.. |
Makefile.am
|
Exorcise target.c and target.h from all build systems.
|
2010-02-09 20:28:03 +01:00 |
action.c
|
In certain corner cases, buildings could end up not being seen by sensors in true fog of war.
|
2010-02-09 20:27:47 +01:00 |
action.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
advvis.c
|
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)
|
2010-02-09 20:27:54 +01:00 |
advvis.h
|
Make use of bitfields to reduce the number of conditional branches inside critical
|
2010-02-09 20:27:49 +01:00 |
ai.c
|
ai.c: Increase target weight, so droids aren't too lazy to target anything.
|
2010-02-09 20:27:55 +01:00 |
ai.h
|
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)
|
2010-02-09 20:27:54 +01:00 |
aiexperience.c
|
Fix #400:
|
2009-04-22 13:18:34 +02:00 |
aiexperience.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
anim_id.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
astar.c
|
Add assert to try to track down source of bad map coordinates in paths.
|
2009-09-27 19:07:15 +02:00 |
astar.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
atmos.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
atmos.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
aud.c
|
partial revert of r5763
|
2009-09-28 22:21:01 +02:00 |
basedef.h
|
visibility: Make object-object visibility less weird and less inefficient.
|
2010-02-09 20:27:52 +01:00 |
baseobject.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
baseobject.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
bridge.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
bridge.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
bucket3d.c
|
bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.)
|
2010-02-09 20:27:54 +01:00 |
bucket3d.h
|
bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.)
|
2010-02-09 20:27:54 +01:00 |
challenge.c
|
This patch adds the beginnings of a "Challenge" single player game mode. It
|
2009-09-27 19:07:02 +02:00 |
challenge.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
cheat.c
|
Two new cheats to investigate sync issues in MP: "sync me" to force sending sync checks for
|
2010-02-09 20:27:55 +01:00 |
cheat.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
clparse.c
|
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
|
2010-02-09 20:27:33 +01:00 |
clparse.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
cluster.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
cluster.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
cmddroid.c
|
Fix bad indentation on a merge that went astray
|
2010-01-30 20:26:48 +01:00 |
cmddroid.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
cmddroiddef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
combat.c
|
win32: Move declaration out of for loop.
|
2010-02-09 20:27:15 +01:00 |
combat.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
component.c
|
src/component.c: Fix cleanup again, same as last fix, in another place.
|
2010-02-09 20:27:58 +01:00 |
component.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
configuration.c
|
Optimize reloadMPConfig() and comment it better.
|
2010-02-09 20:04:29 +01:00 |
configuration.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
console.c
|
Add new debug log category for saving whatever was sent to console.
|
2010-02-09 20:04:29 +01:00 |
console.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
data.c
|
Fix data integrity kick that was broken in r9425
|
2010-02-09 20:27:59 +01:00 |
data.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
design.c
|
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
|
2010-02-09 20:27:33 +01:00 |
design.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
difficulty.c
|
Only use abort() for fatal conditions: abort() cleanup patch.
|
2009-05-28 09:59:25 +02:00 |
difficulty.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
display.c
|
Remove target system, since all the function calls did absolutely nothing.
|
2010-02-09 20:28:03 +01:00 |
display.h
|
Disable mouse scrolling when mouse leaves the window.
|
2010-02-09 20:27:39 +01:00 |
display3d.c
|
Remove target system, since all the function calls did absolutely nothing.
|
2010-02-09 20:28:03 +01:00 |
display3d.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
display3ddef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
displaydef.h
|
Increase the scrolling area from 16 to 22 pixels.
|
2010-02-09 20:27:39 +01:00 |
drive.c
|
Remove target system, since all the function calls did absolutely nothing.
|
2010-02-09 20:28:03 +01:00 |
drive.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
droid.c
|
Fix template loading for the 8 human player case by storing static AI templates in a special
|
2010-02-09 20:27:59 +01:00 |
droid.h
|
Fix template loading for the 8 human player case by storing static AI templates in a special
|
2010-02-09 20:27:59 +01:00 |
droiddef.h
|
Fix template loading for the 8 human player case by storing static AI templates in a special
|
2010-02-09 20:27:59 +01:00 |
e3demo.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
e3demo.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
edit3d.c
|
Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_
|
2010-02-09 20:28:01 +01:00 |
edit3d.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
effects.c
|
Make sure the crash on effect cleanup on entering third campaign reported by dch in ticket:836
|
2009-09-27 19:07:14 +02:00 |
effects.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
environ.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
environ.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
feature.c
|
Set visibility variables properly to remove random visibility bugs.
