Giel van Schijndel
a6cb949c97
piematrix: prepare for removal of fixed point math
...
* Change some of the PIE matrix functions to accept floating point
values in the API.
* Rename the badly named constant `_MATRIX_ID` to `Identitymatrix`
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11707 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Giel van Schijndel
dc8623a6ec
DrawText: Don't be overly pedantic in restoring the previous matrix-mode
...
Don't retrieve the current matrix mode prior to changing it, and restore
this mode after drawing text. Instead rely on the assumption that the
current matrix mode is GL_MODELVIEW, which currently is a valid
assumption.
Reason for this change is that OpenGL retrieving the current matrix mode
isn't possible in OpenGL implementations without fixed pipeline, which
lack a matrix mode, e.g. OpenGL ES 2.0 and OpenGL 3.0.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11699 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:42 +02:00
Giel van Schijndel
0aa5d2cef8
Don't #include GLee.h where it isn't required
...
At places where we only need the ''regular'' OpenGL API, not any
extensions, don't #include GLee.h, #include lib/framework/opengl.h
instead.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11691 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
27fb938877
opengl.h: get rid of the X11 macro `Status`
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11690 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Per Inge Mathisen
780f186dec
Fix compile warning that complained about variable being potentially clobbered by longjmp.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11689 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
f363a02af7
Replace immediate-mode rendering with VA-based rendering
...
Almost completely (one corner case requires reading GL specs) replace
immediate-mode rendering with VA-based rendering by means of
glDrawArrays.
This, when completed, makes porting to OpenGL ES 2.0 and OpenGL 3.0
without backwards compatibility easier.
This closes #2172
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11686 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
d0e24c96cf
Add lib/framework/opengl.h to noinst_HEADERS
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11685 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-20 18:34:41 +02:00
Giel van Schijndel
09f6b46276
prevent redefinition of __glext_h__
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11678 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-17 14:00:58 +02:00
Giel van Schijndel
82ed96fd3b
Add a platform-abstraction header: `opengl.h`
...
Add a header to allow platform-indepent inclusion of the OpenGL API,
removing our dependency on SDL_opengl.h and consolidating
platform-specific code in that single header.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11677 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-17 12:15:18 +02:00
Giel van Schijndel
8e000fa325
Replace #ifdef(APPLE) #include <$path/gl.h> sections with <SDL_opengl.h> which handles this already
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11671 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-16 11:05:20 +02:00
Giel van Schijndel
b14221a289
Don't #include <GL/glu.h> where it's contents aren't used
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11669 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-15 10:12:20 +02:00
Christian Ohm
7ab97781ae
Print the needed port when lobby communication fails.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11639 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-13 10:49:13 +02:00
Christian Ohm
fadd32b1e6
Fix debug output on the console.
...
Check if there's a \n at the end, if not, append one. Before, it checked for a
\n anywhere in the string, and if there was, wouldn't append one.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11638 4a71c877-e1ca-e34f-864e-861f7616d084
2010-09-13 10:49:12 +02:00
Cyp
559ded3ec0
Fix switching players in single-player mode in debug menu.
2010-09-01 21:34:21 +02:00
Safety0ff
d2cec06720
Fix CFURLRef leaks on Mac.
...
Closes #2009 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11511 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-23 16:35:30 +02:00
Cyp
e7c277c3d7
Fix VTOLs flying into hyperspace due to unsigned vertical velocity calculations.
...
Also, fix all signed-unsigned warnings in src/move.c.
2010-08-15 21:02:32 +02:00
Cyp
6f60e686ae
Remove NETuint32_tSmall, make all uint32_t's small, except for one uint32_tLarge.
...
(The large is a CRC, and CRCs are usually large numbers.)
2010-08-15 21:02:32 +02:00
Safety0ff
8f55883a61
Remove SDL_swap* usage.
...
Closes #1937 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11482 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-15 20:46:41 +02:00
Cyp
15d7243c5f
Make the warn_unused_result warning squelch compile on distros where the fwrite is already in an if (fwrite()) {}.
2010-08-15 13:15:04 +02:00
Cyp
438a4d5aff
Enable warnings, make warnings consistent, fix some warnings, use -Wno-error=squeak to allow squeaky warnings to compile without squelching them.
2010-08-15 12:30:46 +02:00
Buginator
26fa2b06f9
Change back to "trunk" form newnet. (less confusion)
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11470 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-15 00:10:52 +02:00
Cyp
0c2015425c
Merge remote branch 'origin/newnet'
...
Conflicts:
lib/gamelib/gtime.c
lib/gamelib/gtime.h
lib/netplay/netplay.c
Closes ticket:1573. Closes ticket:805. Probably fixes 100 more issues.
2010-08-14 22:34:30 +02:00
Per Inge Mathisen
57299dc208
Remove all float usage from logical fps calculations. Patch reviewed by Cyp.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11462 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-14 22:08:32 +02:00
Cyp
d13fbd9dbc
Squelch warnings. (Need a way of doing optimised builds, but still with -Werror...)
2010-08-14 14:16:08 +02:00
Per Inge Mathisen
a34997239a
Fixes for game elements improperly being dependent on logical fps. Camera animation.
...
Water animation. Weather animations. Replaced all usages of the generic timeAdjustedIncrement
with proper gameTimeAdjustedIncrement or graphicsTimeAdjustedIncrement as appropriate.
See ticket:2083 for more info. Patch reviewed by Cyp.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-14 14:10:34 +02:00
Cyp
7d5f1271a9
Merge remote branch 'origin/master' into newnet
...
Conflicts:
.gitignore
lib/iniparser/Makefile.am
macosx/Resources/wzlocal/pt_BR.lproj/InfoPlist.strings
2010-08-14 11:26:09 +02:00
Cyp
fcd0b6fe46
Print "Oldname → Newname" instead of "Oldname: -> Newname".
2010-08-14 09:58:36 +02:00
Cyp
18307a7fc1
Eschew ventriloquism assiduously.
2010-08-14 09:57:45 +02:00
Christian Ohm
fe59e98943
Add Slovak translation by Koapa.
...
Closes #2036 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11418 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-11 00:04:10 +02:00
Christian Ohm
fab89b8ab4
Don't crash in socketAccept when given a NULL socket.
