Commit Graph

258 Commits (e72787358112170b090efd341617ffe3743c973d)

Author SHA1 Message Date
Guangcong Luo 70431dff3b Get rid of the scourge of TUTMG once and for all (fixes bug #594, as well as my sanity). Also get rid of useless multiplayer folder in base.wz.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7807 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-27 19:06:25 +02:00
Guangcong Luo 3c18bbf28d Fix bugs #533, #292, and #398 - Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7558 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-28 09:59:34 +02:00
Guangcong Luo 6d60bcf19f Rename "Transport" to "Cyborg Transport".
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7418 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-15 22:29:33 +02:00
Guangcong Luo 557985516b Fix crash introduced by r7353 when starting skirmish/MP game in T2/T3 mode.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7356 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Guangcong Luo 1c090d7bff Rebalance 0.5.0:
* Heavy VTOL bombs made lighter, light VTOL bombs made heavier.
* VTOL bomb accuracy upgrades changed to damage upgrades.
* Angel Missile stronger, Archangel Missile weaker, both fewer prereqs.
* Damage upgrades now also upgrade splash and burn damage.
* Needle Gun slightly stronger. Still not actually better than HPV.
* Rails now penetrating weapons. In practice, this shouldn't make much difference.
* Factory, Cyborg factory, and VTOL factory upgrades combined; now only 4 upgrades instead of 6-9 each.
* Repair facility upgrades condensed, now only 3 upgrades instead of 6.
* Artillery weapons do less damage to tanks, but more to walls.
* MG damage back down to original levels. The extra APDSB MG Bullets in the early game does plenty to compensate.
* VTOL HP actually makes sense now.
* Cannon HP increased a bit more.
* Stormy nerfed.
* All AA weapons have full fire-on-move.

For exact numbers, refer to http://guide.wz2100.net/new/ or wait for the detailed changelog after all rebalancing is done.

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7353 4a71c877-e1ca-e34f-864e-861f7616d084
2009-05-09 23:29:54 +02:00
Per Inge Mathisen 60e9a5e540 Fix crash in limits dialog due to missing radar detector texpage entry in the right WRF file.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7041 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-18 15:37:53 +02:00
Guangcong Luo ae9c2f5bb8 Commit Rebalance 0.4.2:
- Make Angel Missile into MRL replacement
- separate rocket/missile from cannon/rail multipliers
- make truck rushing harder
- balance cyborgs and VTOLs-
- remove requirements for basic cyborg weapon research
For full details and changelog see http://guide.wz2100.net/new/

