7159 Commits

Author SHA1 Message Date
AnotherCommander
b7d61428be Bring mozilla submodule to the current revision. 2017-10-08 17:17:18 +02:00
Kevin Anthoney
db6d5a96c8 Remove errors when compiler complains about format strings so that Oolite will compile without having to manually hack GNUstep make files (#263) 2017-10-08 16:41:56 +02:00
AnotherCommander
d714407ba0 Hopefully fixed some more OSX build warnings. Inserted stub resetMouse method; implementation needed. 2017-10-07 21:06:44 +02:00
AnotherCommander
68fb3b5918 Implementation of the stringToClipboard method for the Mac port (thanks hoqllnq). 2017-10-07 20:11:44 +02:00
AnotherCommander
758ae97a50 Fixed some more reticle color warnings on the Mac, similar to the ones addressed in previous commit. 2017-10-07 12:32:37 +02:00
AnotherCommander
195eb15f3c Fixed broken reticle indicator cue on Macs, while at the same time fixing some Mac-specific warnings and cleaning up a bit the direction cue color code (thanks hoqllnq). 2017-10-07 11:54:48 +02:00
AnotherCommander
19017b08ee Fixed typo in the Win32 Deployment to Test Release Updater script. 2017-10-06 16:07:26 +02:00
KonstantinosSykas
f6bf782094 CHANGELOG update
Update Doc/CHANGELOG.TXT as per the latest code changes, relevant to procedural Perlin 3D planet texture generation.
2017-10-03 18:45:23 +03:00
AnotherCommander
9ef1ce93bb Perlin3D planets are now the default at the highest detail level (Extrq Detail). 2017-10-03 12:42:50 +02:00
KonstantinosSykas
538a0d6583 Procedural 3D Perlin noise terrain generation 2017-10-02 20:42:59 +03:00
AnotherCommander
3594e7e455 Windows port: Force restoring desktop resolution if we exit the app from full screen on a resolution different to that of the desktop. Should not be really necessary, but it looks that we need it for some Win10 Intel configurations. 2017-10-02 16:20:27 +02:00
phkb
399de8c449 making playership.compassTarget readwrite 2017-09-29 19:17:53 +02:00
AnotherCommander
16e47d9690 Merge branch 'master' of github.com:OoliteProject/oolite 2017-09-26 12:08:28 +02:00
AnotherCommander
f0ff146b56 Up to 8K resolution for SDL builds now possible. 2017-09-26 12:07:49 +02:00
phkb
5dd53ad72f updates to CHANGELOG 2017-09-13 11:55:54 +10:00
AnotherCommander
4fe0e39048 Updated comment in new JS primedEquipment property declaration and adjusted a curly brace style while at it. 2017-09-12 21:45:56 +02:00
phkb
ea4c4a3a2a Added primedEquipment property and playerChangedPrimedEquipment event (#256) 2017-09-12 21:36:24 +02:00
AnotherCommander
0119485ac6 Updated TODO comment regarding issue #204 fix to indicate that the applied fix is deemed satisfactory. 2017-08-18 18:55:40 +02:00
Nick Rogers
35d1eab7d2 Merge branch 'master' of https://github.com/OoliteProject/oolite 2017-08-10 11:52:13 +10:00
Nick Rogers
4e8a996acc Duplicate word in planet description 2017-08-10 11:50:37 +10:00
phkb
5a8538eae1 Added info regarding {get/set}ScreenBackgroundForKey 2017-08-08 08:14:00 +10:00
AnotherCommander
934bd29df1 Cleanup and optimizations on the default atmosphere shader. Thanks to CmdrSvengali for this contribution. Closes #254. 2017-08-07 00:16:07 +02:00
phkb
fd819d59de Adds get/set method to adjust values for screenbackgrounds.plist keys (#251) 2017-08-06 09:07:28 +02:00
phkb
55e3e28d3d Added displayColor items to changelog 2017-08-04 06:46:50 +10:00
AnotherCommander
4e19314dc2 Use the length function in the atnosphere shader for calculating the length of the vector of the relative position of the player ship and the atmosphere entity. Closes #253. 2017-08-03 00:50:34 +02:00
AnotherCommander
8e192e052f Merge pull request #247 from phkb/equipment_display_color
Adds a "display_color" property to equipment items, used on equip ship screen
