Commit Graph

258 Commits (e72787358112170b090efd341617ffe3743c973d)

Author SHA1 Message Date
Per Inge Mathisen d19681daab Update research headers. Closes ticket:2952 2011-12-18 14:17:19 +01:00
Per Inge Mathisen a6fa286dcf Implement stored templates. Button graphics is a placeholder for now. Loosely based
on original patch by EvilGuru. Closes ticket:1946.
2011-12-18 12:20:48 +01:00
Cyp aa8b290324 walls: Add ┴ and ┘ shaped walls.
You can now build walls shaped like
┌─┐ │
│ ├─┘
│ │
instead of
┼─┼ │
│ ┼─┼
│ │
like it used to be.

The blwallh_[tl].pie files will need cleaning up.
2011-12-01 16:35:30 +01:00
Cyp af8088f61f Add code for displaying VTOL factory modules on VTOL factories.
The new vtolfactory[12].pie files need updating, since they are currently just the regular factory modules.
2011-12-01 13:00:32 +01:00
Cyp e02cb38ac0 Simplify module model code, display correct module in blueprints.
The new module pie files will need cleaning up.

Fixes ticket:2954.
2011-11-30 19:13:46 +01:00
Per Inge Mathisen 55a6259b12 Add support for ECM jammers. ECM jammers will significantly shorten the range
of vision of enemy units and buildings. Not enabled by default. This simplifies
the vision code, merging terrain discovery and object vision, fixing ticket:2917
in the process. Closes ticket:340. Radar detector changed, no longer does
targetting, but allows discovery over 5x longer range instead, and can discover
ECM emissions.
2011-10-16 15:01:58 -04:00
cybersphinx d2d87a65fd Balance update.
* HP increased: Leopard 85 → 107, Panther 145 → 193, Tiger 225 → 284
   * Range increased: Minipod 3-8 → 4-9, MRA 3-8.5 → 4-9
   * Pepperpot: Damage increased 50 → 60 (splash 30 → 40), reload time decreased 2.0 → 1.8
   * Heavy Laser (normal and VTOL): price decreased 600 → 400, build points decreased 1000 → 600, HP increased 200 → 300
   * Twin Assault Cannon: damage decreased 55 → 50 (splash 45 → 40)
   * Plasmite Bomb: weight increased 12000 → 15000
   * VTOL Sunburst AA: Damage increased 100 → 120, splash damage removed
   * Lowered prerequisites: Thermal Armor from Dense Composite Alloys to Composite Alloys Mk3, High Intensity Thermal Armor from Superdense Composite Alloys to Dense Composite Alloys Mk3

Closes #2687.
2011-05-17 00:15:00 +02:00
Per Inge Mathisen 8b3d8648d0 Remove unused, duplicate and useless scripts 2011-05-15 15:04:31 +02:00
Per Inge Mathisen 9bf8e6b917 Two new 2 player maps by NoQ. 2011-05-01 00:14:47 +02:00
Per Inge Mathisen 8919334d9b Fix initial power level and starting techs for players > 8. Also clean up script responsible for this. 2011-04-24 16:15:48 +02:00
Per Inge Mathisen 88489608bc Clean up skirmish win/loss/setup script. 2011-04-18 18:34:37 +02:00
Cyp 8b4e67c019 Fix gates belonging to certain players shown as grey by setting TYPE 10200 in blgateh.pie. 2011-03-08 11:10:24 +01:00
Per Inge Mathisen ef75bac968 Mg damage to cyborgs up 10%, to tracks down 10%, and to bunkers down 5%. Cannon damage to buildings and hardpoints up 10% and to bunkers up 25%. 2011-01-20 19:36:09 +01:00
Per Inge Mathisen 905323688e Retire the current AI top model template with heavy laser in favour of two new ones. First is armed with seraph missiles, the second with both seraph missiles and gauss cannon on a dragon body. 2011-01-17 23:33:49 +01:00
Per Inge Mathisen a61884fa1b There is no ECM in campaign. Add full text description of ECM tech. 2011-01-16 14:14:15 +01:00
Per Inge Mathisen d4f5c492aa Add data stats for the ECM jammer tower. Remove ECM from all other objects. 2011-01-15 20:54:03 +01:00
Per Inge Mathisen 05a8e6ecd1 No longer read wrf files specified directly from map files. Instead, call them directly from the code.
This saves us a lot of duplicate data, and reduces the amount of weird things a map can do. Reviewed by Cyp.
2011-01-12 21:15:25 +01:00
Per Inge Mathisen e021afe37a Load scavenger script depending on scavenger button settings, not on wrf file settings. 2011-01-12 19:35:35 +01:00
Per Inge Mathisen f263cf5103 Add GUI dialog for choosing which AI you want to play against. Move semperfi and dydo into main. Change difficulty
slider into four separate steps (Easy, Medium, Hard, Insane). Thanks to Cyp for review. For more info, see ticket:2435
2011-01-09 16:35:49 +01:00
Per Inge Mathisen cfa47fbb70 Remove unused duplicates from campaign wz, and move three files only used in multiplayer to mp wz. 2011-01-08 17:05:11 +01:00
Cyp ee048302f8 Add more assembly point graphics. 2011-01-04 22:40:06 +01:00
Per Inge Mathisen e29bb60fff Fix misspelling of 'guard tower' in PIE file name to match similar rename in wzgm. 2011-01-01 13:08:43 +01:00
Per Inge Mathisen e5edaeabfd Tessellate features, effects and other models. 2010-12-31 17:46:08 +01:00
Per Inge Mathisen d73adb4a90 Tessellate components. 2010-12-31 17:36:14 +01:00
Per Inge Mathisen 961d38b6ab Tessellate all structure models. 2010-12-31 17:20:29 +01:00
Cyp ba1bd6b6d6 Revert removal of loading of psStats->incenTime, since it was actually used.
Was especially noticable in the case of plasmite bombs.

