Commit Graph

2148 Commits (bb3975f0892bd49850f79de513ecee70e5d39a84)

Author SHA1 Message Date
Roman C de058ca669 Patch by Gerard Krol: misc
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@803 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-02 20:55:19 +00:00
Roman C 3ea3f99f73 Patch by Gerard Krol: lesswarnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@802 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-02 20:15:08 +00:00
Roman C 727ed6641c Patch by Gerard Krol: warnings changes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@801 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-02 19:33:46 +00:00
Roman C 6617c2f400 Patch by Gerard Krol: warnings casts
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@800 4a71c877-e1ca-e34f-864e-861f7616d084
2006-11-02 19:26:55 +00:00
Dennis Schridde 39ff5cc515 Make lots of __inline, _inline, FUNCINLINE and whatnot static inline. See bug#7591.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@798 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-31 20:22:01 +00:00
Roman C 9be9d21e09 -automatic target assignment will now give low priority to half-built structures when looking for a target (structures getting full HP upon construction begin was an exploit against unit AI)
-fixed line endings in macro.h
-applied Christian Ohm's "032 - Fixes for src-aiexperience.c-h" and "037 - g++ fix" patches
-made warzone report loading of all *.lev files

Scripting:
-fixed implicit bool/int to string convertion for the scripting language
-STRUCTURESTAT can now be checked for being 0 with NULLSTRUCTURESTAT
-minor scripting function fixes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@794 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-24 13:05:40 +00:00
Dennis Schridde 1e34dc870d Fix/mark 2 unused symbols
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@790 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-21 06:14:35 +00:00
Dennis Schridde 5a4a9288b0 Patch by Christian Ohm: Gamma controls
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@786 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-09 19:22:24 +00:00
Dennis Schridde b8bdd4d562 Patch by Christian Ohm: Process SDL_QUIT
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@785 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-09 19:00:20 +00:00
Roman C e2de834b13 -1.10 AI doesn't build flamer bunkers in the base anymore
-It is now possible to win in a team in 'Locked Alliances' mode, also in this mode a player doesn't lose until all of his team members were defeated
-Game now shows a text message when player has won/lost the game (just a temporary solution to bug #7317)
-Added extra heap debug, should be there at least until we fix bug #6530, as PTRVALID() doesn't seem to detect corrupted DROID pointers on win
-Increased number of iterations A* is allowed to do per frame, which will hopefully speed up pathfinding
-Fixed multiplayer menu slider bug (bug #6529)
-Fixed players not forwarding enemy units visibility to their allies in 'TEAMPLAY' and 'Locked Alliances' modes
-Further scripting engine improvements

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@780 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-08 08:06:46 +00:00
Dennis Schridde 49a56a27e4 Fix r777: Allways display an error message (with an actual errormessage instead of just a string address) and never display it twice (not even in NDEBUG builds).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@779 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-08 00:54:23 +00:00
Dennis Schridde 759a6f5d02 Fix for r776.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@778 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-08 00:05:24 +00:00
Dennis Schridde d163be853d Christian Ohm's PSX removal part 1.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@777 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 16:40:18 +00:00
Dennis Schridde 4ea12897a5 - Replaced all filenames (I could find) with their lowercase and platform independed notation. There might be some uppercase filenames left in the sourcecode.
- Because savegame filenames are converted to lowercase old savegames won't work anymore. You can simply fix that by renaming them to lowercase.
- All unix_path, unix_fopen and PHYSFSEXT_locateCorectCase functions and calls to them have been removed. (So you _will_ notice when a file is not found, at least on Unix systems.)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@776 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-07 14:13:47 +00:00
Roman C 7f143b5a48 New script callbacks are called delayed now, since there was a problem when forming alliance.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@775 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-04 02:54:24 +00:00
Roman C aa25866177 -Fixed AIs getting renamed when changing player number in MP games.
-Prevented NETbcast() from flooding the log in games with no network communication.
-orderDroidObj() scripting function will no longer cause ASSERT when DORDER_DROIDPERAIR is passed as parameter.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@773 4a71c877-e1ca-e34f-864e-861f7616d084
2006-10-02 17:58:10 +00:00
Roman C b7627bd9c8 Minor cleanup: replaced VOID with void.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@772 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-30 23:57:38 +00:00
Roman C e34c09439c -New script callbacks
-Added ability to rename players through scripts
-New savegame version: 34 (as a result of the previous point)
-Fixed double messages in online games
-Minor cleanups

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@771 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-30 23:09:12 +00:00
Roman C 09f607afbc Unused variables cleanup.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@764 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-26 18:25:36 +00:00
Roman C 9aaae50baa Replaced 'Humans vs AIs' with 'Locked Teams' alliance mode.
Fixed difficulty slider applying settings to the wrong players.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@763 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-26 18:14:05 +00:00
Dennis Schridde 37afd5d1c4 Use platform.h instead of direct includes.
The whole system has to be tuned further but this shows the direction.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@762 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-25 22:04:35 +00:00
Roman C 30faef0ce8 Temporary MSVC fix to r749
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@761 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-25 20:14:55 +00:00
Stefan Huehner 532ada3156 Add doxygen style headers to .h files to document
their meaning.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@759 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-25 16:46:28 +00:00
Stefan Huehner 30f6dc392e mark some Strings an read-only by adding const.
On the way replace STRING with char



