-made AIV research all tech necessary for the newly added heavy templates
-tweaked templates a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3887 4a71c877-e1ca-e34f-864e-861f7616d084
Ported fix to bug #11122 from Branch to Trunk (player0.slo was already fixed in r3875).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3886 4a71c877-e1ca-e34f-864e-861f7616d084
License: CC BY-SA 3.0, as allways.
The border and logo look quite good ingame, so 07-bdrop.png should get that, too.
Also: Use a highres version of 07-bdrop.png, also by Cathuria
Also: Change COPYING.README style a bit
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3884 4a71c877-e1ca-e34f-864e-861f7616d084
revert changes done to player0.slo after 3841, since it reverted bug fix to bug #11085, which was applied in r3840.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3871 4a71c877-e1ca-e34f-864e-861f7616d084
This adds make warnings, which are hopefully always reacted upon as they are in my version of GNU make, so it does the correct thing and not try to replace player0.[vs]lo with itself or do other crap...
make: Circular player0.slo <- player0.slo dependency dropped.
make: Circular player0.vlo <- player0.vlo dependency dropped.
Also: Add clean target
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3851 4a71c877-e1ca-e34f-864e-861f7616d084
Also add error checking, to see wether the template parameters were replaced properly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3850 4a71c877-e1ca-e34f-864e-861f7616d084
-files for all 8 AI players are now back into the repository.
-fixed bug #11085 (part 1/2)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3840 4a71c877-e1ca-e34f-864e-861f7616d084
Fortresses:
-raised reload rate and firepower
-rocket fortress now has 4 projectiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3836 4a71c877-e1ca-e34f-864e-861f7616d084
-fixed a bug which prevented AI from building more than 2 different cyborg types
-added more different templates (flamers, hpv etc)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3779 4a71c877-e1ca-e34f-864e-861f7616d084
* Use this enum's values throughout the src/* code
* Replace scripting function playCDAudio(int) by playIngameCDAudio() which is equivalent to cdAudio_PlayTrack(playlist_ingame)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3687 4a71c877-e1ca-e34f-864e-861f7616d084
-increased fire power of some cyborgs to match the fire power of the weapons used for units
-decreased reload time for cyborg flamers
-increased weapon range of HPV Cyborgs
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3556 4a71c877-e1ca-e34f-864e-861f7616d084
Additionaly:
- Remove soundBug event, which apparently was needed to workaround some bug in the sound system which no longer exists. (We can even pause in CALL_GAMEINIT, which apparently was not possible in 1.x.)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3545 4a71c877-e1ca-e34f-864e-861f7616d084
make AI leave 2 tiles without hardpoints when building a wall a defenses on gateways
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3509 4a71c877-e1ca-e34f-864e-861f7616d084
Notes:
- $<, the first prerequisite, expands to the prerequisite of the definition of the rule. Here: the value of %
- $?, the newer prerequisites, expand to the prerequisites of the reference to the rule. Eg.: "bar" when the reference is "foo.wz: bar"
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3478 4a71c877-e1ca-e34f-864e-861f7616d084
-only one copy of slo/vlo files will be left in the repository, since it is much easier to maintain
-made Aivolution research Mini-rocket Artillery faster on T1
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3474 4a71c877-e1ca-e34f-864e-861f7616d084
-this version of Aivolution uses commanders and mini-pods
-plus many minor tweaks
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3468 4a71c877-e1ca-e34f-864e-861f7616d084
- Fix a bug where you could build an oil-derrick too early.
- Prevent factory from being built before the voice has asked for it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3361 4a71c877-e1ca-e34f-864e-861f7616d084
-HMG HP is enabled in T1 "Advanced bases" settings (the way it was intended to be)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3326 4a71c877-e1ca-e34f-864e-861f7616d084
- Use new NULL_ID instead of UDWORD_MAX to indicate invalid ids.
- Fix if-complication
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3323 4a71c877-e1ca-e34f-864e-861f7616d084
-gave more firepower to flamers and cannons
-made cannons more versatile
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3312 4a71c877-e1ca-e34f-864e-861f7616d084
Originaly placed in the public domain, this work is uploaded to SVN as "GPL v2 or later".
