Remove unused --cheat switch (when removing functionality, please remove ALL associated code, too!)

master
Per Inge Mathisen 2011-04-21 10:24:29 +02:00
parent ab3f4dfbfa
commit ad2350233c
3 changed files with 1 additions and 30 deletions

View File

@ -38,9 +38,6 @@
#include "warzoneconfig.h"
#include "wrappers.h"
//! Let the end user into debug mode....
bool bAllowDebugMode = false;
//////
// Our fine replacement for the popt abomination follows
@ -208,8 +205,7 @@ static poptContext poptGetContext(WZ_DECL_UNUSED void *unused, int argc, const c
typedef enum
{
// We don't want to use zero, so start at one (1)
CLI_CHEAT = 1,
CLI_CONFIGDIR,
CLI_CONFIGDIR = 1,
CLI_DATADIR,
CLI_DEBUG,
CLI_DEBUGFILE,
@ -239,7 +235,6 @@ static const struct poptOption* getOptionsTable(void)
{
static const struct poptOption optionsTable[] =
{
{ "cheat", '\0', POPT_ARG_NONE, NULL, CLI_CHEAT, N_("Run in cheat mode"), NULL },
{ "configdir", '\0', POPT_ARG_STRING, NULL, CLI_CONFIGDIR, N_("Set configuration directory"), N_("configuration directory") },
{ "datadir", '\0', POPT_ARG_STRING, NULL, CLI_DATADIR, N_("Set default data directory"), N_("data directory") },
{ "debug", '\0', POPT_ARG_STRING, NULL, CLI_DEBUG, N_("Show debug for given level"), N_("debug level") },
@ -423,11 +418,6 @@ bool ParseCommandLine(int argc, const char** argv)
SetGameMode(GS_NORMAL);
break;
case CLI_CHEAT:
//printf(" ** DEBUG MODE UNLOCKED! **\n");
bAllowDebugMode = true;
break;
case CLI_DATADIR:
// retrieve the quoted path name
token = poptGetOptArg(poptCon);

View File

@ -28,6 +28,4 @@
bool ParseCommandLine(int argc, const char** argv);
bool ParseCommandLineEarly(int argc, const char** argv);
extern bool bAllowDebugMode;
#endif // __INCLUDED_SRC_CLPARSE_H__

View File

@ -31,8 +31,6 @@
#include "advvis.h"
#include "ai.h"
// HACK bAllowDebugMode shouldn't be in clparse
#include "clparse.h"
#include "component.h"
#include "configuration.h"
#include "difficulty.h"
@ -88,20 +86,6 @@ bool loadConfig(void)
sound_SetMusicVolume((float)val / 100.0);
}
if (getWarzoneKeyNumeric("debugmode", &val))
{
bAllowDebugMode = val;
}
else
{
#ifdef DEBUG
bAllowDebugMode = true;
#else
bAllowDebugMode = false;
#endif
setWarzoneKeyNumeric("debugmode", bAllowDebugMode);
}
if (getWarzoneKeyNumeric("music_enabled", &val))
{
war_SetMusicEnabled(val);
@ -657,7 +641,6 @@ bool saveConfig(void)
{
setDifficultyLevel(DL_NORMAL);
}
setWarzoneKeyNumeric("debugmode", bAllowDebugMode);
setWarzoneKeyNumeric("framerate", (SDWORD)getFramerateLimit());
setWarzoneKeyNumeric("showFPS", (SDWORD)showFPS);
setWarzoneKeyNumeric("scroll",(SDWORD)scroll_speed_accel); // scroll