Remove unused code. Make some variables static.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3889 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2008-03-01 23:44:17 +00:00
parent 2465552376
commit 70483d1c82
2 changed files with 3 additions and 109 deletions

View File

@ -43,18 +43,12 @@
#include "lib/ivis_common/piestate.h"
#include "data.h"
#include "lib/ivis_common/ivi.h"
//#ifdef DEBUG
#include "lib/script/script.h"
#include "scripttabs.h"
//#endif
// minimum type number for a type instruction
#define MULTI_TYPE_START 10
// block ID number start for the current level data (as opposed to a dataset)
#define CURRENT_DATAID LEVEL_MAXFILES
@ -64,11 +58,11 @@ static char currentLevelName[32];
LEVEL_DATASET *psLevels;
// the currently loaded data set
LEVEL_DATASET *psBaseData;
LEVEL_DATASET *psCurrLevel;
static LEVEL_DATASET *psBaseData;
static LEVEL_DATASET *psCurrLevel;
// dummy level data for single WRF loads
LEVEL_DATASET sSingleWRF;
static LEVEL_DATASET sSingleWRF;
// return values from the lexer
char *pLevToken;
@ -88,18 +82,6 @@ enum
LP_GAME, // game token received
};
/*// the current data file to parse
static UBYTE *pDataFile;
static SDWORD dataFileSize;
// the current position in the data file
static UBYTE *pDataPtr;
static SDWORD levLine;
// the token buffer
#define TOKEN_MAX 255
static char aTokenBuff[TOKEN_MAX];
*/
// initialise the level system
BOOL levInitialise(void)
@ -573,64 +555,6 @@ static BOOL levLoadSingleWRF(char *pName)
}
// load up the base data set for a level (used by savegames)
BOOL levLoadBaseData(char *pName)
{
LEVEL_DATASET *psNewLevel, *psBaseData;
SDWORD i;
debug(LOG_WZ, "Loading base data for level %s", pName);
// find the level dataset
if (!levFindDataSet(pName, &psNewLevel))
{
debug( LOG_ERROR, "levLoadBaseData: couldn't find level data" );
abort();
return FALSE;
}
if (psNewLevel->type != LDS_CAMSTART &&
psNewLevel->type != LDS_MKEEP
&& psNewLevel->type != LDS_EXPAND &&
psNewLevel->type != LDS_MCLEAR &&
psNewLevel->type != LDS_EXPAND_LIMBO &&
psNewLevel->type != LDS_MKEEP_LIMBO
)
{
debug( LOG_ERROR, "levLoadBaseData: incorect level type" );
abort();
return FALSE;
}
// clear all the old data
levReleaseAll();
// initialise
if (!stageOneInitialise())
{
return FALSE;
}
// load up the base dataset
psBaseData = psNewLevel->psBaseData;
for(i=0; i<LEVEL_MAXFILES; i++)
{
if (psBaseData->apDataFiles[i])
{
// load the data
debug(LOG_WZ, "levLoadBaseData: Loading %s", psBaseData->apDataFiles[i]);
if (!resLoad(psBaseData->apDataFiles[i], i))
{
return FALSE;
}
}
}
psCurrLevel = psNewLevel;
return TRUE;
}
char *getLevelName( void )
{
return(currentLevelName);
@ -645,9 +569,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
BOOL bCamChangeSaveGame;
debug(LOG_WZ, "Loading level %s (%s)", pName, pSaveName);
// reset fog
// fogStatus = 0;
// pie_EnableFog(FALSE);//removed, always set by script or save game
levelLoadType = saveType;
@ -847,12 +768,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
{
return FALSE;
}
//we now need to go to the next level
//psNewLevel = psChangeLevel;
//psChangeLevel = NULL;
//stageTwoShutDown??
}
}
@ -893,12 +808,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
{
return FALSE;
}
/* if (saveType == GTYPE_SAVE_START)
{
// do not load any more data
break;
}*/
}
if ((pSaveName == NULL) ||
@ -911,7 +820,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
case LDS_COMPLETE:
case LDS_CAMSTART:
debug(LOG_WZ, "levLoadData: LDS_COMPLETE / LDS_CAMSTART");
//if (!startMission(MISSION_CAMPSTART, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_CAMSTART, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -927,7 +835,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
case LDS_MKEEP:
debug(LOG_WZ, "levLoadData: LDS_MKEEP");
//if (!startMission(MISSION_OFFKEEP, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_MKEEP, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -935,7 +842,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
break;
case LDS_CAMCHANGE:
debug(LOG_WZ, "levLoadData: LDS_CAMCHANGE");
//if (!startMission(MISSION_CAMPSTART, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_CAMCHANGE, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -944,7 +850,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
case LDS_EXPAND:
debug(LOG_WZ, "levLoadData: LDS_EXPAND");
//if (!startMission(MISSION_CAMPEXPAND, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_EXPAND, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -952,7 +857,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
break;
case LDS_EXPAND_LIMBO:
debug(LOG_WZ, "levLoadData: LDS_LIMBO");
//if (!startMission(MISSION_CAMPEXPAND, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_EXPAND_LIMBO, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -961,7 +865,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
case LDS_MCLEAR:
debug(LOG_WZ, "levLoadData: LDS_MCLEAR");
//if (!startMission(MISSION_OFFCLEAR, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_MCLEAR, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -970,7 +873,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
case LDS_MKEEP_LIMBO:
debug(LOG_WZ, "levLoadData: LDS_MKEEP_LIMBO");
debug( LOG_NEVER, "MKEEP_LIMBO\n" );
//if (!startMission(MISSION_OFFKEEP, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_MKEEP_LIMBO, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -980,7 +882,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
ASSERT( psNewLevel->type >= MULTI_TYPE_START,
"levLoadData: Unexpected mission type" );
debug(LOG_WZ, "levLoadData: default (MULTIPLAYER)");
//if (!startMission(MISSION_CAMPSTART, psNewLevel->apDataFiles[i]))
if (!startMission(LDS_CAMSTART, psNewLevel->apDataFiles[i]))
{
return FALSE;
@ -1002,7 +903,6 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
dataClearSaveFlag();
//if (pSaveName != NULL && saveType == GTYPE_SAVE_MIDMISSION)
if (pSaveName != NULL)
{
//load MidMission Extras
@ -1028,15 +928,12 @@ BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType)
return FALSE;
}
//want to test with release build too
//#ifdef DEBUG
//this enables us to to start cam2/cam3 without going via a save game and get the extra droids
//in from the script-controlled Transporters
if (!pSaveName && psNewLevel->type == LDS_CAMSTART)
{
eventFireCallbackTrigger((TRIGGER_TYPE)CALL_NO_REINFORCEMENTS_LEFT);
}
//#endif
//restore the level name for comparisons on next mission load up
if (psChangeLevel == NULL)

View File

@ -85,9 +85,6 @@ extern void levShutDown(void);
extern BOOL levInitialise(void);
// load up the base data set for a level (used by savegames)
extern BOOL levLoadBaseData(char *pName);
// load up the data for a level
extern BOOL levLoadData(char *pName, char *pSaveName, SDWORD saveType);