Remove ./ prefix from includes

master
rexim 2018-04-29 20:58:09 +07:00
parent 87ac7f08c7
commit 74fe51da6d
37 changed files with 114 additions and 114 deletions

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@ -1,7 +1,7 @@
#include <SDL2/SDL.h>
#include <string.h>
#include "./color.h"
#include "color.h"
color_t color(float r, float g, float b, float a)
{

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@ -3,11 +3,11 @@
#include <assert.h>
#include <stdio.h>
#include "./game.h"
#include "./game/level.h"
#include "./game/sound_medium.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "game.h"
#include "game/level.h"
#include "game/sound_medium.h"
#include "system/error.h"
#include "system/lt.h"
typedef enum game_state_t {
GAME_STATE_RUNNING = 0,

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@ -3,7 +3,7 @@
#include <SDL2/SDL.h>
#include "./game/sound_medium.h"
#include "game/sound_medium.h"
typedef struct game_t game_t;

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@ -1,14 +1,14 @@
#include <SDL2/SDL.h>
#include <assert.h>
#include "./game/level.h"
#include "./game/level/camera.h"
#include "./game/level/goals.h"
#include "./game/level/lava.h"
#include "./game/level/platforms.h"
#include "./game/level/player.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "game/level.h"
#include "game/level/camera.h"
#include "game/level/goals.h"
#include "game/level/lava.h"
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "system/error.h"
#include "system/lt.h"
/* TODO(#118): Level doesn't play the Nothing and Something sounds when the goal get into view */

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@ -4,10 +4,10 @@
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include "./game/level/camera.h"
#include "./game/level/platforms.h"
#include "./game/level/player.h"
#include "./sound_medium.h"
#include "game/level/camera.h"
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "sound_medium.h"
typedef struct level_t level_t;

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@ -2,9 +2,9 @@
#include <assert.h>
#include <math.h>
#include "./camera.h"
#include "./sdl/renderer.h"
#include "./system/error.h"
#include "camera.h"
#include "sdl/renderer.h"
#include "system/error.h"
#define RATIO_X 16.0f
#define RATIO_Y 9.0f

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@ -1,10 +1,10 @@
#ifndef CAMERA_H_
#define CAMERA_H_
#include "./color.h"
#include "./math/point.h"
#include "./math/rect.h"
#include "./math/triangle.h"
#include "color.h"
#include "math/point.h"
#include "math/rect.h"
#include "math/triangle.h"
typedef struct camera_t camera_t;

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@ -2,11 +2,11 @@
#include <assert.h>
#include <math.h>
#include "./goals.h"
#include "./math/pi.h"
#include "./math/triangle.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "goals.h"
#include "math/pi.h"
#include "math/triangle.h"
#include "system/error.h"
#include "system/lt.h"
#define GOAL_RADIUS 10.0f

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@ -3,9 +3,9 @@
#include <SDL2/SDL.h>
#include "./game/level/camera.h"
#include "./game/level/player.h"
#include "./game/sound_medium.h"
#include "game/level/camera.h"
#include "game/level/player.h"
#include "game/sound_medium.h"
typedef struct goals_t goals_t;

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@ -2,11 +2,11 @@
#include <assert.h>
#include <stdio.h>
#include "./color.h"
#include "./game/level/lava/wavy_rect.h"
#include "./lava.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "color.h"
#include "game/level/lava/wavy_rect.h"
#include "lava.h"
#include "system/error.h"
#include "system/lt.h"
struct lava_t {
lt_t *lt;

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@ -1,8 +1,8 @@
#ifndef LAVA_H_
#define LAVA_H_
#include "./game/level/camera.h"
#include "./math/rect.h"
#include "game/level/camera.h"
#include "math/rect.h"
typedef struct lava_t lava_t;

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@ -4,10 +4,10 @@
#include <stdlib.h>
#include <time.h>
#include "./math/pi.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "./wavy_rect.h"
#include "math/pi.h"
#include "system/error.h"
#include "system/lt.h"
#include "wavy_rect.h"
#define WAVE_PILLAR_WIDTH 10.0f

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@ -3,9 +3,9 @@
#include <SDL2/SDL.h>
#include "./color.h"
#include "./game/level/camera.h"
#include "./math/rect.h"
#include "color.h"
#include "game/level/camera.h"
#include "math/rect.h"
typedef struct wavy_rect_t wavy_rect_t;

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@ -4,9 +4,9 @@
#include <stdlib.h>
#include <string.h>
#include "./platforms.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "platforms.h"
#include "system/error.h"
#include "system/lt.h"
struct platforms_t {
lt_t *lt;

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@ -3,8 +3,8 @@
#include <SDL2/SDL.h>
#include "./camera.h"
#include "./math/rect.h"
#include "camera.h"
#include "math/rect.h"
typedef struct platforms_t platforms_t;

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@ -3,14 +3,14 @@
#include <stdio.h>
#include <stdlib.h>
#include "./game/level/player/dying_rect.h"
#include "./game/level/player/rigid_rect.h"
#include "./goals.h"
#include "./math/point.h"
#include "./platforms.h"
#include "./player.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "game/level/player/dying_rect.h"
#include "game/level/player/rigid_rect.h"
#include "goals.h"
#include "math/point.h"
#include "platforms.h"
#include "player.h"
#include "system/error.h"
#include "system/lt.h"
#define PLAYER_WIDTH 25.0f
#define PLAYER_HEIGHT 25.0f

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@ -3,10 +3,10 @@
#include <SDL2/SDL.h>
#include "./camera.h"
#include "./game/sound_medium.h"
#include "./lava.h"
#include "./platforms.h"
#include "camera.h"
#include "game/sound_medium.h"
#include "lava.h"
#include "platforms.h"
typedef struct player_t player_t;