|
2010-02-09 20:27:53 +01:00 |
feature.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
featuredef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
formation.c
|
Fix segfault in formationLeave() from being passed null pointers. (Fixes bug #782, which has nothing to do with any sound patch.)
|
2009-09-27 19:07:01 +02:00 |
formation.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
formationdef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
fpath.c
|
Fix ticket:883 assert on savegame load during campaign. The problem is that you load droids
|
2009-09-28 22:21:10 +02:00 |
fpath.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
frend.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
frontend.c
|
Clear team selection when loading saves from in-game.
|
2010-02-09 20:27:52 +01:00 |
frontend.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
function.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
function.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
functiondef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
game.c
|
Hack to fix old savegames. Closes ticket:1541
|
2010-02-09 20:28:02 +01:00 |
game.h
|
Random dead code removal and style cleanup in savegame code.
|
2010-02-09 20:28:01 +01:00 |
gateway.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
gateway.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
geometry.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
geometry.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
group.c
|
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
|
2010-02-09 20:27:33 +01:00 |
group.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
hci.c
|
Fix a few graphical off-by-one errors.
|
2010-02-09 20:27:53 +01:00 |
hci.h
|
Fix a few graphical off-by-one errors.
|
2010-02-09 20:27:53 +01:00 |
ingameop.c
|
Only show "You're the host" warning for real MP games. Also correct grammar of "You're the host" warning.
|
2010-02-09 20:04:28 +01:00 |
ingameop.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
init.c
|
bucket3d.c: Cleanup dead code, remove arbitrary limits, replace approximate sort with exact sort. (Reviewed by Per.)
|
2010-02-09 20:27:54 +01:00 |
init.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
intdisplay.c
|
Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff.
|
2010-02-09 20:27:41 +01:00 |
intdisplay.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
intelmap.c
|
frontport r8712
|
2010-01-30 20:26:47 +01:00 |
intelmap.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
intfac.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
intimage.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
intimage.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
intorder.c
|
General order/action code cleanup:
|
2009-09-27 19:06:56 +02:00 |
intorder.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
keybind.c
|
Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_
|
2010-02-09 20:28:01 +01:00 |
keybind.h
|
Two new cheats to investigate sync issues in MP: "sync me" to force sending sync checks for
|
2010-02-09 20:27:55 +01:00 |
keyedit.c
|
Add support for Cmd/Meta keyboard shortcuts. Make keyboard shortcuts look nicer: "lctrl - f11" to "Ctrl + F11" (Warzone keyboard shortcuts accept both LCtrl and RCtrl)
|
2010-02-09 20:27:15 +01:00 |
keyedit.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
keymap.c
|
Add key mapping to toggle the trap cursor setting.
|
2010-02-09 20:27:44 +01:00 |
keymap.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
level_lexer.l
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
levelint.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
levels.c
|
Fix --selftest. Had to comment out the sound test for now.
|
2010-02-09 20:27:13 +01:00 |
levels.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
lighting.c
|
Brace for impact, this is the new terrain renderer!
|
2009-02-21 23:35:21 +00:00 |
lighting.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
loadsave.c
|
Apply patch #1330 provided by Cyp - Add unicode support to text boxes and game-chat
|
2010-02-09 20:04:29 +01:00 |
loadsave.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
loop.c
|
Remove target system, since all the function calls did absolutely nothing.
|
2010-02-09 20:28:03 +01:00 |
loop.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
main.c
|
Fix progress bars, reenable sound test, move variable, remove magic number, comments and spelling. Patch by Safety0ff.
|
2010-02-09 20:27:41 +01:00 |
main.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
makefile.win32
|
Exorcise target.c and target.h from all build systems.
|
2010-02-09 20:28:03 +01:00 |
map.c
|
Prevent the game from puking when it finds a map with a custom tertile that isn't supported by trunk (yet). We only support the 3 main tertiles for now, (tertilesc1hw-tertilesc3hw)
|
2010-02-09 20:28:04 +01:00 |
map.h
|
Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_
|
2010-02-09 20:28:01 +01:00 |
mapdisplay.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
mapdisplay.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
mapgrid.cpp
|
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).
