Instead of showing score of 0 when people have cheated (shame on you!) display '(cheated)' to make it more clear.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3@11558 4a71c877-e1ca-e34f-864e-861f7616d084 (cherry picked from commit 7da9390c7e51b282f75daed7760c2ed358bdbb1b)master
parent
f4c3d7ec8e
commit
2bb1a51bc1
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@ -52,6 +52,7 @@
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#include "multiint.h"
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#include "multigifts.h"
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#include "multijoin.h"
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#include "mission.h"
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#include "scores.h"
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#include "keymap.h"
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#include "loop.h"
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@ -916,7 +917,14 @@ static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset,
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if (NetPlay.bComms)
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{
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//c8:score,
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sprintf(str,"%d",getMultiStats(player).recentScore);
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if (Cheated)
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{
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sprintf(str,"(cheated)");
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}
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else
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{
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sprintf(str,"%d",getMultiStats(player).recentScore);
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}
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iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);
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//c9:kills,
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@ -980,7 +988,14 @@ static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset,
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if (NetPlay.bComms)
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{
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//c8:score,
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sprintf(str,"%d",getMultiStats(player).recentScore);
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if (Cheated)
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{
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sprintf(str,"(cheated)");
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}
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else
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{
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sprintf(str,"%d",getMultiStats(player).recentScore);
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}
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iV_DrawText(str, x+MULTIMENU_C8, y+MULTIMENU_FONT_OSET);
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//c9:kills,
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