Added shadows as an option.
Alt-S (can be modified) to toggle. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@401 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
1e7edf9fa2
commit
aa3c7b4ff7
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@ -205,6 +205,7 @@ extern void pie_DrawTile(PIEVERTEX *pv0, PIEVERTEX *pv1, PIEVERTEX *pv2, PIEVERT
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void SetBSPObjectRot(SDWORD Yaw, SDWORD Pitch);
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void pie_BeginLighting(float x, float y, float z);
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void pie_EndLighting(void);
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void pie_RemainingPasses(void);
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void pie_CleanUp( void );
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@ -133,6 +133,7 @@ void DrawTriangleList(BSPPOLYID PolygonNumber);
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/***************************************************************************/
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static BOOL lighting = FALSE;
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static BOOL shadows = FALSE;
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void pie_BeginLighting(float x, float y, float z) {
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float pos[4];
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@ -155,9 +156,11 @@ void pie_BeginLighting(float x, float y, float z) {
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glEnable(GL_LIGHT0);
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//lighting = TRUE;
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shadows = TRUE;
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}
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void pie_EndLighting(float x, float y, float z) {
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void pie_EndLighting() {
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shadows = FALSE;
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lighting = FALSE;
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}
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@ -630,7 +633,7 @@ void pie_Draw3DShape(iIMDShape *shape, int frame, int team, UDWORD col, UDWORD s
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frame = team;
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}
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if (drawing_interface) {
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if (drawing_interface || !shadows) {
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pie_Draw3DShape2(shape, frame, colour, specular, pieFlag, pieFlagData);
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} else {
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if (pieFlag & (pie_ADDITIVE | pie_TRANSLUCENT)) {
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@ -133,6 +133,8 @@ void pie_ScreenFlip(CLEAR_MODE clearMode) {
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screenDoDumpToDiskIfRequired();
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SDL_GL_SwapBuffers();
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switch (clearMode) {
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case CLEAR_OFF_AND_NO_BUFFER_DOWNLOAD:
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break;
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case CLEAR_BLACK:
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default:
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glDepthMask(GL_TRUE);
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@ -32,7 +32,7 @@ SDL_CD *cdAudio_dev;
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extern BOOL openal_initialized;
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#define NB_BUFFERS 6
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#define NB_BUFFERS 16
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#define BUFFER_SIZE (16384)
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static BOOL music_initialized;
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@ -44,7 +44,7 @@ enum { WZ_NONE,
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WZ_OGG } music_file_format;
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#ifndef WZ_NOMP3
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#define MP3_BUFFER_SIZE (16384)
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#define MP3_BUFFER_SIZE (8192)
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static struct mad_stream mp3_stream;
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static struct mad_frame mp3_frame;
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@ -123,6 +123,18 @@ BOOL loadConfig(BOOL bResourceAvailable)
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setWarzoneKeyNumeric("shake", TRUE);
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}
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// //////////////////////////
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// draw shadows
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if(getWarzoneKeyNumeric("shadows", &val))
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{
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setDrawShadows(val);
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}
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else
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{
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setDrawShadows(TRUE);
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setWarzoneKeyNumeric("shadows", TRUE);
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}
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// //////////////////////////
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// invert mouse
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if(getWarzoneKeyNumeric("mouseflip", &val))
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@ -497,6 +509,7 @@ BOOL saveConfig()
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setWarzoneKeyNumeric("visfog",(DWORD)(!war_GetFog())); // fogtype
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setWarzoneKeyNumeric("shake",(DWORD)(getShakeStatus())); // screenshake
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setWarzoneKeyNumeric("mouseflip",(DWORD)(getInvertMouseStatus())); // flipmouse
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setWarzoneKeyNumeric("shadows",(DWORD)(getDrawShadows())); // shadows
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setWarzoneKeyNumeric("sequences",(DWORD)(war_GetSeqMode())); // sequences
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setWarzoneKeyNumeric("subtitles",(DWORD)(seq_GetSubtitles())); // subtitles
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setWarzoneKeyNumeric("reopenBuild",(DWORD)(intGetReopenBuild())); // build menu
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@ -208,6 +208,7 @@ static BOOL anyDroidSelected(UDWORD player);
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static BOOL cyborgDroidSelected(UDWORD player);
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//static BOOL ctrlShiftDown(void);
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static BOOL bInvertMouse = TRUE;
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static BOOL bDrawShadows = TRUE;
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//BOOL widgetsOn=TRUE; //FALSE;
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//BOOL forceWidgetsOn = FALSE;
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SELECTION_TYPE establishSelection(UDWORD selectedPlayer);
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@ -324,6 +325,17 @@ void setInvertMouseStatus( BOOL val )
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}
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BOOL getDrawShadows( void )
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{
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return(bDrawShadows);
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}
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void setDrawShadows( BOOL val )
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{
