#include fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4266 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
fa476549e3
commit
150f0ed209
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@ -24,6 +24,8 @@
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#ifndef __INCLUDED_LIB_WIDGET_BAR_H__
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#define __INCLUDED_LIB_WIDGET_BAR_H__
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#include "widget.h"
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typedef struct _w_bargraph
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{
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/* The common widget data */
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#ifndef __INCLUDED_LIB_WIDGET_BUTTON_H__
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#define __INCLUDED_LIB_WIDGET_BUTTON_H__
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#include "widget.h"
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#include "widgbase.h"
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#include "lib/ivis_common/textdraw.h"
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#ifndef __INCLUDED_LIB_WIDGET_EDITBOX_H__
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#define __INCLUDED_LIB_WIDGET_EDITBOX_H__
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#include "widget.h"
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#include "widgbase.h"
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#include "lib/ivis_common/textdraw.h"
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@ -24,6 +24,7 @@
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#ifndef __INCLUDED_LIB_WIDGET_LABEL_H__
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#define __INCLUDED_LIB_WIDGET_LABEL_H__
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#include "widget.h"
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#include "widgbase.h"
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#include "lib/ivis_common/textdraw.h"
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#ifndef __INCLUDED_LIB_WIDGET_SLIDER_H__
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#define __INCLUDED_LIB_WIDGET_SLIDER_H__
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#include "widget.h"
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#include "widgbase.h"
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/* Slider state */
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@ -26,6 +26,7 @@
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/framework/input.h"
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#include "lib/ivis_common/rendmode.h"
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@ -35,11 +35,16 @@
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include "lib/framework/strres.h"
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#include "lib/framework/input.h"
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#include "lib/ivis_common/rendmode.h"
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#include "lib/netplay/netplay.h"
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#include "lib/sound/mixer.h"
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#include "lib/widget/widget.h"
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#include "lib/widget/slider.h"
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#include "lib/widget/label.h"
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#include "lib/widget/button.h"
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#include "advvis.h"
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#include "component.h"
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#include "difficulty.h"
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@ -40,6 +40,13 @@
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#include "lib/ivis_common/rendmode.h"
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#include "lib/ivis_opengl/piematrix.h"
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#include "lib/framework/input.h"
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#include "lib/widget/slider.h"
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#include "lib/widget/editbox.h"
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#include "lib/widget/button.h"
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#include "lib/widget/label.h"
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#include "lib/widget/bar.h"
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#include "lib/gamelib/gtime.h"
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#include "lib/sound/audio.h"
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#define __INCLUDED_SRC_INTDISPLAY_H__
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#include "lib/widget/widget.h"
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#include "lib/widget/widgint.h"
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#include "lib/widget/bar.h"
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#include "lib/widget/form.h"
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#include "lib/widget/label.h"
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#include "lib/widget/button.h"
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#include "lib/widget/editbox.h"
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#include "lib/widget/slider.h"
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#include "intimage.h"
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#include "droid.h"
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/widget/widget.h"
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#include "lib/widget/button.h"
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/* Includes direct access to render library */
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#include "lib/ivis_common/piedef.h"
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#include "lib/ivis_common/piestate.h"
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@ -30,6 +30,9 @@
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/framework/input.h"
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#include "lib/widget/button.h"
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#include "lib/widget/editbox.h"
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#include "lib/widget/widget.h"
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#include "lib/ivis_common/piepalette.h" // for predefined colours.
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#include "lib/ivis_common/rendmode.h" // for boxfill
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#include "lib/sound/audio.h"
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#include "lib/sound/audio_id.h"
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#include "lib/sound/cdaudio.h"
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#include "lib/widget/label.h"
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#include "lib/widget/widget.h"
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#include "lib/widget/widgint.h"
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#include "game.h"
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#include "projectile.h"
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#include "lib/gamelib/gtime.h"
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#include "lib/netplay/netplay.h"
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#include "lib/script/script.h"
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#include "lib/widget/editbox.h"
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#include "lib/widget/button.h"
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#include "lib/widget/widget.h"
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#include "lib/widget/widgint.h"
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#include "main.h"
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#include "objects.h"
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#include "lib/framework/frame.h"
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#include "lib/framework/frameresource.h"
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#include "lib/framework/strres.h"
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#include "lib/widget/slider.h"
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#include "lib/widget/widget.h"
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#include "hci.h"
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#include "intimage.h"
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/widget/button.h"
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#include "lib/widget/widget.h"
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#include "display3d.h"
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@ -27,6 +27,7 @@
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/framework/math-help.h"
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#include "lib/widget/label.h"
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#include "lib/widget/widget.h"
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#include "lib/ivis_common/textdraw.h"
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get it working the way it used to, should anything get broken.
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I really hope that no further changes are needed here...:-(
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Alex M. */
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#include "lib/framework/frame.h"
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#include "lib/framework/trig.h"
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#include "lib/framework/input.h"
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#include "lib/ivis_opengl/piematrix.h"
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#include "lib/ivis_common/piedef.h" //ivis matrix code
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