warzone2100/src
Dennis Schridde 5530bc9209 MAX_STR=MAX_STR_LENGTH and dont send/recieve the pName, but set it to NULL. (It is not needed but for .txt templates.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4295 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-24 12:51:11 +00:00
..
Makefile.am Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
Makefile.raw * Add SQLite 3.5.4 to the source tree (3.5.6 gives some warnings @ compile time which I don't trust) 2008-03-02 22:37:25 +00:00
action.c Modify function `orderStateObj`: 2008-03-11 14:44:03 +00:00
action.h Cleanup: 2008-03-21 21:37:01 +00:00
advvis.c Make the fade from black for the fog of war use a float instead of a UBYTE. This fixes bug #5745 (Units fail to uncover Fog Of War if game speed 0.2 2008-02-16 18:22:25 +00:00
advvis.h Cleanup: 2008-03-21 21:37:01 +00:00
ai.c Move sensor and ECM information into base object definition. Add convenience 2008-03-06 22:06:06 +00:00
ai.h Cleanup: 2008-03-21 21:37:01 +00:00
aiexperience.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
aiexperience.h Cleanup: 2008-03-21 21:37:01 +00:00
anim_id.h Cleanup: 2008-03-21 21:37:01 +00:00
astar.c get rid of an unnecessary goto-statement 2008-03-21 21:37:09 +00:00
astar.h Cleanup: 2008-03-21 21:37:01 +00:00
atmos.c Part of patch #973: Don't update athmosphere particles when paused. 2008-03-07 13:08:04 +00:00
atmos.h Cleanup: 2008-03-21 21:37:01 +00:00
aud.c Minor cleanup 2008-03-11 15:44:11 +00:00
basedef.h Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
bridge.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
bridge.h Cleanup: 2008-03-21 21:37:01 +00:00
bucket3d.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
bucket3d.h Cleanup: 2008-03-21 21:37:01 +00:00
cheat.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
cheat.h Cleanup: 2008-03-21 21:37:01 +00:00
clparse.c * Remove an unnecessary #include directive from `clparse.c` 2008-03-23 18:30:41 +00:00
clparse.h Cleanup: 2008-03-21 21:37:01 +00:00
cluster.c Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
cluster.h Cleanup: 2008-03-21 21:37:01 +00:00
cmddroid.c Make psDroid->numKills a float and rename it to psDroid->experience. Commits patch #894 2007-12-22 17:07:26 +00:00
cmddroid.h Cleanup: 2008-03-21 21:37:01 +00:00
cmddroiddef.h * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30 21:09:55 +00:00
combat.c Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
combat.h Cleanup: 2008-03-21 21:37:01 +00:00
component.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
component.h Cleanup: 2008-03-21 21:37:01 +00:00
configuration.c Simplify i18n handling by moving all system dependend stuff into lowlevel functions. 2008-03-23 19:22:09 +00:00
configuration.h Cleanup: 2008-03-21 21:37:01 +00:00
console.c Fix warnings 2008-03-23 20:44:52 +00:00
console.h Remove unused function declaration. 2008-03-23 20:47:57 +00:00
data.c * Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-15 23:56:08 +00:00
data.h Cleanup: 2008-03-21 21:37:01 +00:00
design.c Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345. 2008-03-23 13:17:30 +00:00
design.h Cleanup: 2008-03-21 21:37:01 +00:00
difficulty.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
difficulty.h Cleanup: 2008-03-21 21:37:01 +00:00
display.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
display.h Cleanup: 2008-03-21 21:37:01 +00:00
display3d.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
display3d.h Cleanup: 2008-03-21 21:37:01 +00:00
display3ddef.h Cleanup: 2008-03-21 21:37:01 +00:00
displaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
drive.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
drive.h Cleanup: 2008-03-21 21:37:01 +00:00
droid.c When reinitializing droid movement between missions, make sure it is 2008-03-23 22:26:55 +00:00
droid.h Fix copy&paste error from r2827. 2008-03-23 15:16:58 +00:00
droiddef.h Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345. 2008-03-23 13:17:30 +00:00
e3demo.c Update BASE_OBJECT and friends to use Vector3i. 2007-12-15 15:39:29 +00:00
