- Set -DYY_NO_INPUT only in those places where needed
- Add some previously forgotten CFLAGS where needed
- Remove extranous -lintl from WIN32_LIBS
- Remove apparently unnecessary directory from Mac include (png_util doesn't need it either)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3986 4a71c877-e1ca-e34f-864e-861f7616d084
Does MS provide some kind of templating system? Like autotools generate Makefiles from Makefile.am.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3950 4a71c877-e1ca-e34f-864e-861f7616d084
This saves the trouble of having to edit the paths for lib/include dirs and enables us to have the FlexBison.rules there, too.
Thus FlexBison.rules is removed and to be found in the msvc devpkg from now on.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3657 4a71c877-e1ca-e34f-864e-861f7616d084
configure.ac: YY_NO_INPUT prevents Flex from defining input(), which we do not need, since we use our own YY_INPUT instead. Maybe we should use Flex's function instead?
lib/script/script_parser.y: scriptStoreVarTypes() was defined but never used.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3300 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn some signed integers ("int" or "SDWORD") into unsigned integers where it made more sence (and signed integers caused warnings about comparing signed with unsigned integers)
* At some places cast to an unsigned integer (where the type of the expression is a signed integer but the result of it logically _always_ is an absolute value)
* Remove unused struct-type EVENT_INIT
* Convert use of malloc->memcpy->free to one single realloc call (and now make sure to actually check realloc's return value, which wasn't done with the malloc call)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3037 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix an error in src/game.c where we would use the wrong size as parameter to strlcpy()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2640 4a71c877-e1ca-e34f-864e-861f7616d084
* Get rid of several magic numbers
* Some const correctness
* Replace a huge amount of strcpy(), strcat(), strncpy() and strncat() calls with a strlcpy() and strlcat() calls respectively
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2635 4a71c877-e1ca-e34f-864e-861f7616d084
* Refactor NETlogEntry() to use the array of strings (packetname[]) instead of a large switch-statement with a lot of copy & pasted code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2617 4a71c877-e1ca-e34f-864e-861f7616d084
* In function dataScriptLoad, make "printHack" a "static const" instead of a local non-const variable (emphasizes that it really is a compile-time constant; also towards the compiler btw, GCC treats a static const var as a preprocessor macro with static type checking)
* Move global variables pScrInputFiles (formerly pScrInputBuffer), scr_include_stack_ptr, scr_num_macros, scr_macro_stack_ptr, pScrMacroBuffer and scrInclLine from script_parser.y to script_lexer.l and mark them static to disallow external linkage (to make it a little bit better encapsulated and localised)
* Make function scriptCompile return a SCRIPT_CODE* pointer instead of a BOOL and writing the same pointer into an output pointer (instead upon failure it now returns NULL)
* Move some of the functionality of scriptCompile to new function scriptSetInputFile instead (which is based upon scriptSetInputBuffer)
* Modify script_lexer.l to read include files directly from the files rather than an intermediate memory buffer (by means of a modified YY_INPUT macro)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2532 4a71c877-e1ca-e34f-864e-861f7616d084
- adding *.tab.c to BUILD_SOURCES and CLEANFILES before *.tab.h in applicable Makefile.am files causes *.tab.c to be the file that triggers the %.tab.h %.tab.c: %.y rule, resulting in the command run being "bison -y -d -o[...].tab.c [...].y", not "bison -y -d -o[...].tab.h [...].y", which (aside from being correct syntax Wink ) stops "warning: conflicting outputs to file `[...].tab.h'"
- chat_parser.y had %token _T_A declared twice, second instance removed
- audp_parser.y had trailing | signs (presumably from when NULL wasn't commented out)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2426 4a71c877-e1ca-e34f-864e-861f7616d084
* Turn macro ALLOC_VARIDENTDECL partially into a static inline function
* Remove -Wno-nonnull since this warning shouldn't appear anymore now
Patch by pseudonym404 with some changes by me ( http://forums.wz2100.net/index.php?topic=148.msg7723#msg7723 )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2377 4a71c877-e1ca-e34f-864e-861f7616d084
* Use decent assertion expressions for some asserts (e.g. !"string", so that debuggers actually display something more interesting than 'FALSE')
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1815 4a71c877-e1ca-e34f-864e-861f7616d084
- increase total number of scripts object variables to handle larger AI scripts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1585 4a71c877-e1ca-e34f-864e-861f7616d084
This patch will create crashes where the code expects FREE to set the pointer to NULL! (Those problems should be fixed anyway.)
