warzone2100/src
Buginator fb25ad3966 Prevent the game from puking when it finds a map with a custom tertile that isn't supported by trunk (yet). We only support the 3 main tertiles for now, (tertilesc1hw-tertilesc3hw)
This hack will allow all maps to be loadable again, though, it might look strange.

fixes ticket:1455

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9646 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-09 20:28:04 +01:00
..
Makefile.am Exorcise target.c and target.h from all build systems. 2010-02-09 20:28:03 +01:00
action.c In certain corner cases, buildings could end up not being seen by sensors in true fog of war. 2010-02-09 20:27:47 +01:00
action.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
advvis.c Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.) 2010-02-09 20:27:54 +01:00
advvis.h Make use of bitfields to reduce the number of conditional branches inside critical 2010-02-09 20:27:49 +01:00
ai.c ai.c: Increase target weight, so droids aren't too lazy to target anything. 2010-02-09 20:27:55 +01:00
ai.h Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.) 2010-02-09 20:27:54 +01:00
aiexperience.c Fix #400: 2009-04-22 13:18:34 +02:00
aiexperience.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
anim_id.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
astar.c Add assert to try to track down source of bad map coordinates in paths. 2009-09-27 19:07:15 +02:00
astar.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
atmos.c Bump copyright 2009-02-10 18:01:48 +00:00
atmos.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
aud.c partial revert of r5763 2009-09-28 22:21:01 +02:00
basedef.h visibility: Make object-object visibility less weird and less inefficient. 2010-02-09 20:27:52 +01:00
baseobject.c Bump copyright 2009-02-10 18:01:48 +00:00
baseobject.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
bridge.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
bridge.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
bucket3d.c bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.) 2010-02-09 20:27:54 +01:00
bucket3d.h bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.) 2010-02-09 20:27:54 +01:00
challenge.c This patch adds the beginnings of a "Challenge" single player game mode. It 2009-09-27 19:07:02 +02:00
challenge.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cheat.c Two new cheats to investigate sync issues in MP: "sync me" to force sending sync checks for 2010-02-09 20:27:55 +01:00
cheat.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
clparse.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
clparse.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cluster.c Bump copyright 2009-02-10 18:01:48 +00:00
cluster.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cmddroid.c Fix bad indentation on a merge that went astray 2010-01-30 20:26:48 +01:00
cmddroid.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
cmddroiddef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
combat.c win32: Move declaration out of for loop. 2010-02-09 20:27:15 +01:00
combat.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
component.c src/component.c: Fix cleanup again, same as last fix, in another place. 2010-02-09 20:27:58 +01:00
component.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
configuration.c Optimize reloadMPConfig() and comment it better. 2010-02-09 20:04:29 +01:00
configuration.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
console.c Add new debug log category for saving whatever was sent to console. 2010-02-09 20:04:29 +01:00
console.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
data.c Fix data integrity kick that was broken in r9425 2010-02-09 20:27:59 +01:00
data.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
design.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
design.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
difficulty.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:25 +02:00
difficulty.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
display.c Remove target system, since all the function calls did absolutely nothing. 2010-02-09 20:28:03 +01:00
display.h Disable mouse scrolling when mouse leaves the window. 2010-02-09 20:27:39 +01:00
display3d.c Remove target system, since all the function calls did absolutely nothing. 2010-02-09 20:28:03 +01:00
display3d.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
display3ddef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
displaydef.h Increase the scrolling area from 16 to 22 pixels. 2010-02-09 20:27:39 +01:00
drive.c Remove target system, since all the function calls did absolutely nothing. 2010-02-09 20:28:03 +01:00
drive.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
droid.c Fix template loading for the 8 human player case by storing static AI templates in a special 2010-02-09 20:27:59 +01:00
droid.h Fix template loading for the 8 human player case by storing static AI templates in a special 2010-02-09 20:27:59 +01:00
droiddef.h Fix template loading for the 8 human player case by storing static AI templates in a special 2010-02-09 20:27:59 +01:00
e3demo.c Bump copyright 2009-02-10 18:01:48 +00:00
e3demo.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
edit3d.c Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_ 2010-02-09 20:28:01 +01:00
edit3d.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
effects.c Make sure the crash on effect cleanup on entering third campaign reported by dch in ticket:836 2009-09-27 19:07:14 +02:00
effects.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
environ.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
environ.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
feature.c Set visibility variables properly to remove random visibility bugs. 2010-02-09 20:27:53 +01:00
feature.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
featuredef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
formation.c Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782, which has nothing to do with any sound patch.) 2009-09-27 19:07:01 +02:00
formation.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
formationdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
fpath.c Fix ticket:883 assert on savegame load during campaign. The problem is that you load droids 2009-09-28 22:21:10 +02:00
fpath.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
frend.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
frontend.c Clear team selection when loading saves from in-game. 2010-02-09 20:27:52 +01:00
