AnotherCommander
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b7d61428be
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Bring mozilla submodule to the current revision.
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2017-10-08 17:17:18 +02:00 |
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Kevin Anthoney
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db6d5a96c8
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Remove errors when compiler complains about format strings so that Oolite will compile without having to manually hack GNUstep make files (#263)
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2017-10-08 16:41:56 +02:00 |
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AnotherCommander
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d714407ba0
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Hopefully fixed some more OSX build warnings. Inserted stub resetMouse method; implementation needed.
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2017-10-07 21:06:44 +02:00 |
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AnotherCommander
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68fb3b5918
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Implementation of the stringToClipboard method for the Mac port (thanks hoqllnq).
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2017-10-07 20:11:44 +02:00 |
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AnotherCommander
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758ae97a50
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Fixed some more reticle color warnings on the Mac, similar to the ones addressed in previous commit.
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2017-10-07 12:32:37 +02:00 |
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AnotherCommander
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195eb15f3c
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Fixed broken reticle indicator cue on Macs, while at the same time fixing some Mac-specific warnings and cleaning up a bit the direction cue color code (thanks hoqllnq).
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2017-10-07 11:54:48 +02:00 |
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AnotherCommander
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19017b08ee
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Fixed typo in the Win32 Deployment to Test Release Updater script.
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2017-10-06 16:07:26 +02:00 |
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KonstantinosSykas
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f6bf782094
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CHANGELOG update
Update Doc/CHANGELOG.TXT as per the latest code changes, relevant to procedural Perlin 3D planet texture generation.
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2017-10-03 18:45:23 +03:00 |
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AnotherCommander
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9ef1ce93bb
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Perlin3D planets are now the default at the highest detail level (Extrq Detail).
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2017-10-03 12:42:50 +02:00 |
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KonstantinosSykas
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538a0d6583
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Procedural 3D Perlin noise terrain generation
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2017-10-02 20:42:59 +03:00 |
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AnotherCommander
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3594e7e455
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Windows port: Force restoring desktop resolution if we exit the app from full screen on a resolution different to that of the desktop. Should not be really necessary, but it looks that we need it for some Win10 Intel configurations.
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2017-10-02 16:20:27 +02:00 |
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phkb
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399de8c449
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making playership.compassTarget readwrite
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2017-09-29 19:17:53 +02:00 |
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AnotherCommander
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16e47d9690
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Merge branch 'master' of github.com:OoliteProject/oolite
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2017-09-26 12:08:28 +02:00 |
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AnotherCommander
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f0ff146b56
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Up to 8K resolution for SDL builds now possible.
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2017-09-26 12:07:49 +02:00 |
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phkb
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5dd53ad72f
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updates to CHANGELOG
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2017-09-13 11:55:54 +10:00 |
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AnotherCommander
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4fe0e39048
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Updated comment in new JS primedEquipment property declaration and adjusted a curly brace style while at it.
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2017-09-12 21:45:56 +02:00 |
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phkb
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ea4c4a3a2a
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Added primedEquipment property and playerChangedPrimedEquipment event (#256)
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2017-09-12 21:36:24 +02:00 |
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AnotherCommander
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0119485ac6
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Updated TODO comment regarding issue #204 fix to indicate that the applied fix is deemed satisfactory.
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2017-08-18 18:55:40 +02:00 |
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Nick Rogers
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35d1eab7d2
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Merge branch 'master' of https://github.com/OoliteProject/oolite
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2017-08-10 11:52:13 +10:00 |
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Nick Rogers
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4e8a996acc
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Duplicate word in planet description
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2017-08-10 11:50:37 +10:00 |
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phkb
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5a8538eae1
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Added info regarding {get/set}ScreenBackgroundForKey
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2017-08-08 08:14:00 +10:00 |
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AnotherCommander
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934bd29df1
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Cleanup and optimizations on the default atmosphere shader. Thanks to CmdrSvengali for this contribution. Closes #254.
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2017-08-07 00:16:07 +02:00 |
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phkb
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fd819d59de
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Adds get/set method to adjust values for screenbackgrounds.plist keys (#251)
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2017-08-06 09:07:28 +02:00 |
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phkb
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55e3e28d3d
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Added displayColor items to changelog
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2017-08-04 06:46:50 +10:00 |
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AnotherCommander
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4e19314dc2
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Use the length function in the atnosphere shader for calculating the length of the vector of the relative position of the player ship and the atmosphere entity. Closes #253.
