warzone2100/src
cybersphinx ed8db06302 Add missing include. 2010-11-15 21:45:08 +01:00
..
Makefile.am Include autorevision.h in the tarball for Mac builds. 2010-11-08 02:55:40 +01:00
action.c Fix desynch when constructing and demolishing the same structure at the same time. 2010-11-15 14:31:28 +01:00
action.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
advvis.c Fixes for game elements improperly being dependent on logical fps. Camera animation. 2010-08-14 14:10:34 +02:00
advvis.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
ai.c Fix order-queue-related desynch. 2010-10-27 12:17:35 +02:00
ai.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
aiexperience.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
aiexperience.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
anim_id.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
astar.cpp Fix broken pathfinding on non-square maps. 2010-10-26 15:26:07 +02:00
astar.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
atmos.c Convert pie_MatRot[XYZ] to use uint16_t instead of float. 2010-10-08 11:28:31 +02:00
atmos.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
aud.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
basedef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
baseobject.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
baseobject.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
bridge.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
bridge.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
bucket3d.c Convert pie_MatRot[XYZ] to use uint16_t instead of float. 2010-10-08 11:28:31 +02:00
bucket3d.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
challenge.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
challenge.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
cheat.c newnet: Show relevant players next to connection status icons. 2010-08-01 13:06:50 +02:00
cheat.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
clparse.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
clparse.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
cluster.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
cluster.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
cmddroid.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
cmddroid.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
cmddroiddef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
combat.c Make game difficulty setting not affect skirmish games. 2010-11-01 19:18:42 +01:00
combat.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
component.c Don't assume the macro WEAPON_MOUNT_IMD is the same as it is in 3.0. 2010-11-14 22:05:25 -05:00
component.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
configuration.c Remove completely obsolete idea of saving game.type to user settings. 2010-10-18 22:52:55 +02:00
configuration.h Backport revert: 2010-08-05 14:13:30 +02:00
console.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
console.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
data.c Remove SDL_swap* usage. 2010-08-15 20:46:41 +02:00
data.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
design.c Actually copy the default template name 2010-11-13 13:15:47 -05:00
design.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
difficulty.c trig: don't #include "math_ext.h" as trig.h doens't use it 2010-10-09 17:33:45 +02:00
difficulty.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
display.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
display.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
display3d.c Draw blueprints of pending but not yet synchronised orders from order queue, to fix blueprints flashing. 2010-10-30 08:15:00 +02:00
display3d.h Turn global geoOffset into a constant 2010-10-13 22:47:04 +02:00
display3ddef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
displaydef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
drive.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
drive.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
droid.c Fix invalid pointer usage in droidSetBits, due to using getPropulsionStats(psDroid) too soon. 2010-11-13 20:46:50 +01:00
droid.h Convert muzzle location from floats to integers. 2010-10-23 18:02:56 +02:00
droiddef.h Cache the blocked status of tiles in a bitset to make lookups faster, especially for time consuming map analysis like danger maps. See ticket:2283 for discussion. 2010-11-02 21:30:56 +01:00
e3demo.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
e3demo.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
edit3d.c Fix arbitrary orientation limitation for non-square buildings. 2010-09-02 01:14:10 +02:00
edit3d.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
effects.c Forgot the include for f4e8221ef53c4f9af6b3f5f2af3c7e5b28c89654 2010-11-13 13:40:35 -05:00
effects.h CHANGELOG: Fix unit explosion color for turret 2010-11-13 13:40:10 -05:00
environ.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
environ.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
feature.c Cache the blocked status of tiles in a bitset to make lookups faster, especially for time consuming map analysis like danger maps. See ticket:2283 for discussion. 2010-11-02 21:30:56 +01:00
feature.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
featuredef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
fpath.c Add missing include. 2010-11-15 21:45:08 +01:00
fpath.h Cache the blocked status of tiles in a bitset to make lookups faster, especially for time consuming map analysis like danger maps. See ticket:2283 for discussion. 2010-11-02 21:30:56 +01:00
frend.h Thanks to the follow individuals for the new icons! Forum members "Jorzi" (kick icon) "CinC" (VTOL/NO VTOL icon) and "n2large0shirt" (Cyborg / no Cyborg icon) 2010-10-07 13:06:03 +02:00
frontend.c Always set script starting positions to zero on game init, before loading level data. 2010-10-18 23:00:09 +02:00
frontend.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
function.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
function.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
functiondef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
game.c When doing a map preview, no need to process stuff that is only useful in-game. 2010-11-13 13:48:18 -05:00
game.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
gateway.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
gateway.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
geometry.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
geometry.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
group.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
