AnotherCommander
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971323b760
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Fine tuning the mix of blue in the atmosphere a bit.
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2018-12-17 13:06:04 +01:00 |
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AnotherCommander
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18bcfe5135
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Atmosphere is now more biased towards blue color. Also, outer atmosphere fade out returned to the richer 1.86 levels.
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2018-12-16 19:11:24 +01:00 |
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AnotherCommander
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79fd124592
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Fixed effectRemoved event not triggering when hyperspacing. Closes #316.
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2018-12-12 15:41:42 +01:00 |
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AnotherCommander
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4949db96fa
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Increased default ambient light level to 0.1.
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2018-12-06 15:40:58 +01:00 |
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AnotherCommander
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c7e0da3f7e
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Added cbr to contributors' list for his Material Suite Test number 17 contribution.
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2018-12-06 15:01:54 +01:00 |
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AnotherCommander
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6789265af4
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Set ambient light as the last thing before gamma correction in the planet shader. This way we can still change ambient light level without side effects. Moved ambient light setting further down also in the atmo shader.
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2018-11-20 23:09:27 +01:00 |
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AnotherCommander
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67aa8e98de
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Put reddish planet terminator setting at end of planet and atmo shaders, I think it looks better this way.
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2018-11-20 22:19:17 +01:00 |
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AnotherCommander
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5cbf9c85e8
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Resubmitting fix for fail-to-buy multiple mount lasers, this time properly (I hope). Apologies for the previous mess.
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2018-11-18 10:53:34 +01:00 |
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phkb
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81ec5bd9e0
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Improved fix for failing to buy multiple lasers
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2018-11-18 16:26:18 +11:00 |
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AnotherCommander
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079444e992
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Ensured that when an attempt to buy a laser has failed, weapon type is reverted to what it initially was. Fixes bug where credits could be generated by 'failing to buy' multiple mount lasers.
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2018-11-17 22:20:43 +01:00 |
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phkb
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ad98e3f32d
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Changelog updates
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2018-11-08 08:51:08 +11:00 |
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phkb
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b1840ab6de
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Adds commsMessageReceived worldScript event when player.commsMessage function is called (#314)
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2018-11-07 18:45:55 +02:00 |
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AnotherCommander
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aa0dcbb297
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Bringing tests to their latest revision.
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2018-11-06 21:11:14 +01:00 |
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AnotherCommander
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5f5613c81d
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Simplified and slightly optimized default atmosphere shader.
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2018-11-05 15:40:50 +01:00 |
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phkb
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26d169aa05
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Restore process for setting attacker to stn target during station.offenceCommittedNearby
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2018-10-30 09:34:30 +11:00 |
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AnotherCommander
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8c6affaf81
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Added filmic tonemapping. Although this would normally require HDR, it seems to work exceptionally well with Oolite. Testing required.
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2018-10-28 18:53:54 +01:00 |
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AnotherCommander
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f9fce32081
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Bumping master version number to 1.89.
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2018-10-28 18:41:14 +01:00 |
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AnotherCommander
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dc1dcb5ede
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Update README.md with the 1.88 download stats.
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2018-10-28 09:05:05 +01:00 |
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AnotherCommander
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9c7409a958
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One more update to the changelog.
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2018-10-23 12:39:50 +02:00 |
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AnotherCommander
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64342e2ddd
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Fixed inconsistency between script and configuration files setting of sun color.
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2018-10-23 12:37:01 +02:00 |
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AnotherCommander
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0af008d3a3
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Updated Changelog.
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2018-10-21 15:45:40 +02:00 |
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AnotherCommander
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4da008cc69
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Bump version number to 1.88. Feature freeze.
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2018-10-21 13:34:44 +02:00 |
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AnotherCommander
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33ad64ff67
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Fixed shader compile error when OOSPECULAR_NEW_MODEL was set to 0 and OOSPECULAR_NEW_MODEL_GGX was set to 1.
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2018-10-20 22:04:52 +02:00 |
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AnotherCommander
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36384cf8c9
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Fixed a light calculation error on the default shader.
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2018-10-20 18:36:52 +02:00 |
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AnotherCommander
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fc2c959722
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Reduced slightly the reflectance of the default shipset and increased slightly its glossiness for a hopefully more pleasant overall appearance.