git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7027 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-15 20:36:59 +02:00
Per Inge Mathisen 8b9ed44a6f New radar detector turret graphics by elio
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@6972 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-08 14:04:26 +02:00
Per Inge Mathisen cfe68c3602 Add radar detector turret to the game. It will detect and target enemy sensors up to twice their
range away. Both land and air droids can be assigned to it. See ticket #340 for more discussion.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6955 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-06 13:09:09 +02:00
Guangcong Luo 4f1b01b4af Commit Rebalance 0.4.1
Changelog:
- Howitzers, incendiary artillery, and T3 weapons strengthened
- All weapons have same damage upgrade progression (25%) and one of two rate upgrade progressions (10% or 15%). This is down from an average of 30% and 20%, respectively. This is intended to make weapon choice matter more.
- Cyborgs further balanced. Not only should they be usable, they should be fairly well balanced within themselves now (Next: VTOLs!)
- Ranges rounded off to multiples half-tiles, except the Wide Spectrum Sensor Turret, which is still 17.7 tiles.
- Cyborgs no longer have to be researched.
- Cyborg factory only requires Engineering now.
- Trading up weapons offers more of a benefit.
- Weapon multipliers massively rearranged.
- Cannons/Rails split from Rockets/Missiles, no longer both anti-tank.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6940 4a71c877-e1ca-e34f-864e-861f7616d084
2009-04-03 18:53:11 +02:00
Per Inge Mathisen a223d5598d New map 4c-Urban-Chaos by Mysteryem.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6827 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-09 18:30:41 +00:00
Guangcong Luo ba8608f40d Spelling corrections.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6804 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 22:03:22 +00:00
Guangcong Luo c39e294a75 Commit Rebalance 0.3.0.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6801 4a71c877-e1ca-e34f-864e-861f7616d084
2009-03-07 21:28:18 +00:00
Per Inge Mathisen ebd9718aff Put naval propulsion back. Mistakenly removed in r6695.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6696 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 19:50:52 +00:00
Guangcong Luo ae28099a95 Rebalance 0.2.4 - fixes many balance problems. Changes documented on Warzone Guide - currently available at http://guide.wz2100.net/new/
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6695 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-22 18:06:37 +00:00
Gerard Krol 5601741b95 Brace for impact, this is the new terrain renderer!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6682 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-21 23:35:21 +00:00
Guangcong Luo 3da7593492 spelling corrections
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6645 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 08:18:25 +00:00
Guangcong Luo 1f5ab803ed Updated MinGW32 makefiles; fix "multiple half-tracks" bug.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6639 4a71c877-e1ca-e34f-864e-861f7616d084
2009-02-15 05:49:09 +00:00
Guangcong Luo eccab0f6af The rest of my naming inconsistency fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6574 4a71c877-e1ca-e34f-864e-861f7616d084
2009-01-31 20:05:05 +00:00
Gerard Krol 71af833dd5 Add an urban sky and (for now) also use it for the Rockies.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6347 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-17 10:02:28 +00:00
Gerard Krol a5128f0d6d Rename the current skybox texture page to page-25-sky-arizona and use the entire texture, instead of only the bottom half of
it. This will make it easier to change the sky for the different areas.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6345 4a71c877-e1ca-e34f-864e-861f7616d084
2008-11-17 08:06:49 +00:00
Per Inge Mathisen 36f3ec168c From ticket #97: Change height of some buildings so that they can fire over walls as they should. Patch by Zarel.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6130 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-11 15:09:35 +00:00
Giel van Schijndel d871a85964 Add video playback support:
* Add support for decoding and displaying of OggTheora/Vorbis videos
 * Change all references to *.rpl files to *.ogg files (and lower case them)
 * Add a new menu (and config) option for selecting the size at which to display videos (1x (native), 2x, full screen)

This closes ticket:64 and ticket:46

Code changes are ticket:64 (patch by Gerard Krol, Giel van Schijndel and Buginator)

FMVs can be found at http://download.gna.org/warzone/videos/sequences_ogg.zip (for now at least)
Videos encoded by Angus Lees


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6119 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-08 18:24:19 +00:00
Freddie Witherden 8573255b29 Commit patch #94 by Zarel. This gives logical names to things such as Nexus resistance circuits and repair turrets.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6118 4a71c877-e1ca-e34f-864e-861f7616d084
2008-10-07 22:31:28 +00:00
Freddie Witherden 31c5bf6f47 Commit patch #79 which improves the accuracy of the lassat and reduces the delay-time. Patch by Zarel.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6099 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-29 22:00:40 +00:00
Giel van Schijndel be491b38f5 * Fix weird naming of research upgrade path
- e.g. Sensor Upgrade -> Sensor Upgrade (note the lack of an Mk2)
 * Fix several naming inconsistencies