http://forums.wz2100.net/?topic=1253.msg11409#msg11409
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3296 4a71c877-e1ca-e34f-864e-861f7616d084
mini-pods:
- reverted all values to default, since all changes are done in weaponmodifier.txt / structuremodifier.txt now
mini-rocket artillery:
- increased long hit chance from 60 to 65
- increased number of rounds from 8 to 9
- increased damage from 30 to 34
NOTE: mini-rocket artillery is designed to be used together with mini-pods, they complement each other
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3295 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove sound scream4.ogg (ID_SOUND_NOFAULTS) which it triggered (that's the onlything that cheat did: playing that audiofile)
* All that audiofile contained was a spoken message: "There are no faults, in the renderer, at the moment."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3266 4a71c877-e1ca-e34f-864e-861f7616d084
- long range accuracy increased from 30 to 40
- damage increased from 20 to 27
- mini-rocker artillery:
- long range accuracy increased from 50 to 60
- damage increased from 30 to 37
- to get mini-rocker artillery it is necessary to research 2nd rocker damage upgrade (instead of 1st)
- lancer:
- to get lancer it is necessary to research 3rd rocket damage upgrade and mini-rocket artillery (instead of 2nd rocker damage upgrade)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3250 4a71c877-e1ca-e34f-864e-861f7616d084
error reporting for user errors when they forget to update definition file.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3229 4a71c877-e1ca-e34f-864e-861f7616d084
length, allocates a memory buffer for it, and returns it. Not recommended for
general usage.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3193 4a71c877-e1ca-e34f-864e-861f7616d084
* Convert the tilesets 4, 5, 6 and 7 to the separate tile per-file tilesets (using the tile_texpage2mipmap_tileset tool)
* Purposefully skipped 1, 2 and 3 since I think those are __exactly__ the same to the WZ's original tileset
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3129 4a71c877-e1ca-e34f-864e-861f7616d084
Licensed from Rman Virgil under CC 3.0 by-nd. (http://creativecommons.org/licenses/by-nd/3.0/)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3070 4a71c877-e1ca-e34f-864e-861f7616d084
* Add tables Body, BodySize and Technology Type
* Remove Query "Armour" as it didn't yield any results anyway
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2814 4a71c877-e1ca-e34f-864e-861f7616d084
* Set mime-type of SQL query files to text/x-sql since it is more than just plain text
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2811 4a71c877-e1ca-e34f-864e-861f7616d084
* Enlarge transportation timer field to be able to contain the time text
patch #831 by Buginator
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2724 4a71c877-e1ca-e34f-864e-861f7616d084
* Tune down the volume of the oil-pumps, power-spikes and power hums a bit, to make them less dominant (and annoying) (from patch #822 by Buginator)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2681 4a71c877-e1ca-e34f-864e-861f7616d084
extension .wzs is added to your savegame directory. This is the new world.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2602 4a71c877-e1ca-e34f-864e-861f7616d084
unit tests. First sketch of new defined savegame format in tagfile_map.def.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2586 4a71c877-e1ca-e34f-864e-861f7616d084
- some functions dealing with structure quantity at some location now additionally take a boolean which indicates whether half-built structures should be ignored (stock AI is updated accordingly)
- added sqrt() and exp() functions
- added friendlyWeapObjCostInRange() function to calculate cost of friendly units within a certain range
- CALL_RESEARCHCOMPLETED now additionally returns structure that has completed research and its owner
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2495 4a71c877-e1ca-e34f-864e-861f7616d084
- Add ABOUT-NLS, which is apparently required by gettext. (Copied from gettext-0.16.1)
- Update po
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2465 4a71c877-e1ca-e34f-864e-861f7616d084
* Make sure the buildsystem now constructs a global mod aivolution.wz from AIvolution (you can use it using "--mod aivolution" or "--mod aivolution.wz")
* Add the GPL text to Grim's GFX mod for emphasis (as it was in the grim.wz archives in the distributed releases)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2411 4a71c877-e1ca-e34f-864e-861f7616d084
* ./configure && make && make install (and the NSIS installer) will make sure that the gettext message catalogs are in a decent location
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2407 4a71c877-e1ca-e34f-864e-861f7616d084
* Rewritten texture loader: terrain texture tiles are now in separate files rather than concatenated in one large image file
* Convert tileset to loose files
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2388 4a71c877-e1ca-e34f-864e-861f7616d084
-increased reload time of EMP Cannon from 5 to 8 seconds
-EMP Cannon will now disable units in its splash radius of 2x2 tiles, with probability of 50%
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2350 4a71c877-e1ca-e34f-864e-861f7616d084
since they old ones we had had scaling artifacts on the edges, and they have been
split up into one file per texture. We now also use custom mipmaps down to 16x16
size for improved scaling and interpolation. Texture page (atlas) assembly is now
done with OpenGL rather than by shuffling pixels directly in memory.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2300 4a71c877-e1ca-e34f-864e-861f7616d084
The radar files use HTML-like hex values for colours (ie FFFFFF is clear white).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2295 4a71c877-e1ca-e34f-864e-861f7616d084
Any fixes, if necessary, should be applied on loading.