frontend.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
function.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
function.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
functiondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
game.c Hack to fix old savegames. Closes ticket:1541 2010-02-09 20:28:02 +01:00
game.h Random dead code removal and style cleanup in savegame code. 2010-02-09 20:28:01 +01:00
gateway.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
gateway.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
geometry.c Bump copyright 2009-02-10 18:01:48 +00:00
geometry.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
group.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
group.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
hci.c Fix a few graphical off-by-one errors. 2010-02-09 20:27:53 +01:00
hci.h Fix a few graphical off-by-one errors. 2010-02-09 20:27:53 +01:00
ingameop.c Only show "You're the host" warning for real MP games. Also correct grammar of "You're the host" warning. 2010-02-09 20:04:28 +01:00
ingameop.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
init.c bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.) 2010-02-09 20:27:54 +01:00
init.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intdisplay.c Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff. 2010-02-09 20:27:41 +01:00
intdisplay.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intelmap.c frontport r8712 2010-01-30 20:26:47 +01:00
intelmap.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intfac.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intimage.c Bump copyright 2009-02-10 18:01:48 +00:00
intimage.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
intorder.c General order/action code cleanup: 2009-09-27 19:06:56 +02:00
intorder.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
keybind.c Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_ 2010-02-09 20:28:01 +01:00
keybind.h Two new cheats to investigate sync issues in MP: "sync me" to force sending sync checks for 2010-02-09 20:27:55 +01:00
keyedit.c Add support for Cmd/Meta keyboard shortcuts. Make keyboard shortcuts look nicer: "lctrl - f11" to "Ctrl + F11" (Warzone keyboard shortcuts accept both LCtrl and RCtrl) 2010-02-09 20:27:15 +01:00
keyedit.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
keymap.c Add key mapping to toggle the trap cursor setting. 2010-02-09 20:27:44 +01:00
keymap.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
level_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
levelint.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
levels.c Fix --selftest. Had to comment out the sound test for now. 2010-02-09 20:27:13 +01:00
levels.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
lighting.c Brace for impact, this is the new terrain renderer! 2009-02-21 23:35:21 +00:00
lighting.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
loadsave.c Apply patch #1330 provided by Cyp - Add unicode support to text boxes and game-chat 2010-02-09 20:04:29 +01:00
loadsave.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
loop.c Remove target system, since all the function calls did absolutely nothing. 2010-02-09 20:28:03 +01:00
loop.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
main.c Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff. 2010-02-09 20:27:41 +01:00
main.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
makefile.win32 Exorcise target.c and target.h from all build systems. 2010-02-09 20:28:03 +01:00
map.c Prevent the game from puking when it finds a map with a custom tertile that isn't supported by trunk (yet). We only support the 3 main tertiles for now, (tertilesc1hw-tertilesc3hw) 2010-02-09 20:28:04 +01:00
map.h Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_ 2010-02-09 20:28:01 +01:00
mapdisplay.c Bump copyright 2009-02-10 18:01:48 +00:00
mapdisplay.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
mapgrid.cpp Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything). 2010-02-09 20:27:52 +01:00
mapgrid.h Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything). 2010-02-09 20:27:52 +01:00
mechanics.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
mechanics.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
message.c Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons 2010-02-09 20:27:26 +01:00
message.h Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons 2010-02-09 20:27:26 +01:00
message_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
message_parser.y Fix two clang compiler errors. 2009-11-22 16:19:54 +01:00
messagedef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
messagely.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
miscimd.c Only use abort() for fatal conditions: abort() cleanup patch. 2009-05-28 09:59:28 +02:00
miscimd.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
mission.c Remove visibility information when changing between campaigns. This closes ticket:1461 2010-02-09 20:27:38 +01:00
mission.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
missiondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
modding.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
move.c visibility: Cast terrain visibility as sectors instead of rays. 2010-02-09 20:27:52 +01:00
move.h Fix formation speed limiting setting to really be off. 2010-02-09 20:27:25 +01:00
movedef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multibot.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
multigifts.c Make use of bitfields to reduce the number of conditional branches inside critical 2010-02-09 20:27:49 +01:00
multigifts.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multiint.c Fix data integrity kick that was broken in r9425 2010-02-09 20:27:59 +01:00
multiint.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multijoin.c Fix data integrity kick that was broken in r9425 2010-02-09 20:27:59 +01:00
multijoin.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multilimit.c - Removed a 'jerk' feature. 2009-11-28 19:34:12 +01:00
multilimit.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multimenu.c "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
multimenu.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multiopt.c Fix template loading for the 8 human player case by storing static AI templates in a special 2010-02-09 20:27:59 +01:00
multiplay.c Fix template loading for the 8 human player case by storing static AI templates in a special 2010-02-09 20:27:59 +01:00
