* Add two other Code::Blocks files (projectfile.depend, projectfile.layout) to ignore list
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1915 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
7f4b836429
commit
1779c3f364
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@ -2,4 +2,4 @@
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//x y start end Text
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20 432 150 325 "Your attacks upon us will not go unpunished."
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0 0 150 325 "You are in contravention of the New Paradigm."
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0 0 150 325 "Tū Paradigmatorem Novum contrā venis"
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@ -116,10 +116,6 @@ Section $(TEXT_SecBase) SecBase
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; Main executable
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File "..\src\warzone2100.exe"
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; Required runtime libs
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File "${LIBDIR}\OpenAL32.dll"
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File "${LIBDIR}\wrap_oal.dll"
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; Windows dbghelp library
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File "${LIBDIR}\dbghelp.dll.license.txt"
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File "${LIBDIR}\dbghelp.dll"
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@ -163,6 +159,21 @@ Section $(TEXT_SecBase) SecBase
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SectionEnd
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; Installs OpenAL runtime libraries, using Creative's installer
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; Found here: http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46
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Section $(TEXT_SecOpenAL) SecOpenAL
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SetOutPath "$TEMP"
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File "${LIBDIR}\oalinst.exe"
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ExecWait "$TEMP\oalinst.exe"
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Delete "$TEMP\oalinst.exe"
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SetOutPath "$INSTDIR"
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SectionEnd
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SectionGroup /e $(TEXT_SecMods) secMods
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@ -204,6 +215,9 @@ FunctionEnd
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LangString TEXT_SecBase ${LANG_ENGLISH} "Standard installation"
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LangString DESC_SecBase ${LANG_ENGLISH} "Standard installation."
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LangString TEXT_SecOpenAL ${LANG_ENGLISH} "OpenAL libraries"
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LangString DESC_SecOpenAL ${LANG_ENGLISH} "Required runtime libraries for OpenAL, an opensource/free Audio Library."
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LangString TEXT_SecMods ${LANG_ENGLISH} "Mods"
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LangString DESC_SecMods ${LANG_ENGLISH} "Various mods."
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@ -215,6 +229,9 @@ FunctionEnd
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LangString TEXT_SecBase ${LANG_GERMAN} "Standardinstallation"
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LangString DESC_SecBase ${LANG_GERMAN} "Standardinstallation."
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LangString TEXT_SecOpenAL ${LANG_GERMAN} "OpenAL Bibliotheken"
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LangString DESC_SecOpenAL ${LANG_GERMAN} "Benötigte Bibliotheken für OpenAL, eine opensource/free Audio Bibliothek."
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LangString TEXT_SecMods ${LANG_GERMAN} "Mods"
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LangString DESC_SecMods ${LANG_GERMAN} "Verschiedene Mods."
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@ -232,6 +249,8 @@ FunctionEnd
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!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
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!insertmacro MUI_DESCRIPTION_TEXT ${SecBase} $(DESC_SecBase)
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!insertmacro MUI_DESCRIPTION_TEXT ${SecOpenAL} $(DESC_SecOpenAL)
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!insertmacro MUI_DESCRIPTION_TEXT ${SecMods} $(DESC_SecMods)
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!insertmacro MUI_DESCRIPTION_TEXT ${SecGrimMod} $(DESC_SecGrimMod)
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!insertmacro MUI_FUNCTION_DESCRIPTION_END
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@ -247,9 +266,6 @@ Section "Uninstall"
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Delete "$INSTDIR\warzone2100.exe"
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Delete "$INSTDIR\OpenAL32.dll"
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Delete "$INSTDIR\wrap_oal.dll"
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Delete "$INSTDIR\dbghelp.dll.license.txt"
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Delete "$INSTDIR\dbghelp.dll"
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@ -34,24 +34,33 @@
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add option='-DVERSION=\\"TRUNK\\"' />
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<Add option='-DLOCALEDIR=\\"\\"' />
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<Add option='-DPACKAGE=\\"warzone2100\\"' />
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<Add option='-DVERSION=\"TRUNK\"' />
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<Add option='-DLOCALEDIR=\"\"' />
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<Add option='-DPACKAGE=\"warzone2100\"' />
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<Add option="-DWIN32" />
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<Add option="-DYY_STATIC" />
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<Add directory="." />
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<Add directory="C:\devpkg\include" />
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</Compiler>
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<Linker>
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<Add library="mingw32" />
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<Add library="SDLmain" />
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<Add library="physfs" />
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<Add library="png" />
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<Add library="m" />
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<Add library="z" />
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<Add library="SDL" />
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<Add library="pthread" />
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<Add library="gdi32" />
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<Add library="SDL_net" />
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<Add library="GL" />
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<Add library="GLU" />
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<Add library="openal" />
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<Add library="opengl32" />
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<Add library="glu32" />
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<Add library="openal32" />
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<Add library="vorbisfile" />
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<Add library="vorbis" />
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<Add library="ogg" />
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<Add library="dbghelp" />
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<Add library="winmm" />
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<Add library="wsock32" />
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<Add directory="C:\devpkg\lib" />
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</Linker>
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<Unit filename="lib/framework/SDL_framerate.c">
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<Option compilerVar="CC" />
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Reference in New Issue