|
2010-02-09 20:27:52 +01:00 |
mapgrid.h
|
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).
|
2010-02-09 20:27:52 +01:00 |
mechanics.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
mechanics.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
message.c
|
Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons
|
2010-02-09 20:27:26 +01:00 |
message.h
|
Fix the problem with proximity message list and display list going out of sync due to too few proximity buttons
|
2010-02-09 20:27:26 +01:00 |
message_lexer.l
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
message_parser.y
|
Fix two clang compiler errors.
|
2009-11-22 16:19:54 +01:00 |
messagedef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
messagely.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
miscimd.c
|
Only use abort() for fatal conditions: abort() cleanup patch.
|
2009-05-28 09:59:28 +02:00 |
miscimd.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
mission.c
|
Remove visibility information when changing between campaigns. This closes ticket:1461
|
2010-02-09 20:27:38 +01:00 |
mission.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
missiondef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
modding.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
move.c
|
visibility: Cast terrain visibility as sectors instead of rays.
|
2010-02-09 20:27:52 +01:00 |
move.h
|
Fix formation speed limiting setting to really be off.
|
2010-02-09 20:27:25 +01:00 |
movedef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multibot.c
|
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
|
2010-02-09 20:27:33 +01:00 |
multigifts.c
|
Make use of bitfields to reduce the number of conditional branches inside critical
|
2010-02-09 20:27:49 +01:00 |
multigifts.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multiint.c
|
Fix data integrity kick that was broken in r9425
|
2010-02-09 20:27:59 +01:00 |
multiint.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multijoin.c
|
Fix data integrity kick that was broken in r9425
|
2010-02-09 20:27:59 +01:00 |
multijoin.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multilimit.c
|
- Removed a 'jerk' feature.
|
2009-11-28 19:34:12 +01:00 |
multilimit.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multimenu.c
|
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
|
2010-02-09 20:27:58 +01:00 |
multimenu.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multiopt.c
|
Fix template loading for the 8 human player case by storing static AI templates in a special
|
2010-02-09 20:27:59 +01:00 |
multiplay.c
|
Fix template loading for the 8 human player case by storing static AI templates in a special
|
2010-02-09 20:27:59 +01:00 |
multiplay.h
|
Fix template loading for the 8 human player case by storing static AI templates in a special
|
2010-02-09 20:27:59 +01:00 |
multirecv.h
|
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
|
2010-02-09 20:27:58 +01:00 |
multistat.c
|
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
|
2010-02-09 20:27:58 +01:00 |
multistat.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
multistruct.c
|
Revert r8904 - nested multimessage on/off patch
|
2010-02-09 20:04:22 +01:00 |
multisync.c
|
"Simplify sendScoreCheck() and Remove recvScoreSubmission() since it wasn't needed, and instead use setMultiStats().
|
2010-02-09 20:27:58 +01:00 |
objectdef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
objects.c
|
Make sure that objInfo() in most cases will not use a static string
|
2009-10-06 22:10:01 +02:00 |
objects.h
|
pointtree: Kill mapgrid.c. Reincarnate as mapgrid.cpp, using the new PointTree.
|
2010-02-09 20:27:10 +01:00 |
objmem.c
|
pointtree: Remove grid system calls which are no longer used.
|
2010-02-09 20:27:10 +01:00 |
objmem.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
oprint.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
oprint.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
order.c
|
Fix crash updating DORDER_PATROL.
|
2010-02-09 20:27:45 +01:00 |
order.h
|
orders: Allow shift-click to queue orders on radar, make a sound when queueing move orders.
|
2010-02-09 20:27:23 +01:00 |
orderdef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
parsetest.c
|
Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>.
|
2009-03-11 11:51:40 +00:00 |
parsetest.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
pointtree.cpp
|
visibility: Make object-object visibility less weird and less inefficient.
|
2010-02-09 20:27:52 +01:00 |
pointtree.h
|
Cleanup and code that could be used to make clusters (whatever that means) spend a lot less time updating (if that wouldn't break anything).
|
2010-02-09 20:27:52 +01:00 |
positiondef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
power.c
|
Remove accruePower(){return false;} function, which is no longer used.
|
2010-02-09 20:27:44 +01:00 |
power.h
|
Remove accruePower(){return false;} function, which is no longer used.