The only occassion where I saw this is when quiting a game, so it is not too much of an issue.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1459 4a71c877-e1ca-e34f-864e-861f7616d084
_GNU_SOURCE can take effect first, to silence stpcpy() warnings from
bison generated code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1416 4a71c877-e1ca-e34f-864e-861f7616d084
- Add -Wno-nonnull to debug=strict to make it compile (Remove it from AM_CFLAGS)
- Remove -Wno-unused-label as this warning is not generated anymore
- Fix a "... from incompatible pointer type" warning which led to a lot of strings (and associated functions) in the widget area becoming const
- Maybe found the reason for images in UTF-8 strings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1405 4a71c877-e1ca-e34f-864e-861f7616d084
-simple data types are lowercase on default
-casts using uppercase still allowed for compatibility with campaign scripts
-updated scripting manual accordingly
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1391 4a71c877-e1ca-e34f-864e-861f7616d084
* replace all instances of PTRVALID(ptr,size) by (ptr != NULL)
* remove asserts of style ASSERT( x == NULL || x != NULL ) because they would evaluate to true always anyhow and as such wouldn't ever trigger
* remove macros iV_HeapAlloc and iV_HeapFree and replaced them with MALLOC and FREE respectively (that's what they expanded to anyway)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1348 4a71c877-e1ca-e34f-864e-861f7616d084
The MSVC poject will need to be updated I guess, as some files were deleted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1343 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove unneeded checks from autogen.sh (all of them are also checked in configure.ac)
- Move AM_CPPFLAGS=-$(top_srcdir), which was included in nearly every Makefile, to configure.ac
- Remove -g from CFLAGS for usual builds. This should be set by the buildscripts instead
- Remove CFLAGS_OVERRIDE, which was rendered obsolete by the above change
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1332 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed local string variables now being cleared between function calls
-implemented a setBit() scripting function to work with bitfields
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1318 4a71c877-e1ca-e34f-864e-861f7616d084
- Do not modify CFLAGS inside automake Makefiles
- Add NEWS and INSTALL to comply with GNU standards
- Use aclocal's include functionality instead of acinclude.m4
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1296 4a71c877-e1ca-e34f-864e-861f7616d084
- Vector3i from lib/ivis also used in lib/audio, maybe want to move it to some more generic place?
- Replace iPoint with Vector2i
- Remove additional integer type declarations from pietypes.h
- Rename all iSprite to iTexture
- Various warning fixes: Unsigned/signed comparisons, uninitialized variables, declared but not defined symbols
- Replace DEBUG_BLOCK with DEBUG_MALLOC (it was virtually the same)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1245 4a71c877-e1ca-e34f-864e-861f7616d084
NOTE: this will break old save games (at least skirmish ones).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1168 4a71c877-e1ca-e34f-864e-861f7616d084
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
- when script runtime error occurs wz first outputs error information and then asserts, not vice versa
- printCallStack() script function will output script call stack to standard output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1107 4a71c877-e1ca-e34f-864e-861f7616d084
-added script call stack trace output on script runtime error
-added STRUCTURE getTileStructure(INT tileX, INT tileY) script function to get a structure on a certain map position
-fixed two stackPopParams() calls with too many actual parameters
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1087 4a71c877-e1ca-e34f-864e-861f7616d084
The include changes might break other buildsystem, I'll fix that when I am back on Linux.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@983 4a71c877-e1ca-e34f-864e-861f7616d084
* remove -fno-gnu-keywords from GCC because it seems to be only for C++/ObjectC (Doh!), and the variant for C (being -fno-asm) additionally disables inlines which we definitely don't want disabled
* remove a large function which reserves memory without it ever being used *at*all* (from hci.*, mapdisplay.* and intelmap.c), also remove a function parameter from another function in mapdisplay.c, (it was this parameter that required the other functions to reserve memory)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@971 4a71c877-e1ca-e34f-864e-861f7616d084
-Fixed endless recursion in one of the lexical parser rules.
-Disabled log warnings when no meaningful information could be extracted form a player chat message.
-Small update to the lexical chat parser rules.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@966 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
* fix some signing errors:
* change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
* remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
* redefine some vars as unsigned
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
Example:
#include "multiplay/skirmish/my_include.slo"
-Implemented C-like #define preprocessor directive. Nested macros allowed with up to depth of MAX_SCR_MACRO_DEPTH.