e3demo.h Cleanup: 2008-03-21 21:37:01 +00:00
edit3d.c Patch by Gerard Krol: 2007-02-10 16:39:39 +00:00
edit3d.h Cleanup: 2008-03-21 21:37:01 +00:00
effects.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
effects.h Cleanup: 2008-03-21 21:37:01 +00:00
environ.c Make pEnvironData static 2008-02-10 11:51:16 +00:00
environ.h Cleanup: 2008-03-21 21:37:01 +00:00
feature.c patch #1018: Experimental language selection menu option. 2008-03-22 18:30:08 +00:00
feature.h Cleanup: 2008-03-21 21:37:01 +00:00
featuredef.h Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
formation.c * Remove macros: 2007-12-24 13:57:19 +00:00
formation.h Cleanup: 2008-03-21 21:37:01 +00:00
formationdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
fpath.c Parts of patch #730: movement patch by Watermelon, with changes by me, to clean 2008-03-20 16:03:58 +00:00
fpath.h Cleanup: 2008-03-21 21:37:01 +00:00
frend.h Cleanup: 2008-03-21 21:37:01 +00:00
frontend.c #include fixes 2008-03-23 19:08:49 +00:00
frontend.h patch #1018: Experimental language selection menu option. 2008-03-22 18:30:08 +00:00
function.c Get rid of macro constant MAX_NAME_SIZE 2008-03-21 22:49:01 +00:00
function.h Cleanup: 2008-03-21 21:37:01 +00:00
functiondef.h Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
game.c Have to comment out an assert which makes the campaign near impossible to play. 2008-03-23 22:07:41 +00:00
game.h Cleanup: 2008-03-21 21:37:01 +00:00
gateway.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
gateway.h Cleanup: 2008-03-21 21:37:01 +00:00
gatewaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
gatewayroute.c More path-finding cleanup and documentation 2008-01-13 16:57:06 +00:00
gatewayroute.h Cleanup: 2008-03-21 21:37:01 +00:00
geometry.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
geometry.h Cleanup: 2008-03-21 21:37:01 +00:00
group.c More doxygen comments. 2008-02-16 13:12:58 +00:00
group.h Cleanup: 2008-03-21 21:37:01 +00:00
hci.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
hci.h Cleanup: 2008-03-21 21:37:01 +00:00
ingameop.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
ingameop.h Cleanup: 2008-03-21 21:37:01 +00:00
init.c Get rid of the widget heap initialisation stuff 2008-03-24 00:32:00 +00:00
init.h Cleanup: 2008-03-21 21:37:01 +00:00
intdisplay.c #include fixes 2008-03-23 19:08:49 +00:00
intdisplay.h #include fixes 2008-03-23 19:08:49 +00:00
intelmap.c #include fixes 2008-03-23 19:08:49 +00:00
intelmap.h Cleanup: 2008-03-21 21:37:01 +00:00
intfac.h Cleanup: 2008-03-21 21:37:01 +00:00
intimage.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
intimage.h Clean up GUI frame drawing and port it to PIELIGHT. 2008-01-21 16:57:00 +00:00
intorder.c Removal of duplicate code. No changes should be observed. 2007-12-18 21:11:04 +00:00
intorder.h Cleanup: 2008-03-21 21:37:01 +00:00
keybind.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
keybind.h Cleanup: 2008-03-21 21:37:01 +00:00
keyedit.c Get rid of macro constant MAX_NAME_SIZE 2008-03-21 22:49:01 +00:00
keyedit.h Cleanup: 2008-03-21 21:37:01 +00:00
keymap.c Add new debug command to display droid paths for selected droids on the map. 2008-03-20 13:40:34 +00:00
keymap.h Cleanup: 2008-03-21 21:37:01 +00:00
level_lexer.l Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
levelint.h Cleanup: 2008-03-21 21:37:01 +00:00
levels.c Remove unused code. Make some variables static. 2008-03-01 23:44:17 +00:00
levels.h Cleanup: 2008-03-21 21:37:01 +00:00
lighting.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
lighting.h Cleanup: 2008-03-21 21:37:01 +00:00
loadsave.c #include fixes 2008-03-23 19:08:49 +00:00
loadsave.h Cleanup: 2008-03-21 21:37:01 +00:00
loop.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
loop.h Cleanup: 2008-03-21 21:37:01 +00:00
main.c main.c doesn't depend upon widget code, so don't #include widget.h 2008-03-23 18:43:08 +00:00
main.h Cleanup: 2008-03-21 21:37:01 +00:00
map.c Make map_Height() assert that its input is not negative to help find more 2008-03-24 12:43:16 +00:00