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@756 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-24 19:11:34 +00:00
Stefan Huehner bc25579a7a Correct openal buffer: void *pMem -> ALuint iBufferName
as openal 'buffers' are indexed by ALUint.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@755 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-24 18:53:08 +00:00
Dennis Schridde 9d1d34d2a9 Convert PIE types to SDL types.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@754 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 21:25:56 +00:00
Stefan Huehner 65e820b246 Add some more missing includes:
seqdisp.c, gtime.c: SDL/SDL_timer.h for SDL_GetTicks()
piesraw.c:          SDL/SDL_video.h for SDL_GL_GetProcAddress()



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@753 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:52:52 +00:00
Stefan Huehner 567fc10e50 Include missing input.h in frame.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@751 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:40:07 +00:00
Stefan Huehner b3e3d17b82 Include frameresource.h directly in its users. Fixup after
the big cleanup in 748:749.




git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@750 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 18:38:12 +00:00
Dennis Schridde 3261a09baf BIG cleanup of headers.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@749 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 17:24:55 +00:00
Dennis Schridde a135ae55be Forgotten in last commit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@748 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 15:38:24 +00:00
Dennis Schridde 912cf2c8e2 Partially revert r739.
SDL < 1.2.10 doesn't define the string function wrappers.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@747 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-23 14:56:18 +00:00
Roman C 741250cef3 -Added "Humans vs AIs" alliance mode: Humans and AIs make 2 teams, alliances cannot be created or broken
-Added now frontend texture to frend.img
-Disabled "Allied players send vision to each other automatically (only once)" for "Allow alliances" alliance mode, since (x allied y) is not a transitive relation in this mode

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@744 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-21 20:42:48 +00:00
Dennis Schridde bc58f97c4c Patch by Christian Ohm: "g++ unbreakage fix"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@743 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-20 21:34:38 +00:00
Dennis Schridde d39f787caf - Enforce floats in several places
- Define WORD and BYTE types to SDL types
- Let SDL handle some more of the win32fixes


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@739 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-20 19:46:33 +00:00
Dennis Schridde f4be2a7f37 Patch by Christian Ohm: "g++ unbreakage"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@736 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-20 08:16:11 +00:00
Stefan Huehner a5b8c5a451 Add doxygen headers describing files in gamelib
(using description which were already there)



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@733 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 20:25:16 +00:00
Stefan Huehner d913adc42e Add doxygen comments the the hashtable header
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@732 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 19:58:06 +00:00
Stefan Huehner 1395a7c69c Make some more functions static which aren't used outside their
declaring source files and which have no prototype.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@731 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 18:45:48 +00:00
Dennis Schridde 1b520925ec Clarify names, add docs, add OP_FUNC etc. to aOpSize so the opsize can be retrieved through aOpCode[opcode], make retStack* functions static, improve the return address stack to be easier to understand.
Patch created after ideas of Christian Ohm.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@730 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 16:30:50 +00:00
Roman C 15b02fe669 Fixed script compilation bugs,
further scripting enhancements.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@729 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-19 16:07:06 +00:00
Dennis Schridde d889ce9da7 Patch by Christian Ohm: "g++ fixes"
Mainly explicit casts, some type changes, a few fixes.

We need to have a look if this line creates any problems:
lib/script/interp.c @@ -329,7 +329,7 @@
- if(!RetStackRemember(CurEvent, (ip + 2)))       //Remember where to jump back later
+ if(!RetStackRemember(CurEvent, *(ip + 2)))      //Remember where to jump back later


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@719 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-17 20:39:25 +00:00
Dennis Schridde 75af155bbf Patches by Stefan Huehner: "code cleanup: void 5, static 4" and a slightly modified "doxy 1"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@717 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-16 17:41:40 +00:00
Dennis Schridde a88bbc0c37 Patch by Stefan Huehner: "string 1"
Replace all STRING with char or const char.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@716 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-16 16:02:17 +00:00
Dennis Schridde 74c69f2a47 Fix VOID type for scripts, broken in r703.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@714 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-16 15:55:52 +00:00
Dennis Schridde 876ab9a3ba Patch by Stefan Huehner: "code cleanup: static 3, 3a"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@712 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-14 16:30:07 +00:00
Dennis Schridde 3fdc9539b9 Add the missing playlist.h I forgot in r707.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@710 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 21:37:48 +00:00
Dennis Schridde 27b07a0ba1 Patch by Stefan Huehner: "code cleanup: const 2"
Patch marks several read-only function parameters and datastructures as such by adding const.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@709 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 21:16:17 +00:00
Dennis Schridde 7e8990c661 Patch by Stefan Huehner: "code cleanup: static"
Patch marks several function & datastructures without prototypes, which aren't used outside their declaring sourcefiles as static.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@708 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 21:14:47 +00:00
Dennis Schridde 3b59d20acb Patch by Stefan Huehner: "code cleanup: playlist.h"
Comment by him:
Patch removes the playlist prototypes from the c-file cdaudio.c and add an extra header playlist.h for them.
This is then included in both cdaudio.c and playlist.c



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@707 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 21:13:19 +00:00
Dennis Schridde b9087ef4ca Patch by Stefan Huehner: "code cleanup: void 4"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@706 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 21:11:11 +00:00
Dennis Schridde 728b9a9913 - Commit patches "code cleanup: void" and "code cleanup: const" by Stefan Huehner
- Replace every occurence of VOID with void (and LPVOID with void*)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@703 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-13 09:09:05 +00:00
Dennis Schridde fe1a94f6dc - Mark possibly breaking assignments
- Don't declare stdint declarations which are allready declared in SDL_config
- Change only use of stdint type to use SDL type instead