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2017-08-03 00:50:34 +02:00 |
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AnotherCommander
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8e192e052f
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Merge pull request #247 from phkb/equipment_display_color
Adds a "display_color" property to equipment items, used on equip ship screen
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2017-07-28 11:08:54 +02:00 |
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phkb
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3d31560ac6
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Weapons and passenger berth displayColor picked up for status screen
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2017-07-26 09:04:11 +10:00 |
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phkb
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4fda067a63
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Add ability to set displayColor in JS, plus color now applied to status screen
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2017-07-25 13:19:07 +10:00 |
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AnotherCommander
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665bd1999a
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Removed duplicate comment.
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2017-07-23 17:41:17 +02:00 |
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AnotherCommander
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12c7aa1d2a
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More changelog updates.
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2017-07-23 12:09:28 +02:00 |
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phkb
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66fdf615da
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Updates to CHANGELOG for recent changes
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2017-07-23 11:41:59 +10:00 |
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AnotherCommander
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40d7382e25
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Minor correction to the Reference Sheet document.
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2017-07-22 16:27:08 +02:00 |
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AnotherCommander
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a5773e0357
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Updated documentation with mouse wheel speed control and a couple minor other changes.
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2017-07-22 16:14:09 +02:00 |
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AnotherCommander
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13a0467872
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Mouse wheel can now be used to control speed when mouse control is on.
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2017-07-22 14:57:05 +02:00 |
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phkb
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82713014eb
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Cleanup unnecessary comment
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2017-07-21 14:06:54 +10:00 |
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phkb
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691db10f54
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Adds display_color property to equipment items
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2017-07-21 14:03:49 +10:00 |
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AnotherCommander
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e7bc4e71e4
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Merge pull request #245 from phkb/page_updown_handling
Adds handling of page up/down keys on most screens that can have mult…
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2017-07-20 21:42:17 +02:00 |
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phkb
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1774c325cb
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Adding page up/down to New Game Scenarios page
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2017-07-19 11:49:24 +10:00 |
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phkb
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f6195a0bf3
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Adds handling of page up/down keys on most screens that can have multiple pages
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2017-07-19 09:14:27 +10:00 |
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phkb
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42017f1fb5
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Fix for paging up on shipyard screen displaying details of first ship when 'More' is selected
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2017-07-18 09:11:28 +10:00 |
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AnotherCommander
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24bf8a05a9
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Fixed HUD direction cue color. Now the entire arrow indicator inherits the target_rgba color and not only its tip.
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2017-07-17 14:43:14 +02:00 |
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AnotherCommander
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bdb02bbe9d
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Target reticle colors for normal, target-sensitive and wormhole states can now be determined via hud.plist with the drawTargetReticle: dial related keys target_Rgba, target_sensitive_rgba and wormhole_rgba. Also, scripts can control these colors dynamically via the OOJSPlayerShip class properties reticleColorTarget, reticleColorTargetSensitive and reticleColorWormhole.
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2017-07-16 20:28:54 +02:00 |
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AnotherCommander
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41841ed971
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One more for issue #237: Mouse is now reset when mouse control is on also when Caps Lock is toggled off in the external views.
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2017-07-11 19:23:36 +02:00 |
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AnotherCommander
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1c532a4805
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Attempted fix for issue #239. Entering the F7 screen will change the sun light color to that of the info system, entering any other screen will reset the local sun light color.
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2017-07-09 16:45:11 +02:00 |
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AnotherCommander
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42fc5deeb3
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Do not try to award bounty if player died while trying (e.g. when colliding with an asteroid).
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2017-07-09 14:51:50 +02:00 |
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AnotherCommander
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98eeb0401b
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Mouse is now reset whenever we enter any of the external views while coming from a GUI screen. This should fully address issue #237.
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2017-07-08 14:52:42 +02:00 |
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AnotherCommander
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f972f6c0df
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Renamed the key text_standard_color to text_color for consistency.
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2017-07-08 11:52:04 +02:00 |
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AnotherCommander
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1b95d31c04
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Mouse is now reset on launch from station if mouse control is enabled. Closes #237.
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2017-07-07 23:45:05 +02:00 |
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AnotherCommander
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73df6aa3ca
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Message colors are now under control of the HUD plists and scripts. The message_gui keys text_standard_color and text_comms_color control the colors of normal and incoming comms messages, while scripts can do the same by means of the JSPlayerShip keys messageGuiTextColor and messageGuiTextCommsColor respectively. This should address issue #235.
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2017-07-07 19:47:24 +02:00 |
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AnotherCommander
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ef315aa88b
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Added the background_rgba key to the core HUD plists for reference. Default is fully transparent.
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2017-07-07 11:42:14 +02:00 |
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