Commit Graph

258 Commits (e72787358112170b090efd341617ffe3743c973d)

Author SHA1 Message Date
Roman C 5def5be2ff Added new templates necessary for the new version of Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3360 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 19:57:52 +00:00
Roman C b0b7c25198 Apply more balancing on mainstream weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3328 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 21:38:12 +00:00
Roman C 1f10acfaf5 Balancing tweaks:
-Python body is a pre-requisite for Tracks now

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3315 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 19:16:18 +00:00
Roman C c2ef4afcdc Balancing tweaks:
-gave more firepower to flamers and cannons
-made cannons more versatile

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3312 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 17:21:49 +00:00
Roman C d50a969336 Weapon balance tweaks:
mini-pods:
  - reverted all values to default, since all changes are done in weaponmodifier.txt / structuremodifier.txt now

mini-rocket artillery:
  - increased long hit chance from 60 to 65
  - increased number of rounds from 8 to 9
  - increased damage from 30 to 34

NOTE: mini-rocket artillery is designed to be used together with mini-pods, they complement each other

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3295 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 00:25:20 +00:00
Roman C 84cac24ac7 Applied "Rock, Paper, Scissors" to structuremodifier.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3294 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:42:50 +00:00
Roman C cd20d0e196 Sorted lines in structuremodifier.txt for better readability.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3293 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:38:38 +00:00
Roman C ea8e5cd71a Changed values of the weaponmodifier.txt - first step of applying "Rock, Paper, Scissors" principle.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3292 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:35:56 +00:00
Roman C 2684e521f5 Sorted lines in weaponmodifier.txt for better readability. No modifications to the data.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:31:50 +00:00
Roman C 3912841537 Fix weapons that had more than 1 fire round (salvo file) but no reload time specified.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3284 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 21:39:09 +00:00
Roman C 59e37466c5 Lowered damage for mini-poids.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3265 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 00:26:13 +00:00
Roman C 2aeb1bb801 Balancing tweaks:
Lancer now requires 4 rocket damage upgrades, 2 rocket ROF upgrades, 1 rocket accuracy upgrade and mini-rocker artillery weapon.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3256 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 21:10:22 +00:00
Roman C 628020119f Raise number of pre-requisites for lancer, this fixed a bug introduced in 3250.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3251 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:43:18 +00:00
Roman C 518ff524c1 - mini-pods:
- long range accuracy increased from 30 to 40
  - damage increased from 20 to 27
- mini-rocker artillery:
  - long range accuracy increased from 50 to 60
  - damage increased from 30 to 37
  - to get mini-rocker artillery it is necessary to research 2nd rocker damage upgrade (instead of 1st)
- lancer:
  - to get lancer it is necessary to research 3rd rocket damage upgrade and mini-rocket artillery (instead of 2nd rocker damage upgrade)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3250 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:17:55 +00:00
Roman C ab81e57255 Fixed bug #8690, patch by Pallas.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2473 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 13:33:45 +00:00
Roman C 3704de1f71 Balance:
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-07 15:10:43 +00:00
Roman C 5c5e82301a Fixed some template names again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:40:18 +00:00
Per Inge Mathisen f999c48d46 Rewritten texture loader. The textures are reimported from the original PCX files,
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16 
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 20:16:38 +00:00
Dennis Schridde f509873c0e mp-names.patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 00:27:33 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Roman C 0e4c52b890 - added some new templates for AI
- fixed some template names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 18:19:54 +00:00
Per Inge Mathisen 84a6541f53 New weapon connectors on the dragon body for two weapons by Grim Moroe.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2169 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 12:17:27 +00:00
Per Inge Mathisen cc17f21df5 Remove templay related code in scripts. Sorry for breaking skirmish for a few minutes :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 16:41:53 +00:00
Roman C 8fdfad5a67 Fix the second file checking end condition from the mp folder.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:16:56 +00:00
Roman C a23b19137f Added some commander templates for the ai.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2147 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-19 19:31:03 +00:00
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Roman C ccf43f38cb Fixed AI templates that had too many weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:58:42 +00:00
Roman C cd126ac034 Only bodies marked as HEAVY in body.txt are allowed to have 2 weapons. LIGHT and MEDIUM bodies can only have 1 weapon attached.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2105 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 11:01:05 +00:00
Giel van Schijndel b10e316999 * Make all (I hope I didn't miss any) references to audio filenames lowercase (as all audio files themselves have a fully lowercase name)
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
 * Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
 * Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:11:04 +00:00
Roman C 16b247dd6d Balance Changes
LasSat weapon:

-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%

NOTE: normal damage doesn't seem to have any effect on the LasSat weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:09:48 +00:00
Roman C 81812b89b4 Balance Issues (better late than never):
Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
- weapon radius damage increased from 5 to 7

