* Add two other Code::Blocks files (projectfile.depend, projectfile.layout) to ignore list

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1915 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-06-22 11:06:35 +00:00
parent 7f4b836429
commit 1779c3f364
3 changed files with 41 additions and 16 deletions

View File

@ -2,4 +2,4 @@
//x y start end Text
20 432 150 325 "Your attacks upon us will not go unpunished."
0 0 150 325 "You are in contravention of the New Paradigm."
0 0 150 325 "Tū Paradigmatorem Novum contrā venis"

View File

@ -116,10 +116,6 @@ Section $(TEXT_SecBase) SecBase
; Main executable
File "..\src\warzone2100.exe"
; Required runtime libs
File "${LIBDIR}\OpenAL32.dll"
File "${LIBDIR}\wrap_oal.dll"
; Windows dbghelp library
File "${LIBDIR}\dbghelp.dll.license.txt"
File "${LIBDIR}\dbghelp.dll"
@ -163,6 +159,21 @@ Section $(TEXT_SecBase) SecBase
SectionEnd
; Installs OpenAL runtime libraries, using Creative's installer
; Found here: http://developer.creative.com/articles/article.asp?cat=1&sbcat=31&top=38&aid=46
Section $(TEXT_SecOpenAL) SecOpenAL
SetOutPath "$TEMP"
File "${LIBDIR}\oalinst.exe"
ExecWait "$TEMP\oalinst.exe"
Delete "$TEMP\oalinst.exe"
SetOutPath "$INSTDIR"
SectionEnd
SectionGroup /e $(TEXT_SecMods) secMods
@ -204,6 +215,9 @@ FunctionEnd
LangString TEXT_SecBase ${LANG_ENGLISH} "Standard installation"
LangString DESC_SecBase ${LANG_ENGLISH} "Standard installation."
LangString TEXT_SecOpenAL ${LANG_ENGLISH} "OpenAL libraries"
LangString DESC_SecOpenAL ${LANG_ENGLISH} "Required runtime libraries for OpenAL, an opensource/free Audio Library."
LangString TEXT_SecMods ${LANG_ENGLISH} "Mods"
LangString DESC_SecMods ${LANG_ENGLISH} "Various mods."
@ -215,6 +229,9 @@ FunctionEnd
LangString TEXT_SecBase ${LANG_GERMAN} "Standardinstallation"
LangString DESC_SecBase ${LANG_GERMAN} "Standardinstallation."
LangString TEXT_SecOpenAL ${LANG_GERMAN} "OpenAL Bibliotheken"
LangString DESC_SecOpenAL ${LANG_GERMAN} "Benötigte Bibliotheken für OpenAL, eine opensource/free Audio Bibliothek."
LangString TEXT_SecMods ${LANG_GERMAN} "Mods"
LangString DESC_SecMods ${LANG_GERMAN} "Verschiedene Mods."
@ -232,6 +249,8 @@ FunctionEnd
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${SecBase} $(DESC_SecBase)
!insertmacro MUI_DESCRIPTION_TEXT ${SecOpenAL} $(DESC_SecOpenAL)
!insertmacro MUI_DESCRIPTION_TEXT ${SecMods} $(DESC_SecMods)
!insertmacro MUI_DESCRIPTION_TEXT ${SecGrimMod} $(DESC_SecGrimMod)
!insertmacro MUI_FUNCTION_DESCRIPTION_END
@ -247,9 +266,6 @@ Section "Uninstall"
Delete "$INSTDIR\warzone2100.exe"
Delete "$INSTDIR\OpenAL32.dll"
Delete "$INSTDIR\wrap_oal.dll"
Delete "$INSTDIR\dbghelp.dll.license.txt"
Delete "$INSTDIR\dbghelp.dll"

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@ -34,24 +34,33 @@
</Build>
<Compiler>
<Add option="-Wall" />
<Add option='-DVERSION=\\&quot;TRUNK\\&quot;' />
<Add option='-DLOCALEDIR=\\&quot;\\&quot;' />
<Add option='-DPACKAGE=\\&quot;warzone2100\\&quot;' />
<Add option='-DVERSION=\&quot;TRUNK\&quot;' />
<Add option='-DLOCALEDIR=\&quot;\&quot;' />
<Add option='-DPACKAGE=\&quot;warzone2100\&quot;' />
<Add option="-DWIN32" />
<Add option="-DYY_STATIC" />
<Add directory="." />
<Add directory="C:\devpkg\include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="physfs" />
<Add library="png" />
<Add library="m" />
<Add library="z" />
<Add library="SDL" />
<Add library="pthread" />
<Add library="gdi32" />
<Add library="SDL_net" />
<Add library="GL" />
<Add library="GLU" />
<Add library="openal" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="openal32" />
<Add library="vorbisfile" />
<Add library="vorbis" />
<Add library="ogg" />
<Add library="dbghelp" />
<Add library="winmm" />
<Add library="wsock32" />
<Add directory="C:\devpkg\lib" />
</Linker>
<Unit filename="lib/framework/SDL_framerate.c">
<Option compilerVar="CC" />