7159 Commits

Author SHA1 Message Date
AnotherCommander
971323b760 Fine tuning the mix of blue in the atmosphere a bit. 2018-12-17 13:06:04 +01:00
AnotherCommander
18bcfe5135 Atmosphere is now more biased towards blue color. Also, outer atmosphere fade out returned to the richer 1.86 levels. 2018-12-16 19:11:24 +01:00
AnotherCommander
79fd124592 Fixed effectRemoved event not triggering when hyperspacing. Closes #316. 2018-12-12 15:41:42 +01:00
AnotherCommander
4949db96fa Increased default ambient light level to 0.1. 2018-12-06 15:40:58 +01:00
AnotherCommander
c7e0da3f7e Added cbr to contributors' list for his Material Suite Test number 17 contribution. 2018-12-06 15:01:54 +01:00
AnotherCommander
6789265af4 Set ambient light as the last thing before gamma correction in the planet shader. This way we can still change ambient light level without side effects. Moved ambient light setting further down also in the atmo shader. 2018-11-20 23:09:27 +01:00
AnotherCommander
67aa8e98de Put reddish planet terminator setting at end of planet and atmo shaders, I think it looks better this way. 2018-11-20 22:19:17 +01:00
AnotherCommander
5cbf9c85e8 Resubmitting fix for fail-to-buy multiple mount lasers, this time properly (I hope). Apologies for the previous mess. 2018-11-18 10:53:34 +01:00
phkb
81ec5bd9e0 Improved fix for failing to buy multiple lasers 2018-11-18 16:26:18 +11:00
AnotherCommander
079444e992 Ensured that when an attempt to buy a laser has failed, weapon type is reverted to what it initially was. Fixes bug where credits could be generated by 'failing to buy' multiple mount lasers. 2018-11-17 22:20:43 +01:00
phkb
ad98e3f32d Changelog updates 2018-11-08 08:51:08 +11:00
phkb
b1840ab6de Adds commsMessageReceived worldScript event when player.commsMessage function is called (#314) 2018-11-07 18:45:55 +02:00
AnotherCommander
aa0dcbb297 Bringing tests to their latest revision. 2018-11-06 21:11:14 +01:00
AnotherCommander
5f5613c81d Simplified and slightly optimized default atmosphere shader. 2018-11-05 15:40:50 +01:00
phkb
26d169aa05 Restore process for setting attacker to stn target during station.offenceCommittedNearby 2018-10-30 09:34:30 +11:00
AnotherCommander
8c6affaf81 Added filmic tonemapping. Although this would normally require HDR, it seems to work exceptionally well with Oolite. Testing required. 2018-10-28 18:53:54 +01:00
AnotherCommander
f9fce32081 Bumping master version number to 1.89. 2018-10-28 18:41:14 +01:00
AnotherCommander
dc1dcb5ede
Update README.md with the 1.88 download stats. 2018-10-28 09:05:05 +01:00
AnotherCommander
9c7409a958 One more update to the changelog. 2018-10-23 12:39:50 +02:00
AnotherCommander
64342e2ddd Fixed inconsistency between script and configuration files setting of sun color. 2018-10-23 12:37:01 +02:00
AnotherCommander
0af008d3a3 Updated Changelog. 2018-10-21 15:45:40 +02:00
AnotherCommander
4da008cc69 Bump version number to 1.88. Feature freeze. 2018-10-21 13:34:44 +02:00
AnotherCommander
33ad64ff67 Fixed shader compile error when OOSPECULAR_NEW_MODEL was set to 0 and OOSPECULAR_NEW_MODEL_GGX was set to 1. 2018-10-20 22:04:52 +02:00
AnotherCommander
36384cf8c9 Fixed a light calculation error on the default shader. 2018-10-20 18:36:52 +02:00
AnotherCommander
fc2c959722 Reduced slightly the reflectance of the default shipset and increased slightly its glossiness for a hopefully more pleasant overall appearance. 2018-10-20 14:23:35 +02:00
AnotherCommander
7e1131a317 A much better solution for the orange-reddish terminator. 2018-10-19 16:06:08 +02:00
AnotherCommander
5196990c8e Adjustments to planet and atmosphere shaders to make the orange-reddish tinted terminator more visible. 2018-10-19 15:22:12 +02:00
phkb
b0aa06c049 Another attempt to fix priority AI timeout 2018-10-18 17:24:49 +11:00
phkb
4ffc64f7b8 Small fix to priority ai 2018-10-18 08:03:24 +11:00
AnotherCommander
4ba199c510
New atmosphere shader (#312) 2018-10-17 16:43:52 +03:00
phkb
4a98662e68 fix issue where Station JS AI was not triggering an alertConditionChanged event (#311) 2018-10-17 08:18:03 +03:00
AnotherCommander
73f5af67de Fixed planet shader compile error when no specular map is used. 2018-10-13 18:53:38 +02:00
AnotherCommander
28d4d5b031 Default planet shader now uses light energy conservation. Consequently, default ambient light level reduced to 0.015. 2018-10-13 12:26:49 +02:00
AnotherCommander
f245be9430 Fixed typo and at the same time a Mac build warning. 2018-10-10 08:15:49 +02:00
AnotherCommander
6405ecfffa Changelog updates. 2018-10-08 20:25:01 +02:00
AnotherCommander
7b73e990a9 Enabled blending when rendering visual effects. This should enable effects to have their transparency specified in their shaders. 2018-10-06 15:26:23 +02:00
AnotherCommander
a4d33aef75 Forgot to commit the default shader which actually uses the gamma_correct key setting. Here it is. 2018-10-01 13:41:45 +02:00
AnotherCommander
97f3e07041 Added the gamma_correct materials and shader materials key, which allows to specify whether the diffuse, specular, emmission and illumination maps of a material will be gamma corrected by the default shader or not. The default setting at this moment is YES and it can be adjusted in the .GNUStepDefaults file with the key no-gamma-correct. 2018-10-01 13:07:37 +02:00
AnotherCommander
9153b506d5 Fixed occasionally 'stuck' lighting when in witchspace. 2018-09-26 22:37:03 +02:00
AnotherCommander
aedc53e191 Brought tests to their latest revision. 2018-09-26 12:26:15 +02:00
AnotherCommander
0509f8d8c0 Ensure that gloss input in material dictionaries is always clamped between 0.0 and 1.0. 2018-09-26 12:21:09 +02:00
phkb
1e73156d2e Reworked bug fix for default shader 2018-09-26 12:17:11 +10:00
phkb
65306062fd One more default shader small bug fix 2018-09-25 17:49:40 +10:00
AnotherCommander
8570ecf793 Reverting tone mapping entry in shader until it can be determined why it makes things look weird. 2018-09-24 20:23:52 +02:00
AnotherCommander
d4ac047055 Emmission maps: Remove gamma correction at the correct place (texture, not result). 2018-09-24 12:52:31 +02:00
AnotherCommander
9178fa75c7 Added tone mapping and gamma correction steps in the default shader. Also, exponent calculations not used by the GGX part of the shader have now been optimized out and are available only in Blinn-Phong and legacy parts. 2018-09-23 12:14:38 +02:00
AnotherCommander
6224f61743 Brought again tests to their latest revision. 2018-09-20 20:45:06 +02:00
AnotherCommander
faac43b773 Bring tests to their latest revision. 2018-09-20 19:21:22 +02:00
AnotherCommander
2d5a40ad11 Fixed legacy specular light on default planet shader. 2018-09-01 10:41:02 +02:00
AnotherCommander
5b9acdc02b Deprecated IOR. 2018-08-29 18:52:41 +02:00