This closes ticket:56, patch by <Zarel>


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6032 4a71c877-e1ca-e34f-864e-861f7616d084
2008-09-15 20:34:46 +00:00
Per Inge Mathisen 77f057bd08 Fix team colours in naval PIE propulsion file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5813 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-14 20:13:18 +00:00
Per Inge Mathisen 44861ebd89 Add naval propulsion PIE model and texture.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5803 4a71c877-e1ca-e34f-864e-861f7616d084
2008-08-13 19:15:55 +00:00
Giel van Schijndel e48619f9eb Convert data/base/messages/resmessagesall.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5702 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:26:41 +00:00
Giel van Schijndel 1c22e4e314 I forgot to commit the changes to data/mp/messages/resmessagesall.rmsg in r5700
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5701 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:15:33 +00:00
Giel van Schijndel a2a08db52e Convert data/mp/messages/resmessagesall.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5700 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-29 00:12:07 +00:00
Giel van Schijndel b122c5a07c Convert resmessages1.txt and resmessages3.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5699 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 23:48:49 +00:00
Giel van Schijndel aaf666d026 Convert resmessages2.txt and resmessages23.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5698 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 23:27:15 +00:00
Giel van Schijndel e5ca53e2ec Convert resmessages12.txt and messages.txt to the new research message format
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5697 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 22:49:28 +00:00
Giel van Schijndel 090c069f5e Remove data/mp/messages/multiplay.txt as it's ''exactly'' the same as data/base/messages/multiplay.txt (and base depends on this one as well)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5696 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 21:47:45 +00:00
Per Inge Mathisen 7f768ba83e Add naval propulsion, appropriating the unused 'Propellor'
propulsion for this purpose. To test, use 'give all' cheat
before design, and the ctrl+o menu to place.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5691 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-28 09:15:20 +00:00
Per Inge Mathisen f0fd48673d Add the 4c-cockpit map by zydonk.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5567 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-16 13:00:45 +00:00
Giel van Schijndel b7f1b4aae1 Read some scripts using their __lower-case__ name (as these file's names are lower-case)
This might fix bug #12011

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5539 4a71c877-e1ca-e34f-864e-861f7616d084
2008-07-13 22:25:44 +00:00
Per Inge Mathisen 4f63fba465 Add the map 8c-cockate by forum user zydonk. Original work licensed under the GPL.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5286 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-21 17:38:53 +00:00
Dennis Schridde 8b2859c7e9 A dummy model, useful for testing
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5209 4a71c877-e1ca-e34f-864e-861f7616d084
2008-06-01 10:13:36 +00:00
Dennis Schridde c6aaecaffb --- Merging r4974 through r4976 into '.':
U    data/messages/strings/names.txt
U    data/messages/strings/resstrings.txt
U    data/messages/strings/cam2strings.txt
U    data/messages/strings/cam3strings.txt
U    data/mp/messages/strings/names.txt
U    data/mp/messages/strings/resstrings.txt

- Remove duplicate names for "Mortar Pit" (there also was " Mortar Pit" before...)
- Duplicate string: "TRANSPORT MISSION: Rescue civilians from Containment Camp" and "TRANSPORT MISSION: Rescue Civilians from Containment Camp "
- Remove more extranous spaces


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5019 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 15:49:26 +00:00
Roman C f5cac3bfc5 Revert r5012, this change was a bit hasty.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5013 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 11:12:15 +00:00
Roman C 80bfd342dd Balance:
-make all Missile upgrade values increase in step of 30% instead of 10%, to make sure Missiles (Scourge etc) not handicapped

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5012 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-10 11:05:08 +00:00
Roman C d052513c74 Balance:
-all emplacements are now marked as "HARD" instead of "MEDIUM"
-hitpoints of all emplacements increased from 400 to 600

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4997 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-09 20:20:40 +00:00
Roman C b7f8e8e5be Balance:
-increased Lancer rocket cost from 100 to 125
-decreased Tank Killer cost from 250 to 200
-decreased Scourge cost from 330 to 300

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4961 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 18:25:12 +00:00
Roman C a7add1b15b Balance:
Got rid of "indestructible" T3 weapons, gave rockets more body points.

