yes (as before), relaxed (-O2 & -Wextra), and no
(as before). Fix two more reported warnings.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1151 4a71c877-e1ca-e34f-864e-861f7616d084
- the function dataAudioLoad first checked whether the audio system is disabled and if it is sets return buffer (*ppData) to NULL, even though this functionality is already performed by the function it calls (audio_LoadTrackFromBuffer)
- this is similar for dataAudioRelease, additionally I moved the (low-level) call FREE(psTrack) to lib/sound/track.c which is also the file in which it gets malloc'ed
* while at it I directly changed sound_ReleaseTrack from returning BOOL to void since its return value was meaningless anyway (would always be TRUE no matter what), not to mention it was completely ignored by its only caller (dataAudioRelease)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1150 4a71c877-e1ca-e34f-864e-861f7616d084
for compilers other than gcc. Thanks to devurandom for bringing
this problem to my attention. Also update documentation for
WZ_DECL_DEPRECATED, which had bitrotted.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1149 4a71c877-e1ca-e34f-864e-861f7616d084
unused code. Also add -Wno-unused-label to Makefile.raw builds, too, to
skip the warning generated by flex that we cannot fix.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1148 4a71c877-e1ca-e34f-864e-861f7616d084
debug builds. Hopefully this will not cause too much pain, but
rather increase code quality for the future.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1144 4a71c877-e1ca-e34f-864e-861f7616d084
This allows files to be decoded by OggVorbis directly through PHYSFS. Previously PHYSFS was used to read the entire file into memory and then to decode it from that memory buffer.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1138 4a71c877-e1ca-e34f-864e-861f7616d084
* remove function `static void sound_SaveTrackData` because the operation it performs doesn't justify a whole function (and its calling overhead)
* some cleanup in functions sound_ReadTrackFromBuffer and sound_ReadTrackFromFile
* commented operation of both functions
* moved the content of function sound_SaveTrackData (only one statement) to sound_ReadTrackFromBuffer
* modified sound_ReadTrackFromFile to not allocate double the size of the needed memory for a buffer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1137 4a71c877-e1ca-e34f-864e-861f7616d084
functions of dubious usefulness. The log calls are still
present, with protos in ivi.h, in case someone wants to
build something better with them.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1128 4a71c877-e1ca-e34f-864e-861f7616d084
- when script runtime error occurs wz first outputs error information and then asserts, not vice versa
- printCallStack() script function will output script call stack to standard output
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1107 4a71c877-e1ca-e34f-864e-861f7616d084
-added script call stack trace output on script runtime error
-added STRUCTURE getTileStructure(INT tileX, INT tileY) script function to get a structure on a certain map position
-fixed two stackPopParams() calls with too many actual parameters
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1087 4a71c877-e1ca-e34f-864e-861f7616d084
- Add 2 new backdrops from Terminator (http://wz2100.net/forum/index.php?topic=109.0)
- Remove unused pal parameter from pie_PNGLoadMem()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1075 4a71c877-e1ca-e34f-864e-861f7616d084
C macro M_PI (if available, or we will define it on our own in fractions.h).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1033 4a71c877-e1ca-e34f-864e-861f7616d084
anyway prepare to add our own, new music tracks to the game.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@997 4a71c877-e1ca-e34f-864e-861f7616d084
The include changes might break other buildsystem, I'll fix that when I am back on Linux.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@983 4a71c877-e1ca-e34f-864e-861f7616d084
* remove -fno-gnu-keywords from GCC because it seems to be only for C++/ObjectC (Doh!), and the variant for C (being -fno-asm) additionally disables inlines which we definitely don't want disabled
* remove a large function which reserves memory without it ever being used *at*all* (from hci.*, mapdisplay.* and intelmap.c), also remove a function parameter from another function in mapdisplay.c, (it was this parameter that required the other functions to reserve memory)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@971 4a71c877-e1ca-e34f-864e-861f7616d084
* moved several #defines to the enums where they belong
* changed some datatypes on declaration
* prepended casts to malloc calls (using typeof() style)
* changed some (void*) casts to (void**) where required
* removed several #defines and there instances and then replaced them with their corresponding values from an enum
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@969 4a71c877-e1ca-e34f-864e-861f7616d084
-Fixed endless recursion in one of the lexical parser rules.
-Disabled log warnings when no meaningful information could be extracted form a player chat message.