|
2010-02-09 20:27:44 +01:00 |
projectile.c
|
raytrace: When hitting the wrong target, do damage to the wrong target, too.
|
2010-02-09 20:27:37 +01:00 |
projectile.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
projectiledef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
radar.c
|
Fix a few graphical off-by-one errors.
|
2010-02-09 20:27:53 +01:00 |
radar.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
raycast.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
raycast.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
research.c
|
Increase research limits. Closes ticket:1493.
|
2010-02-09 20:28:04 +01:00 |
research.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
researchdef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scores.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
scores.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scriptai.c
|
Make sure AI triggers get sent when we receive research from allies. Update GUI properly
|
2010-02-09 20:27:07 +01:00 |
scriptai.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scriptcb.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
scriptcb.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scriptextern.c
|
This patch significantly cleans up the template loading code. It does not fix any known bugs. I did this
|
2010-02-09 20:27:19 +01:00 |
scriptextern.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scriptfuncs.c
|
Change script function isStructureAvailable() to also check structure limits. This closes ticket:773
|
2010-02-09 20:27:46 +01:00 |
scriptfuncs.h
|
New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player.
|
2010-02-09 20:27:41 +01:00 |
scriptobj.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
scriptobj.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scripttabs.c
|
New script function bool getPlayerStartPosition(index, ref x, ref y) that finds the start position of any player.
|
2010-02-09 20:27:41 +01:00 |
scripttabs.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scriptvals.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
scriptvals.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
scriptvals_lexer.l
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
scriptvals_parser.y
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
selection.c
|
The "Select next Factory", "Select next Cyborg Factory" and "Select next Research Factory" keybinds just move the camera
|
2009-09-27 19:07:10 +02:00 |
selection.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
seqdisp.c
|
Initialize some possibly uninitalized variables to make optimized debug builds
|
2009-09-27 19:06:32 +02:00 |
seqdisp.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
stats.c
|
Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant.
|
2010-02-09 20:27:32 +01:00 |
stats.h
|
Apply patch #1462 - Fix redundant components remaining available if researched after being made redundant.
|
2010-02-09 20:27:32 +01:00 |
statsdef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
stringdef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
structure.c
|
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)
|
2010-02-09 20:27:54 +01:00 |
structure.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
structuredef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
terrain.c
|
Remove duplicate tile height and make it now use the float version. Patch reviewed by gerard_
|
2010-02-09 20:28:01 +01:00 |
terrain.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
text.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
text.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
texture.c
|
46 warnings from Xcode on the wall, 46 warnings from Xcode... take several down, make a few variables signed and cast some other "%d"s to (int), 6 warnings from Xcode on the wall!
|
2010-02-09 20:27:45 +01:00 |
texture.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
transporter.c
|
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
|
2010-02-09 20:27:33 +01:00 |
transporter.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
version.c
|
Bump copyright
|
2009-02-10 18:01:48 +00:00 |
version.h
|
Allow compiling and linking with lib/framework/stdio_ext.h and src/version.h from C++ code
|
2009-03-30 16:10:59 +02:00 |
visibility.c
|
Keep bitfields of vision knowledge for faster comparisons. This speeds up map vision updates by almost 15%. (Reviewed by Cyp_.)
|
2010-02-09 20:27:54 +01:00 |
visibility.h
|
Add the "void" in "processVisibility(void)" to compile with --enable-debug=yes.
|
2010-02-09 20:27:53 +01:00 |
warcam.c
|
Add a new debug flag type, LOG_FATAL.
|
2009-11-22 16:19:51 +01:00 |
warcam.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
warzoneconfig.c
|
Update the default configuration so that we do not pause on focus loss.
|
2009-04-24 14:16:07 +02:00 |
warzoneconfig.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
wavecast.cpp
|
Workaround for Microsoft bugs such as #defining random words such as min and max.
|
2010-02-09 20:27:55 +01:00 |
wavecast.h
|
visibility: Cast terrain visibility as sectors instead of rays.
|
2010-02-09 20:27:52 +01:00 |
weapondef.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |
wrappers.c
|
Split bMultiPlayer into bMultiPlayer and bMultiMessages - fixes a ton of bugs relating to the game thinking it's not in multiplayer mode when it is, but has multi messages off.
|
2010-02-09 20:27:33 +01:00 |
wrappers.h
|
cpp: Add extern "C" {} in headers.
|
2010-02-09 20:27:21 +01:00 |