(Was part of 6bace8bdf5df6fb19df48bda4adce41704467aad.)
2010-12-12 17:33:40 +01:00
Per Inge Mathisen f8a7cde68a Add missing skirmish overrides for multiplayer with scavengers. I have no idea why there are skirmish wrf files in
the single player data files to begin with, nor why these do not contain scavengers. This fixes ticket:2369 reported
by hao that scavengers do not work in 3/5/6/7-player maps.
2010-12-04 15:28:55 +01:00
Per Inge Mathisen 6bace8bdf5 Remove unused variables for weapons. 2010-11-25 22:32:46 +01:00
Per Inge Mathisen dc4c88e5ee Fix hoverwreck with zero body points 2010-11-25 20:19:30 +01:00
Per Inge Mathisen bc1fd6cbbc Do not keep unused structure variables in memory, and document them as being unused in the data header. 2010-11-25 20:05:42 +01:00
Per Inge Mathisen 28c1b3ea8d Run simplipie over all PIE models. This removes team colour info when tcmask is used in the model and the number of frames is 8. Also fixes some other issues found by simplipie. 2010-11-12 22:55:30 +01:00
Per Inge Mathisen f4192aa462 Remove some now unnecessary texture references to stress lazy texture loading. See ticket:2304 for more info. 2010-11-12 21:32:56 +01:00
Per Inge Mathisen 8d4111886b Add proper filenames to textures for models that are missing this. Required for lazy texture loading, see ticket:2304 2010-11-12 21:30:22 +01:00
Per Inge Mathisen f78910162b Universal feature support by Mysteryem from ticket:872 2010-11-06 17:35:17 +01:00
Christian Ohm fb18403d75 New terrain textures.
Refs #2013.
(cherry picked from commit d7dcf7c32c5d8210b999574d62e6462fa89104d1)
2010-10-24 22:50:45 +02:00
buginator 40c5ace37b Correct typo to make the SuperTransport's enigine output higher (faster)
(cherry picked from commit f0b7fc5ed3a9d0de7fd41ee3039b08b50818bec2)
2010-10-20 21:53:03 -04:00
buginator 91e3dd44b7 Fix a typo. Thanks to Berg for the heads up.
(cherry picked from commit d90e246441df486d2c2a077b39151c3333baf8d4)
2010-10-17 19:32:52 -04:00
buginator e70c36723a Fix wrf files to make it more clear what is going on.
Frontend.wrf is *NOT* the main texture loader for MP games, we are
    using limiter_tex.wrf for that, which is hardcoded in the sourcecode.
    (This is same behavior as trunk)
(cherry picked from commit fb4a9e2797252b438a1b2fbfe14f71aa2a641b9b)
2010-10-17 18:46:10 -04:00
buginator 905d039a56 Apply TCmask pies from ticket:1757
Textures & wrf changes will be in next commit
(cherry picked from commit 82a93bb9cf8cf58ef2097aa43f75a620d1e8e309)
2010-10-17 18:46:08 -04:00
buginator 89e9127957 The Super Transport (which is the same gfx as the transport in SP game) is available
in MP games now.
    The Super Transport can carry a max of 10 units, their weights are calculated by
    Cyborg / light unit : 1 "slot" used
    Medium unit : 2 "slots" used.
    Heavy : 3 "slots" used.

