Don't assume the macro WEAPON_MOUNT_IMD is the same as it is in 3.0.
The 2nd parameter is used in master, but not 3.0.
This was broken in f825a85f5d
Thanks to Berg for the report.
master
parent
654819950b
commit
bc295c0110
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@ -1145,7 +1145,7 @@ void destroyFXDroid(DROID *psDroid)
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{
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// Tell the effect system that it needs to use this player's color for the next effect
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SetEffectForPlayer(psDroid->player);
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psImd = WEAPON_MOUNT_IMD(psDroid,psDroid->player);
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psImd = WEAPON_MOUNT_IMD(psDroid, 0);
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}
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}
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else
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