group.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
hci.c Fix duplicate structure IDs by removing GAME_BUILD message type. 2010-11-07 14:16:56 +01:00
hci.h Fix missing declaration from 2010-10-21 19:01:36 -04:00
ingameop.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
ingameop.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
init.c Add missing header to fix compilation. 2010-10-19 00:07:37 +02:00
init.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
intdisplay.c The Super Transport (which is the same gfx as the transport in SP game) is available 2010-10-17 18:46:07 -04:00
intdisplay.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
intelmap.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
intelmap.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
intfac.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
intimage.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
intimage.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
intorder.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
intorder.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
keybind.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
keybind.h Commit patch from ticket:2110 "Mousewheel menu patch" 2010-10-21 00:55:55 -04:00
keyedit.c Don't save translated descriptions in the keymap. 2010-08-09 09:14:50 +02:00
keyedit.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
keymap.c Change back kf_ToggleSensorDisplay to KEYMAP_ASSIGNABLE (however, we still won't allow it in MP games) 2010-10-18 21:47:17 -04:00
keymap.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
level_lexer.l Make the warn_unused_result warning squelch compile on distros where the fwrite is already in an if (fwrite()) {}. 2010-08-15 13:15:04 +02:00
levelint.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
levels.c Backport revert: 2010-08-05 14:13:30 +02:00
levels.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
lighting.c Fixes for game elements improperly being dependent on logical fps. Camera animation. 2010-08-14 14:10:34 +02:00
lighting.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
loadsave.c Change savegame date description format to %x %X which is short, descriptive and locale-dependent. Patch by Emdek, closes ticket:2303 2010-11-13 13:57:15 +01:00
loadsave.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
loop.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
loop.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
main.c Use 'Warzone 2100 master' as the default directory, and the default crash handler (on windows) directory. 2010-11-14 22:30:45 -05:00
main.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
makefile.win32 Remove old, broken formation system. This removes 1084 lines of code. 2010-10-16 20:49:52 +02:00
map.c Fix underflow, if a pre-built structure has part of it in water. 2010-11-13 13:56:51 -05:00
map.h When doing a map preview, no need to process stuff that is only useful in-game. 2010-11-13 13:48:18 -05:00
mapdisplay.c The Super Transport (which is the same gfx as the transport in SP game) is available 2010-10-17 18:46:07 -04:00
mapdisplay.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
mapgrid.cpp Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
mapgrid.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
mechanics.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
mechanics.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
message.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
message.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
message_lexer.l Make the warn_unused_result warning squelch compile on distros where the fwrite is already in an if (fwrite()) {}. 2010-08-15 13:15:04 +02:00
message_parser.y Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
messagedef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
messagely.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
miscimd.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
miscimd.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
mission.c Never call mapShutdown() or environReset() in mid-missions, since we come back 2010-11-13 13:57:00 -05:00
mission.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
missiondef.h Minor power code cleanup. 2010-08-01 18:38:11 +02:00
modding.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
move.c Fix desynch due to pre-placed oil drums being weird and unsynchronised. 2010-11-02 23:35:53 +01:00
move.h Simplify definition of base turn and move speed. 2010-08-15 00:10:52 +02:00
movedef.h Add most of sMove structure to syncDebugDroid. 2010-10-26 10:11:54 +02:00
multibot.cpp Fix droid order lists not getting cleared when giving a non-queued order. 2010-10-29 05:45:26 +02:00
multigifts.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
multigifts.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
multiint.c When doing a map preview, no need to process stuff that is only useful in-game. 2010-11-13 13:48:18 -05:00
multiint.h Thanks to the follow individuals for the new icons! Forum members "Jorzi" (kick icon) "CinC" (VTOL/NO VTOL icon) and "n2large0shirt" (Cyborg / no Cyborg icon) 2010-10-07 13:06:03 +02:00
multijoin.c Remove SDL_swap* usage. 2010-08-15 20:46:41 +02:00
multijoin.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
multilimit.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
multilimit.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
multimenu.c Instead of showing score of 0 when people have cheated (shame on you!) display '(cheated)' to make it more clear. 2010-10-18 22:23:53 -04:00
multimenu.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
multiopt.c Always set script starting positions to zero on game init, before loading level data. 2010-10-18 23:00:09 +02:00
multiplay.c Fix duplicate structure IDs by removing GAME_BUILD message type. 2010-11-07 14:16:56 +01:00
multiplay.h Fix duplicate structure IDs by removing GAME_BUILD message type. 2010-11-07 14:16:56 +01:00
multirecv.h Fix duplicate structure IDs by removing GAME_BUILD message type. 2010-11-07 14:16:56 +01:00
multistat.c Merge remote branch 'origin/master' into newnet 2010-08-01 13:52:16 +02:00
multistat.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
multistruct.c Fix duplicate structure IDs by removing GAME_BUILD message type. 2010-11-07 14:16:56 +01:00
multisync.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
objectdef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
objects.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
objects.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
objmem.c Remove old, broken formation system. This removes 1084 lines of code. 2010-10-16 20:49:52 +02:00