...
Closes #2033 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11405 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:14:50 +02:00
Christian Ohm
4eb49a39d1
Add Korean translation by urgood2.
...
Closes #2035 , #2055 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11395 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-09 09:14:49 +02:00
Giel van Schijndel
94320034ae
Assume that SDL headers are directly in the #include path, instead of assuming the SDL directory is in the #include path.
...
Closes #1941 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11385 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 20:05:02 +02:00
Safety0ff
1fa5ab201d
Apply patch from #1944 (vorbis error strings).
...
Closes #1944 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11384 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 20:05:02 +02:00
Safety0ff
dec83d8065
Apply patch #1982 .
...
Removes Vector3i_normalise and return int32_t instead of float for Vector3i_Length.
Closes #1982 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11383 4a71c877-e1ca-e34f-864e-861f7616d084
2010-08-05 17:48:53 +02:00
Cyp
dd47d1f8c2
newnet: Insist harder on detecting and displaying desynchs.
2010-08-02 14:22:10 +02:00
Cyp
d5b3621844
Merge branch 'master' into newnet
...
Conflicts:
lib/netplay/netplay.c
src/multiint.c
2010-08-01 21:10:34 +02:00
Cyp
7c8df3a2e8
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/framework/wzapp_c.h
src/power.c
src/power.h
2010-08-01 20:41:45 +02:00
Cyp
82ad8abd8f
When a player drops from the joining menu, clients should remove the dropped player, and not decide whether to randomly quit based on whatever was on the stack, either. (Forward-port from 2.3.)
2010-08-01 19:41:07 +02:00
Cyp
da7ff2f37f
Don't allow inconsistent player positions or colours, even momentarily. (Forward-port from 2.3.)
...
On swapping places or colours, sends a NET_PLAYER_INFO containing both players, instead of two separate NET_PLAYER_INFOs.
2010-08-01 19:40:12 +02:00
Cyp
466943b783
Don't use floating point calculations in power code.
2010-08-01 18:38:11 +02:00
Cyp
7874dc608c
Clean up thread-related #defines. (Backport from newnet.)
2010-08-01 15:23:06 +02:00
Cyp
2e01e81da6
newnet: Show relevant players next to connection status icons.
2010-08-01 13:06:50 +02:00
Cyp
b59b089ca5
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/nettypes.c
src/multibot.c
2010-07-30 22:51:33 +02:00
Cyp
ea690beab7
newnet: Fix maximum latency calculation, don't return 1 second unconditionally.
2010-07-29 23:30:16 +02:00
Guangcong Luo
da445cd536
Make some text alignment fixes that got left out of r11230.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11301 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Buginator
edb644a03b
Fix (and add missing) headers to files.
...
2009 Warzone Resurrection Project -> 2010 Warzone 2100 Project
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11298 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-28 18:58:33 +02:00
Cyp
1db4f15973
Change do-while to while, since it doesn't make sense to try to read a game structure when there are none in the lobby.
2010-07-22 19:19:53 +02:00
Cyp
1b811abcea
Before receiving game list from server, clear old games from list, and don't receive more than there are room for in the array.
2010-07-22 14:45:49 +02:00
Christian Ohm
bf3006d31c
Make sure we use at least 640x480.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11248 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-22 09:34:22 +02:00
Cyp
1a39299572
Merge remote branch 'origin/master' into newnet
...
Conflicts:
macosx/Warzone.xcodeproj/project.pbxproj
2010-07-20 23:07:26 +02:00
Cyp
e246e6006e
newnet: Save a few more bytes.
2010-07-20 15:40:07 +02:00
Cyp
f5fe36414a
newnet: Save a few bytes.
2010-07-19 18:42:19 +02:00
Guangcong Luo
2dcb53d326
Fix bug #1994 and apply patch #1998 - Change Mac OS X to use DejaVu Sans like in Windows/Linux, which fixes problems with text alignment. refs #1994 , closes #1998
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11230 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-19 10:58:59 +02:00
Cyp
6a36cdd6ec
newnet: Use MAX instead of MIN when computing required latency, since the host will vote half of everyone else.
...
Not sure what to do in the case that a computer is too slow.
2010-07-17 23:42:39 +02:00
Cyp
212115faed
newnet: Delay writing NET_SHARE_GAME_QUEUE until flush.
2010-07-17 11:49:55 +02:00
Cyp
ee1ae86ea7
newnet: Use Z_PARTIAL_FLUSH instead of Z_SYNC_FLUSH to save a few bytes.
...
They do the same thing, except that Z_SYNC_FLUSH adds a bit of useless padding.
2010-07-17 02:01:08 +02:00
Cyp
b704a741bf
newnet: Don't poll sockets, if there is already data ready in the socket decompression state.
...
Should avoid freezing with everyone waiting for players.
2010-07-17 01:00:55 +02:00
Cyp
c1ca4d2d34
newnet: Don't send lots of small packets, fix "connection error"s when listing games.
...
Since there is no advantage in sending data more than once per game tick, queue up data until the game time ticks. This may result in sligtly better compression in some cases, due to not flushing non-stop.
Don't close a socket while data is queued to be sent, since this sometimes breaks listing games (where the list is queued, and the socket is closed).
2010-07-16 21:46:00 +02:00
Cyp
8e93542537
newnet: Don't assume disconnect when no data results from decompressing, unless really disconnected.
2010-07-16 18:02:37 +02:00
Cyp
23cbd537f7
Merge remote branch 'origin/master' into newnet
...
Conflicts:
configure.ac
2010-07-16 18:01:22 +02:00
Guangcong Luo
09d73b0ba5
Apply patch #2003 - Add option for rotating with middle mouse button (LMB+RMB also works). refs #2003
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11212 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-16 03:54:27 +02:00
Guangcong Luo
f367bc1d4f
Make text line up better - most text now fits in the text box containing it.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11204 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-14 19:58:33 +02:00
Cyp
cd274fcc3e
newnet: Add mysterious (char *) cast to fix windows build.
2010-07-14 00:36:59 +02:00
Cyp
695a2b35ae
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
2010-07-13 20:50:37 +02:00
Cyp
9b04e261c6
newnet: Use zlib compression on sockets. Should save a few bytes.
