67 lines
2.2 KiB
C
67 lines
2.2 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2009 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "lib/framework/frame.h"
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#include "lib/framework/debug.h"
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#include "baseobject.h"
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#include "droid.h"
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#include "projectile.h"
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#include "structure.h"
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void checkObject(const BASE_OBJECT* psObject, const char * const location_description, const char * function, const int recurse)
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{
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if (recurse < 0)
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return;
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ASSERT(psObject != NULL, "NULL pointer");
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switch (psObject->type)
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{
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case OBJ_DROID:
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checkDroid((const DROID *)psObject, location_description, function, recurse - 1);
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break;
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case OBJ_STRUCTURE:
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checkStructure((const STRUCTURE *)psObject, location_description, function, recurse - 1);
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break;
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case OBJ_PROJECTILE:
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checkProjectile((const PROJECTILE *)psObject, location_description, function, recurse - 1);
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break;
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case OBJ_FEATURE:
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case OBJ_TARGET:
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break;
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default:
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ASSERT_HELPER(!"invalid object type", location_description, function, "CHECK_OBJECT: Invalid object type (type num %u)", (unsigned int)psObject->type);
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break;
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}
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ASSERT_HELPER(psObject->type == OBJ_FEATURE
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|| psObject->type == OBJ_TARGET
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|| psObject->player < MAX_PLAYERS,
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location_description, function, "CHECK_OBJECT: Out of bound owning player number (%u)", (unsigned int)psObject->player);
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ASSERT_HELPER(psObject->direction <= 360.0f
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&& psObject->direction >= 0.0f,
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location_description, function, "CHECK_OBJECT: Out of range direction (%f)", (float)psObject->direction);
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}
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