2018-04-29 06:49:25 -07:00
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#include <SDL2/SDL.h>
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2018-05-06 13:20:31 -07:00
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#include <stdint.h>
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2017-11-29 11:35:20 -08:00
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#include <stdio.h>
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#include <stdlib.h>
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2018-03-08 13:23:33 -08:00
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#include <time.h>
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2017-11-29 11:35:20 -08:00
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2018-04-29 06:58:09 -07:00
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#include "game.h"
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#include "game/level/platforms.h"
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#include "game/level/player.h"
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2018-05-03 05:53:21 -07:00
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#include "game/sound_samples.h"
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2018-07-14 11:22:38 -07:00
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#include "game/sprite_font.h"
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2019-01-21 20:19:31 -08:00
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#include "math/extrema.h"
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2018-04-29 06:58:09 -07:00
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#include "math/point.h"
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#include "sdl/renderer.h"
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#include "system/log.h"
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2018-04-29 06:58:09 -07:00
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#include "system/lt.h"
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#include "system/lt/lt_adapters.h"
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#define SCREEN_WIDTH 800
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#define SCREEN_HEIGHT 600
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static void print_usage(FILE *stream)
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{
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fprintf(stream, "Usage: nothing [--fps <fps>] <level-folder>\n");
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2017-12-19 19:10:06 -08:00
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}
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2017-12-01 21:49:00 -08:00
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2017-12-19 19:10:06 -08:00
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int main(int argc, char *argv[])
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{
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2018-03-08 13:23:33 -08:00
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srand((unsigned int) time(NULL));
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2019-05-12 11:54:25 -07:00
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Lt *lt = create_lt();
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char *level_folder = NULL;
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int fps = 30;
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2018-05-06 13:49:50 -07:00
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for (int i = 1; i < argc;) {
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if (strcmp(argv[i], "--fps") == 0) {
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if (i + 1 < argc) {
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if (sscanf(argv[i + 1], "%d", &fps) == 0) {
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log_fail("Cannot parse FPS: %s is not a number\n", argv[i + 1]);
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print_usage(stderr);
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RETURN_LT(lt, -1);
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}
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i += 2;
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} else {
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log_fail("Value of FPS is not provided\n");
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print_usage(stderr);
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RETURN_LT(lt, -1);
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}
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} else {
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level_folder = argv[i];
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i++;
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}
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}
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if (level_folder == NULL) {
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log_fail("Path to level file is not provided\n");
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print_usage(stderr);
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RETURN_LT(lt, -1);
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}
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2017-12-02 08:53:10 -08:00
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if (SDL_Init(SDL_INIT_EVERYTHING) < 0) {
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log_fail("Could not initialize SDL: %s\n", SDL_GetError());
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RETURN_LT(lt, -1);
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}
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PUSH_LT(lt, 42, SDL_Quit_lt);
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SDL_ShowCursor(SDL_DISABLE);
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SDL_Window *const window = PUSH_LT(
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lt,
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SDL_CreateWindow(
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"Nothing",
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100, 100,
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SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
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SDL_DestroyWindow);
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if (window == NULL) {
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log_fail("Could not create SDL window: %s\n", SDL_GetError());
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RETURN_LT(lt, -1);
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}
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SDL_Renderer *const renderer = PUSH_LT(
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lt,
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SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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SDL_DestroyRenderer);
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if (renderer == NULL) {
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log_fail("Could not create SDL renderer: %s\n", SDL_GetError());
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RETURN_LT(lt, -1);
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}
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if (SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND) < 0) {
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log_fail("Could not set up blending mode for the renderer: %s\n", SDL_GetError());
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RETURN_LT(lt, -1);
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}
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2017-11-29 11:35:20 -08:00