Weapon body points changes:
Mini-pods:		5 -> 120
Mini-Rocket Artillery:	5 -> 150
Lancer:			5 -> 200
Tank Killer:		5 -> 280
Scourge:		10 -> 350
Light Cannon:		200 -> 140
HVC Cannon:		400 -> 180
Medium Cannon:		350 -> 200
Heavy Cannon:		500 -> 280
Assault Cannon:		500 -> 330
Twin Assault Cannon:	500 -> 380
Needle Gun:		400 -> 280
Rail Gun:		500 -> 350
Gauss Cannon:		750 -> 430


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4956 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 14:31:27 +00:00
Roman C 511a26cdbf Decreased cost of Bug body by ~5% (commit test)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4955 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-07 14:19:00 +00:00
Roman C b2023e3f0b Balance:
-Body balance tweaked to make later bodies better value than the early bodies, this results in a massive cost drop for heavier bodies *experimental*

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4946 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-06 20:00:00 +00:00
Roman C db9a19ae14 Balance: Bunker Buster rocket now has "Synaptic Link Data Analysis Mk3" and "HEAP Mini-Rockets" as prerequisites instead of Lancer and "HEAT Rocket Warhead Mk3".
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4928 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:29:44 +00:00
Roman C 8cb461d222 Balance: Increased range of Rocket-MRL by 1 tile.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4924 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 16:06:21 +00:00
Roman C a81aa94067 Balance: Decreased cost of Tank Killer Hardpoint by ~8%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4922 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:55:46 +00:00
Roman C 61ce9a1dfa Swapped Tracked and Half-Tracked propulsions: anti-tank weapons do 133% damage to half-tracks and 110% to tracks.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4919 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 15:18:59 +00:00
Roman C 024def4cd0 Balance:
-make Scorpion slightly 4% more expensive
-cost of Dragon any Wyvern body decreased by ~10%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4909 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-04 11:55:16 +00:00
Roman C 5f19bef86a Added two heavy templates to templates.txt for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4869 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-01 14:37:30 +00:00
Roman C b149f0838e Mini-pods are stronger in long range.
Lancer, Tank Killer, Light and Medium cannons are weaker.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4763 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 18:27:23 +00:00
Roman C 1beb25aca0 Tweak tank Bodies' cost to reflect their usefulness. Later bodies are more effective than early ones.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4762 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-24 18:24:47 +00:00
Roman C f053f4dc0e Balance:
-drastically reduced cyborg template research cost (by 250%-300%) for:
Assault Gunner, Needle Gunner, Scourge, Flashlight Gunner, Super HPV Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg, Super Tank-Killer Cyborg, Super Pulse Laser Cyborg, Super Rail-Gunner, Super Scourge Cyborg

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4744 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 18:42:17 +00:00
Roman C 4e8bd466e3 -add some T1 AI templates for factories without factories modules
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4741 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-22 12:48:03 +00:00
Per Inge Mathisen 406fdaea13 Add new reticule button icons for edit mode.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4730 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-21 13:30:03 +00:00
Roman C cfb955c130 Corrected BB effectiveness against bunkers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4655 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:13:43 +00:00
Roman C 26c9ae418a Balance:
-anti tank weapons do 15% more damage to bunkers
-bunker buster does 12% less damage to bunkers
-MG does 200% more damage to VTOLs (effectiveness increased from 25% to 75%)
-increased body points of light cyborg weapons by 40%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4654 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 15:08:20 +00:00
Roman C 77a0763515 Weapon Balance:
-increase LasSat damage and splash damage by 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4628 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-15 13:44:49 +00:00
Roman C faeb2c05c8 Weapon Balance:
-Cyborg Grenadier: decrease short range accuracy, increased long range accuracy, increased damage by 50%.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4616 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-14 22:07:10 +00:00
Roman C 5ec11ada07 Flamer Balance:
-all flamers can fire while moving

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4579 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-13 14:02:33 +00:00
Roman C 1724c4b370 Weapon Balance:
-HVC: long range accuracy decreased by 27%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4563 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:55:29 +00:00
Roman C bd4e86f782 Weapon Balance:
-Tank Killer, Rail Gun, Scourge have more firepower
-Needle Gunner damage decreased
-All Super Cyborg weapons: body points doubled
-Medium Cannon: long range accuracy increased by 10%
-Heavy Cannon: long range accuracy increased by 15%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4562 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-11 18:52:35 +00:00
Roman C 32fc5a9884 Flamer Balance:
-make flamers a bit less effective against tracked units