In the image code (IMAGEDEF) this did not work, so OLD_TEXTURE_SIZE_FIX is applied during rendering.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2258 4a71c877-e1ca-e34f-864e-861f7616d084
-before starting building a cyborg engineer, make sure it is already researched
-fixed bug #9601
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2208 4a71c877-e1ca-e34f-864e-861f7616d084
Make sure cyborg engineers end up in the construction group and are used for construction.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2112 4a71c877-e1ca-e34f-864e-861f7616d084
-AI will now also build cyborg engineers
-fixed bug #9503
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2099 4a71c877-e1ca-e34f-864e-861f7616d084
* Fix two typos of wrong filenames (these two are not case mismatches) in audio_id.c (one used a ',' instead of '.' and used wav as extension, the other missed a '-')
* Don't use case insensitive matching of filenames in audio_GetIDFromStr anymore as our filesystems aren't guaranteed to be case insensitive (this should cause no problems together with the above fixes)
* Use calloc instead of malloc and a for-loop to allocate an array of NULL pointers in sound_Init
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2076 4a71c877-e1ca-e34f-864e-861f7616d084
* remove some unused pointer typedefs LPtypename
* modify struct PLAYERSTATS to use uint32_t instead of SDWORD (yes I know that changes the signdness, that's intentional)
* remove padding from struct SAVEDPLAYERSTATS which only served a purpose for the encryption/decryption code (that which was removed in r1953)
* change name of PLAYERSTATS.loses to PLAYERSTATS.losses (former was a verb in the present time, latter is a noun indicating a count which is what this number essentially is: a counter of losses)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1981 4a71c877-e1ca-e34f-864e-861f7616d084
LasSat weapon:
-blast radius: increased from 2 tiles to 4.5 tiles
-blast radius damage: increased from 1000 to 2800
-reload time: increased from 5 mins to 8 mins
-chance to hit in the blast radius: reduced from 99% to 90%
NOTE: normal damage doesn't seem to have any effect on the LasSat weapon
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1793 4a71c877-e1ca-e34f-864e-861f7616d084
Light Cannon:
- weapon damage raised from 25 to 37
- weapon chance hit increased from 20 to 25
- weapon radius damage increased from 5 to 7
Heavy Gunner Cyborg:
- weapon damage raised from 30 to 37
Cyborg Engineer:
- construction component cost decreased from 17 to 10
- construction time for construction component decreased from 85 to 65 (used to be the same as truck's)
- hitpoints of construction component decreased from 50 to 40 (used to be the same as truck's)
Cyborg Mechanic: (all 3 repair components used to have almost same values, which is now history)
- repair component cost reduced from 50 to 35
- repair component build time decreased from 250 to 100
Heavy Repair:
- heavy repair component cost increased from 50 to 70
- heavy repair component build time increased from 250 to 300
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1778 4a71c877-e1ca-e34f-864e-861f7616d084
- fixed a bug preventing AI from building a factory when playing with no-bases settings
- implemented minimal requirements for a base
- some clean-ups
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1777 4a71c877-e1ca-e34f-864e-861f7616d084
- fixed a bug preventing AI from locating its base
- improved base location routine
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1776 4a71c877-e1ca-e34f-864e-861f7616d084
- implemented "autogame on" and "autogame off" to be used in wz debug mode
- rewrote event activation/deactivation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1756 4a71c877-e1ca-e34f-864e-861f7616d084
* Rename resource handler "HWTERTILES" to "TERTILES" since the 'HW' (HardWare) part now does not make any distinction with any other kind of texture
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1751 4a71c877-e1ca-e34f-864e-861f7616d084
- alternative VTOL technology branch: on larger maps AI will sometimes use VTOLs for attacking instead of land units
- AI will rebuild destroyed walls
- AI won't use all the trucks to build a single structure anymore
- faster structure upgrades
- more effective truck production when low on trucks
- faster cyborg production
- AI now builds cyborg mechanics
- AI is even faster on startup
- AI will use more cyborgs for for defending
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1588 4a71c877-e1ca-e34f-864e-861f7616d084
- Renamed pie_PNGLoadFile, because I got confused about pie_ vs. iV_ when working on my terrain stuff, and did not fix it when backporting to trunk
- iTexture (now aka iV_Image, s.a.) is given a depth field to enable support for different number of channels. This is required to support RGB only textures (without adding a useless alpha channel) and eg. for greyscale images like heightmaps
- Simplyfied iV_loadImage_PNG (formerly known as pie_PNGLoadFile, s.a.) and also removed lots of seemingly unnecessary conversions
- Converted page-8 from paletted to RGB for simplification. This multiplied the size by about 3x (still < 100kB)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1580 4a71c877-e1ca-e34f-864e-861f7616d084
Update to the last commit:
- Remove hard/soft pages
- Reorder file references in wrf files by page number
- Of course the files were moved to the appropriate location after the name changes in the references (fx`s, urban)
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1506 4a71c877-e1ca-e34f-864e-861f7616d084
- Be safer with stringlengths
- Create "page-123" texpages in pie_Pagename(). This code is needed since WZ might have loaded a different variant of a texpage (-urban,-arizona,...) and thus can only find it by the common "page-123" part
- Output filename on errors in in PNG loading
- Be a little bit less forgiving for wrong case
- Convert all TEXTURE references in PIE files to lowercase and replace 'fx`s' with 'fx', also replace 'urban area' and 'bases urban' with just 'urban' to keep consistency
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1505 4a71c877-e1ca-e34f-864e-861f7616d084
* Remove some dead (commented out) & dirty code from multiint.c which used JPEG code (image_load_from_jpg)
* Remove dead (commented out) code from screen.c which used JPEG code (function static GLuint image_create_texture)
* Remove unused backdrop types from pieblitfunc.[ch]
* Convert last JPEG files into PNG, add a "comment" property on those: "All of these are converted from JPEG files, so this is JPEG quality."