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@700 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-08 20:05:38 +00:00
Dennis Schridde 78be6bc2bc Fix double to float assignments by forcing fixed numbers to float.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@698 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-08 20:02:49 +00:00
Dennis Schridde dcd97ac079 Use ASCII version of functions for Windows instead of UNICODE versions.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@697 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-08 20:01:09 +00:00
Dennis Schridde 93389e9d3f Include frame.h into .y files using free and malloc, so they get the redefinitions needed for msvcrt malloc debugging.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@696 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-08 19:59:00 +00:00
Dennis Schridde e057d6240c Finalize VIDEO_QUIT callback fix on request of Troman.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@688 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-06 17:19:20 +00:00
Roman C 96f59fbb50 Fix to #6735 and #6751,
also fixes some beacon-related code

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@687 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-06 16:58:20 +00:00
Per Inge Mathisen 5396324fb6 Remove lots of unused graphics code. (Did the Pumpkin guys EVER delete code?)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@686 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-03 21:33:29 +00:00
Dennis Schridde 915390aa1b Fix possible bugs when having deeper pointers than probably intended.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@685 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-03 20:32:01 +00:00
Dennis Schridde 6094ea9bbf Fix ASSERT() to be standards compliant and compile with g++.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@684 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-03 20:30:46 +00:00
Dennis Schridde be5f08343a Remove Palette code formerly used for the software renderer. (Patch by Christian Ohm)
This seems to also fix the rader flickering without shadows. (Or was this fixed in a previous commit?)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@681 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-03 13:35:50 +00:00
Dennis Schridde 1607f7e194 - --(no)sound toggles sound initialization (to explicitly disable sound)
- --(no)shadows toggles shadows (instead of --shadows yes/no)
- Removed unused functions from warzoneconfig


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@680 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-03 12:41:55 +00:00
Dennis Schridde e9c9e47bda Code cleanup: Remove another do-nothing wrapper function.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@676 4a71c877-e1ca-e34f-864e-861f7616d084
2006-09-02 22:45:06 +00:00
Dennis Schridde 346a73eba8 Comment out a forgotten ex-DBP0 call.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@674 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-31 20:15:29 +00:00
Dennis Schridde 2c460e920b - Remove all references to DBP0()
- Add Irrlicht evaluation to TODO


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@673 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-31 20:14:21 +00:00
Per Inge Mathisen d483c052b2 Add basic map editing functions. When in cheat mode, you can use 'w' and 'a' to
raise and lower tile height, and use 'k' to flip tiles. You must trash your
keymap again before you can use this.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@667 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-30 21:12:44 +00:00
Per Inge Mathisen 0aea40e84b Remove some dead code, and silence some warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@663 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-30 15:06:49 +00:00
Dennis Schridde 5007fb9570 Fix bug #6758 and make shadow rendering faster.
Christian Ohm also reported that this fixes a bug in shadow rendering:
"And a shadow error (a shadow painted between the object casting it and
the floor where the shadow is) seems to be gone."


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@660 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-29 16:10:06 +00:00
Dennis Schridde 76b6d70f6d Remove any occurences of GetTickCount() (a Windows function) with SDL_GetTicks() which was used on non MSVC anyway.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@656 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 19:09:35 +00:00
Dennis Schridde 7f3693b592 Revised framecounting to give correct results and use more informative names.
Also removed some unused framecounting functions.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@655 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 19:01:34 +00:00
Dennis Schridde 9e0f9ee8a2 Don't call glEndList() if glNewList() was not called.
Related to bug #6758


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@654 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-27 16:16:57 +00:00
Roman C e70448bc0d Fixed a #define inside of a Bison grammar rule
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@651 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-26 21:45:21 +00:00
Roman C c1c801383e Fixed compilation on GCC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@650 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-26 20:51:54 +00:00
Roman C c3eae9e73f Fixed bug #6753 ,
Define DEBUG_SCRIPT to get some more Bison/Flex debug output

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@648 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-26 17:14:04 +00:00
Roman C a9a74444a1 Added beacons for skirmish and multiplayer, default key combination: Alt+H.
Allied players send vision to each other automatically (only once)
Fixed caching problems for variables of type GROUP
Some other scripting engine updates and cleanups

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@647 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-26 15:50:47 +00:00
Dennis Schridde 1c6ef2d789 - Fix VERSION for Makefile.raw
- Fix location of config.h for Makefile.raw
- Remove netlobby* from MSVC project


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@646 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-26 15:21:40 +00:00
Dennis Schridde fde163d9fe - Change << shifting from TILE_UNITS (bigger than size of shifted type) to TILE_SHIFT
- Cleanup debug.h


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@632 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-25 21:27:48 +00:00
Dennis Schridde 4208601a38 - Fix string stack reset for scripts
- Clean warnings and a wrapper function for widgets
- Add an assert to intDisplayMessageButton to catch crashes better


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@631 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-25 20:38:27 +00:00
Per Inge Mathisen c30b0a8784 Remove some dead code and fix two warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@630 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-25 16:58:49 +00:00
Dennis Schridde 95442679bf Dont buffer the --debugfile
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@628 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-25 13:20:57 +00:00
Dennis Schridde e52dba36cc Corrected false error messages, old printfs
netplay.c got a bunch of new LOG_NET debug()s whose effects on performance have not been tested