2010-07-13 16:15:53 +02:00
Buginator
6239cbaf46
Bump revision number for netcode, since the addition of r11182 (the map) it would fubar if all clients are not the same, and host was using said map.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11185 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:56 +02:00
Buginator
096c257052
Commit these project settings defines to disable extra checking which causes a huge performance hit. (VS2k8 was already committed in r9639, this was forgotten.)
...
_HAS_ITERATOR_DEBUGGING=0
http://msdn.microsoft.com/en-us/library/aa985939(VS.80).aspx
_SECURE_SCL=0
http://msdn.microsoft.com/en-us/library/aa985896(VS.80).aspx
For more info on checked iterators see:
http://msdn.microsoft.com/en-us/library/aa985965(v=VS.80).aspx
and
http://msdn.microsoft.com/en-us/library/aa985982(v=VS.80).aspx
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11184 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-13 11:30:56 +02:00
Cyp
b9a051150b
newnet: Clean up thread-related #defines.
2010-07-12 17:57:35 +02:00
Cyp
4d522c1d06
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/gamelib/gtime.h
2010-07-12 08:06:39 +02:00
Christian Ohm
6514240f25
Don't translate language names.
...
Closes #1779 . Patch slightly modified to use language names from the
translations where available, and moved the defines into the .c file, since
they're only used there.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11155 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:36 +02:00
Buginator
208ba52334
Add C++ header guards
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11153 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:35 +02:00
Buginator
0dca1b06a1
Prevent overlapping sounds when looking at intel information.
...
fixes ticket:60
2.3:r11147
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11148 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-11 21:17:35 +02:00
Cyp
ef3c1b6d1d
Use sqrtl instead of sqrt, on 32-bit platforms, to work around weird compilers.
...
On some compilers, sqrt() seems to have somehow been taking 64-bit doubles and returning 80-bit doubles, breaking expected rounding behaviour.
2010-07-10 19:25:15 +02:00
Cyp
c28316c5c7
newnet: Don't bother sending synch messages unless actually out of synch.
...
If it ain't broke, don't use up bandwidth trying to fix it.
2010-07-10 18:08:06 +02:00
Cyp
f0beca71cc
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netlog.c
lib/netplay/netlog.h
lib/netplay/netplay.c
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
macosx/configs/Warzone-Debug.xcconfig
src/multijoin.c
2010-07-10 17:02:39 +02:00
Cyp
a8558300c2
newnet: Remove GAME_GROUPORDER, use GAME_DROIDINFO instead.
...
Since GAME_DROIDINFO groups orders now, anyway. Removes ~200 lines code duplication.
2010-07-10 16:56:09 +02:00
Cyp
d3782834c7
newnet: Move logic in NETuint32_tSmall to the right place.
...
And add NETint32_tSmall, in case needed.
2010-07-10 16:56:09 +02:00
Buginator
1941064f77
Re-enable client packet logging
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11108 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-10 10:38:38 +02:00
dak180
a658e90d16
Get rid of VORBIS_NEEDS_HACK on the theory that less hacks are better.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11102 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-06 07:17:42 +02:00
Cyp
e41848767d
newnet: Check return value of asprintf.
2010-07-05 23:14:41 +02:00
Cyp
f7e1a91761
newnet: Group droid orders, efficiently encode small numbers.
2010-07-05 13:17:36 +02:00
Cyp
3505c31c0e
newnet: Rename multibot.c -> multibot.cpp.
2010-07-02 09:30:59 +02:00
Christian Ohm
03a75906cd
Save screenshots as JPG and PNG.
...
lib/ivis_common/jpeg_encoder.c/h is the JPEG encoder from
http://blog.frankvh.com/2009/06/09/blackfin-fast-jpeg-encoding/ (GPL v2+),
cleaned up to be C only. Refs #23 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11086 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-02 08:31:36 +02:00
Christian Ohm
fe7b1960a2
Make the fixed radar unblurred at full zoom steps.
...
Also increase radar zoom range to 0.5-4x. Refs #1923 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11085 4a71c877-e1ca-e34f-864e-861f7616d084
2010-07-02 08:31:36 +02:00
Freddie Witherden
8634850fba
Remove the duplicated doc-blocks from the dictionary type source.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11078 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-29 07:37:57 +02:00
Christian Ohm
a48d3d2198
Fix Windows cross-builds.
...
That also hasn't SIGTRAP, so use WZ_OS_WIN instead of _MSC_VER to decide if we
use raise(SIGTRAP) or assert().
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11070 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-29 07:37:57 +02:00
Buginator
b4ae06db77
Fix endian issues, byte & packet counts for the logging.
...
Info / modifications by Safety0ff & I
closes ticket:1936
2.3: r11065
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11066 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-28 08:20:53 +02:00
Per Inge Mathisen
d72187515d
Fix two reversed htons/ntohs, from ticket:1937 by Safety0ff
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11064 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-28 08:20:52 +02:00
Freddie Witherden
84f0b430f4
Enhance the iniparser code adding support for setting integers.
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This closes ticket #1948 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11060 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-27 21:29:20 +02:00
Safety0ff
204cd2df91
2.3: Handle null return value from sound_CreateOggVorbisDecoder.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11055 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-27 07:49:21 +02:00
Safety0ff
301c6114e7
Trunk: Set tcp_socket to NULL after free'ing it. Fixes #1869 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11052 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-27 07:49:21 +02:00
Buginator
8bfd8e33e9
Add a new macro, wz_assert() to fix the ASSERT_FAILURE() macro to work again on MSVC compilers.
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refs ticket:1940
2.3: r11049
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11050 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-27 07:49:21 +02:00
Christian Ohm
3c02124171
In our assert macros, raise(SIGTRAP) instead of assert().