map.h Make map_Height() assert that its input is not negative to help find more 2008-03-24 12:43:16 +00:00
mapdisplay.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
mapdisplay.h Cleanup: 2008-03-21 21:37:01 +00:00
mapgrid.c Clean up mapgrid code. 2008-01-12 16:35:50 +00:00
mapgrid.h Cleanup: 2008-03-21 21:37:01 +00:00
mechanics.c Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
mechanics.h Cleanup: 2008-03-21 21:37:01 +00:00
message.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
message.h Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
messagedef.h Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
miscimd.c * Make function NETsetupTCPIP const correct 2007-11-11 17:08:41 +00:00
miscimd.h Cleanup: 2008-03-21 21:37:01 +00:00
mission.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
mission.h Cleanup: 2008-03-21 21:37:01 +00:00
missiondef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
modding.h Cleanup: 2008-03-21 21:37:01 +00:00
move.c Add hack to prevent droids from being stuck because path-finding does not 2008-03-20 15:50:28 +00:00
move.h Cleanup: 2008-03-21 21:37:01 +00:00
movedef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
multibot.c Fix overzealous order sanity test. 2008-03-24 12:03:43 +00:00
multigifts.c Try to fix bug #11261 with some added basic sanity checking to random gifts. 2008-03-17 21:57:01 +00:00
multigifts.h Cleanup: 2008-03-21 21:37:01 +00:00
multiint.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
multiint.h Cleanup: 2008-03-21 21:37:01 +00:00
multijoin.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
multijoin.h Cleanup: 2008-03-21 21:37:01 +00:00
multilimit.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
multilimit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multimenu.c #include fixes 2008-03-23 19:08:49 +00:00
multimenu.h Cleanup: 2008-03-21 21:37:01 +00:00
multiopt.c Fix strdup of itself bug. 2008-03-23 23:19:53 +00:00
multiplay.c MAX_STR=MAX_STR_LENGTH and dont send/recieve the pName, but set it to NULL. (It is not needed but for .txt templates.) 2008-03-24 12:51:11 +00:00
multiplay.h Get rid of macro constant MAX_NAME_SIZE 2008-03-21 22:49:01 +00:00
multirecv.h Cleanup: 2008-03-21 21:37:01 +00:00
multistat.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
multistat.h Cleanup: 2008-03-21 21:37:01 +00:00
multistruct.c Fix another NetMsg vs duplicate buffer bug. Also assert corect packet type 2008-02-13 20:25:12 +00:00
multisync.c Fix problem I introduced in r4013 that would make buildings occasionally get 0 hp. 2008-03-23 19:01:04 +00:00
objectdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
objects.c Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
objects.h Cleanup: 2008-03-21 21:37:01 +00:00
objmem.c Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
objmem.h Cleanup: 2008-03-21 21:37:01 +00:00
oprint.c make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
oprint.h make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
order.c Fix overzealous order sanity test. 2008-03-24 12:03:43 +00:00
order.h Fix overzealous order sanity test. 2008-03-24 12:03:43 +00:00
orderdef.h Cleanup: 2008-03-21 21:37:01 +00:00
power.c Make asPower statically initialized instead of malloced. 2008-03-23 14:23:23 +00:00
power.h Make asPower statically initialized instead of malloced. 2008-03-23 14:23:23 +00:00
projectile.c Fix bad clipping of projectile coordinates. Was slipping through negative 2008-03-24 12:31:38 +00:00
projectile.h Fix bad clipping of projectile coordinates. Was slipping through negative 2008-03-24 12:31:38 +00:00
projectiledef.h * #include basedef.h in projectiledef.h as we use some of its contents there 2008-01-30 20:43:15 +00:00
radar.c Patch #1013 by me, makes radar colors more vivid. 2008-03-17 18:52:35 +00:00
radar.h Cleanup: 2008-03-21 21:37:01 +00:00
raycast.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
raycast.h Cleanup: 2008-03-21 21:37:01 +00:00