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@619 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 15:27:20 +00:00
Dennis Schridde bc6a921b84 Change a lonesome unsigned __int64 to uint64_t
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@618 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 14:29:34 +00:00
Dennis Schridde 62f76a1adf - Fix a deprecated warning on MSVC
- Make MinGW actually compile (it defines __MINGW32__ and not __MINGW__)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@614 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 13:01:17 +00:00
Dennis Schridde 0e288f45e7 - Replace all ASSERT(( )) with ASSERT( )
- Simplify definition of ASSERT(). Now is the same for GCC and MSVC.
  This may not work on versions older than MSVC 2005. If you experience this, please report it!

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@613 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:58:48 +00:00
Dennis Schridde ed62f97175 debug.c: Add callback to output to a win32 debugger. (Registered in main.c)
frame.h: Sync MAX_PATH with windef.h and require IE5 for SHGetFolderPath
types.h: Use stdint.h on MinGW and use __int* types on MSVC
lib/netplay/: Remove empty files
main.c: Use "Documents and Settings\Username\My Documents\Warzone 2.0" (in local lang) as writedir on Windows

Fix double definitions in last commit.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@612 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-23 12:19:17 +00:00
Dennis Schridde f4d639b8e4 Cleanup redefinitions of inline and strcasecmp on MSVC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@611 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-22 23:32:18 +00:00
Dennis Schridde 62ae49b0ce Replaced all occurences of DBMB, DBPRINTF and DBERROR with their former define.
( DBPRINTF(("Message")); becomes debug( LOG_NEVER, "Message" ); )



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@608 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-22 14:28:49 +00:00
Dennis Schridde c78526b67c New debugging system.
You can now register any callback function to the debug facility.
You will then recieve every preprocessed debug string for which part debugging was enabled.
Offers the possibility to output debugging info to any medium you can think of.

See debug_callback_stderr and debug_callback_file* for an example.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@604 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-21 21:27:12 +00:00
Roman C aee8ea47f7 Fixed bug #6687,
Added debug() for scripts, 
Plus some cosmetic changes

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@603 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-21 21:20:17 +00:00
Dennis Schridde c27e649a8a Fix last commit for Linux/GCC
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@601 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-21 16:49:32 +00:00
Roman C 8447972580 Added new scripting functions, cleaned up flex debug output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@600 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-21 15:33:49 +00:00
Roman C 433d707927 Fixed missing player names in multiplayer messages,
cleaned up Bison logs
enabled logs for loading .slo and .vlo files

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@597 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-21 09:34:42 +00:00
Roman C e4883dabb9 Scripting engine update:
-added new scripting function
-added new callbacks
-added new member variables
-players controlled by AI now receive (and send) multiplayer messages and can process them

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@595 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-20 14:48:14 +00:00
Ari Johnson 89959394d6 Fixed bug that caused garbage to be read from asScrTypeTab, which could confuse
the script parser.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@593 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-20 11:17:51 +00:00
Ari Johnson 8917cea6cb Runtime script parse errors now report a filename and line number rather
than just an inaccurate line number.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@591 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-20 11:15:55 +00:00
Dennis Schridde a026b6118d Make both MSVC and GCC use a very similar define for ASSERT.
I am afraid that I reverted the changes made by Per. Will try to recover them tomorrow.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@590 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 22:45:58 +00:00
Dennis Schridde 3210bebd6b - configure.ac, configure.mk: Define NDEBUG for non debug builds (disables assert())
- mem.c: Beautify memFree ASSERT(())


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@589 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 22:24:07 +00:00
Per Inge Mathisen 32dc6ada48 Add debug logging and asserts for MSVC use similar to what we have on
the unixy side.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@587 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 18:56:03 +00:00
Roman C f286ffd1bf Fixed dependencies
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@585 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 14:37:36 +00:00
Roman C 797906a0db fixed some warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@584 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 13:40:19 +00:00
Roman C 92284dc7bc Scripting engine update:
-implemented string support
-functions can now have arguments, example:
function STRING myFunc(DROID myDroid, int myInt2){<code>}
-functions can have return values:
return <statement>;
or just "return;" for void functions
-function calls are made the normal c/c++ way (using the function from the first example):
myString = myFunc(myDroid, 156);

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@583 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 13:26:11 +00:00
Roman C e0c93aec7d Scripting engine update:
Implemented local variables, which can be used inside of functions or events.
Syntax:

local int myVar1,myVar2;

 * fixed a bug which made wz crash when local variable was declared inside of an event

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@572 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-16 11:23:43 +00:00
Roman C a891af6a7a git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@570 4a71c877-e1ca-e34f-864e-861f7616d084 2006-08-15 18:38:51 +00:00
Per Inge Mathisen 6d8b190950 Make SBYTE explicitly a signed char, not just a char. This would have broken
some things on platforms where 'just char' means unsigned char. Fix lots of
new signedness warnings resulting from that fix (which would have cropped
up on unsigned char platforms anyway). Also implement a small subset of
stdint.h for windows platform in frame.h, hope this does not create any
conflicts. This allows us to use types like uint64_t where relevant.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@569 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-15 18:20:36 +00:00
Per Inge Mathisen 2fe7d306ac Fix some MacOSX issues with order of include/defines, and required conditionals.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@567 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-15 16:33:48 +00:00
Per Inge Mathisen e86f311e96 Put back the prototype for glActiveStencilFaceEXT, which is needed on
Windows despite SDL_opengl.h


