(#234) Implement sprite_font

master
rexim 2018-07-15 01:22:38 +07:00
parent 6f8738fed0
commit b46aa05b9c
7 changed files with 173 additions and 0 deletions

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@ -35,6 +35,7 @@ set(SOURCE_FILES
src/game/level/player/rigid_rect.c
src/game/level/solid.c
src/game/sound_samples.c
src/game/sprite_font.c
src/main.c
src/math/mat3x3.c
src/math/point.c
@ -65,6 +66,7 @@ set(HEADER_FILES
src/game/level/player/rigid_rect.h
src/game/level/solid.h
src/game/sound_samples.h
src/game/sprite_font.h
src/math/mat3x3.h
src/math/pi.h
src/math/point.h

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@ -2,3 +2,5 @@
- https://freesound.org/people/Unaxete/
- sounds/nothing.mp3
- sounds/something.mp3
- Fonts:
- https://opengameart.org/content/ascii-bitmap-font-oldschool

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128
src/game/sprite_font.c Normal file
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@ -0,0 +1,128 @@
#include <SDL2/SDL.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include "sprite_font.h"
#include "system/lt.h"
#include "system/error.h"
#define FONT_ROW_SIZE 18
#define CHAR_WIDTH 7
#define CHAR_HEIGHT 9
struct sprite_font_t
{
lt_t *lt;
SDL_Surface *surface;
SDL_Texture *texture;
};
sprite_font_t *create_sprite_font_from_file(const char *bmp_file_path,
SDL_Renderer *renderer)
{
assert(bmp_file_path);
lt_t *lt = create_lt();
if (lt == NULL) {
return NULL;
}
sprite_font_t *sprite_font = PUSH_LT(lt, malloc(sizeof(sprite_font_t)), free);
if (sprite_font == NULL) {
throw_error(ERROR_TYPE_LIBC);
RETURN_LT(lt, NULL);
}
sprite_font->surface = PUSH_LT(lt, SDL_LoadBMP(bmp_file_path), SDL_FreeSurface);
if (sprite_font->surface == NULL) {
throw_error(ERROR_TYPE_SDL2);
RETURN_LT(lt, NULL);
}
sprite_font->texture = PUSH_LT(
lt,
SDL_CreateTextureFromSurface(renderer, sprite_font->surface),
SDL_DestroyTexture);
if (sprite_font->texture == NULL) {
throw_error(ERROR_TYPE_SDL2);
RETURN_LT(lt, NULL);
}
sprite_font->lt = lt;
return sprite_font;
}
void destroy_sprite_font(sprite_font_t *sprite_font)
{
assert(sprite_font);
RETURN_LT0(sprite_font->lt);
}
static SDL_Rect sprite_font_char_rect(const sprite_font_t *sprite_font, char x)
{
assert(sprite_font);
if (32 <= x && x <= 126) {
const SDL_Rect rect = {
.x = ((x - 32) % FONT_ROW_SIZE) * CHAR_WIDTH,
.y = ((x - 32) / FONT_ROW_SIZE) * CHAR_HEIGHT,
.w = CHAR_WIDTH,
.h = CHAR_HEIGHT
};
return rect;
} else {
return sprite_font_char_rect(sprite_font, '?');
}
}
int sprite_font_render_text(const sprite_font_t *sprite_font,
SDL_Renderer *renderer,
vec_t position,
int size,
const char *text)
{
assert(sprite_font);
assert(renderer);
assert(text);
const size_t text_size = strlen(text);
const int px = (int) roundf(position.x);
const int py = (int) roundf(position.y);
for (size_t i = 0; i < text_size; ++i) {
const SDL_Rect char_rect = sprite_font_char_rect(sprite_font, text[i]);
const SDL_Rect dest_rect = {
.x = px + CHAR_WIDTH * (int) i * size,
.y = py,
.w = char_rect.w * size,
.h = char_rect.h * size
};
if (SDL_RenderCopy(renderer, sprite_font->texture, &char_rect, &dest_rect) < 0) {
return -1;
}
}
return 0;
}
int sprite_font_debug_render_whole_texture(const sprite_font_t *sprite_font,
SDL_Renderer *renderer,
vec_t position)
{
int texW = 0;
int texH = 0;
if (SDL_QueryTexture(sprite_font->texture, NULL, NULL, &texW, &texH) < 0) {
throw_error(ERROR_TYPE_SDL2);
return -1;
}
const SDL_Rect dstrect = { (int) position.x, (int) position.y, texW, texH };
if (SDL_RenderCopy(renderer, sprite_font->texture, NULL, &dstrect) < 0) {
throw_error(ERROR_TYPE_SDL2);
return -1;
}
return 0;
}

21
src/game/sprite_font.h Normal file
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@ -0,0 +1,21 @@
#ifndef SPRITE_FONT_H_
#define SPRITE_FONT_H_
#include "math/point.h"
typedef struct sprite_font_t sprite_font_t;
sprite_font_t *create_sprite_font_from_file(const char *bmp_file_path,
SDL_Renderer *renderer);
void destroy_sprite_font(sprite_font_t *sprite_font);
int sprite_font_render_text(const sprite_font_t *sprite_font,
SDL_Renderer *renderer,
vec_t position,
int size,
const char *text);
int sprite_font_debug_render_whole_texture(const sprite_font_t *sprite_font,
SDL_Renderer *renderer,
vec_t position);
#endif // SPRITE_FONT_H_

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@ -11,6 +11,7 @@
#include "game/level/platforms.h"
#include "game/level/player.h"
#include "game/sound_samples.h"
#include "game/sprite_font.h"
#include "math/minmax.h"
#include "math/point.h"
#include "sdl/renderer.h"
@ -160,6 +161,15 @@ int main(int argc, char *argv[])
RETURN_LT(lt, -1);
}
sprite_font_t * const sprite_font =
PUSH_LT(lt,
create_sprite_font_from_file("fonts/charmap-oldschool_white.bmp", renderer),
destroy_sprite_font);
if (sprite_font == NULL) {
print_current_error_msg("Loading up sprite font");
RETURN_LT(lt, -1);
}
const Uint8 *const keyboard_state = SDL_GetKeyboardState(NULL);
SDL_Event e;
@ -194,6 +204,16 @@ int main(int argc, char *argv[])
print_current_error_msg("Failed rendering the game");
RETURN_LT(lt, -1);
}
if (sprite_font_render_text(sprite_font,
renderer,
vec(0.0f, 0.0f),
1,
"HELLO, WORLD!!!") < 0) {
print_current_error_msg("Failed rendering debug info");
RETURN_LT(lt, -1);
}
const int64_t end_frame_time = (int64_t) SDL_GetTicks();
render_timer -= delta_time;