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2017-12-09 01:39:45 -08:00
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SDL_Joystick *the_stick_of_joy = NULL;
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if (SDL_NumJoysticks() > 0) {
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the_stick_of_joy = PUSH_LT(lt, SDL_JoystickOpen(0), SDL_JoystickClose);
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if (the_stick_of_joy == NULL) {
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log_fail("Could not open 0th Stick of the Joy: %s\n", SDL_GetError());
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RETURN_LT(lt, -1);
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}
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2018-11-05 19:08:05 -08:00
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log_info("Opened Joystick 0\n");
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log_info("Name: %s\n", SDL_JoystickNameForIndex(0));
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log_info("Number of Axes: %d\n", SDL_JoystickNumAxes(the_stick_of_joy));
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log_info("Number of Buttons: %d\n", SDL_JoystickNumButtons(the_stick_of_joy));
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log_info("Number of Balls: %d\n", SDL_JoystickNumBalls(the_stick_of_joy));
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SDL_JoystickEventState(SDL_ENABLE);
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} else {
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log_warn("Could not find any Sticks of the Joy\n");
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}
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2018-05-03 06:12:12 -07:00
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// ------------------------------
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2018-05-03 06:05:13 -07:00
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const char * sound_sample_files[] = {
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"./sounds/nothing.wav",
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"./sounds/something.wav"
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};
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const size_t sound_sample_files_count = sizeof(sound_sample_files) / sizeof(char*);
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2018-08-18 10:03:01 -07:00
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Game *const game = PUSH_LT(
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lt,
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create_game(
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level_folder,
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sound_sample_files,
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sound_sample_files_count,
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renderer),
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destroy_game);
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if (game == NULL) {
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RETURN_LT(lt, -1);
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}
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2017-12-10 12:48:19 -08:00
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const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
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2018-05-06 13:20:31 -07:00
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2018-10-26 16:19:36 -07:00
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SDL_StopTextInput();
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SDL_Event e;
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const int64_t delta_time = (int64_t) roundf(1000.0f / 60.0f);
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int64_t render_timer = (int64_t) roundf(1000.0f / (float) fps);
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2018-01-21 00:50:35 -08:00
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while (!game_over_check(game)) {
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const int64_t begin_frame_time = (int64_t) SDL_GetTicks();
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2018-01-21 00:50:35 -08:00
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while (!game_over_check(game) && SDL_PollEvent(&e)) {
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if (game_event(game, &e) < 0) {
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RETURN_LT(lt, -1);
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}
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}
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2017-12-16 10:19:42 -08:00
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if (game_input(game, keyboard_state, the_stick_of_joy) < 0) {
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RETURN_LT(lt, -1);
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}
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2018-07-08 12:13:39 -07:00
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if (game_update(game, (float) delta_time * 0.001f) < 0) {
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2017-12-17 10:26:46 -08:00
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RETURN_LT(lt, -1);
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}
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2018-04-08 12:51:41 -07:00
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if (game_sound(game) < 0) {
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RETURN_LT(lt, -1);
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}
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2018-05-06 11:54:33 -07:00
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2018-07-08 12:13:39 -07:00
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render_timer -= delta_time;
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2018-07-08 12:31:58 -07:00
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if (render_timer <= 0) {
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2018-07-22 08:41:41 -07:00
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if (game_render(game) < 0) {
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RETURN_LT(lt, -1);
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}
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2018-07-08 12:13:39 -07:00
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SDL_RenderPresent(renderer);
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2018-07-09 01:42:36 -07:00
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render_timer = (int64_t) roundf(1000.0f / (float) fps);
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2018-07-08 12:13:39 -07:00
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}
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2018-07-08 11:48:06 -07:00
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2018-07-22 08:41:41 -07:00
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const int64_t end_frame_time = (int64_t) SDL_GetTicks();
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2018-07-15 09:33:15 -07:00
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SDL_Delay((unsigned int) max_int64(10, delta_time - (end_frame_time - begin_frame_time)));
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}
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2017-12-17 10:26:46 -08:00
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RETURN_LT(lt, 0);
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2017-11-29 11:35:20 -08:00
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}
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