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@566 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 18:23:39 +00:00
Per Inge Mathisen 91e864b3a5 Fix some more warnings
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@565 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 17:36:22 +00:00
Per Inge Mathisen 2149739999 Almost all strings and buffers are now of type char. This fixes
more than half the warnings on gcc4, and makes sure we do not
get signedness problems between platforms where char is defined
with different signedness. Also set line-ending properites for
some bison/flex files that did not have it set.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@563 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 16:52:37 +00:00
Per Inge Mathisen cc6537bd4f Fix minor bugs and remove some unused code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@561 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 16:27:58 +00:00
Per Inge Mathisen 5d94e4b2e4 Fix problem with missing config.h when not using autoconf
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@560 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 15:22:20 +00:00
Per Inge Mathisen 302967bd69 Fix a ton of warnings with a simple three line change
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@559 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 11:39:01 +00:00
Per Inge Mathisen 65175a10ca Add support for MacOSX and big endian platforms. Patch by
iamtheari@gmail.com with changes by me.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@558 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 10:45:49 +00:00
Roman C 223ea92358 Scripting Engine Update:
-added simple function support

Limitations:
-void return type only
-no arguments support

Example:
function void myFunc() {<code>}

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@557 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-12 10:02:59 +00:00
Per Inge Mathisen 8adf85a21b Remove obsolete file lib/ivis_opengl/vid.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@556 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-11 22:08:48 +00:00
Per Inge Mathisen ecb223924a Remove DirectX types
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@553 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-10 16:05:52 +00:00
Per Inge Mathisen a3df2ad6c8 Another force fix. Remove more references to DirectX.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@552 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-10 13:53:26 +00:00
Per Inge Mathisen 5b84a97015 Remove remains of a previous iteration of the graphics layer.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@551 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:58:32 +00:00
Per Inge Mathisen 081ec89b32 Remove legacy graphics code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@550 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 20:03:05 +00:00
Per Inge Mathisen 17bc3e60b6 Some cleanup of graphics code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@549 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-08 18:48:06 +00:00
Dennis Schridde 06a5c55cc3 Move cursors.c to cursors.h so I don't try to accidently compile it again.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@546 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-07 00:52:01 +00:00
Dennis Schridde effa407152 Don't include GL/glext.h directly. Use SDL/SDL_opengl.h instead.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@545 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-06 17:51:01 +00:00
Per Inge Mathisen 8327ec1092 Fix bug#6531, crash on saving/loading forces. Also add better logging, and
fix some similar but unrelated bugs where the PHYSFS_close() return value is
misinterpreted. Can still not select forces from the multiplayer dialog,
but I also have no idea how this is supposed to work.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@542 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-06 10:23:39 +00:00
Dennis Schridde bdd91a32d2 Revised ASSERT()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@536 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 18:05:11 +00:00
Per Inge Mathisen 9cb27d8729 Remove option to limit textures to 2mb of memory, which was unused.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@529 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 13:31:28 +00:00
Per Inge Mathisen 2386a3e924 Reduce amount of memory debug log spam. Turn some into debug() calls. Make ASSERT()
really assert() when in debug mode.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@528 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-05 13:16:12 +00:00
Per Inge Mathisen 5fce2d6c26 Add and fix a number of ASSERT() calls.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@524 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 19:52:38 +00:00
Dennis Schridde af9f7f89f5 - debug.h: Let Warzone output ASSERT as debug( LOG_ERROR )
- block.c: Fix some malicious conversion from pointer to int