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@ -1,10 +1,10 @@
#include <SDL2/SDL.h>
#include <assert.h>
#include "./dying_rect.h"
#include "./math/rand.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "dying_rect.h"
#include "math/rand.h"
#include "system/error.h"
#include "system/lt.h"
#define DYING_RECT_PIECE_COUNT 20
#define DYING_RECT_PIECE_SIZE 20.0f

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@ -3,9 +3,9 @@
#include <SDL2/SDL.h>
#include "./color.h"
#include "./game/level/camera.h"
#include "./math/rect.h"
#include "color.h"
#include "game/level/camera.h"
#include "math/rect.h"
typedef struct dying_rect_t dying_rect_t;

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@ -1,10 +1,10 @@
#include <assert.h>
#include <SDL2/SDL.h>
#include "./color.h"
#include "./rigid_rect.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "color.h"
#include "rigid_rect.h"
#include "system/error.h"
#include "system/lt.h"
#define RIGID_RECT_GRAVITY 1500.0f

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@ -1,10 +1,10 @@
#ifndef RIGID_RECT_H_
#define RIGID_RECT_H_
#include "./color.h"
#include "./game/level/camera.h"
#include "./game/level/platforms.h"
#include "./math/rect.h"
#include "color.h"
#include "game/level/camera.h"
#include "game/level/platforms.h"
#include "math/rect.h"
typedef struct rigid_rect_t rigid_rect_t;

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@ -4,10 +4,10 @@
#include <stdio.h>
#include <stdlib.h>
#include "./math/pi.h"
#include "./sound_medium.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "math/pi.h"
#include "sound_medium.h"
#include "system/error.h"
#include "system/lt.h"
struct sound_medium_t
{

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@ -3,7 +3,7 @@
#include <SDL2/SDL_mixer.h>
#include "./math/point.h"
#include "math/point.h"
typedef struct sound_medium_t sound_medium_t;

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@ -4,13 +4,13 @@
#include <stdlib.h>
#include <time.h>
#include "./game.h"
#include "./game/level/platforms.h"
#include "./game/level/player.h"
#include "./game/sound_medium.h"
#include "./math/point.h"
#include "./system/error.h"
#include "./system/lt.h"
#include "game.h"
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "game/sound_medium.h"
#include "math/point.h"
#include "system/error.h"
#include "system/lt.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600

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@ -1,6 +1,6 @@
#include <math.h>
#include "./mat3x3.h"
#include "mat3x3.h"
mat3x3 mat3x3_product(mat3x3 m1, mat3x3 m2)
{

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@ -1,7 +1,7 @@
#include <assert.h>
#include <math.h>
#include "./point.h"
#include "point.h"
vec_t vec(float x, float y)
{

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@ -1,8 +1,8 @@
#ifndef POINT_H_
#define POINT_H_
#include "./math/mat3x3.h"
#include "./math/pi.h"
#include "math/mat3x3.h"
#include "math/pi.h"
typedef struct point_t {
float x, y;

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@ -1,6 +1,6 @@
#include <stdlib.h>
#include "./math/rand.h"
#include "math/rand.h"
float rand_float(float max_value)
{

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@ -3,7 +3,7 @@
#include <math.h>
#include <string.h>
#include "./rect.h"
#include "rect.h"
rect_t rect(float x, float y, float w, float h)
{

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@ -3,7 +3,7 @@
#include <SDL2/SDL.h>
#include "./math/point.h"
#include "math/point.h"
typedef enum rect_side_t {
RECT_SIDE_LEFT = 0,

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@ -1,9 +1,9 @@
#include <math.h>
#include <stdio.h>
#include "./math/pi.h"
#include "./math/rand.h"
#include "./triangle.h"
#include "math/pi.h"
#include "math/rand.h"
#include "triangle.h"
triangle_t triangle(point_t p1, point_t p2, point_t p3)
{

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@ -1,8 +1,8 @@
#ifndef TRIANGLE_H_
#define TRIANGLE_H_
#include "./math/point.h"
#include "./math/rect.h"
#include "math/point.h"
#include "math/rect.h"
typedef struct triangle_t {
point_t p1, p2, p3;

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@ -1,8 +1,8 @@
#include <SDL2/SDL.h>
#include <assert.h>
#include "./renderer.h"
#include "./system/error.h"
#include "renderer.h"
#include "system/error.h"
int draw_triangle(SDL_Renderer *render,
triangle_t t)

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@ -3,8 +3,8 @@
#include <SDL2/SDL.h>
#include "./math/point.h"
#include "./math/triangle.h"
#include "math/point.h"
#include "math/triangle.h"
int draw_triangle(SDL_Renderer *render,
triangle_t t);

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@ -4,7 +4,7 @@
#include <stdio.h>
#include <stdlib.h>
#include "./error.h"
#include "error.h"
static error_type_t current_error_type = ERROR_TYPE_OK;

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@ -2,9 +2,9 @@
#include <stdio.h>
#include <stdlib.h>
#include "./lt.h"
#include "./lt/lt_slot.h"
#include "./system/error.h"
#include "lt.h"
#include "lt/lt_slot.h"
#include "system/error.h"
#define INITIAL_FRAME_BUFFER_SIZE 16

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@ -2,8 +2,8 @@
#include <stdio.h>
#include <stdlib.h>
#include "./lt_slot.h"
#include "./system/error.h"
#include "lt_slot.h"
#include "system/error.h"
struct lt_slot_t
{