objmem.h newnet: Synchronise generated object IDs, instead of fixing structure IDs later. 2010-08-14 20:26:21 +02:00
oprint.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
oprint.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
order.c Fix desynch when constructing and demolishing the same structure at the same time. 2010-11-15 14:31:28 +01:00
order.h Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
orderdef.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
parsetest.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
parsetest.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
pointtree.cpp Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
pointtree.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
positiondef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
power.c Make game difficulty setting not affect skirmish games. 2010-11-01 19:18:42 +01:00
power.h Merge remote branch 'origin/master' into newnet 2010-08-01 20:41:45 +02:00
projectile.c Fix flamers shooting into outer space due to unsigned underflow and fix penetrating projectiles going 100 times too far. 2010-10-23 18:02:56 +02:00
projectile.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
projectiledef.h Fix flamers shooting into outer space due to unsigned underflow and fix penetrating projectiles going 100 times too far. 2010-10-23 18:02:56 +02:00
radar.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
radar.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
random.cpp Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
random.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
raycast.c Cache the blocked status of tiles in a bitset to make lookups faster, especially for time consuming map analysis like danger maps. See ticket:2283 for discussion. 2010-11-02 21:30:56 +01:00
raycast.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
research.c Introduce ModeQueue and ModeImmediate as an alternative to playing with bMultiMessages. 2010-10-22 18:13:04 +02:00
research.h Introduce ModeQueue and ModeImmediate as an alternative to playing with bMultiMessages. 2010-10-22 18:13:04 +02:00
researchdef.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
scores.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
scores.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptai.c Do not make AIs build gateway fortifications in places where they can be shot at. 2010-11-05 21:39:07 +01:00
scriptai.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptcb.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptcb.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptextern.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptextern.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptfuncs.c Make danger map accessible to scripts. New functions: safeDest(plr, x, y) and threatAt(plr, x, y) for querying it. 2010-11-05 21:16:05 +01:00
scriptfuncs.h Make danger map accessible to scripts. New functions: safeDest(plr, x, y) and threatAt(plr, x, y) for querying it. 2010-11-05 21:16:05 +01:00
scriptobj.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptobj.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scripttabs.c Make danger map accessible to scripts. New functions: safeDest(plr, x, y) and threatAt(plr, x, y) for querying it. 2010-11-05 21:16:05 +01:00
scripttabs.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptvals.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptvals.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptvals_lexer.l Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
scriptvals_parser.y Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
selection.c Enable warnings, make warnings consistent, fix some warnings, use -Wno-error=squeak to allow squeaky warnings to compile without squelching them. 2010-08-15 12:30:46 +02:00
selection.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
seqdisp.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
seqdisp.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
stats.c Do not activate a radar detector before it has been completely built. Closes ticket:2202 2010-10-22 19:56:48 +02:00
stats.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
statsdef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
stringdef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
structure.c The current algorithm for matching a defensive structure to terrain looks at the higher corner of a tile. This new algorithm looks instead at the higher position on a tile where a vertex in the model would intersect the terrain if it were level with the ground. This makes defensive structures match up with the terrain much closer, avoiding the 'jutting out of the terrain' effect of building defensive structures on uneven terrain. This closes ticket:2299 2010-11-09 19:11:15 +01:00
structure.h Convert muzzle location from floats to integers. 2010-10-23 18:02:56 +02:00
structuredef.h Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
terrain.c Don't call glBufferSubData(GL_ARRAY_BUFFER, *, 0, *), which crashes some drivers. 2010-11-07 11:46:51 +01:00
terrain.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
text.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
text.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
texture.c Don't #include <GL/glu.h> where it's contents aren't used 2010-09-15 10:12:20 +02:00
texture.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
transporter.c Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
transporter.h Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter. 2010-10-24 19:36:08 +02:00
version.c Add version stuff for mac, and shorten version display in-game to a 7 char hash. 2010-10-27 19:43:18 +02:00
version.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
visibility.c Enable warnings, make warnings consistent, fix some warnings, use -Wno-error=squeak to allow squeaky warnings to compile without squelching them. 2010-08-15 12:30:46 +02:00
visibility.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
warcam.c Fixes for game elements improperly being dependent on logical fps. Camera animation. 2010-08-14 14:10:34 +02:00
warcam.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
warzoneconfig.c Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
warzoneconfig.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
wavecast.cpp Merge remote branch 'origin/master' into newnet 2010-07-30 22:51:33 +02:00
wavecast.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
weapondef.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00
wrappers.c move global rendSurface to piemode.c 2010-10-13 21:35:04 +02:00
wrappers.h Fix (and add missing) headers to files. 2010-07-28 18:58:33 +02:00