Commit Graph

9955 Commits (83a603174e3e396e477d7f27fe6b59afbde829a6)

Author SHA1 Message Date
Per Inge Mathisen 83a603174e Remove dead code (qt branch only) 2011-04-21 10:54:06 +02:00
Per Inge Mathisen ad2350233c Remove unused --cheat switch (when removing functionality, please remove ALL associated code, too!) 2011-04-21 10:24:29 +02:00
Per Inge Mathisen ab3f4dfbfa Remove dead code and fix some crazy indentation in game.cpp 2011-04-21 10:11:50 +02:00
Per Inge Mathisen 89e46f3007 Remove now unused code in game.cpp 2011-04-21 10:02:32 +02:00
Per Inge Mathisen e210d886a6 Convert component availability savegame to ini format. 2011-04-20 12:01:46 +02:00
Per Inge Mathisen 8f28cf77ac Change building limits savegame to ini format. 2011-04-20 11:24:57 +02:00
Per Inge Mathisen 710be07b8a Convert structure availability list savegame to .ini format. 2011-04-19 23:36:41 +02:00
Per Inge Mathisen 2a01bc2e60 Some random cosmetic improvements to game.cpp 2011-04-19 21:23:25 +02:00
Per Inge Mathisen 5867fea746 Fix header define for some Windows thing to match how it is done in master. 2011-04-18 22:53:06 +02:00
Per Inge Mathisen 6a8df21895 Add much faster version of getBaseObjFromId called getBaseObjFromData. Once all existing
code is ported to use the saner, faster variant, kill off getBaseObjFromId.
2011-04-18 22:51:03 +02:00
Per Inge Mathisen 49069f7ddb Move saving of droids to ini file format. Add basic sanity layer for orders/actions. 2011-04-18 22:20:29 +02:00
Per Inge Mathisen c110ea8e31 Fix copy/paste bug in effects load code 2011-04-18 22:06:32 +02:00
Per Inge Mathisen a26a545b26 Add some more debugging info for tracing order issues 2011-04-18 20:47:43 +02:00
Per Inge Mathisen 88489608bc Clean up skirmish win/loss/setup script. 2011-04-18 18:34:37 +02:00
Per Inge Mathisen c32d791ae0 qt: Add some more vector types to WzConfig 2011-04-18 11:08:27 +02:00
Per Inge Mathisen dda501bf13 Merge remote branch 'origin/master' into qt
Conflicts:
	data/base/script/text/cam1a.slo
	lib/exceptionhandler/exceptionhandler.vcxproj
	lib/exceptionhandler/exchndl.h
	lib/framework/framework.vcxproj
	lib/gamelib/gamelib.vcxproj
	lib/iniparser/iniparser.vcxproj
	lib/ivis_opengl/ivis_common.vcproj
	lib/ivis_opengl/ivis_opengl.vcxproj
	lib/netplay/netplay.vcxproj
	lib/script/script.vcxproj
	lib/sequence/sequence.vcxproj
	lib/sound/sound.vcxproj
	lib/widget/widget.vcxproj
	macosx/README.BUILD.txt
	macosx/Warzone.xcodeproj/project.pbxproj
	src/Warzone2100.vcxproj
	src/main.cpp
2011-04-17 23:17:24 +02:00
Buginator 98f9b3b601 Add version number to title, and GPL license dialog, and also add a hotlink for our site.
Russian & Dutch strings need to be fixed.
2011-04-17 16:16:08 -04:00
Per Inge Mathisen 68b940da82 A bit early to check for OpenGL 4.x already, don't you think? Breaks with earlier versions of GLEW. 2011-04-17 22:10:42 +02:00
Buginator 3f96f2e323 Partial revert of 1fe2cc8f4d
Use Glew's macros to check if the function is supported or not.