-Added a script function for a fast feature iteration (returns burning as well as non-burning oil resources)
-Replaced some custom Pumpkin routines with default FLEX routines
-Some cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@950 4a71c877-e1ca-e34f-864e-861f7616d084
-void pointer is now compatible with any other pointer type
-strings can now be directly compared using '==' and '!=' operators
-added a linguistic chat message parser with some generic messages predefined - to be used for Human<->AI and AI<->AI communication
Note: chat_lexer.l should be compiled using an additional -i switch for case-insensitive lexer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@898 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed MSVC compilation issues and wrong casts in initializations
Scripting Engine:
-lexer will now skip all macros in script files - allows to use macros in IDEs
-float data type can now be used in boolean expressions
-fixed visibility check in initEnumStruct() script function
-fixed playerLoaded() script function
-added some new script functions
-Object.weapon now also works with structures
-added decrement/increment operators
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@889 4a71c877-e1ca-e34f-864e-861f7616d084
- Fix a lot of char* related warnings (fixing of scripttabs.c needs to be finished like I started it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@867 4a71c877-e1ca-e34f-864e-861f7616d084
-compiler and parts of interpreter now use union to store different data types
-got rid of a great deal of pointer->integer casts
-ASSERT() now outputs last event (or function) called by scripts
-implemented float data type support for the scripting engine - basic functionality at the moment
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@846 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed line endings in macro.h
-applied Christian Ohm's "032 - Fixes for src-aiexperience.c-h" and "037 - g++ fix" patches
-made warzone report loading of all *.lev files
Scripting:
-fixed implicit bool/int to string convertion for the scripting language
-STRUCTURESTAT can now be checked for being 0 with NULLSTRUCTURESTAT
-minor scripting function fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@794 4a71c877-e1ca-e34f-864e-861f7616d084
-It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated
-Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317)
-Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win
-Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding
-Fixed multiplayer menu slider bug (bug #6529)
-Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes
-Further scripting engine improvements
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@780 4a71c877-e1ca-e34f-864e-861f7616d084
-Added ability to rename players through scripts
-New savegame version: 34 (as a result of the previous point)
-Fixed double messages in online games
-Minor cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@771 4a71c877-e1ca-e34f-864e-861f7616d084
-Added now frontend texture to frend.img
-Disabled "Allied players send vision to each other automatically (only once)" for "Allow alliances" alliance mode, since (x allied y) is not a transitive relation in this mode
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@744 4a71c877-e1ca-e34f-864e-861f7616d084
Mainly explicit casts, some type changes, a few fixes.
We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2))) //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2))) //Remember where to jump back later
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
Patch marks several read-only function parameters and datastructures as such by adding const.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@709 4a71c877-e1ca-e34f-864e-861f7616d084
- Replace every occurence of VOID with void (and LPVOID with void*)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
- Don't declare stdint declarations which are allready declared in SDL_config
- Change only use of stdint type to use SDL type instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@700 4a71c877-e1ca-e34f-864e-861f7616d084
Define DEBUG_SCRIPT to get some more Bison/Flex debug output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@648 4a71c877-e1ca-e34f-864e-861f7616d084
Allied players send vision to each other automatically (only once)
Fixed caching problems for variables of type GROUP
Some other scripting engine updates and cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@647 4a71c877-e1ca-e34f-864e-861f7616d084
- Clean warnings and a wrapper function for widgets
- Add an assert to intDisplayMessageButton to catch crashes better
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@631 4a71c877-e1ca-e34f-864e-861f7616d084
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
This may not work on versions older than MSVC 2005. If you experience this, please report it!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
cleaned up Bison logs
enabled logs for loading .slo and .vlo files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@597 4a71c877-e1ca-e34f-864e-861f7616d084
-added new scripting function
-added new callbacks
-added new member variables
-players controlled by AI now receive (and send) multiplayer messages and can process them
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@595 4a71c877-e1ca-e34f-864e-861f7616d084
-implemented string support
-functions can now have arguments, example:
function STRING myFunc(DROID myDroid, int myInt2){<code>}
-functions can have return values:
return <statement>;
or just "return;" for void functions
-function calls are made the normal c/c++ way (using the function from the first example):
myString = myFunc(myDroid, 156);
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@583 4a71c877-e1ca-e34f-864e-861f7616d084
Implemented local variables, which can be used inside of functions or events.
Syntax:
local int myVar1,myVar2;
* fixed a bug which made wz crash when local variable was declared inside of an event
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@572 4a71c877-e1ca-e34f-864e-861f7616d084
some things on platforms where 'just char' means unsigned char. Fix lots of
new signedness warnings resulting from that fix (which would have cropped
up on unsigned char platforms anyway). Also implement a small subset of
stdint.h for windows platform in frame.h, hope this does not create any
conflicts. This allows us to use types like uint64_t where relevant.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@569 4a71c877-e1ca-e34f-864e-861f7616d084
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084
-added simple function support
Limitations:
-void return type only
-no arguments support
Example:
function void myFunc() {<code>}
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@557 4a71c877-e1ca-e34f-864e-861f7616d084
Uses a config.mk.tmpl file to set system dependend stuff, no bash required.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@490 4a71c877-e1ca-e34f-864e-861f7616d084
Same as in r431, but now for lib/
- converted the sources in lib/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.
Should improve the understanding of interfaces and code organization.
(Also fixed a double slash (//) include in src/multimenu.c)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@432 4a71c877-e1ca-e34f-864e-861f7616d084