2017-07-28 11:08:54 +02:00
phkb
3d31560ac6 Weapons and passenger berth displayColor picked up for status screen 2017-07-26 09:04:11 +10:00
phkb
4fda067a63 Add ability to set displayColor in JS, plus color now applied to status screen 2017-07-25 13:19:07 +10:00
AnotherCommander
665bd1999a Removed duplicate comment. 2017-07-23 17:41:17 +02:00
AnotherCommander
12c7aa1d2a More changelog updates. 2017-07-23 12:09:28 +02:00
phkb
66fdf615da Updates to CHANGELOG for recent changes 2017-07-23 11:41:59 +10:00
AnotherCommander
40d7382e25 Minor correction to the Reference Sheet document. 2017-07-22 16:27:08 +02:00
AnotherCommander
a5773e0357 Updated documentation with mouse wheel speed control and a couple minor other changes. 2017-07-22 16:14:09 +02:00
AnotherCommander
13a0467872 Mouse wheel can now be used to control speed when mouse control is on. 2017-07-22 14:57:05 +02:00
phkb
82713014eb Cleanup unnecessary comment 2017-07-21 14:06:54 +10:00
phkb
691db10f54 Adds display_color property to equipment items 2017-07-21 14:03:49 +10:00
AnotherCommander
e7bc4e71e4 Merge pull request #245 from phkb/page_updown_handling
Adds handling of page up/down keys on most screens that can have mult…
2017-07-20 21:42:17 +02:00
phkb
1774c325cb Adding page up/down to New Game Scenarios page 2017-07-19 11:49:24 +10:00
phkb
f6195a0bf3 Adds handling of page up/down keys on most screens that can have multiple pages 2017-07-19 09:14:27 +10:00
phkb
42017f1fb5 Fix for paging up on shipyard screen displaying details of first ship when 'More' is selected 2017-07-18 09:11:28 +10:00
AnotherCommander
24bf8a05a9 Fixed HUD direction cue color. Now the entire arrow indicator inherits the target_rgba color and not only its tip. 2017-07-17 14:43:14 +02:00
AnotherCommander
bdb02bbe9d Target reticle colors for normal, target-sensitive and wormhole states can now be determined via hud.plist with the drawTargetReticle: dial related keys target_Rgba, target_sensitive_rgba and wormhole_rgba. Also, scripts can control these colors dynamically via the OOJSPlayerShip class properties reticleColorTarget, reticleColorTargetSensitive and reticleColorWormhole. 2017-07-16 20:28:54 +02:00
AnotherCommander
41841ed971 One more for issue #237: Mouse is now reset when mouse control is on also when Caps Lock is toggled off in the external views. 2017-07-11 19:23:36 +02:00
AnotherCommander
1c532a4805 Attempted fix for issue #239. Entering the F7 screen will change the sun light color to that of the info system, entering any other screen will reset the local sun light color. 2017-07-09 16:45:11 +02:00
AnotherCommander
42fc5deeb3 Do not try to award bounty if player died while trying (e.g. when colliding with an asteroid). 2017-07-09 14:51:50 +02:00
AnotherCommander
98eeb0401b Mouse is now reset whenever we enter any of the external views while coming from a GUI screen. This should fully address issue #237. 2017-07-08 14:52:42 +02:00
AnotherCommander
f972f6c0df Renamed the key text_standard_color to text_color for consistency. 2017-07-08 11:52:04 +02:00
AnotherCommander
1b95d31c04 Mouse is now reset on launch from station if mouse control is enabled. Closes #237. 2017-07-07 23:45:05 +02:00
AnotherCommander
73df6aa3ca Message colors are now under control of the HUD plists and scripts. The message_gui keys text_standard_color and text_comms_color control the colors of normal and incoming comms messages, while scripts can do the same by means of the JSPlayerShip keys messageGuiTextColor and messageGuiTextCommsColor respectively. This should address issue #235. 2017-07-07 19:47:24 +02:00
AnotherCommander
ef315aa88b Added the background_rgba key to the core HUD plists for reference. Default is fully transparent. 2017-07-07 11:42:14 +02:00