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bDrawShadows = val;
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}
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void setShakeStatus( BOOL val )
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{
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bShakingPermitted = val;
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@ -49,7 +49,10 @@ extern void dealWithDroidSelect(DROID *psDroid, BOOL bDragBox);
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extern BOOL buildingDamaged(STRUCTURE *psStructure);
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extern void setInvertMouseStatus( BOOL val );
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extern BOOL getInvertMouseStatus( void );
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extern BOOL getInvertMouseStatus( void );
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extern void setDrawShadows( BOOL val );
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extern BOOL getDrawShadows( void );
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extern BOOL getRadarJumpStatus( void );
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@ -786,7 +786,9 @@ void drawTiles(iView *camera, iView *player)
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pie_TRANSLATE(-rx,-player->p.y,rz);
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angle += 0.01;
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// RODZ uncomment the following line to see an OpenGL lighting demo
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pie_BeginLighting(50, -300, -300);
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if (getDrawShadows()) {
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pie_BeginLighting(50, -300, -300);
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}
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/* ---------------------------------------------------------------- */
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/* Rotate and project all the tiles within the grid */
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@ -1055,6 +1057,7 @@ void drawTiles(iView *camera, iView *player)
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#ifdef BUCKET
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bucketRenderCurrentList();
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pie_RemainingPasses();
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pie_EndLighting();
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#endif
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#ifdef ARROWS
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arrowDrawAll();
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@ -2430,6 +2430,19 @@ void kf_ToggleShakeStatus( void )
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setShakeStatus(TRUE);
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}
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}
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// --------------------------------------------------------------------------
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void kf_ToggleShadows( void )
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{
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if(getDrawShadows())
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{
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setDrawShadows(FALSE);
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}
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else
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{
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setDrawShadows(TRUE);
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}
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}
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// --------------------------------------------------------------------------
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@ -23,6 +23,7 @@ extern void kf_ToggleDistanceFog( void );
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extern void kf_ToggleMistFog( void );
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extern void kf_ToggleFogColour( void );
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extern void kf_ToggleFog( void );
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extern void kf_ToggleShadows( void );
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extern void kf_ToggleCamera( void );
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extern void kf_SimCloseDown( void );
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extern void kf_ToggleGouraud( void );
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@ -68,7 +68,7 @@ BOOL saveKeyMap (void);
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BOOL loadKeyMap (void);
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static BOOL pushedKeyMap (UDWORD key);
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char keymapVersion[8] = "KM_0001";
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char keymapVersion[8] = "KM_0002";
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extern char KeyMapPath[];
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// ////////////////////////////////////////////////////////////////////////////
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@ -243,6 +243,7 @@ _keymapsave keyMapSaveTable[] =
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kf_ToggleGodMode,
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kf_EndMissionOffWorld,
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kf_SystemClose,
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kf_ToggleShadows,
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//#endif
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NULL // last function!
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@ -388,6 +389,7 @@ void keyInitMappings( BOOL bForceDefaults )
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keyAddMapping(KEYMAP_ALWAYS,KEY_IGNORE,KEY_Z,KEYMAP_PRESSED,kf_SensorDisplayOn, "Sensor display On");
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keyAddMapping(KEYMAP_ALWAYS,KEY_IGNORE,KEY_Z,KEYMAP_RELEASED,kf_SensorDisplayOff, "Sensor display Off");
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keyAddMapping(KEYMAP_ASSIGNABLE,KEY_LALT,KEY_S,KEYMAP_PRESSED,kf_ToggleShadows, "Toggles shadows");
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// Some extra non QWERTY mappings but functioning in same way
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keyAddMapping(KEYMAP_ASSIGNABLE,KEY_IGNORE,KEY_COMMA,KEYMAP_PRESSED,kf_SetDroidRetreatMedium, strresGetString(psStringRes,STR_BIND_LDAM) );
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@ -1 +1 @@
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#define SVN_REVISION "Revision 41M"
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#define SVN_REVISION "Revision 42M"
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@ -304,8 +304,7 @@ void loadingScreenCallback(void)
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UDWORD currTick;
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if(GetTickCount()-lastTick < 16) // cos 1000/60Hz gives roughly 16...:-)
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{
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if(GetTickCount()-lastTick < 16) {
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return;
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}
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currTick = GetTickCount();
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@ -361,6 +360,7 @@ void loadingScreenCallback(void)
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DrawEnd();
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pie_GlobalRenderEnd(TRUE);//force to black
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pie_ScreenFlip(CLEAR_OFF_AND_NO_BUFFER_DOWNLOAD);//loading callback // dont clear.
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audio_Update();
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}
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