One more default shader small bug fix
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@ -272,8 +272,9 @@ void main(void)
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vec4 totalColor = vec4(0);
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// Get eye vector
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vec3 eyeVector = vec3(0.0);
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#if NEED_EYE_VECTOR
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vec3 eyeVector = normalize(vEyeVector);
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eyeVector = normalize(vEyeVector);
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#endif
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// Get texture coords, using parallax mapping if appropriate
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