warzone2100/src/init.h

77 lines
2.2 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2009 Warzone Resurrection Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/** @file
* Interface to the initialisation routines.
*/
#ifndef __INCLUDED_SRC_INIT_H__
#define __INCLUDED_SRC_INIT_H__
#include "lib/ivis_common/ivisdef.h"
#ifdef __cplusplus
extern "C"
{
#endif //__cplusplus
// the size of the file loading buffer
// FIXME Totally inappropriate place for this.
#define FILE_LOAD_BUFFER_SIZE (1024*1024*4)
extern char fileLoadBuffer[];
extern BOOL systemInitialise(void);
extern void systemShutdown(void);
extern BOOL frontendInitialise(const char *ResourceFile);
extern BOOL frontendShutdown(void);
extern BOOL stageOneInitialise(void);
extern BOOL stageOneShutDown(void);
extern BOOL stageTwoInitialise(void);
extern BOOL stageTwoShutDown(void);
extern BOOL stageThreeInitialise(void);
extern BOOL stageThreeShutDown(void);
// Reset the game between campaigns
extern BOOL campaignReset(void);
// Reset the game when loading a save game
extern BOOL saveGameReset(void);
typedef struct _wzSearchPath
{
char path[PATH_MAX];
unsigned int priority;
struct _wzSearchPath * higherPriority, * lowerPriority;
} wzSearchPath;
typedef enum { mod_clean=0, mod_campaign=1, mod_multiplay=2 } searchPathMode;
void cleanSearchPath( void );
void registerSearchPath( const char path[], unsigned int priority );
BOOL rebuildSearchPath( searchPathMode mode, BOOL force );
BOOL buildMapList(void);
extern IMAGEFILE *FrontImages;
#ifdef __cplusplus
}
#endif //__cplusplus
#endif // __INCLUDED_SRC_INIT_H__