    The Super Transport becomes available after you reseach the cyborg transport,
    and you research the Super Transport.

    The stats of the Super Transport are NOT final.

Conflicts:

	data/mp/stats/assignweapons.txt
	data/mp/stats/templates.txt
	src/order.c
2010-10-17 18:46:07 -04:00
buginator 4cc9640860 Add support for X player maps. You need flaME 1.10 or higher to make the new maps.
This adds support for 3,5,6 & 7 player maps.
2010-10-17 18:46:07 -04:00
Guangcong Luo d95995d682 Fix bug #2147, fix bug #2158, remove VTOL Flak Cannon (doesn't make sense lore-wise, and did too much friendly fire to be useful).
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11649 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-13 10:49:13 +02:00
Guangcong Luo 3f97c795c0 Rebalance 0.8.3:
- Weaken Flak Cannon and Sunburst a lot more. I'm pretty sure this change makes them too weak, but when introducing new weapons it's better to make them too weak than too strong.
- Increase HP of a bunch of VTOL weapons
- Slightly buff Hurricane/Whirlwind

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11634 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-07 00:37:56 +02:00
Buginator 2115057889 Fix WreckedDroidHub with 7 armor and 60 HP. No real reason for those numbers, just wanted to make it harder to kill ;)
refs r11186 close ticket:1711
2.3: r11280


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11628 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-05 20:51:18 +02:00
Guangcong Luo d03a9c1fc3 Rebalance 0.8.2 - even more changes:
- Add air-to-air versions of Sunburst and Flak Cannon
- Increase research/manufacture/build price of Sunburst and Flak Cannon by a lot, to offset the fact that you don't have to upgrade them separately

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11606 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-05 00:21:00 +02:00
Guangcong Luo de98e4c8b8 More Rebalance 0.8 - nerf Flak Cannon a bit per feedback from LuckyLuke/Germanium.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11602 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-05 00:21:00 +02:00
Guangcong Luo 5a838147f8 Rebalance 0.8.2:
- Decrease ground-to-air damage modifier of minipod, lancer/TK/scourge cyborgs/VTOLs, Sunburst, and Flak Cannon from 100% to 80%.

Also fix "NOT USED Assault Gun Hardpoint" which is actually used, and also fix bug #2140 - Flak Cannon was being obsoleted by Whirlwind.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11599 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-05 00:21:00 +02:00
Guangcong Luo fa3897faa4 Fix bug #2134 - problems with tech tree
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11589 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-05 00:21:00 +02:00
Guangcong Luo abc4db390b Rebalance 0.8.1:
- Removed Cyclone turret
- Added: AA Flak Cannon (and Emplacement and Hardpoint)
  - Flak Cannon is a medium-reload splash weapon
  - Prerequisites: HPV
- Added: Sunburst AA Rocket Array (and Site)
  - Sunburst is a slow-reload salvo weapon
  - Prerequisites: Lancer
- Lancer damage toned down a bit
- Heavy Laser damage increased a bit

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11569 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-03 12:31:20 +02:00
Guangcong Luo fe68bb78cc Rebalance 0.8:
- Merge of mini-rocket and rocket subclasses (so they're affected by the same upgrades).
- The merged subclass has 9 damage upgrades (+25% each), 3 accuracy upgrades (+10% each), and 3 ROF upgrades (-15% reload time each)
- Lancer, TK, BB, Cyborg Lancer, and Super TK Cyborg have their damage adjusted so that their fully upgraded damage remains the same
- Slight buff to Heavy Laser, Avenger, and Vindicator damage
- Require HQ for every weapon structure, not just MG Tower

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11561 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-01 13:02:51 +02:00