- implemented "autogame on" and "autogame off" to be used in wz debug mode
- rewrote event activation/deactivation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1756 4a71c877-e1ca-e34f-864e-861f7616d084
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
- Tune lighting and enable by default (This doesn't seem to affect the terrain)
- Declaration updates (Trolltech says that attributes need to go after the "static inline", the GCC manual is a bit unspecific about this)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1744 4a71c877-e1ca-e34f-864e-861f7616d084
* previously this indicated the size of soundDataBuffer + soundDataBuffer.data instead (which was wrong)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1743 4a71c877-e1ca-e34f-864e-861f7616d084
* Use tabulated code indentation for oggvorbis.[ch]
* Move curPos and fileSize into a more localized scope
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1741 4a71c877-e1ca-e34f-864e-861f7616d084
* remove commented out functions (which where only used by commented out code if they where used at all, removed that code as well)
* movement stuff:
- moveShuffleInit (// Initialize a droid for a shuffle move)
- moveCalcVector (// Calculate the normalised vector between a droid and a point)
* waypoint stuff:
- orderAddWayPoint (// Append a new waypoint to a droid's list)
- orderSelectedWaypoint (// Add a new waypoint to selected droid set)
- SendSingleDroidWaypoint (// Occasionally need to send non selected waypoints ??)
- recvDroidWayPoint (// recv)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1738 4a71c877-e1ca-e34f-864e-861f7616d084
and reintroducing the pTile->psObject reference that was optimized
away to save memory on the PSX.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1734 4a71c877-e1ca-e34f-864e-861f7616d084
- replace slider numbers spread out in the code with define
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1731 4a71c877-e1ca-e34f-864e-861f7616d084
* Simply return the value we need (instead of using a pointer)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1721 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't use MAKEFRACT for comparisons with floats
* Remove some commented out code which accomplished the same as the uncommented code directly after it
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1720 4a71c877-e1ca-e34f-864e-861f7616d084
* make definitions of IMAGEHEADER and IMAGEDEF safe for loading on systems with different sizes for datatypes
* Allocate IMAGEDEF in a function of its own: iV_AllocImageFile (uses only one malloc call so we don't need to go and toy with lots free() calls on failure)
* Use PHYSFS_read* functions for endian correctness (rather than the endian_*word stuff)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1719 4a71c877-e1ca-e34f-864e-861f7616d084
To enable, uncomment the call to findSunVector() in src/display3d.c and
uncomment the lighting = TRUE in lib/ivis_opengl/piedraw.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1713 4a71c877-e1ca-e34f-864e-861f7616d084