Remove completely obsolete idea of saving game.type to user settings.
parent
1f857b4a52
commit
00406e5154
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@ -483,17 +483,6 @@ BOOL loadConfig(void)
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setWarzoneKeyNumeric("fog", game.fog);
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}
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//type
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if(getWarzoneKeyNumeric("type", &val))
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{
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game.type =(UBYTE)val;
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}
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else
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{
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game.type = CAMPAIGN;
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setWarzoneKeyNumeric("type", game.type);
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}
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//base
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if(getWarzoneKeyNumeric("base", &val))
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{
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@ -751,7 +740,6 @@ BOOL saveConfig(void)
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setWarzoneKeyString("mapName", game.map); // map name
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setWarzoneKeyNumeric("maxPlayers",game.maxPlayers); // maxPlayers
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setWarzoneKeyNumeric("power", game.power); // power
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setWarzoneKeyNumeric("type", game.type); // game type
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setWarzoneKeyNumeric("base", game.base); // size of base
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setWarzoneKeyNumeric("fog", game.fog); // fog 'o war
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setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances
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@ -818,7 +806,6 @@ BOOL reloadMPConfig(void)
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setWarzoneKeyString("mapName", game.map); // map name
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setWarzoneKeyNumeric("maxPlayers",game.maxPlayers); // maxPlayers
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setWarzoneKeyNumeric("power", game.power); // power
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setWarzoneKeyNumeric("type", game.type); // game type
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setWarzoneKeyNumeric("base", game.base); // size of base
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setWarzoneKeyNumeric("fog", game.fog); // fog 'o war
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setWarzoneKeyNumeric("alliance", game.alliance); // allow alliances
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@ -859,12 +846,6 @@ BOOL reloadMPConfig(void)
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game.fog= val;
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}
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//type
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if(getWarzoneKeyNumeric("type", &val))
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{
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game.type =(UBYTE)val;
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}
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//base
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if(getWarzoneKeyNumeric("base", &val))
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{
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