psDroid->psTarget is only used for orders, where multiweapon has no meaning.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2797 4a71c877-e1ca-e34f-864e-861f7616d084
* Don't #include <unistd.h> in source:trunk/src/clparse.c as we don't need it
* Rename a debug message to use the correct function name as prefix (bitimage.c)
* Utilize snprintf instead of sprintf, at two locations
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2796 4a71c877-e1ca-e34f-864e-861f7616d084
is no need to store multiple targets in order code. Reverting this addition.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2795 4a71c877-e1ca-e34f-864e-861f7616d084
want to attack without multiple weapons, if you have them? In any case, it was
unused.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2794 4a71c877-e1ca-e34f-864e-861f7616d084
while droids had one armour value for each weapon class (there are only two
weapon classes now, though). The new armour system by Watermelon has for droids
one for droids one set of armour values, in which there is one armour value for
each weapon class, for each six side of the droid. This patch generalizes the
armour systems into one, and puts it into the base object definition
(BASE_OBJECT). This makes it easier to maintain, and is one step toward a more
advanced armour system for structures as well.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2785 4a71c877-e1ca-e34f-864e-861f7616d084
* Move sTemp into a __more__ local scope
* Don't strip an extension from a string we aren't going to use anyway...
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2781 4a71c877-e1ca-e34f-864e-861f7616d084
doing unnecessary OpenGL state changes. Also make sure we turn off normalization.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2778 4a71c877-e1ca-e34f-864e-861f7616d084
- It builds examples, etc. by default, which is annoying
- It will install along with Warzone, which is dangerous
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2761 4a71c877-e1ca-e34f-864e-861f7616d084
src/keymap.c: Use function to access debug-mapping-status instead of global-var.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2758 4a71c877-e1ca-e34f-864e-861f7616d084
(Make WZ compile with the Tiny-C-Compiler by using the correct type for storing pointers as ints)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2757 4a71c877-e1ca-e34f-864e-861f7616d084
* Add it to the MSVC Workspace/Solution
* Set svn:eol-style on the MSVC project & solution files to CRLF
Patch #832 by Buginator.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2752 4a71c877-e1ca-e34f-864e-861f7616d084
* Use SetEnvironmentVariableA instead of SetEnvironmentVariable which is a macro
Issue pointed out by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2748 4a71c877-e1ca-e34f-864e-861f7616d084
* These functions comply to the C99 specification and return the amount of characters they would have written if no truncation occurred
Slightly modified form of patch file #3146 attached to bug #10269 by Buginator; applied the changes of this patch to wzglobal.h instead of version.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2742 4a71c877-e1ca-e34f-864e-861f7616d084
* Move the group 0 keymappings to the end of the keymapping function table
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2739 4a71c877-e1ca-e34f-864e-861f7616d084
NOTE: This __will__ break existing keymaps: please remove ~/.warzone2100-2.1/keymap.map
Patch #828 by Christian Ohm <cybersphinx>
PS: r2734 was based upon patch #829 (also by Christian Ohm <cybersphinx>); forgot that in that commit message, so adding it here instead
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2737 4a71c877-e1ca-e34f-864e-861f7616d084