multiplay.h Fix template loading for the 8 human player case by storing static AI templates in a special 2010-02-09 20:27:59 +01:00
multirecv.h "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
multistat.c "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
multistat.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
multistruct.c Revert r8904 - nested multimessage on/off patch 2010-02-09 20:04:22 +01:00
multisync.c "Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats(). 2010-02-09 20:27:58 +01:00
objectdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
objects.c Make sure that objInfo() in most cases will not use a static string 2009-10-06 22:10:01 +02:00
objects.h pointtree: Kill mapgrid.c. Reincarnate as mapgrid.cpp, using the new PointTree. 2010-02-09 20:27:10 +01:00
objmem.c pointtree: Remove grid system calls which are no longer used. 2010-02-09 20:27:10 +01:00
objmem.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
oprint.c Bump copyright 2009-02-10 18:01:48 +00:00
oprint.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
order.c Fix crash updating DORDER_PATROL. 2010-02-09 20:27:45 +01:00
order.h orders: Allow shift-click to queue orders on radar, make a sound when queueing move orders. 2010-02-09 20:27:23 +01:00
orderdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
parsetest.c Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
parsetest.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
pointtree.cpp visibility: Make object-object visibility less weird and less inefficient. 2010-02-09 20:27:52 +01:00
pointtree.h Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything). 2010-02-09 20:27:52 +01:00
positiondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
power.c Remove accruePower(){return false;} function, which is no longer used. 2010-02-09 20:27:44 +01:00
power.h Remove accruePower(){return false;} function, which is no longer used. 2010-02-09 20:27:44 +01:00
projectile.c raytrace: When hitting the wrong target, do damage to the wrong target, too. 2010-02-09 20:27:37 +01:00
projectile.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
projectiledef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
radar.c Fix a few graphical off-by-one errors. 2010-02-09 20:27:53 +01:00
radar.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
raycast.c Bump copyright 2009-02-10 18:01:48 +00:00
raycast.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
research.c Increase research limits. Closes ticket:1493. 2010-02-09 20:28:04 +01:00
research.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
researchdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scores.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scores.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptai.c Make sure AI triggers get sent when we receive research from allies. Update GUI properly 2010-02-09 20:27:07 +01:00
scriptai.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptcb.c Bump copyright 2009-02-10 18:01:48 +00:00
scriptcb.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptextern.c This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this 2010-02-09 20:27:19 +01:00
scriptextern.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptfuncs.c Change script function isStructureAvailable() to also check structure limits. This closes ticket:773 2010-02-09 20:27:46 +01:00
scriptfuncs.h New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player. 2010-02-09 20:27:41 +01:00
scriptobj.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptobj.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scripttabs.c New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player. 2010-02-09 20:27:41 +01:00
scripttabs.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptvals.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
scriptvals.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
scriptvals_lexer.l Bump copyright 2009-02-10 18:01:48 +00:00
scriptvals_parser.y Bump copyright 2009-02-10 18:01:48 +00:00
selection.c The "Select next Factory", "Select next Cyborg Factory" and "Select next Research Factory" keybinds just move the camera 2009-09-27 19:07:10 +02:00
selection.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
seqdisp.c Initialize some possibly uninitalized variables to make optimized debug builds 2009-09-27 19:06:32 +02:00
seqdisp.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
stats.c Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant. 2010-02-09 20:27:32 +01:00
stats.h Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant. 2010-02-09 20:27:32 +01:00
statsdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
stringdef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
structure.c Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.) 2010-02-09 20:27:54 +01:00
structure.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
structuredef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
terrain.c Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_ 2010-02-09 20:28:01 +01:00
terrain.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
text.c Bump copyright 2009-02-10 18:01:48 +00:00
text.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
texture.c 46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall! 2010-02-09 20:27:45 +01:00
texture.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
transporter.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
transporter.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
version.c Bump copyright 2009-02-10 18:01:48 +00:00
version.h Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code 2009-03-30 16:10:59 +02:00
visibility.c Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.) 2010-02-09 20:27:54 +01:00
visibility.h Add the "void" in "processVisibility(void)" to compile with --enable-debug=yes. 2010-02-09 20:27:53 +01:00
warcam.c Add a new debug flag type, LOG_FATAL. 2009-11-22 16:19:51 +01:00
warcam.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
warzoneconfig.c Update the default configuration so that we do not pause on focus loss. 2009-04-24 14:16:07 +02:00
warzoneconfig.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
wavecast.cpp Workaround for Microsoft bugs such as #defining random words such as min and max. 2010-02-09 20:27:55 +01:00
wavecast.h visibility: Cast terrain visibility as sectors instead of rays. 2010-02-09 20:27:52 +01:00
weapondef.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00
wrappers.c Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off. 2010-02-09 20:27:33 +01:00
wrappers.h cpp: Add extern "C" {} in headers. 2010-02-09 20:27:21 +01:00