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Also ignore SIGTRAP, so no crashdump will be generated for it. Makes it
possible to continue after an assert while debugging. Closes #1940 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11046 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-26 22:43:34 +02:00
Cyp
0b0e986ec6
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/gamelib/gtime.c
lib/netplay/netplay.c
macosx/Warzone.xcodeproj/project.pbxproj
src/multiint.c
src/multisync.c
2010-06-26 22:42:44 +02:00
Per Inge Mathisen
5c654430d4
Final pass closing ticket:1651 remove floating point move precision, turning speed
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from float to int. Now all that remains is float in contentious code that need to
be rewritten anyway.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11044 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-26 21:35:47 +02:00
dak180
1e236efdb6
Add clang and LLVM to the list of compilers.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11036 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-26 19:50:22 +02:00
dak180
6daf4464de
Make sure that 64bit incompatible code only is used when we are 32bit.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11035 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-26 19:50:22 +02:00
Per Inge Mathisen
13c3a3020b
Use system provided versions of ntohs, ntohl, htons, and htonl, since they actually
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work for the big-endian to big-endian case, whereas our own home-brewed one did not.
Patch reviewed by SafetyOff and Zarel.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@11002 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-22 13:43:31 +02:00
Cyp
b553072b90
Merge fpath improved threading from newnet branch.
2010-06-17 19:04:11 +02:00
Cyp
692957ee70
Merge CRC from newnet branch (was supposed to be in previous commit).
2010-06-17 18:35:37 +02:00
Cyp
48c8d42245
Merge trig+CRC changes from newnet branch (all of lib/framework).
2010-06-17 18:32:54 +02:00
Christian Ohm
fba040f3e8
Initialize video and radar textures to black.
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Prevents random crap from being blended into the borders and shown for the
first video frame.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10986 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-17 07:52:15 +02:00
Cyp
d7db005f71
Merge remote branch 'origin/master' into newnet
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Conflicts:
.gitignore
configure.ac
data/base/images/intfac.img
data/base/images/intfac5.png
lib/netplay/makefile.win32
lib/netplay/netlog.c
lib/netplay/netplay.c
lib/netplay/netplay.h
lib/netplay/netplay.vcproj
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
po/POTFILES.in
src/hci.c
src/intfac.h
src/keybind.c
src/multibot.c
src/multiint.c
src/multijoin.c
src/multiplay.c
src/multistruct.c
src/multisync.c
src/scriptai.c
2010-06-15 08:35:52 +02:00
Christian Ohm
f724a129be
Use desktop resolution by default.
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When no (or an invalid) resolution is set (mainly when there's no config file
yet), use the current desktop resolution instead of 640x480. Refs #1912 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10958 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-12 17:39:01 +02:00
Christian Ohm
00cd1a7a47
Use whole screen for backdrops.
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Cut off some parts instead of showing black borders.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10932 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-08 12:41:34 +02:00
Christian Ohm
aebccdcf90
Always use linear filtering for backdrops.
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Makes them filtered again after showing the map preview.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10931 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-08 12:41:34 +02:00
Christian Ohm
6c8d3e15ba
Show videos with correct aspect ratio.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10926 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-06 09:57:27 +02:00
Christian Ohm
9688b906a7
Show backdrops with correct aspect ratio.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10925 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-06 09:57:26 +02:00
Christian Ohm
ae66be67c2
Put date/time in screenshot file names.
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The new format is "wz2100-YYYYMMDD_HHMMSS-mapname[-x]", where the "-x" part is
only added when the file already exists (should only happen when people time
travel or hammer F10). Refs #1890 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10900 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-03 22:41:44 +02:00
Christian Ohm
a5bb0f1eb0
Shut up compiler warnings.
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No idea how those variables could ever be used uninitialized, but gcc complains
about it.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10894 4a71c877-e1ca-e34f-864e-861f7616d084
2010-06-03 22:41:44 +02:00
Christian Ohm
f2ae61805c
Improved map preview.
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Removes the need for FBOs, shows the map undistorted, unblurred and as large as
possible. Refs #1873 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10888 4a71c877-e1ca-e34f-864e-861f7616d084
2010-05-31 21:27:35 +02:00
Guangcong Luo
edea97a633
Make double-click interval game-speed independent (patch idea by Safety0ff)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10735 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-28 07:52:20 +02:00
Christian Ohm
ccd4264005
Enhanced GLee detection.
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Since the pkg-config script Debian ships is a custom addition, test for GLee
manually as well.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10731 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-28 07:52:19 +02:00
Guangcong Luo
4282d92b3c
Add "SCOUT" and "DISEMBARK" cursors.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10726 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-28 07:52:17 +02:00
Per Inge Mathisen
e7c22ecc5c
Put miniupnpc and iniparser license files into dist tarball
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10713 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-25 21:24:57 +02:00
Christian Ohm
5f43907ac7
Only use our integrated GLee header when needed.
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Fixes building with the integrated GLee removed.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10701 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-24 19:29:21 +02:00
Christian Ohm
13c78bf714
If setting the chosen fullscreen video mode fails, retry in windowed mode.
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This should help in cases where the set video mode isn't supported in
fullscreen. Includes a bit of stylistic cleanup in screenInitialize, and
demotes the bpp warning to info instead of error.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10634 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-19 12:52:42 +02:00
Buginator
96bb80b314
Prevent the host from kicking themselves.
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Prevent someone trying to kick the host, and kick them instead.
Thanks to effigy for the info
2.3: r10629 /r10630
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10633 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-19 12:52:41 +02:00
Buginator
b33a761f9a
Only concatenate the mod list to the version string when the client receives the version string from the host.
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2.3:r10952
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10593 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-16 14:21:39 +02:00
Buginator
1d47645d07
Don't broadcast to other players about a new player in NET_CreatePlayer(), we will only do NETBroadcastPlayerInfo() when a player has passed all the verification steps.
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This fixes ticket:1611
Correctly handle rejection of the verification process as well.
2.3:r10572
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10583 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:07 +02:00
Buginator
71a9f27b40
Clear the IP Ban list when you start to host the game, instead of when you shut down warzone.
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Reset numBans back to 0 on list creation.
2.3:r10543
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10582 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
321bcc3505
Add some more netplay logging calls
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2.3:r10542
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10581 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
dd0ed35548
Add more logging data to our netplay logs.
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2.3:r10484
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10579 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
5109e7a86f
If ban list isn't created yet, then return false.
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2.3:r10481
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10578 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
3cac32c84d
Reset file handle to NULL after close.
