111 lines
3.5 KiB
C
111 lines
3.5 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Object access functions for the script library
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*/
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#ifndef __INCLUDED_SRC_SCRIPTOBJ_H__
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#define __INCLUDED_SRC_SCRIPTOBJ_H__
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#ifdef __cplusplus
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extern "C"
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{
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#endif //__cplusplus
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// id's for object variables
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enum _objids
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{
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OBJID_POSX, // Position of a base object
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OBJID_POSY,
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OBJID_POSZ,
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OBJID_ID, // id of a base object
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OBJID_PLAYER, // player of a base object
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OBJID_TYPE, // type of a base object
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OBJID_ORDER, // current droid order
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OBJID_DROIDTYPE, // what type of droid
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OBJID_CLUSTERID, // which cluster the object is a member of
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OBJID_HEALTH, // %age damage level
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OBJID_BODY, // the body component
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OBJID_PROPULSION, // the propulsion component
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OBJID_WEAPON, // the weapon component
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OBJID_STRUCTSTAT, // the stat of a structure
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OBJID_STRUCTSTATTYPE,//new
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OBJID_ORDERX, // order coords.106
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OBJID_ORDERY,
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OBJID_ACTION,
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OBJID_SELECTED, // if droid is selected (humans only)
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OBJID_TARGET, // added object->psTarget
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OBJID_GROUP, // group a droid belongs to
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WEAPID_SHORT_RANGE, // short range of a weapon
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WEAPID_LONG_RANGE, // short range of a weapon
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WEAPID_SHORT_HIT, // weapon's chance to hit in the short range
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WEAPID_LONG_HIT, // weapon's chance to hit in the long range
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WEAPID_FIRE_PAUSE, // weapon's fire pause
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WEAPID_RELOAD_TIME, // weapon's reload time
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WEAPID_NUM_ROUNDS, // num of weapon's rounds (salvo fire)
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WEAPID_DAMAGE, // weapon's damage
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OBJID_HITPOINTS, // doid's health left
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OBJID_ORIG_HITPOINTS, // original health of a droid (when not damaged)
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};
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// id's for group variables
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enum _groupids
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{
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GROUPID_POSX, // average x of a group
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GROUPID_POSY, // average y of a group
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GROUPID_MEMBERS, // number of units in a group
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GROUPID_HEALTH, // average health of a group
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GROUPID_TYPE, // group type, one of: GT_NORMAL, GT_COMMAND or GT_TRANSPORTER
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GROUPID_CMD, // commander of the group if group type == GT_COMMAND
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};
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// Get values from a base object
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extern BOOL scrBaseObjGet(UDWORD index);
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// Set values from a base object
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extern BOOL scrBaseObjSet(UDWORD index);
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// convert a base object to a droid if it is the right type
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extern BOOL scrObjToDroid(void);
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// convert a base object to a structure if it is the right type
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extern BOOL scrObjToStructure(void);
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// convert a base object to a feature if it is the right type
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extern BOOL scrObjToFeature(void);
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// Get values from a group
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extern BOOL scrGroupObjGet(UDWORD index);
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// Get values from a weapon
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extern BOOL scrWeaponObjGet(UDWORD index);
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// default value save routine
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extern BOOL scrValDefSave(INTERP_VAL *psVal, char *pBuffer, UDWORD *pSize);
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// default value load routine
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extern BOOL scrValDefLoad(SDWORD version, INTERP_VAL *psVal, char *pBuffer, UDWORD size);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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#endif // __INCLUDED_SRC_SCRIPTOBJ_H__
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