.. |
Makefile.am
|
Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it
|
2008-03-21 23:02:22 +00:00 |
Makefile.raw
|
* Add SQLite 3.5.4 to the source tree (3.5.6 gives some warnings @ compile time which I don't trust)
|
2008-03-02 22:37:25 +00:00 |
action.c
|
Modify function `orderStateObj`:
|
2008-03-11 14:44:03 +00:00 |
action.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
advvis.c
|
Make the fade from black for the fog of war use a float instead of a UBYTE. This fixes bug #5745 (Units fail to uncover Fog Of War if game speed 0.2
|
2008-02-16 18:22:25 +00:00 |
advvis.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
ai.c
|
Move sensor and ECM information into base object definition. Add convenience
|
2008-03-06 22:06:06 +00:00 |
ai.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
aiexperience.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
aiexperience.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
anim_id.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
astar.c
|
get rid of an unnecessary goto-statement
|
2008-03-21 21:37:09 +00:00 |
astar.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
atmos.c
|
Part of patch #973: Don't update athmosphere particles when paused.
|
2008-03-07 13:08:04 +00:00 |
atmos.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
aud.c
|
Minor cleanup
|
2008-03-11 15:44:11 +00:00 |
basedef.h
|
Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it
|
2008-03-21 23:02:22 +00:00 |
bridge.c
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
bridge.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
bucket3d.c
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
bucket3d.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cheat.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
cheat.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
clparse.c
|
* Remove an unnecessary #include directive from `clparse.c`
|
2008-03-23 18:30:41 +00:00 |
clparse.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cluster.c
|
Generalize the damage function and move some common variables between the various
|
2008-03-11 17:47:24 +00:00 |
cluster.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cmddroid.c
|
Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894
|
2007-12-22 17:07:26 +00:00 |
cmddroid.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
cmddroiddef.h
|
* #include droiddef.h in cmddroiddef.h as we use some of its contents there
|
2008-01-30 21:09:55 +00:00 |
combat.c
|
Generalize the damage function and move some common variables between the various
|
2008-03-11 17:47:24 +00:00 |
combat.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
component.c
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
component.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
configuration.c
|
Simplify i18n handling by moving all system dependend stuff into lowlevel functions.
|
2008-03-23 19:22:09 +00:00 |
configuration.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
console.c
|
Fix warnings
|
2008-03-23 20:44:52 +00:00 |
console.h
|
Remove unused function declaration.
|
2008-03-23 20:47:57 +00:00 |
data.c
|
* Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from
|
2008-03-15 23:56:08 +00:00 |
data.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
design.c
|
Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345.
|
2008-03-23 13:17:30 +00:00 |
design.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
difficulty.c
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
difficulty.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
display.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
display.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
display3d.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
display3d.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
display3ddef.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
displaydef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
drive.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
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2008-03-23 20:04:37 +00:00 |
drive.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
droid.c
|
When reinitializing droid movement between missions, make sure it is
|
2008-03-23 22:26:55 +00:00 |
droid.h
|
Fix copy&paste error from r2827.
|
2008-03-23 15:16:58 +00:00 |
droiddef.h
|
Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345.
|
2008-03-23 13:17:30 +00:00 |
e3demo.c
|
Update BASE_OBJECT and friends to use Vector3i.
|
2007-12-15 15:39:29 +00:00 |
e3demo.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
edit3d.c
|
Patch by Gerard Krol:
|
2007-02-10 16:39:39 +00:00 |
edit3d.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
effects.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
effects.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
environ.c
|
Make pEnvironData static
|
2008-02-10 11:51:16 +00:00 |
environ.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
feature.c
|
patch #1018: Experimental language selection menu option.
|
2008-03-22 18:30:08 +00:00 |
feature.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
featuredef.h
|
Generalize the damage function and move some common variables between the various
|
2008-03-11 17:47:24 +00:00 |
formation.c
|
* Remove macros:
|
2007-12-24 13:57:19 +00:00 |
formation.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
formationdef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
fpath.c
|
Parts of patch #730: movement patch by Watermelon, with changes by me, to clean
|
2008-03-20 16:03:58 +00:00 |
fpath.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
frend.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
frontend.c
|
#include fixes
|
2008-03-23 19:08:49 +00:00 |
frontend.h
|
patch #1018: Experimental language selection menu option.
|
2008-03-22 18:30:08 +00:00 |
function.c
|
Get rid of macro constant MAX_NAME_SIZE
|
2008-03-21 22:49:01 +00:00 |
function.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
functiondef.h
|
Add some more doxygen comments.
|
2008-02-16 13:05:34 +00:00 |
game.c
|
Have to comment out an assert which makes the campaign near impossible to play.
|
2008-03-23 22:07:41 +00:00 |
game.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
gateway.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
gateway.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
gatewaydef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
gatewayroute.c
|
More path-finding cleanup and documentation
|
2008-01-13 16:57:06 +00:00 |
gatewayroute.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
geometry.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
geometry.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
group.c
|
More doxygen comments.
