57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2010 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Game world mechanics.
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*/
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#ifndef __INCLUDED_SRC_MECHANICS_H__
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#define __INCLUDED_SRC_MECHANICS_H__
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#include "statsdef.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif //__cplusplus
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/* Shutdown the mechanics system */
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bool mechanicsShutdown(void);
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// Allocate the list for a component
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BOOL allocComponentList(COMPONENT_TYPE type, SDWORD number);
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// release all the component lists
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void freeComponentLists(void);
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//allocate the space for the Players' structure lists
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BOOL allocStructLists(void);
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// release the structure lists
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void freeStructureLists(void);
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//TEST FUNCTION - MAKE EVERYTHING AVAILABLE
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void makeAllAvailable(void);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif // __INCLUDED_SRC_MECHANICS_H__
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