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Fixes ticket:1745
2.3:r10480
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10577 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:06 +02:00
Buginator
05655b6ea5
Add ability to ban IPs when the host kicks a player.
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The ban list is *not* permanent, it will reset when host makes a new game.
Information about bans are in your netlog, for future references.
2.3:r10465, r10475, r10477
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10575 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:05 +02:00
Buginator
4ba8e9c34a
Rework netlog to give more useful info
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Add more counters to keep track of joins / drops / etc.
2.3:r10464
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10574 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-15 11:30:05 +02:00
Christian Ohm
0c808ac2e0
Include/declaration cleanup for src/aiexperience.c/h.
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Refs #1647 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10567 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-14 14:53:44 +02:00
Christian Ohm
122bd513dd
Fix compilation with configure --disable-sound.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10562 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-13 09:34:37 +02:00
Buginator
1c4c1cc5bd
Fix exception handler to obey UAC on windows machines.
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It will write the crash report file to CSIDL_PERSONAL (c:\Users\user name\Documents\logs\warzone2100.rpt)
*All* platforms will now always have --debug-file enable as a default. This will write the logs to <configdir>/logs/WZlog*.txt
When a user overrides the configdir, then we will try to use that directory instead of the default as well.
refs ticket:1759
2.3: r10532
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10538 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:41 +02:00
i-nod
d3f1d77aed
Correctly propagate TCMask settings through PIE levels, so it will works for animated objects too.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10530 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:33 +02:00
Christian Ohm
bc82f671f2
Change fixed pipeline messages from warning to info.
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No need to scare users more than necessary with warnings when things will work
anyway.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10507 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:32 +02:00
Guangcong Luo
aecdd1805a
Change most references to "mods" to singular "mod", so people don't think using multiple mods is a good idea.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10498 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:31 +02:00
dak180
ae26739a9a
Some more formatting fixes for the debug dialog and make sure that .strings files get their encoding set properly.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10473 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
338bc9e322
Move all hard-coded colours (except map preview ones) into the palette file. Pass a PIELIGHT to widgSetColour() instead of RGB.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10466 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
f3aea9cc1e
Check if NPOT and texture_cube_map support is available.
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Patch by Flank4
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10462 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
901930360b
Update Mac dialog text (yet) again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10461 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
26ff5bd4d7
Update Mac dialog text again.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10460 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
bcb9620a4d
Fix formatting.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10459 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Buginator
974d26025a
Use system dialogs for MAC people, thanks to stwf for the original patch!
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10458 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:30 +02:00
Per Inge Mathisen
806268790f
Move default form colours into external palette file.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10457 4a71c877-e1ca-e34f-864e-861f7616d084
2010-04-12 11:59:29 +02:00
i-nod
64d6949d96
- Remove GL_ARB_shader_objects check as we are using OGL 2.0 shaders.
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- Test GLEE boolean instead of static definition in VBO check to get correct results.
- Allow 1.4 + VBO extension combination on Windows. Should help some 1.4 hardware.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10394 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:13 +01:00
i-nod
e07812d52a
Move debug mapping line a bit down, so it can be displayed simultaneously with level name.
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Display FPS counter for debug mode, instead of usual averaged FP5S.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10388 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 19:47:11 +01:00
Safety0ff
ad27f1b309
Fixed terrain drawing code that was making the iVis state invalid.
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- Added multiplicative blending mode.
- Reverted r9629.
Reviewed by i-NoD.
Closes #1692 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10381 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-21 09:30:51 +01:00
i-nod
c8e35d7a29
Fix MSVC and MinGW builds. Closes #1694 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10370 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 14:04:57 +01:00
Buginator
799e10f17a
Dump out levelname as part of the screen shot name now.
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2.3: r10365
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10368 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:48 +01:00
i-nod
0b39df6e6f
- Use additive blending instead of alpha blending for construction/deconstruction lines (regression from 2.3).
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- Use Vector3f instead of superfluous CLIP_VERTEX in pie_TransColouredTriangle().
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10358 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-20 12:49:47 +01:00
Cyp
8573291c68
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/Makefile.am
lib/netplay/netplay.c
macosx/Warzone.xcodeproj/project.pbxproj
macosx/configs/Warzone-All.xcconfig
src/multistat.h
src/multisync.c
2010-03-17 14:26:32 +01:00
Cyp
50b41a9a64
Squelch control reaches end of non-void function warning.
2010-03-16 23:01:57 +01:00
Cyp
acaa934203
Write from a separate thread, to avoid deadlocks were all players are stuck in writeAll.
2010-03-16 21:56:29 +01:00
Cyp
447e5b048a
Rename hton functions to make mac happy. (Re: last refactor commit.)
2010-03-16 18:52:23 +01:00
Cyp
9de2f5c0c7
Refactor part of lib/netplay/netplay.c into lib/netplay/netsocket.cpp.
2010-03-16 16:59:49 +01:00
i-nod
c1beb1f42b
Remove 256 scale value from texture matrix. Closes #1678 .
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PIE3 format will expect 0.0-1.0 floating points in texture coordinates values.
PIE2 and IMG(GUI textures) formats still using 8-bit integers in texture coordinates values.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10297 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-16 15:47:55 +01:00
Cyp
8c7a25e666
newnet: Don't syncDebug floats directly.
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Needed due to different sprintf implentations.
2010-03-14 21:12:25 +01:00
Buginator
66edd6bdb3
Update MSVC project files to compile newnet
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Added /arch:sse2
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/newnet@10283 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 21:11:15 +01:00
Cyp
a0bcd2a865
Merge remote branch 'origin/master' into newnet
...
Conflicts:
src/keybind.c
2010-03-14 18:46:40 +01:00
Cyp
239e4e450d
newnet: Display icon on desynch or on waiting for players.
...
Saves having to look at console output to check that the game is in synch.
2010-03-14 13:27:05 +01:00
Buginator
19696a3f16
Cleanup main so we only have 1 atexit() call for our system shutdown routine, instead of hiding multiple shutdown routines using atexit() for each.
...
Currently, we have 1 atexit for our main shutdown routine, and 1 atexit call for the exception handler.
Fix mem leak for mod list.