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1490 4a71c877-e1ca-e34f-864e-861f7616d084
* `make -C po update-po`
* provide some translations for the Dutch translation
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1449 4a71c877-e1ca-e34f-864e-861f7616d084
-simple data types are lowercase on default
-casts using uppercase still allowed for compatibility with campaign scripts
-updated scripting manual accordingly
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1391 4a71c877-e1ca-e34f-864e-861f7616d084
NOTE: this does not fix the issue of the close button not flashing, it does however make this script request it to be flashed (as in, one down, on to go).
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1342 4a71c877-e1ca-e34f-864e-861f7616d084
-AI chat messages are now visible to all allies, not only to the player messages are addressed to
-upon help request AI will notify if it doesn't have enough units to come to help instead of silently ignoring the request
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1319 4a71c877-e1ca-e34f-864e-861f7616d084
-a much faster unit production due to raised production effectiveness
-optimized construction of structure upgrades (smarter construction routines)
-AI trucks are capturing unoccupied oil resources more effectively
-slightly improved target selection when going to attack stuff
-rewrote routines responsible for helping allies that request help
-"I'm ok" command now works properly - notifies AI to stop helping you
-AI will now return to defend its own base when it is in trouble
-AI defends the base more effectively
-max number of droids allowed to build was raised
-won't stop building trucks when low on power anymore
FIXES:
-won't prefer humans when choosing who to attack anymore
-won't attack own buildings
-disabled cheat that was giving AI free units when starting with 'Advanced Base' option
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1301 4a71c877-e1ca-e34f-864e-861f7616d084
Optimization needs to be taken care of. We currently overwrite whatever switch (-gX/-OX) is given to configure on the commandline.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1184 4a71c877-e1ca-e34f-864e-861f7616d084
the sky has been increased to allow easier view of the new skyline.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1179 4a71c877-e1ca-e34f-864e-861f7616d084
- Add 2 new backdrops from Terminator (http://wz2100.net/forum/index.php?topic=109.0)
- Remove unused pal parameter from pie_PNGLoadMem()
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1075 4a71c877-e1ca-e34f-864e-861f7616d084
- Remove (wrong) double definition of main
- Make enabling/disabling of DATA and INSTALLER easier in raw Makefiles
- Remove COMPRESS and COMPILER from raw Makefiles
- MAKENSIS is no longer mandatory for raw Makefiles
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@979 4a71c877-e1ca-e34f-864e-861f7616d084
-AI can now request help using chat messages when in trouble.
-AI can recognize other players (Humans or AIs) asking for help and react accordingly by sending units to help ally - indicate position on the map with a beacon (Alt+H) and send a chat message requesting help.
Example:
"Help"
Addresses all players sender communicates with.
Certain AIs can be addressed directly:
"Black, Red and SantaClaus help me!!!"
-"i'm fine" or similar forms understood by lexical parser will notify AIs to send its units back.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@967 4a71c877-e1ca-e34f-864e-861f7616d084
-new ORDER_CIRCLE VTOL command - will defend a certain position flying over it and engaging enemies nearby
-adds additional armor types for all sides of a droid (rear, front, top, bottom, left, right) - additional armor definitions are in body.txt.
Droid damage is now also a function of the impact side.
-adds multi-turret support for VTOLs
-modifies connectors in bodies: first 5 connectors are for ground units, the rest is for VTOL.
-introduces some fixes
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@901 4a71c877-e1ca-e34f-864e-861f7616d084