|
2008-02-16 13:12:58 +00:00 |
group.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
hci.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
hci.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
ingameop.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
ingameop.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
init.c
|
Get rid of the widget heap initialisation stuff
|
2008-03-24 00:32:00 +00:00 |
init.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
intdisplay.c
|
#include fixes
|
2008-03-23 19:08:49 +00:00 |
intdisplay.h
|
#include fixes
|
2008-03-23 19:08:49 +00:00 |
intelmap.c
|
#include fixes
|
2008-03-23 19:08:49 +00:00 |
intelmap.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
intfac.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
intimage.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
intimage.h
|
Clean up GUI frame drawing and port it to PIELIGHT.
|
2008-01-21 16:57:00 +00:00 |
intorder.c
|
Removal of duplicate code. No changes should be observed.
|
2007-12-18 21:11:04 +00:00 |
intorder.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
keybind.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
keybind.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
keyedit.c
|
Get rid of macro constant MAX_NAME_SIZE
|
2008-03-21 22:49:01 +00:00 |
keyedit.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
keymap.c
|
Add new debug command to display droid paths for selected droids on the map.
|
2008-03-20 13:40:34 +00:00 |
keymap.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
level_lexer.l
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
levelint.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
levels.c
|
Remove unused code. Make some variables static.
|
2008-03-01 23:44:17 +00:00 |
levels.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
lighting.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
lighting.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
loadsave.c
|
#include fixes
|
2008-03-23 19:08:49 +00:00 |
loadsave.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
loop.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
loop.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
main.c
|
main.c doesn't depend upon widget code, so don't #include widget.h
|
2008-03-23 18:43:08 +00:00 |
main.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
map.c
|
Make map_Height() assert that its input is not negative to help find more
|
2008-03-24 12:43:16 +00:00 |
map.h
|
Make map_Height() assert that its input is not negative to help find more
|
2008-03-24 12:43:16 +00:00 |
mapdisplay.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
mapdisplay.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
mapgrid.c
|
Clean up mapgrid code.
|
2008-01-12 16:35:50 +00:00 |
mapgrid.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
mechanics.c
|
Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it
|
2008-03-21 23:02:22 +00:00 |
mechanics.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
message.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
message.h
|
Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it
|
2008-03-21 23:02:22 +00:00 |
messagedef.h
|
Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it
|
2008-03-21 23:02:22 +00:00 |
miscimd.c
|
* Make function NETsetupTCPIP const correct
|
2007-11-11 17:08:41 +00:00 |
miscimd.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
mission.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
mission.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
missiondef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
modding.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
move.c
|
Add hack to prevent droids from being stuck because path-finding does not
|
2008-03-20 15:50:28 +00:00 |
move.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
movedef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
multibot.c
|
Fix overzealous order sanity test.
|
2008-03-24 12:03:43 +00:00 |
multigifts.c
|
Try to fix bug #11261 with some added basic sanity checking to random gifts.
|
2008-03-17 21:57:01 +00:00 |
multigifts.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multiint.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
multiint.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multijoin.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
multijoin.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multilimit.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
multilimit.h
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
multimenu.c
|
#include fixes
|
2008-03-23 19:08:49 +00:00 |
multimenu.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multiopt.c
|
Fix strdup of itself bug.
|
2008-03-23 23:19:53 +00:00 |
multiplay.c
|
MAX_STR=MAX_STR_LENGTH and dont send/recieve the pName, but set it to NULL. (It is not needed but for .txt templates.)
|
2008-03-24 12:51:11 +00:00 |
multiplay.h
|
Get rid of macro constant MAX_NAME_SIZE
|
2008-03-21 22:49:01 +00:00 |
multirecv.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multistat.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
multistat.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
multistruct.c
|
Fix another NetMsg vs duplicate buffer bug. Also assert corect packet type
|
2008-02-13 20:25:12 +00:00 |
multisync.c
|
Fix problem I introduced in r4013 that would make buildings occasionally get 0 hp.
|
2008-03-23 19:01:04 +00:00 |
objectdef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
objects.c
|
Add GPL notices to all sourcecode files.
|
2007-01-15 20:09:25 +00:00 |
objects.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
objmem.c
|
Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it
|
2008-03-21 23:02:22 +00:00 |
objmem.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
oprint.c
|
make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions
|
2008-03-21 21:37:26 +00:00 |
oprint.h
|
make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions
|
2008-03-21 21:37:26 +00:00 |
order.c
|
Fix overzealous order sanity test.
|
2008-03-24 12:03:43 +00:00 |
order.h
|
Fix overzealous order sanity test.
|
2008-03-24 12:03:43 +00:00 |
orderdef.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
power.c
|
Make asPower statically initialized instead of malloced.
|
2008-03-23 14:23:23 +00:00 |
power.h
|
Make asPower statically initialized instead of malloced.