-Small update to the lexical chat parser rules.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@966 4a71c877-e1ca-e34f-864e-861f7616d084
* remove file-global var `ALfloat listenerPos[3]` and replaced with function calls to alListener{Get}{n}{fi}{v}( AL_POSITION, ... )
* modified sound_SetObjectPosition() to be better human-readable (removed some unnecessary temporary vars)
* modified sound_SetPlayerOrientation() to a more verbose writing (+Doxygen comment)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@962 4a71c877-e1ca-e34f-864e-861f7616d084
- except for script and sound all libs can now be compiled using -Werror (means they generate no warnings) and without -fpermissive except for the files generated by flex
- netplay/netplay.c: changed variable size from unsigned to signed according to SDL spec ( http://www.libsdl.org/cgi/docwiki.cgi/SDLNet_5fTCP_5fSend )
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@958 4a71c877-e1ca-e34f-864e-861f7616d084
- removed these functions and all calls to it if REALLY_DEBUG_MALLOC isn't defined, because they don't do anything currently when REALLY_DEBUG_MALLOC isn't defined
- moved the declaration of memRecReport from memint.h to mem.h where it is, together with memMemoryReport, optionally declared depending on REALLY_DEBUG_MALLOC
* fixed yet another set of signed/unsigned errors (src/seqdisp.c & textdraw.c/h)
* removed a cast from char* to char* (that's what I call unnecessary; transforming something into something it already is)
* memory system:
- added some comments to clarify what certain pieces of code actually do
- removed some redundant code (e.g. why would you ever want to overwrite memory to zero just before passing it to free()?)
- made debug-version of free() return immediately when being passed a NULL pointer (i.e. after raising an assert)
- moved some variable declarations down to the first point of usage
- *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@957 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused things: variables, macros (MEMORYREPORT, MEMORYTREAP)
* fix some signing errors:
* change assignments of/comparisons with -1 to unsigned variables ((-1) directly, not through a preprocessor directive) to ~0 (left OpenAL-code alone)
* remove some casts to (SDWORD) in comparisons which actually cause signed/unsigned errors rather than fix them
* redefine some vars as unsigned
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@955 4a71c877-e1ca-e34f-864e-861f7616d084
Example:
#include "multiplay/skirmish/my_include.slo"
-Implemented C-like #define preprocessor directive. Nested macros allowed with up to depth of MAX_SCR_MACRO_DEPTH.
-Added a script function for a fast feature iteration (returns burning as well as non-burning oil resources)
-Replaced some custom Pumpkin routines with default FLEX routines
-Some cleanups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@950 4a71c877-e1ca-e34f-864e-861f7616d084
- Removed unneeded check for psTarget == NULL from the establishTarget* functions, would have crashed before anyway
- Patch by Watermelon: Projectile Fix 7: 1.Fixed a crash with VTOL bomber with NULL weapon pIMD.
- Fix include of lib/framework/frame.h
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@942 4a71c877-e1ca-e34f-864e-861f7616d084
lib/ivis_common/pietypes.h : Add a depth field to bitmap so different bitdepths can be supported
Some minor cleanups (remainders from a failed abitrary-tiles attempt).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@902 4a71c877-e1ca-e34f-864e-861f7616d084
-void pointer is now compatible with any other pointer type
-strings can now be directly compared using '==' and '!=' operators
-added a linguistic chat message parser with some generic messages predefined - to be used for Human<->AI and AI<->AI communication
Note: chat_lexer.l should be compiled using an additional -i switch for case-insensitive lexer
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@898 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed MSVC compilation issues and wrong casts in initializations
Scripting Engine:
-lexer will now skip all macros in script files - allows to use macros in IDEs
-float data type can now be used in boolean expressions
-fixed visibility check in initEnumStruct() script function
-fixed playerLoaded() script function
-added some new script functions
-Object.weapon now also works with structures
-added decrement/increment operators
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@889 4a71c877-e1ca-e34f-864e-861f7616d084
034 - Reorganized src-warcam.c
036 - Cleanup includes and function declarations
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@884 4a71c877-e1ca-e34f-864e-861f7616d084
Changes several DBPx macros to debug() calls and:
I introduced 2 new categories: LOG_MOVEMENT and LOG_ATTACK
and what didn't fit in was set to LOG_NEVER.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@876 4a71c877-e1ca-e34f-864e-861f7616d084
- Fix a lot of char* related warnings (fixing of scripttabs.c needs to be finished like I started it)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@867 4a71c877-e1ca-e34f-864e-861f7616d084
- Move two global variables only used in PlayList_Read into that
function.
- Remove a useless comparison (unsigned int can never be < 0)
- Check for '\r' as well as '\n'. This should make playlists with DOS
line endings work.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@860 4a71c877-e1ca-e34f-864e-861f7616d084
-compiler and parts of interpreter now use union to store different data types
-got rid of a great deal of pointer->integer casts
-ASSERT() now outputs last event (or function) called by scripts
-implemented float data type support for the scripting engine - basic functionality at the moment
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@846 4a71c877-e1ca-e34f-864e-861f7616d084