Remove dead code (qt branch only)

master
Per Inge Mathisen 2011-04-21 10:54:06 +02:00
parent ad2350233c
commit 83a603174e
1 changed files with 1 additions and 84 deletions

View File

@ -960,62 +960,6 @@ static void runTitleLoop(void)
}
}
#if 0
/*!
* Activation (focus change) eventhandler
*/
static void handleActiveEvent(SDL_ActiveEvent * activeEvent)
{
// Ignore focus loss through SDL_APPMOUSEFOCUS, since it mostly happens accidentialy
// active.state is a bitflag! Mixed events (eg. APPACTIVE|APPMOUSEFOCUS) will thus not be ignored.
if ( activeEvent->state == SDL_APPMOUSEFOCUS )
{
setMouseScroll(activeEvent->gain);
return;
}
if ( activeEvent->gain == 1 )
{
debug( LOG_NEVER, "WM_SETFOCUS");
if (focusState != FOCUS_IN)
{
focusState = FOCUS_IN;
// Don't pause in multiplayer!
if (war_GetPauseOnFocusLoss() && !NetPlay.bComms)
{
gameTimeStart();
audio_ResumeAll();
cdAudio_Resume();
}
// enable scrolling
setScrollPause(false);
resetScroll();
}
}
else
{
debug( LOG_NEVER, "WM_KILLFOCUS");
if (focusState != FOCUS_OUT)
{
focusState = FOCUS_OUT;
// Don't pause in multiplayer!
if (war_GetPauseOnFocusLoss() && !NetPlay.bComms)
{
gameTimeStop();
audio_PauseAll();
cdAudio_Pause();
}
/* Have to tell the input system that we've lost focus */
inputLooseFocus();
// stop scrolling
setScrollPause(true);
}
}
}
#endif
/*!
* The mainloop.
* Fetches events, executes appropriate code
@ -1023,34 +967,7 @@ static void handleActiveEvent(SDL_ActiveEvent * activeEvent)
void mainLoop(void)
{
frameUpdate(); // General housekeeping
#if 0
/* Deal with any windows messages */
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
inputHandleKeyEvent(&event.key);
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
inputHandleMouseButtonEvent(&event.button);
break;
case SDL_MOUSEMOTION:
inputHandleMouseMotionEvent(&event.motion);
break;
case SDL_ACTIVEEVENT:
handleActiveEvent(&event.active);
break;
case SDL_QUIT:
saveConfig();
return;
default:
break;
}
}
#endif
// Screenshot key is now available globally
if (keyPressed(KEY_F10))
{