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@522 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 19:42:56 +00:00
Per Inge Mathisen 31fe5565aa Fix assertion in mouse code. We checked for mouse values that
only worked pre-SDL-porting.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@521 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 18:11:44 +00:00
Per Inge Mathisen 8dc0fc2878 Remove some remaining support for saving and loading binary scripts,
used only on the PSX.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@520 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-04 17:19:35 +00:00
Dennis Schridde bb4b7e82b6 - Update versioninfo in configure.ac and warzone.rc
- Cosmetic change in debug.c (Mark begin of the log with "---")
- Fix bug where PhysFS said WriteDir "Warzone-2.0\" is insecure and refused to create it (bug#6466)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@510 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-31 17:02:45 +00:00
Dennis Schridde 83046470f2 - Updated CHANGELOG
- Makefile.raw doesn't try to link every .o to GL on Linux anymore
- Fixed PhysicsFS ignorecase to not create a Doxygen mainpage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@509 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-30 15:58:59 +00:00
Dennis Schridde 61fc63cf13 Remove unused file fbf.[ch] (Included file management functions.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@508 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-30 15:56:11 +00:00
Per Inge Mathisen 4838aec32d Fix possible array index bug in script code. Reported by iamtheari on the rts.net forums.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@507 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-26 18:48:34 +00:00
Per Inge Mathisen f52bebc31f Remove some dead playstation code
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@504 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-24 17:52:24 +00:00
Per Inge Mathisen 3630fba539 Remove last remains of pie_hardware()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@500 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:24:54 +00:00
Per Inge Mathisen 549c97d926 Remove even more pie_hardware() related stuff
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@499 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 11:09:10 +00:00
Per Inge Mathisen 711ca1ff01 Remove a great deal of software renderer related code.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@497 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-23 10:35:30 +00:00
Dennis Schridde 5bdfeec464 Remove ivis02 (software renderer)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@494 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-22 22:23:43 +00:00
Dennis Schridde 3116f462fc New Makefile.raw system, works with MinGW/Windows environment and Linux also.
Uses a config.mk.tmpl file to set system dependend stuff, no bash required.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@490 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-21 21:48:55 +00:00
Dennis Schridde 07dcf43518 Fix deprecated function declaration
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@489 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-21 21:46:23 +00:00
Per Inge Mathisen b8e4ca782f Remove security hole-in-a-function NetGetSt(), which was thankfully not used
anywhere in the code.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@487 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-21 20:01:01 +00:00
Per Inge Mathisen 6166aa48d3 Increase size of filename buffer in network code to avoid possibility of an
overflow.  Thanks to Luigi Auriemma <aluigi@autistici.org> for finding 
and reporting the problem.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@486 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-21 19:38:55 +00:00
Dennis Schridde 2ef17b46a1 Support 16bpp but warn the user about graphics problems.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@475 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-19 21:26:09 +00:00
Dennis Schridde 0c47650a6c - Fix playlist music for use with PhysFS
- Fix memleak when not calling ov_clear(&ogg_stream)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@474 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-17 22:21:13 +00:00
Dennis Schridde ffbf96fc08 Fix infinite loop in playlist loading. There still doesn't seem to be any music...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@473 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-17 20:48:39 +00:00
Dennis Schridde 941da64be3 - Document -mod enabling in -help
- Change framerate to 60


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@467 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-08 20:38:00 +00:00
Dennis Schridde f8c1cf3f7d - Fix searchpath priorities
- Also tried to fix memleaks


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@464 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-07 14:08:48 +00:00
Dennis Schridde 349b8de00e - AutoPackage download path change
configure.ac:
- Make OpenGL mandatory
- check for jpeg/png headers
- merge in my DEFAULT_DATADIR patch, because in the AutoConf manual it is listed as prefered
- Change YFLAGS/LFLAGS to make it easier for me to play with Bison/Flex
Others:
- Dont require -datadir to end with a dir separator
- Small PHYSFS fix

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@463 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-06 21:45:04 +00:00
Angus Lees bab30cef73 Fix include path (not that ivis02 actually compiles or anything..)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@462 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-06 21:30:44 +00:00
Dennis Schridde db7b3190db - Fix the Makefile.am for SDL_framerate.c
- Fix a doubled dirSeparator in subdirs
- Fix accidential DLL creation on MSVC

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@459 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-05 22:19:23 +00:00
Dennis Schridde e9e58f3664 - Limit the framerate to 30 fps. Easily imported functionality from SDL_gfx project (http://www.ferzkopp.net/Software/SDL_gfx-2.0/).
- Fixed previous patch yet again.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@458 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-05 20:39:13 +00:00
Dennis Schridde eb7ba7e41d - Again revised the modloading(restrictions were stupid) (src/levels.c,src/init.[ch],src/multiint.c,src/main.c)
- Fixed case problem with noVideo.rpl (lib/sequence/sequence_stub.c)
- Fixed some G++ 4.1 compile problems (mostly invalid conversions) (lib/script/script_parser.y,lib/framework/frame.h,lib/framework/frameresource.c,lib/framework/frameresource.h,lib/framework/input.c,lib/framework/configfile.c,lib/framework/frame.c)


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@455 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-04 13:35:01 +00:00
Dennis Schridde 1b1a695684 - Fixed a HEAP error (Invalid Address specified to RtlFreeHeap) on Windows (MSVC compile) (src/data.c)
- Pointed out other locations where that error could occur (src/data.c, lib/ivis_common/pcx.c)
- Deprecated pie_ReloadTexPage, as it doesn't appear to be used (lib/ivis_opengl/tex.c)
- Made iSprite width and heigth unsigned (lib/ivis_common/pietypes.h)
- Added debugging for MSVC which doesn't understand the DB* redefines (lib/ivis_common/bitimage.c)
- Fixed deprecation for MSVC (lib/framework/macros.h

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@452 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-03 19:43:12 +00:00
Dennis Schridde 8627f307cc - Fixed crash due to freeing 2 times.
- Cleaned up unneeded frees from last memleak fix.
- Added debug info as allways.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@451 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-03 16:24:32 +00:00
Dennis Schridde ee8d18ef48 - Big memleak fixed
- DB* replaced by debug calls
- Added MSVCRT debugging flags for finding memleaks
- Added points to the TODO

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@450 4a71c877-e1ca-e34f-864e-861f7616d084
2006-07-01 19:11:05 +00:00
Dennis Schridde a0a006fb12 - Updated TODO with lots of things need to be done
- Fixed a redefinition when using MSVC

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@448 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-30 19:25:05 +00:00
Dennis Schridde ad2abfa53f Updates and debugging style change
- Updated m4 scripts and configure.ac
- Updated AUTHORS and CHANGELOG
- Output debug part in debug mode ("part: debug message")


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@445 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-29 11:27:14 +00:00
Dennis Schridde c9407f3059 Log netplay.log to the writedir instead of working dir.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@443 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-21 17:15:18 +00:00
Dennis Schridde 194026f379 Rewritten mod loading
This patch includes:
- Strongly modified way of adding mods, maps and addons
- Make nearly everything use PhysFS (just netlog and debug stay)
- Convert several DBERRORs etc. to debug()

The new modloader works like this:
For every mod supplied on the commandline ("-mod") (maximum of MAX_MODS=100) keep it in mind (char * global_mods[]).
After initializing PhysFS do scanDataDirs(), which tries to register all possible paths, global_mods[] and maps with PhysFS. Dont check wether we succeed, only at the very end check if we got a "gamedesc.lev".