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4537 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:35:45 +00:00
Roman C 24f5ada031 Hardpoint Balance;
-slightly reduce hit-points for hardpoints and walls
-make anti-tank weapons slightly more effective vs hardpoints

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4536 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-06 18:34:11 +00:00
Roman C c98f5aae28 Balance:
-increased Bunker Buster's damage by 30% to make sure it is strong enough vs bunkers and can compete with flamers

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4501 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 20:20:31 +00:00
Roman C 6332468964 Super Cyborg Balance:
-make super cyborg weapons build faster, instead make super cyborg bodies take longer to build, should result in a small speed up in build time for super cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4499 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 19:44:28 +00:00
Roman C 7ca19fdf9e Cyborg Balance:
- Super Tank-Killer Cyborg has more damage
- Super Rail-Gunner, Super HPV Cyborg cost slightly less
- Super Pulse Laser Cyborg, Super Heavy-Gunner, Super Auto-Cannon Cyborg cost only 50% of what they used to cost
- Super Scourge Cyborg costs slightly more

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4497 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 18:08:46 +00:00
Roman C f764c22866 Synchronize weapon stats data (which got out of sync for some reason) with the database used for balancing.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4496 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-05 17:44:19 +00:00
Roman C 1b786fd5a8 Structure Balance:
-increased hp of walls by 2.5 times
-increased hp of hardpoints and fortresses by 2 times

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4481 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 21:12:58 +00:00
Roman C 244668ce93 Flamer Balance:
- "Plasmite flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Inferno": now has two jets instead of one, to match the weapon turret gfx. ROF was decreased, damage increased, projectile flight speed decreased. Overall damaged not affected by changes.
- "Thermite Flamer": ROF decreased, damage increased, projectile flight speed decreased. Overall firepower slightly increased.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4480 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 20:19:51 +00:00
Roman C cd836a4c96 Increased HVC's ROF and decreased damage. Overall damage not affected.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4479 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:16:46 +00:00
Roman C bdf02e6d05 Reduce flamer ROF, increase damage to make sure "unit dealing no damage to objects with high armor" problem doesn't occur. Overall damage unaffected.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4478 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 19:10:24 +00:00
Roman C 0bb12ed36c Super-Cyborg Balance:
-Super Heavy Gunner has more firepower
-Super Auto-Cannon Cyborg has more firepower, range has been slightly decreased
-Super HPV Cyborg; firepower increased, range increased

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4477 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 18:05:09 +00:00
Roman C 7d71089d98 "Rocket Autoloader" research now has "HEAT Rocket Warhead" as a prerequisite, instead of "HEAP Mini-Rockets". This fixes bug #11312.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4476 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 17:27:29 +00:00
Roman C 93b5e7269b Weapon Balance:
-slightly decrease Mini-pods's short-range and long-range accuracy
-increase MRL's short range accuracy and decrease it's long-range accuracy
NOTE: as a result mini-pods now do more damage to tracked units than MRL

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4475 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-04 16:22:53 +00:00
Roman C 9d7679b740 Reduce cyborg production time by ~20%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4472 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-03 21:15:41 +00:00
Roman C 734a823e5d Increase hp of all buildings by 100%.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4466 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-01 17:47:55 +00:00
Roman C 4a1cb2db67 Balancing:
-increased hit-points of oil derricks by 100%, since it gets destroyed too easily by lucky shots. Needs testing.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4445 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-31 15:56:12 +00:00
Dennis Schridde 15a75e90c0 Remove unused strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4436 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-30 17:25:10 +00:00
Roman C 383b92185b Balancung:
make AA projectiles faster.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4420 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-29 23:24:12 +00:00
Roman C 5344f90d1c Balancing:
Tank Killer now fires 4 projectiles (to match its turrent gfx), total average firepower stays unaffected.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4407 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-29 17:45:32 +00:00
Dennis Schridde 3e9cb44a88 frend -> frontend (makes mods which add files to the WRF incompatible!)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4045 4a71c877-e1ca-e34f-864e-861f7616d084
2008-03-14 19:22:40 +00:00
Roman C 295d1e40e8 Fixed bug #11097 ("Ai opponents use the medium yellow body all the time").
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3873 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-29 20:18:13 +00:00
Per Inge Mathisen bbae49f687 Fix two erronous png references in model files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3857 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 23:11:21 +00:00
Per Inge Mathisen 548653d0d0 Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from
trunk in anticipation of future ECM work.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3854 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-22 19:13:13 +00:00
Roman C 741eb57d31 Weapon balance:
Fortresses:
-raised reload rate and firepower
-rocket fortress now has 4 projectiles