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2018-10-20 14:23:35 +02:00 |
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AnotherCommander
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7e1131a317
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A much better solution for the orange-reddish terminator.
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2018-10-19 16:06:08 +02:00 |
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AnotherCommander
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5196990c8e
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Adjustments to planet and atmosphere shaders to make the orange-reddish tinted terminator more visible.
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2018-10-19 15:22:12 +02:00 |
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phkb
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b0aa06c049
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Another attempt to fix priority AI timeout
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2018-10-18 17:24:49 +11:00 |
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phkb
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4ffc64f7b8
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Small fix to priority ai
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2018-10-18 08:03:24 +11:00 |
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AnotherCommander
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4ba199c510
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New atmosphere shader (#312)
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2018-10-17 16:43:52 +03:00 |
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phkb
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4a98662e68
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fix issue where Station JS AI was not triggering an alertConditionChanged event (#311)
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2018-10-17 08:18:03 +03:00 |
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AnotherCommander
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73f5af67de
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Fixed planet shader compile error when no specular map is used.
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2018-10-13 18:53:38 +02:00 |
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AnotherCommander
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28d4d5b031
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Default planet shader now uses light energy conservation. Consequently, default ambient light level reduced to 0.015.
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2018-10-13 12:26:49 +02:00 |
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AnotherCommander
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f245be9430
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Fixed typo and at the same time a Mac build warning.
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2018-10-10 08:15:49 +02:00 |
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AnotherCommander
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6405ecfffa
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Changelog updates.
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2018-10-08 20:25:01 +02:00 |
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AnotherCommander
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7b73e990a9
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Enabled blending when rendering visual effects. This should enable effects to have their transparency specified in their shaders.
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2018-10-06 15:26:23 +02:00 |
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AnotherCommander
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a4d33aef75
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Forgot to commit the default shader which actually uses the gamma_correct key setting. Here it is.
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2018-10-01 13:41:45 +02:00 |
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AnotherCommander
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97f3e07041
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Added the gamma_correct materials and shader materials key, which allows to specify whether the diffuse, specular, emmission and illumination maps of a material will be gamma corrected by the default shader or not. The default setting at this moment is YES and it can be adjusted in the .GNUStepDefaults file with the key no-gamma-correct.
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2018-10-01 13:07:37 +02:00 |
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AnotherCommander
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9153b506d5
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Fixed occasionally 'stuck' lighting when in witchspace.
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2018-09-26 22:37:03 +02:00 |
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AnotherCommander
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aedc53e191
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Brought tests to their latest revision.
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2018-09-26 12:26:15 +02:00 |
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AnotherCommander
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0509f8d8c0
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Ensure that gloss input in material dictionaries is always clamped between 0.0 and 1.0.
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2018-09-26 12:21:09 +02:00 |
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phkb
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1e73156d2e
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Reworked bug fix for default shader
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2018-09-26 12:17:11 +10:00 |
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phkb
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65306062fd
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One more default shader small bug fix
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2018-09-25 17:49:40 +10:00 |
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AnotherCommander
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8570ecf793
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Reverting tone mapping entry in shader until it can be determined why it makes things look weird.
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2018-09-24 20:23:52 +02:00 |
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AnotherCommander
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d4ac047055
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Emmission maps: Remove gamma correction at the correct place (texture, not result).
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2018-09-24 12:52:31 +02:00 |
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AnotherCommander
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9178fa75c7
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Added tone mapping and gamma correction steps in the default shader. Also, exponent calculations not used by the GGX part of the shader have now been optimized out and are available only in Blinn-Phong and legacy parts.
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2018-09-23 12:14:38 +02:00 |
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AnotherCommander
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6224f61743
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Brought again tests to their latest revision.
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2018-09-20 20:45:06 +02:00 |
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AnotherCommander
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faac43b773
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Bring tests to their latest revision.
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2018-09-20 19:21:22 +02:00 |
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AnotherCommander
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2d5a40ad11
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Fixed legacy specular light on default planet shader.
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2018-09-01 10:41:02 +02:00 |
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AnotherCommander
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5b9acdc02b
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Deprecated IOR.
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2018-08-29 18:52:41 +02:00 |
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