;i++);
player2dpid[i] = NetPlay.players[j].dpid;
ingame.JoiningInProgress[i] = TRUE;
}
}
}
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// JoinArena.
BOOL joinArena(UDWORD gameNumber, char *playerName)
{
PLAYERSTATS playerStats;
if(!ingame.localJoiningInProgress)
{
game.type = DMATCH;
if(!NetPlay.bLobbyLaunched)
{
NETjoinGame(NetPlay.games[gameNumber].desc.guidInstance,playerName); // join
}
ingame.localJoiningInProgress = TRUE;
loadMultiStats(playerName,&playerStats);
setMultiStats(NetPlay.dpidPlayer,playerStats,FALSE);
setMultiStats(NetPlay.dpidPlayer,playerStats,TRUE);
return FALSE;
}
bMultiPlayer = TRUE;
return TRUE;
}
*/
// ////////////////////////////////////////////////////////////////////////////
// Lobby launched. fires the correct routine when the game was lobby launched.
BOOL LobbyLaunched(void)
@ -612,13 +520,6 @@ BOOL multiTemplateSetup(void)
switch (game.type)
{
// case DMATCH:
// for(player=0;player<MAX_PLAYERS;player++)
// {
// copyTemplateSet(DEATHMATCHTEMPLATES,player);
// }
// break;
case CAMPAIGN:
for(player=0;player<game.maxPlayers;player++)
{
@ -835,75 +736,6 @@ static BOOL cleanMap(UDWORD player)
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
// setup a deathmatch game.
/*
static BOOL dMatchInit()
{
UDWORD i;
NETMSG msg;
UDWORD player;
BOOL resourceFound = FALSE;
char sTemp[256];
turnOffMultiMsg(TRUE);
for(i =0 ; i<MAX_PLAYERS;i++)
{
setPower(i,LEV_HI); // set deathmatch power to hi.
}
strcpy(sTemp, "multiplay/forces/");
strcat(sTemp, sForceName);
strcat(sTemp,".for");
loadForce( sTemp);
freeMessages(); // CLEAR MESSAGES
if(NetPlay.bHost) // it's new.
{
}
else
{
for(player=0;player<MAX_PLAYERS;player++) // remove droids.
{
while(apsDroidLists[player])
{
killDroid(apsDroidLists[player]);
}
while(apsFeatureLists[player])
{
removeFeature(apsFeatureLists[player]);
}
while(apsStructLists[player])
{
removeStruct(apsStructLists[player]);
}
}
}
turnOffMultiMsg(FALSE);
if(NetPlay.bHost)
{
// dont do anything.
}
else
{
NetAdd(msg,0,NetPlay.dpidPlayer); // start to request info.
NetAdd(msg,4,arenaPlayersReceived); // player we require.
msg.size = 8;
msg.type = NET_REQUESTPLAYER;
NETbcast(msg,TRUE);
}
return TRUE;
}
*/
// ////////////////////////////////////////////////////////////////////////////
// setup a campaign game
static BOOL campInit(void)
@ -1031,19 +863,7 @@ BOOL multiGameInit(void)
openchannels[player] =TRUE; //open comms to this player.
}
// if(game.type == DMATCH)
// {
// dMatchInit();
// if(NetPlay.bHost)
// {
// addDMatchDroid(1); // each player adds a newdroid point.
// playerResponding(); // say hi, only if host, clients wait until all info recvd.
// }
// }
// else
// {
campInit();
// }
campInit();
InitializeAIExperience();
msgStackReset(); //for multiplayer msgs, reset message stack

View File

@ -221,13 +221,6 @@ BOOL multiPlayerLoop(void)
sendCheck(); // send some checking info if possible
processMultiPlayerArtifacts(); // process artifacts
// if( (game.type == DMATCH) && !ingame.localJoiningInProgress)
// {
// deathmatchCheck();
// }
// if (game.type != DMATCH)
// {
joinCount =0;
for(i=0;i<MAX_PLAYERS;i++)
{
@ -260,7 +253,6 @@ BOOL multiPlayerLoop(void)
setWidgetsStatus(TRUE);
}
}
// }
recvMessage(); // get queued messages
@ -700,9 +692,6 @@ BOOL recvMessage(void)
case NET_SCORESUBMIT: // a score update from another player
recvScoreSubmission(&msg);
break;
// case NET_DMATCHWIN: // someone has won!.
// recvdMatchWinner(&msg);
// break;
case NET_VTOL:
recvHappyVtol(&msg);
break;

View File

@ -243,12 +243,6 @@ void useTheForce(BOOL bAddTempl)//Luke
UDWORD x1,y1,x,y;
DROID_TEMPLATE *psTempl;
// if(game.type == DMATCH)
// {
// chooseForceLoc(&x,&y);
// }
// if(game.type == CAMPAIGN)
// {
if(apsDroidLists[selectedPlayer])
{
//set drop off point to pos of other droids.
@ -262,7 +256,6 @@ void useTheForce(BOOL bAddTempl)//Luke
}
}
// }
x1 = x; // now we have a coord, place droids
y1 = y;

View File

@ -1894,9 +1894,7 @@ CONST_SYMBOL asConstantTable[] =
// multiplayer
// { "DMATCH", VAL_INT, FALSE, DMATCH, NULL, NULL, 0.0f },
{ "CAMPAIGN", VAL_INT, FALSE, CAMPAIGN, NULL, NULL, 0.0f },
// { "TEAMPLAY", VAL_INT, FALSE, TEAMPLAY, NULL, NULL, 0.0f },
{ "SKIRMISH", VAL_INT, FALSE, SKIRMISH, NULL, NULL, 0.0f },
{ "CAMP_CLEAN", VAL_INT, FALSE, CAMP_CLEAN, NULL, NULL, 0.0f },