Minor cleanup: replaced VOID with void.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@772 4a71c877-e1ca-e34f-864e-861f7616d084
master
Roman C 2006-09-30 23:57:38 +00:00
parent e34c09439c
commit b7627bd9c8
9 changed files with 12 additions and 14 deletions

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@ -230,7 +230,7 @@ BOOL stackPopParams(SDWORD numParams, ...)
va_list args;
SDWORD i;
INTERP_TYPE type;
VOID *pData;
void *pData;
INTERP_VAL *psVal;
UDWORD index, params;
STACK_CHUNK *psCurr;
@ -282,7 +282,7 @@ BOOL stackPopParams(SDWORD numParams, ...)
for (i=0; i< numParams; i++)
{
type = va_arg(args, int);
pData = va_arg(args, VOID *);
pData = va_arg(args, void *);
psVal = psCurr->aVals + index;
@ -308,9 +308,7 @@ BOOL stackPopParams(SDWORD numParams, ...)
tempstr = (char*)MALLOC(MAXSTRLEN);
sprintf(tempstr, "%d", psVal->v.ival);
*((STRING**)pData) = tempstr; // FIXME UDWORD = STRING* is not sane! (eps. on 64bit)
//itoa(psVal->v.ival,tmpstr,10);
*((STRING**)pData) = tempstr;
}
}

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@ -1082,7 +1082,7 @@ BOOL foundDMatchDroid(UDWORD player,UDWORD x,UDWORD y)
/*
// ///////////////////////////////////////////////////////////////
// check for respawn or win situations.
BOOL deathmatchCheck(VOID)
BOOL deathmatchCheck(void)
{
UDWORD pl,maxScP;
SDWORD maxSc;

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@ -27,7 +27,7 @@ extern void giftPower (UDWORD from,UDWORD to,BOOL send);
extern void giftRadar (UDWORD from, UDWORD to,BOOL send);
//extern BOOL addDMatchDroid (UDWORD count);
//extern BOOL foundDMatchDroid (UDWORD player,UDWORD x,UDWORD y);
//extern BOOL deathmatchCheck (VOID);
//extern BOOL deathmatchCheck (void);
//extern BOOL dMatchWinner (UDWORD winplayer,BOOL bcast);
//extern BOOL recvdMatchWinner (NETMSG *pMsg);

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@ -3492,7 +3492,7 @@ BOOL startForceSelect(void)
sFormInit.width = 100;
sFormInit.height = 100;
sFormInit.pDisplay = displayForceDroid;
// sFormInit.pUserData = (VOID*)Force->pTempl;
// sFormInit.pUserData = (void*)Force->pTempl;
widgAddForm(psWScreen, &sFormInit);
// name/techlevel/powerrequired/powerleft

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@ -65,7 +65,7 @@ BOOL MultiPlayerJoin (DPID dp); // remote player has just joined.
void setupNewPlayer (DPID dpid,UDWORD player); // stuff to do when player joins.
//BOOL multiPlayerRequest (NETMSG *pMsg); // remote player has requested info
//BOOL UpdateClient (DPID dest, UDWORD playerToSend); // send information to a remote player
//BOOL ProcessDroidOrders (VOID); // ince setup, this player issues each droid order.
//BOOL ProcessDroidOrders (void); // ince setup, this player issues each droid order.
//BOOL SendFeatures (FEATURE *pFeature, DPID player);
//BOOL recvFeatures (NETMSG *pMsg);
void resetMultiVisibility(UDWORD player);
@ -559,7 +559,7 @@ BOOL recvFeatures(NETMSG *pMsg)
// ////////////////////////////////////////////////////////////////////////////
// Process the droids we previously recevied, issuing the orders..
BOOL ProcessDroidOrders(VOID)
BOOL ProcessDroidOrders(void)
{
UDWORD i;
DROID *pD;

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@ -15,7 +15,7 @@ extern BOOL MultiPlayerJoin (DPID dp); // A Player has joined the game.
extern void setupNewPlayer (DPID dpid,UDWORD player); // stuff to do when player joins.
//extern BOOL UpdateClient (DPID dest, UDWORD playerToSend);// send info about another player
extern void clearPlayer (UDWORD player,BOOL quietly,BOOL removeOil);// wipe a player off the face of the earth.
//extern BOOL ProcessDroidOrders (VOID);
//extern BOOL ProcessDroidOrders (void);
//extern BOOL recvFeatures (NETMSG *pMsg);
//extern UDWORD arenaPlayersReceived;

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@ -24,7 +24,7 @@ extern BOOL intAddMultiMenu (void);
extern BOOL MultiMenuUp;
extern BOOL ClosingMultiMenu;
//extern VOID intDisplayMiniMultiMenu (VOID);
//extern void intDisplayMiniMultiMenu (void);
#define MULTIMENU 10600
#define MULTIMENU_FORM MULTIMENU

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@ -55,7 +55,7 @@ extern char buildTime[8];
void sendOptions (DPID dest,UDWORD player);
void recvOptions (NETMSG *pMsg);
//static BOOL dMatchInit (VOID);
//static BOOL dMatchInit (void);
static BOOL campInit (void);
BOOL hostCampaign (STRING *sGame, STRING *sPlayer);
BOOL joinCampaign (UDWORD gameNumber, STRING *playername);

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@ -182,7 +182,7 @@ BOOL removeFromForce(UDWORD number)
/*
// find a place for the force
VOID chooseForceLoc(UDWORD *pX,UDWORD *pY)
void chooseForceLoc(UDWORD *pX,UDWORD *pY)
{
FEATURE *pFeat;
UDWORD x,y,chose,tcount=0;