|
2008-03-23 14:23:23 +00:00 |
projectile.c
|
Fix bad clipping of projectile coordinates. Was slipping through negative
|
2008-03-24 12:31:38 +00:00 |
projectile.h
|
Fix bad clipping of projectile coordinates. Was slipping through negative
|
2008-03-24 12:31:38 +00:00 |
projectiledef.h
|
* #include basedef.h in projectiledef.h as we use some of its contents there
|
2008-01-30 20:43:15 +00:00 |
radar.c
|
Patch #1013 by me, makes radar colors more vivid.
|
2008-03-17 18:52:35 +00:00 |
radar.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
raycast.c
|
Cleanup #includes a bit
|
2008-03-16 12:39:08 +00:00 |
raycast.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
research.c
|
Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
|
2008-03-23 20:04:37 +00:00 |
research.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
researchdef.h
|
* Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT
|
2008-01-30 15:19:02 +00:00 |
resource.h
|
Clean out unused trash from resource.h
|
2008-03-21 21:37:15 +00:00 |
scores.c
|
Make the "Green" rank context-sensitive (use "rank" as context)
|
2008-03-16 21:41:10 +00:00 |
scores.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptai.c
|
Increase effect of the skirmish difficulty modifier slider by 20% to have a greater range of AI difficulty available to chose from.
|
2008-03-17 21:55:15 +00:00 |
scriptai.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptcb.c
|
Scripting engine update:
|
2007-09-29 15:04:25 +00:00 |
scriptcb.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptextern.c
|
* Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin
|
2007-09-24 18:16:10 +00:00 |
scriptextern.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptfuncs.c
|
Enclose a debug messages into #ifdef DEBUG ... #endif
|
2008-03-23 22:25:10 +00:00 |
scriptfuncs.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptobj.c
|
A better fix to bug #11084, last one was buggy.
|
2008-03-03 22:02:24 +00:00 |
scriptobj.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scripttabs.c
|
Aivolution AI:
|
2008-02-19 19:34:50 +00:00 |
scripttabs.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptvals.c
|
Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in
|
2007-08-11 09:31:16 +00:00 |
scriptvals.h
|
Cleanup:
|
2008-03-21 21:37:01 +00:00 |
scriptvals_lexer.l
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Cleanup #includes a bit
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2008-03-16 12:39:08 +00:00 |
scriptvals_parser.y
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Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345.
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2008-03-23 13:17:30 +00:00 |
selection.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
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2008-03-23 20:04:37 +00:00 |
selection.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
seqdisp.c
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Cleanup #includes a bit
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2008-03-16 12:39:08 +00:00 |
seqdisp.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
stats-db.c
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* Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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2008-03-15 23:56:08 +00:00 |
stats-db.h
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* Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from
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2008-03-15 23:56:08 +00:00 |
stats.c
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Get rid of macro constant MAX_NAME_SIZE
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2008-03-21 22:49:01 +00:00 |
stats.h
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const correctness
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2008-03-21 21:37:21 +00:00 |
statsdef.h
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Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from
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2008-02-22 19:13:13 +00:00 |
structure.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
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2008-03-23 20:04:37 +00:00 |
structure.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
structuredef.h
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Generalize the damage function and move some common variables between the various
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2008-03-11 17:47:24 +00:00 |
target.c
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Cleanup #includes a bit
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2008-03-16 12:39:08 +00:00 |
target.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
text.c
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More doxygen comments.
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2008-02-16 13:12:58 +00:00 |
text.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
texture.c
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Lower default terrain texture size to 64 to be nicer to people with worse hardware.
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2008-03-20 16:01:28 +00:00 |
texture.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
transporter.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
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2008-03-23 20:04:37 +00:00 |
transporter.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
version.c
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* Modify sasprintf to take this signature instead: "void sasprintf(char**, const char* fmt, ...)" (take in mind though that it is a macro!)
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2007-11-11 22:01:05 +00:00 |
version.h
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* Update Doxygen comment for version_getFormattedVersionString (forgot to include this change in r2783)
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2007-11-10 18:46:03 +00:00 |
visibility.c
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Cleanup #includes a bit
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2008-03-16 12:39:08 +00:00 |
visibility.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
warcam.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
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2008-03-23 20:04:37 +00:00 |
warcam.h
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Cleanup:
|
2008-03-21 21:37:01 +00:00 |
warzoneconfig.c
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More doxygen comments.
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2008-02-16 13:12:58 +00:00 |
warzoneconfig.h
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Cleanup:
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2008-03-21 21:37:01 +00:00 |
weapondef.h
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* #include droiddef.h in cmddroiddef.h as we use some of its contents there
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2008-01-30 21:09:55 +00:00 |
wrappers.c
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Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages.
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2008-03-23 20:04:37 +00:00 |
wrappers.h
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Cleanup:
|
2008-03-21 21:37:01 +00:00 |