Also dump allocator stats for MSVC people
2.3: r10251
refs ticket:1673
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10262 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:16 +01:00
Buginator
584c4f1aee
Add new routines for MSVC that allows us to toggle the allocation tracking.
...
Currently, it is only used in debug builds for strdup().
For release builds, we use _strdup().
This was necessary to prevent reporting of tons of 'memory leaks' caused by strdup(). Mostly caused by all the parsers lack of cleaning up after themselves.
Sample of what it does is shown. When we don't toggle the allocator, then it is added to the Normal Blocks. If we do toggle the allocator, then it is added to the CRT Blocks.
0 bytes in 0 Free Blocks means no memory leaks (for this quick loading of a SP mission--we still have LOTS of other leaks!)
I believe you can figure out what the rest of the stats mean.
0 bytes in 0 Free Blocks.
913860 bytes in 1826 Normal Blocks.
18745 bytes in 139 CRT Blocks.
0 bytes in 0 Ignore Blocks.
0 bytes in 0 Client Blocks.
Largest number used: 13564181 bytes.
Total allocations: 283917669 bytes.
2.3: r10250
refs ticket:1673
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10261 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:16 +01:00
Buginator
90326fcbf0
Fix mem leaks concerning screenshots
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2.3: r10249
refs ticket:1673
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10255 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:15 +01:00
Buginator
a5f56f6791
Add missing #include(s)
...
*Note*, all our .c / .cpp files really should have these two includes in it.
#include "lib/framework/wzglobal.h"
#include "lib/framework/frame.h"
First one is for platform specific settings, and the second one is for platform specific functions that we use to override.
2.3: r10236
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10254 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-14 09:21:15 +01:00
Cyp
8653631374
src: Undo a warning squelch, seems to be able to cause build errors for some, somehow.
2010-03-13 23:14:47 +01:00
Cyp
329721b1a2
newnet: Fix crash on desynch, when synchronising structures that haven't been built yet. Move desynch logs to logs/.
2010-03-12 11:31:44 +01:00
Cyp
657fc9079c
Merge remote branch 'origin/master' into newnet
2010-03-11 17:37:36 +01:00
Cyp
7d23dc8d67
newnet: Adjust latency automatically, instead of hardcoded to 400ms.
2010-03-11 17:26:13 +01:00
Cyp
d9a5af62ad
Fix building on mac (should really work this time). Maybe fix building on windows, maybe not, no idea if it was the same issue.
2010-03-11 09:42:38 +01:00
Cyp
21fb1a18ed
Fix mac warnings, hopefully (effectively reverting my previous changes to tex.h)...
2010-03-10 23:09:27 +01:00
Cyp
6360e80f25
Try to fix new build warnings and a build error on mac.
2010-03-10 22:55:24 +01:00
Cyp
85315eb568
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/framework/trig.c
lib/netplay/netplay.c
src/pointtree.h
2010-03-10 22:16:40 +01:00
Cyp
92199e2a06
Only let host set player position/colour, send new players info about unallocated slots too.
...
Only letting host set player position/colour probably fixes a race condition occuring if a player changes name while the host moves the player.
Sending new players info about allocated slots fixes some weird cases with inconsistent positions (and missing slots), for example, if moving a player and starting a game, leaving the game (without closing the program), and starting a new game.
2010-03-10 21:08:15 +01:00
Cyp
05575109b5
Try to clean up includes, fix missing extern on declaration of DataHash[].
2010-03-10 13:31:27 +01:00
i-nod
966cd1676b
Fix warnings on MacOS builds that were caused by [10210].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10211 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:52 +01:00
i-nod
dda0f9f77b
Enable or disable fog in TCMask shader depending on in-game state. Part of #851 . Reviewed by Per.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10210 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-10 08:23:46 +01:00
i-nod
627a6d1860
iViS engine tweaks. Closes #1667 .
...
- Replace glBlend calls with iVis blending wrapper.
- Remove pie_NO_BILINEAR flag and replace it with pie_FORCE_FOG flag.
- Enable fogging for structure baseplate with pie_FORCE_FOG.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10209 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-09 22:05:42 +01:00
Cyp
48533d7037
Merge remote branch 'origin/master' into newnet
2010-03-07 11:00:10 +01:00
Cyp
ccb47562d5
newnet: Dump first 5 synch errors to files instead of dumping 1000s of lines per second to console.
2010-03-07 10:56:24 +01:00
i-nod
1756afb3a1
Fix another 2 warnings on MacOS builds that were caused by [10179].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10184 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:18 +01:00
i-nod
5c64a642a4
Fix warnings on MacOS builds that were caused by [10179].
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10183 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:18 +01:00
i-nod
4ad78bf9b2
TCMask feature: shaders infrastructure and TCMask shader, FF fallback is supported for TCMask. Part of #851 .
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10179 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
i-nod
87f8777a63
TCMask support infrastructure: mask loading and colour retrieval routines. Part of #851 .
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10178 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-07 08:34:17 +01:00
Cyp
7f9f138fa4
Merge branch 'master' into newnet
2010-03-06 23:02:54 +01:00
Cyp
afaaf0b6e4
Random minor cleanup.
2010-03-06 23:02:36 +01:00
i-nod
382bfad14b
Define PRIu32 conversion macros for MSVC.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10173 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-06 22:59:05 +01:00
Cyp
6e3706aade
newnet: Move crcSum function to lib/framework, and use CRCs where appropriate.
...
Autogenerate trig tables again, but verify the table CRCs.
2010-03-05 20:02:16 +01:00
Cyp
153712cb5e
newnet: Clean up warnings, warning free build with -O2. Enable the same warnings for C and C++, where applicable.
2010-03-05 20:01:51 +01:00
Cyp
79f5ef2f7a
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
lib/netplay/netplay.h
lib/netplay/nettypes.c
lib/netplay/nettypes.h
src/multibot.c
src/multistruct.c
src/multisync.c
src/order.c
src/orderdef.h
src/wavecast.cpp
2010-03-05 16:09:21 +01:00
Cyp
7a1d9ead68
Replace trig usage with iSin/iCos, etc... Replace dirtyHypot with clean iHypot. Replace MIN(MAX()) with clip().