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3836 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-18 19:47:52 +00:00
Roman C cc6e90ce0d Weapon balance:
-light flamers are now allowed to shoot while moving

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3780 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:40:44 +00:00
Roman C 1030962761 Stock AI Update:
-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-14 21:39:27 +00:00
Roman C 0aac170265 Removed some unused cyborg templates, this also fixed a bug which prevented skirmish AI from building cyborg flamer, heavy gunners and lancer cyborgs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3772 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-13 19:29:37 +00:00
Roman C fd1bd9c1bc Balance changes:
Increased ridiculously low reload rate of some cyborg weapons while keeping damage/sec constant (mp only).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3747 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-10 22:23:44 +00:00
Roman C 0759f806ae Balance tweaks:
-increased fire power of some cyborgs to match the fire power of the weapons used for units
-decreased reload time for cyborg flamers
-increased weapon range of HPV Cyborgs

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3556 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 18:06:15 +00:00
Roman C 52b75712d4 Balancing issues:
-reduced cyborg cost by about 15%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3554 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-26 17:13:24 +00:00
Per Inge Mathisen 5f42362b77 Replace spaces with dashes in texture names. No more spaces from now on!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3490 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-15 20:14:16 +00:00
Roman C 0b547158fe Added some mini-pod templates for AIs.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3388 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 17:15:28 +00:00
Roman C ecf36d44ad More balance changes:
-this one mainly touches Ripple Rockets (more damage), BB (more damage), Mortars (more damage) and Assault Guns (less powerful)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3383 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-06 15:28:24 +00:00
Dennis Schridde 389c0246d1 Rename some files with spaces in them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3367 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 21:21:10 +00:00
Roman C 5def5be2ff Added new templates necessary for the new version of Aivolution.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3360 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-05 19:57:52 +00:00
Roman C b0b7c25198 Apply more balancing on mainstream weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3328 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-03 21:38:12 +00:00
Roman C 1f10acfaf5 Balancing tweaks:
-Python body is a pre-requisite for Tracks now

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3315 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 19:16:18 +00:00
Roman C c2ef4afcdc Balancing tweaks:
-gave more firepower to flamers and cannons
-made cannons more versatile

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3312 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-02 17:21:49 +00:00
Roman C d50a969336 Weapon balance tweaks:
mini-pods:
  - reverted all values to default, since all changes are done in weaponmodifier.txt / structuremodifier.txt now

mini-rocket artillery:
  - increased long hit chance from 60 to 65
  - increased number of rounds from 8 to 9
  - increased damage from 30 to 34

NOTE: mini-rocket artillery is designed to be used together with mini-pods, they complement each other