Heavy Gunner Cyborg:
- weapon damage raised from 30 to 37

Cyborg Engineer:
- construction component cost decreased from 17 to 10
- construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
- hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)

Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
- repair component cost reduced from 50 to 35
- repair component build time decreased from 250 to 100

Heavy Repair:
- heavy repair component cost increased from 50 to 70
- heavy repair component build time increased from 250 to 300


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 16:53:17 +00:00
Per Inge Mathisen e963c18731 Undo sat uplink fix because it broke lassat. Sorry :(
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:39:46 +00:00
Per Inge Mathisen 9cecbdcb0d Fix satlink bug for real this time
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:08:17 +00:00
Giel van Schijndel 44d4aed7d9 * Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 16:08:08 +00:00
Roman C 3776835a01 - added additional multi-weapon templates for multiplayer/skirmish games
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1587 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-05 15:45:39 +00:00
Dennis Schridde 8050635b95 Fix bug#6700, Assault Gun Guard Towers had wrong names/stats. The fix for campaign might be wrong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1516 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 15:46:16 +00:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Roman C e8e196f98e Fixed scorpion body having no VTOL and Wheeled propultions assigned in MP games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1413 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:59:52 +00:00
Roman C 459c66975e Fixed a VTOL template having no sensor.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1410 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:25:12 +00:00
Giel van Schijndel 575e5a1ac7 * Fix bug #8758 (misspelling of "Thermal Amour") changed this to the correct US spelling ("Thermal Armor") for consistency's sake rather than the correct UK spelling ("Thermal Armour")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 11:33:32 +00:00
Per Inge Mathisen 2a14556b60 Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards
the sky has been increased to allow easier view of the new skyline.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-24 22:53:33 +00:00
Dennis Schridde 015f68d5c2 More case-fixes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1126 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-16 21:34:43 +00:00
Dennis Schridde 033b17664b Move wrf file, too.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1065 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:59:18 +00:00
Dennis Schridde 70475bbd2f Finalize move
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1064 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:48:47 +00:00
Dennis Schridde 952e060a60 Bring r1035 to trunk + reorder frontend images in .wrf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-26 15:04:58 +00:00
Dennis Schridde 33798e384a Multiplayer Command Turrets can now attack/mark air targets. This makes it sensible to attach AA weapons to commanders for defensive purposes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@954 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-04 14:42:40 +00:00
Roman C 840312f8ea Patch by Watermelon with slight modifications:
-new ORDER_CIRCLE VTOL command - will defend a certain position flying over it and engaging enemies nearby
-adds additional armor types for all sides of a droid (rear, front, top, bottom, left, right) - additional armor definitions are in body.txt.
Droid damage is now also a function of the impact side.
-adds multi-turret support for VTOLs
-modifies connectors in bodies: first 5 connectors are for ground units, the rest is for VTOL.
-introduces some fixes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@901 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-17 17:12:14 +00:00
Roman C bb9fbc9fb2 Patch by Watermelon:
-adds penetrate flag to weapons.txt (relevant for multiplayer)
-increases hit-box radius
-adds some fixes to the hit-system

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@868 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 16:30:34 +00:00
Roman C f3e0227b45 Patch by Watermelon:
-fixes disappearing oil derricks (bug #7740)
-allows structures to have multiple weapons (structureweapons.txt format changed)
-fixes muzzle flash for 2nd and 3rd weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@857 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-25 17:38:27 +00:00
Roman C 9aebc7c2b5 Patch by Watermelon: Droid Multi-Turret Support
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@811 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 22:56:28 +00:00
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
Roman C 66252e097c Fixed 'Texture file not preloaded' bug
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@760 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-25 17:00:40 +00:00
Roman C 33f42adf41 -fixed 'The Pit' map to make it act as an 8-player map in T1
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@713 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-16 14:40:38 +00:00
Dennis Schridde 7fbe096407 Cleaning up the data/ dir:
- Move all maps to data/multiplay/maps
  They are still loaded from data/mp/addon.lev !!!
- Delete unused SkirmishAI



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@541 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 22:51:44 +00:00
Dennis Schridde 3d2da7ea35 Add more name strings and unit templates for multiplay AI
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@533 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 16:53:06 +00:00
Dennis Schridde 937e9b243d Move all multiplayer things to mp/addon.lev, so they get marked as being multiplayer.
This should solve the wrong AI bug. (bug#6464)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@514 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-01 19:01:28 +00:00
Rodolphe Suescun e480791b8c Removed the software terrain tile files (they're useless now).
Reverted C1 tileset to the original one. Grim's work will
be available as a mod.
Readded 2 missing textures in the mp directory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@423 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-01 06:19:35 +00:00
Rodolphe Suescun e82eebdf07 Merged all (useless, wicked) patches into data/mp directory.
Fixed button highlight problem in the map selection GUI (was
a very funny bug :) ).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@410 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-27 11:03:10 +00:00