2011-04-17 15:45:44 -04:00
Buginator 0af6d3fcef Fix VS2k10 files for Qt 2011-04-17 15:42:14 -04:00
dak180 de63d0b4ac Update png to 1.5.2. 2011-04-11 18:13:37 -04:00
dak180 ca9eb871a2 Update png to 1.4.7. 2011-04-11 17:39:42 -04:00
Per Inge Mathisen b8cc301000 Don't crash if campaign transport is moving outside the map. 2011-04-11 19:00:28 +02:00
Per Inge Mathisen e373f4de92 Don't crash if campaign transport is moving outside the map. 2011-04-11 18:26:28 +02:00
cybersphinx 8f2ac8e0c8 Demote GLEW version message to LOG_3D/crashdumps.
Also remove a few spaces before colons.
2011-04-10 22:56:11 +02:00
cybersphinx 1308a2d35e No more tagfile.cpp. 2011-04-10 22:34:25 +02:00
Per Inge Mathisen 3868532525 Remove assert check for droid ID zero, which is valid and used in both campaign and maps. 2011-04-10 18:12:53 +02:00
Per Inge Mathisen 58b29fb53e Remove assert check for droid ID zero, which is valid and used in both campaign and maps. 2011-04-10 18:11:33 +02:00
Per Inge Mathisen 75e389be38 qt: Fix crash if loading an effect with no name. Also fix case of saving an effect with no name. 2011-04-10 15:08:58 +02:00
Per Inge Mathisen 6b29965a1b qt: Since master and qt branch saves are now incompatible, save qt branch savegames in "savegames/" (plural) now. 2011-04-10 15:08:25 +02:00
Per Inge Mathisen df4a1ddf56 Simplify the load/save code a bit. 2011-04-10 14:28:09 +02:00
Per Inge Mathisen dee3542d0f qt: Move template saving to ini file format. Patch reviewed by cyp and fastdeath. 2011-04-10 13:42:29 +02:00
dak180 80785deae5 Update png to 1.4.6. 2011-04-09 20:30:23 -04:00
cybersphinx 5e803e4de5 Remove outdated lobby servers.
The current one is at https://github.com/pcdummy/wzlobbyserver-ng.
2011-04-08 01:17:21 +02:00
cybersphinx b31e3bee8e Fix typo. 2011-04-07 23:27:45 +02:00
cybersphinx 846cf99978 Hungarian translation update by mtomi78 2011-04-07 23:26:48 +02:00
Per Inge Mathisen 5be755dd93 Clean up savegame code a bit. 2011-04-06 23:26:53 +02:00
Per Inge Mathisen a2bb6aa199 Double the open speed of gates. 2011-04-06 23:12:07 +02:00
Per Inge Mathisen 00bab9575c qt branch: Save techs in ini file format. 2011-04-06 23:11:21 +02:00
Per Inge Mathisen 18e13e2918 Double the open speed of gates. 2011-04-06 23:11:05 +02:00
Per Inge Mathisen 6abd6a0a68 Remove unused v8 of research save format. 2011-04-06 22:14:16 +02:00
Per Inge Mathisen df4e48ec16 qt branch: Kill off the over-engineered tagfile format. Replacing it with the more retro ini file format. 2011-04-06 22:06:17 +02:00
cybersphinx aed2474ae5 Merge remote-tracking branch 'zarel/topic/mapmodloader' 2011-04-05 00:06:42 +02:00
Zarel b893e4dec5 Fix support for 10-player maps, which were apparently added during my absence. 2011-04-04 16:56:27 -05:00
Per Inge Mathisen 8934dfd527 Make minimap not look so tiny when starting tiny maps, like campaign. Clean out some dead code. 2011-04-04 22:54:45 +02:00
Per Inge Mathisen 44e1c053ed Remove dead code 2011-04-04 22:54:45 +02:00
cybersphinx 460d7c005b Merge remote-tracking branch 'zarel/topic/mapmodloader'
Refs #2610.
2011-04-04 20:16:16 +02:00
dak180 db46f36920 Update the strings files in the xcode project. 2011-04-03 23:41:48 -04:00
safety0ff 455553a54b Fix misusing utf8 encoded string as local codepage encoded string in exception handler.
Closes #2607.
2011-04-03 22:23:04 -04:00
safety0ff 49b78c1f80 Fix exchndl.cpp to work with recent versions of BFD.
Hopefully fixes #343.
2011-04-03 22:23:04 -04:00