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3295 4a71c877-e1ca-e34f-864e-861f7616d084
2008-01-01 00:25:20 +00:00
Roman C 84cac24ac7 Applied "Rock, Paper, Scissors" to structuremodifier.txt
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3294 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:42:50 +00:00
Roman C cd20d0e196 Sorted lines in structuremodifier.txt for better readability.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3293 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:38:38 +00:00
Roman C ea8e5cd71a Changed values of the weaponmodifier.txt - first step of applying "Rock, Paper, Scissors" principle.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3292 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:35:56 +00:00
Roman C 2684e521f5 Sorted lines in weaponmodifier.txt for better readability. No modifications to the data.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 23:31:50 +00:00
Roman C 3912841537 Fix weapons that had more than 1 fire round (salvo file) but no reload time specified.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3284 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 21:39:09 +00:00
Roman C 59e37466c5 Lowered damage for mini-poids.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3265 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-31 00:26:13 +00:00
Roman C 2aeb1bb801 Balancing tweaks:
Lancer now requires 4 rocket damage upgrades, 2 rocket ROF upgrades, 1 rocket accuracy upgrade and mini-rocker artillery weapon.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3256 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 21:10:22 +00:00
Roman C 628020119f Raise number of pre-requisites for lancer, this fixed a bug introduced in 3250.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3251 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:43:18 +00:00
Roman C 518ff524c1 - mini-pods:
- long range accuracy increased from 30 to 40
  - damage increased from 20 to 27
- mini-rocker artillery:
  - long range accuracy increased from 50 to 60
  - damage increased from 30 to 37
  - to get mini-rocker artillery it is necessary to research 2nd rocker damage upgrade (instead of 1st)
- lancer:
  - to get lancer it is necessary to research 3rd rocket damage upgrade and mini-rocket artillery (instead of 2nd rocker damage upgrade)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3250 4a71c877-e1ca-e34f-864e-861f7616d084
2007-12-30 19:17:55 +00:00
Roman C ab81e57255 Fixed bug #8690, patch by Pallas.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2473 4a71c877-e1ca-e34f-864e-861f7616d084
2007-09-25 13:33:45 +00:00
Roman C 3704de1f71 Balance:
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-07 15:10:43 +00:00
Roman C 5c5e82301a Fixed some template names again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2332 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-03 12:40:18 +00:00
Per Inge Mathisen f999c48d46 Rewritten texture loader. The textures are reimported from the original PCX files,
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16 
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-31 20:16:38 +00:00
Dennis Schridde f509873c0e mp-names.patch by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2276 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-30 00:27:33 +00:00
Dennis Schridde ebb1d7a918 Translate3.patch by Martin Koller. Had to Wiggle names.txt, but it seems to have cleanly applied.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2241 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-28 11:35:26 +00:00
Roman C 0e4c52b890 - added some new templates for AI
- fixed some template names

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2230 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-27 18:19:54 +00:00
Per Inge Mathisen 84a6541f53 New weapon connectors on the dragon body for two weapons by Grim Moroe.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2169 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-24 12:17:27 +00:00
Per Inge Mathisen cc17f21df5 Remove templay related code in scripts. Sorry for breaking skirmish for a few minutes :)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2157 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 16:41:53 +00:00
Roman C 8fdfad5a67 Fix the second file checking end condition from the mp folder.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2152 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-21 13:16:56 +00:00
Roman C a23b19137f Added some commander templates for the ai.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2147 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-19 19:31:03 +00:00
Dennis Schridde 84f1d476e4 strings.txt removal by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2124 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-16 17:44:42 +00:00
Roman C ccf43f38cb Fixed AI templates that had too many weapons.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2110 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 13:58:42 +00:00
Roman C cd126ac034 Only bodies marked as HEAVY in body.txt are allowed to have 2 weapons. LIGHT and MEDIUM bodies can only have 1 weapon attached.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2105 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-15 11:01:05 +00:00
Giel van Schijndel b10e316999 * Make all (I hope I didn't miss any) references to audio filenames lowercase (as all audio files themselves have a fully lowercase name)
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
 * Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
 * Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
2007-07-13 22:11:04 +00:00
Roman C 16b247dd6d Balance Changes
LasSat weapon:

-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%

NOTE: normal damage doesn't seem to have any effect on the LasSat weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-03 13:09:48 +00:00
Roman C 81812b89b4 Balance Issues (better late than never):
Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
- weapon radius damage increased from 5 to 7

Heavy Gunner Cyborg:
- weapon damage raised from 30 to 37

Cyborg Engineer:
- construction component cost decreased from 17 to 10
- construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
- hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)

Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
- repair component cost reduced from 50 to 35
- repair component build time decreased from 250 to 100