research.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
research.h Cleanup: 2008-03-21 21:37:01 +00:00
researchdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
resource.h Clean out unused trash from resource.h 2008-03-21 21:37:15 +00:00
scores.c Make the "Green" rank context-sensitive (use "rank" as context) 2008-03-16 21:41:10 +00:00
scores.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptai.c Increase effect of the skirmish difficulty modifier slider by 20% to have a greater range of AI difficulty available to chose from. 2008-03-17 21:55:15 +00:00
scriptai.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptcb.c Scripting engine update: 2007-09-29 15:04:25 +00:00
scriptcb.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptextern.c * Rename winmain.h to main.h since all it's forward declarations refer to main.c and having nothing whatsoever to do with MSWin 2007-09-24 18:16:10 +00:00
scriptextern.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptfuncs.c Enclose a debug messages into #ifdef DEBUG ... #endif 2008-03-23 22:25:10 +00:00
scriptfuncs.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptobj.c A better fix to bug #11084, last one was buggy. 2008-03-03 22:02:24 +00:00
scriptobj.h Cleanup: 2008-03-21 21:37:01 +00:00
scripttabs.c Aivolution AI: 2008-02-19 19:34:50 +00:00
scripttabs.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals.c Add new function isDead(BASE_OBJECT*) which checks if an object is dead or in 2007-08-11 09:31:16 +00:00
scriptvals.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals_lexer.l Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
scriptvals_parser.y Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345. 2008-03-23 13:17:30 +00:00
selection.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
selection.h Cleanup: 2008-03-21 21:37:01 +00:00
seqdisp.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
seqdisp.h Cleanup: 2008-03-21 21:37:01 +00:00
stats-db.c * Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-15 23:56:08 +00:00
stats-db.h * Add a new resource type (for use with .wrf files): DBBRAIN which is similar to SBRAIN, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-15 23:56:08 +00:00
stats.c Get rid of macro constant MAX_NAME_SIZE 2008-03-21 22:49:01 +00:00
stats.h const correctness 2008-03-21 21:37:21 +00:00
statsdef.h Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from 2008-02-22 19:13:13 +00:00
structure.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
structure.h Cleanup: 2008-03-21 21:37:01 +00:00
structuredef.h Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
target.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
target.h Cleanup: 2008-03-21 21:37:01 +00:00
text.c More doxygen comments. 2008-02-16 13:12:58 +00:00
text.h Cleanup: 2008-03-21 21:37:01 +00:00
texture.c Lower default terrain texture size to 64 to be nicer to people with worse hardware. 2008-03-20 16:01:28 +00:00
texture.h Cleanup: 2008-03-21 21:37:01 +00:00
transporter.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
transporter.h Cleanup: 2008-03-21 21:37:01 +00:00
version.c * Modify sasprintf to take this signature instead: "void sasprintf(char**, const char* fmt, ...)" (take in mind though that it is a macro!) 2007-11-11 22:01:05 +00:00
version.h * Update Doxygen comment for version_getFormattedVersionString (forgot to include this change in r2783) 2007-11-10 18:46:03 +00:00
visibility.c Cleanup #includes a bit 2008-03-16 12:39:08 +00:00
visibility.h Cleanup: 2008-03-21 21:37:01 +00:00
warcam.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
warcam.h Cleanup: 2008-03-21 21:37:01 +00:00
warzoneconfig.c More doxygen comments. 2008-02-16 13:12:58 +00:00
warzoneconfig.h Cleanup: 2008-03-21 21:37:01 +00:00
weapondef.h * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30 21:09:55 +00:00
wrappers.c Make sure chat messages won't be overlooked during mp games by making chat messages stand out from system messages. 2008-03-23 20:04:37 +00:00
wrappers.h Cleanup: 2008-03-21 21:37:01 +00:00