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10155 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 14:43:37 +01:00
Cyp
b81d6685ce
Replace all use of trigSin/trigCos/trigIntSqrt and SIN/COS with the corresponding new i* functions. Remove the old ones.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10154 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 14:43:36 +01:00
Cyp
ac48bb876c
Replace int16_t casts with an angleDelta function, removing the corresponding 'Cast wrapping intended.' comments.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10153 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-05 10:08:10 +01:00
Cyp
9ad1bba74f
Try again at squelching the mac warnings.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10131 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:44 +01:00
Cyp
9f1035b605
A tiny bit more cleanup, try to squelch mac warnings in multigifts.c.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10130 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:44 +01:00
Per Inge Mathisen
ce9b2a62ff
Change fpathCheck() to use world coordinates to save some conversions. Add new macro worldTile() to complement mapTile() to save some typing.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10125 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Cyp
48421325ec
More cleanup of units and code. Squelch a couple of mac warnings.
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16 files changed, 184 insertions(+), 467 deletions(-)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10124 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Christian Ohm
3cea69221b
Fix warning on Macs.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10117 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Christian Ohm
0ec360cff8
Fix an uninitialized variable warning on Macs.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10113 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:43 +01:00
Christian Ohm
8fb31151f0
Include/declaration cleanup for src/aud.c, lib/sound/aud.h.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10095 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:39 +01:00
Christian Ohm
d5e35cd779
Include/declaration cleanup for src/wrappers.c/h.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10093 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:39 +01:00
Cyp
5a13a31726
Simplify indirect targetting calculations. Improve the sqrt functions.
...
Mini-rocket arrays should no longer randomly fire high up into the air when the target is at a lower altitude, instead, the velocity should be reduced. (Looking at the code, it seems it was supposed to be a feature, not a bug.)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10088 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
Cyp
61efba03b3
Use bigger buffers in registry_load, to avoid stack overflow if a key is longer than 31 bytes.
...
Probably closes ticket:https://bugs.launchpad.net/ubuntu/+source/warzone2100/+bug/520432
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10086 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
Cyp
6c811c1ecb
More unit changes and cleanup, remove now unused arccos and already unused arcsin tables.
...
No bugs intentionally fixed.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10083 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:38 +01:00
Christian Ohm
867ff725d2
Add pal_RGBA and pal_Grey functions.
...
pal_RGBA returns a PIELIGHT from four r, g, b, a values, pal_Grey is an alias
for pal_SetBrightness. Closes #1644 .
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10078 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Christian Ohm
ce844cf2d1
Don't compare an uint8_t to -1.
...
In NETallowJoining, there was a whole block of unreachable code because of
this. Warning reported by dak180, patch reviewed by Per.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10077 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Cyp
4dc1b2a681
Fix the game getting completely messed up if anyone changes position or colour, and then someone leaves.
...
The problem was due to player positions and colours of a slot getting reset when someone leaves, resulting in multiple slots in the same position or with the same colour.
Also, clean up some weird declarations in the wrong place and stuff.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10068 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Per Inge Mathisen
924b6c5169
Changing object rotations to use 16 bit unsigned values instead of the current
...
mix of signed and floating point types. This allows us to use under and over
flow as features instead of failures. There are many conversions using DEG() and
UNDEG() in the code now - these should be read as TODO items for further work.
There is a high chance of bugs being introduced. Patch reviewed by Cyp_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10067 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:37 +01:00
Cyp
80d7cdb475
Add some better trig lookup table functions, and make updateDroidOrientation use them.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10061 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Christian Ohm
4af14d9ec0
Only clear buffers on exit if we still have an OpenGL context.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10057 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
i-nod
f875b678ac
Fix MSVC 2008 for the GLee changes in r10028.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10053 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Per Inge Mathisen
5f7aea25a3
In preparation for newnet branch, turn object positions into int32 values and
...
introduce the new typedef Position to hold them. Patch reviewed by Cyp_.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10052 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:36 +01:00
Safety0ff
327b684965
Update to r9628: Re-enable face culling after having disabled it for the map preview rather than enabling it each time we draw the 3D scene.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10047 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Safety0ff
9da488b14c
Update to r9629: Use floats constants instead of ubytes to save on the conversion.
...
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10046 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
3f4eef1b54
Fix makefile.win32 for the GLee changes in r10028.
...
Thanks to sicanjal for testing.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10041 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
20017e380c
glFlush on exit to reset video mode.
...
Without this, when running the game fullscreen in a smaller resolution, it
would stay that way on exit. Introduced in r9633, though that is in 2.3 as
well, and this problem only occurred in trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10035 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:35 +01:00
Christian Ohm
714d2d1b69
Use the system's version of GLee, if available.
...
Require at least 5.4, since that's what we have included. If not detected, we
use the integrated copy as before.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10028 4a71c877-e1ca-e34f-864e-861f7616d084
2010-03-04 19:07:34 +01:00
Cyp
b5153f4661
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
2010-02-28 00:27:48 +01:00
Cyp
84275d52b0
newnet: Fix crash due to "forgetting" to pass a parameter to a function. Remove some ridiculous duplication of function declarations instead of including the headers.
2010-02-27 23:20:38 +01:00
Cyp
6f223ae8e7
newnet: Fix crash on kicking, due to writing over constant string with itself in read-only memory.
2010-02-27 22:15:58 +01:00
Cyp
6f4b9f515d
newnet: Make DROID_EMBARK and DROID_DISEMBARK synchronised.
...
Make unloading cyborgs synchronised, but can only unload all at once, not one at a time...
2010-02-26 19:06:24 +01:00
Cyp
f4bd5e257a
newnet: Remove GAME_VTOL, the VTOLs are happy without it.
2010-02-26 14:18:03 +01:00
Cyp
6d1727949f
newnet: Mark GAME_DEMOLISH done, since it had no effect on the game either way. Remove GAME_SECONDARY_ALL, which wasn't useful for anything.
2010-02-26 13:41:54 +01:00
Cyp
e2eff7dfc9
newnet: Don't wait for GAME_DROIDDEST or GAME_STRUCTDEST before destroying, since all players will do it at the same time, anyway.
...