Heavy Repair:
- heavy repair component cost increased from 50 to 70
- heavy repair component build time increased from 250 to 300


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1778 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-30 16:53:17 +00:00
Per Inge Mathisen e963c18731 Undo sat uplink fix because it broke lassat. Sorry :(
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1761 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:39:46 +00:00
Per Inge Mathisen 9cecbdcb0d Fix satlink bug for real this time
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1759 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 18:08:17 +00:00
Giel van Schijndel 44d4aed7d9 * Remove old resource handler "TERTILES", was both undefined and unused (this used to be the texture loader for the software renderer)
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-29 16:08:08 +00:00
Roman C 3776835a01 - added additional multi-weapon templates for multiplayer/skirmish games
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1587 4a71c877-e1ca-e34f-864e-861f7616d084
2007-05-05 15:45:39 +00:00
Dennis Schridde 8050635b95 Fix bug#6700, Assault Gun Guard Towers had wrong names/stats. The fix for campaign might be wrong.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1516 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-21 15:46:16 +00:00
Dennis Schridde 6d55622b75 Several changes to texture loading:
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-19 18:04:41 +00:00
Roman C e8e196f98e Fixed scorpion body having no VTOL and Wheeled propultions assigned in MP games.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1413 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:59:52 +00:00
Roman C 459c66975e Fixed a VTOL template having no sensor.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1410 4a71c877-e1ca-e34f-864e-861f7616d084
2007-04-10 10:25:12 +00:00
Giel van Schijndel 575e5a1ac7 * Fix bug #8758 (misspelling of "Thermal Amour") changed this to the correct US spelling ("Thermal Armor") for consistency's sake rather than the correct UK spelling ("Thermal Armour")
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1272 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-20 11:33:32 +00:00
Per Inge Mathisen 2a14556b60 Add skybox. Patch by Gerard Krol. The maximum allowed camera tilt towards
the sky has been increased to allow easier view of the new skyline.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-24 22:53:33 +00:00
Dennis Schridde 015f68d5c2 More case-fixes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1126 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-16 21:34:43 +00:00
Dennis Schridde 033b17664b Move wrf file, too.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1065 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:59:18 +00:00
Dennis Schridde 70475bbd2f Finalize move
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1064 4a71c877-e1ca-e34f-864e-861f7616d084
2007-02-05 12:48:47 +00:00
Dennis Schridde 952e060a60 Bring r1035 to trunk + reorder frontend images in .wrf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1037 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-26 15:04:58 +00:00
Dennis Schridde 33798e384a Multiplayer Command Turrets can now attack/mark air targets. This makes it sensible to attach AA weapons to commanders for defensive purposes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@954 4a71c877-e1ca-e34f-864e-861f7616d084
2007-01-04 14:42:40 +00:00
Roman C 840312f8ea Patch by Watermelon with slight modifications:
-new ORDER_CIRCLE VTOL command - will defend a certain position flying over it and engaging enemies nearby
-adds additional armor types for all sides of a droid (rear, front, top, bottom, left, right) - additional armor definitions are in body.txt.
Droid damage is now also a function of the impact side.
-adds multi-turret support for VTOLs
-modifies connectors in bodies: first 5 connectors are for ground units, the rest is for VTOL.
-introduces some fixes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@901 4a71c877-e1ca-e34f-864e-861f7616d084
2006-12-17 17:12:14 +00:00
Roman C bb9fbc9fb2 Patch by Watermelon:
-adds penetrate flag to weapons.txt (relevant for multiplayer)
-increases hit-box radius
-adds some fixes to the hit-system

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@868 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-26 16:30:34 +00:00
Roman C f3e0227b45 Patch by Watermelon:
-fixes disappearing oil derricks (bug #7740)
-allows structures to have multiple weapons (structureweapons.txt format changed)
-fixes muzzle flash for 2nd and 3rd weapon

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@857 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-25 17:38:27 +00:00
Roman C 9aebc7c2b5 Patch by Watermelon: Droid Multi-Turret Support
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@811 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-04 22:56:28 +00:00