When we buildMapList(), mark "gamedesc.lev" as MOD_CAMPAIGN, "addon.lev" and every user supplied map as MOD_MULTIPLAY.

When we loadMods() modify the searchPath according to the supplied mods.
Note: T1 maps like Sk-Rush come from gamedesc.lev, are marked MOD_CAMPAIGN and thus wont load any multiplay_mods[], even if the user starts a multplayer game. Instead those maps are threated as campaignmode and will only load campaign_mods[].

This patch requires the "mp" patches to be either in ProgramDir/mp, in ProgramDir/data/mp or in ProgramDir/mp.wz
This is because one cannot add warzone.wz/mp to the search path if warzone.wz is an archive.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@436 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-16 19:10:23 +00:00
Dennis Schridde 9b0a31e9b2 Made Warzone compile using MSVC!
- Fixed several files for being C89 compatible, so MSVC compiles them. (No variable declarations after function calls allowed.)
- Added function definitions (lib/framework/win32fixes.h) for functions with different names under Win32/Linux. (Aiming at moving all platform specific defines into such headers. Everywhere included frame.h should make this easy.)
- Please take a look at lib/gamelib/audp_parser.y. I had to convert the lowercase token "text" to uppercase "TEXT", so it doesn't collide with msxml.h (mysteriously included by some windows headers).

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@433 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-03 23:46:03 +00:00
Dennis Schridde 5175535d9d Full pathname includes
Same as in r431, but now for lib/
- converted the sources in lib/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.

Should improve the understanding of interfaces and code organization.

(Also fixed a double slash (//) include in src/multimenu.c)



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@432 4a71c877-e1ca-e34f-864e-861f7616d084
2006-06-02 19:34:58 +00:00
Dennis Schridde 27fadd14cf - converted the sources in src/ to use full path includes instead of just the filename.
- marked places where lib/ivis_*implementation* (eg opengl) is needed, because of incomplete lib/ivis_common.

Should improve the understanding of interfaces and code organization.



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@431 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-27 16:37:17 +00:00
Per Inge Mathisen 6b4479fe08 Increase the maximum limit of polygons and vertexes for pie files from
256 to 512 as requested by Grim. I hope this is sufficient. Not tested.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@429 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-20 17:49:19 +00:00
Angus Lees c0a561cfb1 intelmap.c: Add new "seqtext" display for displaying the subtitles
from videos.  Will do until we get proper video support.
intelmap.c: Temporarily disable the Flic box, since it just loops on
	    noVideo.rpl until we have real video
intelmap.c: Hack displayImmediateMessage again to popup new
	    IntelScreen seqtext display
rpl_reader: Convert to PHYSFS calls
seqdisp.c:  Move "novideo.rpl" squashing to sequence_stub.c
seqdisp.c:  Fix seq_AddTextForVideo() prototype
scriptfuncs.c: Avoid race when winlose video callback needs to be called during		       displayImmediateMessage


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@425 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-08 15:10:45 +00:00
Angus Lees ef21733bf0 fix some simple compile warnings (some of them would be bugs on non-i386)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@424 4a71c877-e1ca-e34f-864e-861f7616d084
2006-05-03 23:10:36 +00:00
Rodolphe Suescun 71c79af87d Added code for modding.
Fixed Makefile.raw stuff.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@422 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-29 07:09:00 +00:00
Dennis Schridde 189ca8950f Fix what I just broke... (Wrong includes, due to moved netsupp.h)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@417 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-08 19:32:29 +00:00
Dennis Schridde c9cd177b0d Finished the move from ivis02/v4101_stub.c to ivis02/v4101.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@416 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-08 19:16:21 +00:00
Dennis Schridde 40090410ac - Cleaned up stubs
- Removed unused/outdated ivis02/Ivis02.dsp/.vcproj and  src/mpdpxtra.[ch]
- Replaced src/mplayer.c with a stub, containing only mplayerSubmit()
- Added DEPRECATED warnings
- Added documentation for WZ_DEPRECATED
One commit follows, to finish the move from ivis02/v4101_stub.c to ivis02/v4101.c



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@415 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-08 19:14:30 +00:00
Dennis Schridde b84d79a576 - Drastically simplyfied mouse-handling.
Patch by Cybersphinx

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@414 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-08 16:13:48 +00:00
Dennis Schridde 628a06067b lib/ivis_opengl/screen.c:
- G++ fix( PHYSFS_file ).

other:
 - Simplify sound code.
 - Make Warzone run with busy audio device (Linux).