GAME_DROIDDEST and GAME_STRUCTDEST are a bit redundant, now... (Except for debug mode use...)
2010-02-26 13:12:19 +01:00
Cyp
6a25603032
newnet: Fix power desynch on cancelling production. Make GAME_CHECK_POWER send a float, so it can actually recover from a power desynch.
2010-02-25 17:27:09 +01:00
Cyp
bfb9250937
newnet: Send CRCs of syncDebug strings, not the strings themselves.
...
syncDebug should now be useful, even over a slow network.
2010-02-25 14:46:35 +01:00
Buginator
8ec55a5579
Handle socket clean up, then player cleanup, and then re-init the player who left.
...
Fixes the issue of seeing leave messages with the default AI color names, instead of the person who left name.
(2.3 r10004)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10010 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 05:50:39 +01:00
Buginator
c402fb2f2a
Committed wrong patch for r9992.
...
When host drops at that point, just close up shop, and set lobby error.
Thanks to Cyp for noticing.
(2.3 r10003)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10009 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-25 05:50:39 +01:00
Cyp
37b0960123
newnet: Reenable production/research starting/stopping, but synchronised.
2010-02-24 20:07:56 +01:00
Cyp
f7129d69ad
newnet: Remove SendDroidMove call which was causing desynch. Remove entire SendDroidMove and recvDroidMove functions, and GAME_DROIDMOVE, which are all no longer used.
...
Was possible to actually play one side of a whole Sk-Rush full-bases game, without going out of synch. (The other side was inactive, so it was a short game.)
2010-02-24 15:15:27 +01:00
Cyp
7d129cf4b5
Merge remote branch 'origin/master' into newnet
...
Conflicts:
lib/netplay/netplay.c
src/multiopt.c
2010-02-24 10:21:00 +01:00
Buginator
66d2fb68ec
Broadcast NET_HOST_DROPPED on host dropped in NET_fillBUffer()
...
(2.3 r9992)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10001 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
8a785d511c
If we run out of temp sockets, then we should error out, not "fix" the issue by reusing MAX_TMP_SOCKETS -1.
...
(2.3 r9988)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9998 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:37 +01:00
Buginator
15b25dcdfe
Add more LOG_NET debugging love.
...
No code changes (besides adding debug(LOG_NET...))
Change some LOG_WARNINGS to either LOG_ERROR (since they are) or LOG_INFO (since we should know about this)
(2.3 r9987, r9989)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9997 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
a485fa69c6
When we leave, only tell the host that we are leaving, and have the host tell everyone else about the player leaving.
...
(2.3 r9986)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9996 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Buginator
e8ff3ec7bf
Make sure we mark the socket invalid in the socket set when we are about to close the socket.
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This will fix (hopefully) the remaining segfault issues in checkSockets().
(2.3 r9985)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9995 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-24 06:50:36 +01:00
Cyp
073e367e20
newnet: Synchronise production. Breaks the production queue somehow, needs fixing.
2010-02-23 15:04:31 +01:00
Cyp
853d87580b
newnet: Fix some selectedPlayer abuse.
2010-02-23 09:13:13 +01:00
Cyp
c42c9a276a
newnet: Try to synch GAME_RESEARCHSTATUS and GAME_RESEARCH.
2010-02-23 01:18:22 +01:00
Cyp
75dc05226c
newnet: Remove some multiplayer hacks to stop droids from updating orders. Fix duplicate player names.
2010-02-23 00:23:12 +01:00
Cyp
7ac7ef1d1f
newnet: Print if messages are unhandled. Remove meaningless NET_SCORESUBMIT.
2010-02-22 19:05:38 +01:00
Cyp
8077c761e4
newnet: Make GAME_DROIDDEST synchronised, improve synch recovery.
2010-02-22 14:21:01 +01:00
Cyp
af28145369
newnet: Make GAME_DROID synchronised, now possible to build lots of trucks and stuff without going out of synch.
2010-02-22 13:29:28 +01:00
Cyp
8f2e94bb48
Merge remote branch 'origin/master' into newnet
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Conflicts:
lib/netplay/netplay.c
src/multiint.c
src/multiopt.c
2010-02-22 10:43:24 +01:00
Giel van Schijndel
1ed72f87ab
Don't use EPIPE when it doesn't exist
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9973 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 01:00:19 +01:00
Per Inge Mathisen
21bd0ffdc3
Fix assert if socket set not allocated but socket needs to be deleted. Patch reviewed by cybersphinx and Giel.
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9968 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 00:50:38 +01:00
Per Inge Mathisen
9bbf6a655c
Sync up network changes from 2.3
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9964 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-22 00:50:38 +01:00
Giel van Schijndel
2c09022412
NetPlay refactoring:
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* Rename addSocket to more descriptive SocketSet_AddSocket
* Rename delSocket to more descriptive SocketSet_DelSocket
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9952 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 21:50:20 +01:00
Giel van Schijndel
401723958c
Make backtraces regarding FD_SET related crashes (see #1136 ) more useful
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9950 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 21:50:20 +01:00
Cyp
36a6036b9f
newnet: Fix corner case which resulted in updating before all messages had arrived. Make NET_FIREUP start the game before processing more messages (fixes case where one client is running under valgrind, or is just very very slow).
2010-02-21 16:51:20 +01:00
Giel van Schijndel
d96986488f
Netcode, refactoring: move setting of (SOL_SOCKET, SO_NOSIGPIPE) to a function rather than duplicating code
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9939 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:45 +01:00
Giel van Schijndel
2322e1f03d
Use a decently named constant for passing to setsockopt(SOL_SOCKET, SO_REUSEADDR)
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9938 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:45 +01:00
Giel van Schijndel
36cd206534
Netcode: slight refactoring, move connection status checking into a separate predicate function: connectionIsOpen
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git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9937 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 16:50:44 +01:00
Buginator
d03dbc0a87
If we were in the middle of a file transfer, and we abort out, close filehandle.
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If a file exists, but we can't read it (for whatever reason), then leave the game 'nicely', and abort out of game, since it is a fatal error.
(2.3: r9923)
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9927 4a71c877-e1ca-e34f-864e-861f7616d084
2010-02-21 06:50:54 +01:00