All patches by cybersphinx.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@412 4a71c877-e1ca-e34f-864e-861f7616d084
2006-04-01 17:50:19 +00:00
Rodolphe Suescun e82eebdf07 Merged all (useless, wicked) patches into data/mp directory.
Fixed button highlight problem in the map selection GUI (was
a very funny bug :) ).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@410 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-27 11:03:10 +00:00
Rodolphe Suescun 2b5a1f7639 Small fix for compilation under ubuntu...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@408 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-19 07:53:58 +00:00
Rodolphe Suescun 5d75bf6298 Fixed raw makefiles.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@407 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-19 05:00:32 +00:00
Dennis Schridde fe689a39ec - Cleaned up iVis a bit by "commonalizing" it.
- Added a WZ_DEPRECATED macro (lib/framework/macros.h) to mark deprecated functions.
  (See http://websvn.kde.org/trunk/KDE/kdelibs/kdemacros.h.in?view=markup -> KDE_DEPRECATED for usage.)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@406 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-18 01:59:59 +00:00
Rodolphe Suescun e36796f6ce Made necessary changes so that code can be compiled using g++.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@402 4a71c877-e1ca-e34f-864e-861f7616d084
2006-03-01 06:12:28 +00:00
Rodolphe Suescun aa3c7b4ff7 Added shadows as an option.
Alt-S (can be modified) to toggle.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@401 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-28 14:04:59 +00:00
Dennis Schridde 1e7edf9fa2 Fixes some minor memleaks and marks the source of the big one in pie_PNGLoadMem.
Also big amount of whitespace changes, sorry for the inconvenience...



git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@400 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-18 18:54:37 +00:00
Rodolphe Suescun f35669c212 Fixed problem in data patch 05. Maybe all patches should be
merged...
Now filenames are case insensitive (will help using maps
created with Qamly's EditWorld).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@396 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-15 09:57:55 +00:00
Rodolphe Suescun d72f0cdc02 Fixed data directory problem.
Fixed sound source destruction problem.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@395 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-11 09:00:20 +00:00
Per Inge Mathisen 398ca55ba0 Add extra sanity checks to soundtrack code. Patch by Scott Balneaves
with slight changes by me. See bug report #5168 for details.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@394 4a71c877-e1ca-e34f-864e-861f7616d084
2006-02-03 22:00:43 +00:00
Rodolphe Suescun 62b6055732 Small change in water rendering code (will require changes
in tilesets).
Fixed 2 memory leaks.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@389 4a71c877-e1ca-e34f-864e-861f7616d084
2006-01-19 10:09:20 +00:00
Per Inge Mathisen e03c5cc2f5 Comment out two debug logs that were spamming too much for comfort during normal play.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@388 4a71c877-e1ca-e34f-864e-861f7616d084
2006-01-17 08:59:47 +00:00
Per Inge Mathisen 68c879d8de Make "Warning: Using colour depth of 32 instead of 24." message a debug log message
instead of a printf. Requested by Christian Vest Hansen <karmazilla@gmail.com> in 
bug#4979.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@386 4a71c877-e1ca-e34f-864e-861f7616d084
2006-01-16 18:51:12 +00:00
Dennis Schridde d97c39b407 Fixes bug #4961
Thanks for this patch to Scott Balneaves <sbalneav>


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@382 4a71c877-e1ca-e34f-864e-861f7616d084
2006-01-15 11:44:13 +00:00
Per Inge Mathisen 8fbafa0f4b Add more descriptive error message for missing texture pages.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@378 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-28 11:46:45 +00:00
Rodolphe Suescun 7cbcd91f70 Added support for addons directory.
Small fixes in openGL renderer.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@377 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-27 06:12:51 +00:00
Rodolphe Suescun 458fa98415 Converted remaining pcx files.
Tried to fix the patches-loaded-in-campaign-mode problem.
  this fix must be tested now...
Fixed problem with pasting host address.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@376 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-22 14:33:32 +00:00
Rodolphe Suescun bf980c0263 Now when typing the address for the host, you can hit TAB to paste
it from clipboard... Works under Linux, must be tested under
Windows.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@373 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-05 20:59:14 +00:00
Rodolphe Suescun e2226d927d More Windows-related fixes.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@372 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-05 16:47:41 +00:00
Per Inge Mathisen 6e6a2fbf9a Fix autotool build
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@371 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-03 16:07:40 +00:00
Rodolphe Suescun 9b001a7131 Integrated master server patch from Henri Valta.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@370 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-02 21:45:42 +00:00
Rodolphe Suescun ec247d7501 Generate audp parser/lexer using .y/.l files.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@369 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-02 13:22:19 +00:00
Rodolphe Suescun d3629e24f9 Fixed various file loading/saving in windows version (related to
using PHYSFS_getDirSeparator() to build paths).


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@367 4a71c877-e1ca-e34f-864e-861f7616d084
2005-12-01 20:22:35 +00:00
Rodolphe Suescun f780a15b6d Decreased min camera distance (will be useful for artists).
Fixed paths for savegames and screendumps.

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@366 4a71c877-e1ca-e34f-864e-861f7616d084
2005-11-30 21:09:38 +00:00
Rodolphe Suescun 6fedcb3d4d Fixed crash in sound lib.
Fixed shadow-related problem.
Fixed polygon flags (face culling and colour key related).
Added new tileset from Grim.
New warzone logo.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@365 4a71c877-e1ca-e34f-864e-861f7616d084
2005-11-29 16:20:35 +00:00
No Author 5ba7ddac6b Create final repository structure.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@362 4a71c877-e1ca-e34f-864e-861f7616d084
2007-06-28 17:47:08 +00:00