Jordan Snelling
328bf4f2c8
Fix windows build
2019-11-19 21:41:14 +00:00
Nicole Collings
a21521cc2d
Fix missing biomes
2019-11-19 13:14:28 -08:00
Nicole Collings
af8fb9c5a3
Biome tinting, client side biome data
2019-11-18 23:03:51 -08:00
Nicole Collings
2b753121d7
Voronoi disagram - based biomes.
2019-11-13 20:42:25 -08:00
Nicole Collings
2f9defc215
Create register_biome function, move dump() to base.
2019-11-13 18:55:59 -08:00
Nicole Collings
ab97b92569
3D Voronoi Diagram implementation~
2019-11-12 19:18:11 -08:00
Nicole Collings
737a7da74f
Make Dropped Items zoop into player when theyr're close enough.
...
* Set loadfile to nil
2019-11-12 01:15:06 -08:00
Nicole Collings
c14c5f6b74
Merge remote-tracking branch 'origin/master'
2019-11-04 20:26:57 -08:00
Nicole Collings
5831977790
Support text and inventory component types in GameGui. Clean up parsing.
...
* GameGUI Support resizing.
* Bind player.close_menu function.
* Remove cShowMenu and cHideMenu
2019-11-04 20:26:50 -08:00
Jordan Snelling
9aa94e0b12
Fix Windows build 2: electric boogaloo
2019-11-04 15:28:20 +00:00
Nicole Collings
ae286f84eb
New inventory format and inventory parsing algorithm in GameGui.
2019-11-04 00:43:12 -08:00
Nicole Collings
3d5b705031
Double World Gen Queue size
2019-11-02 17:01:11 -07:00
Nicole Collings
7cbbd6fed2
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# src/game/Client.cpp
2019-11-02 16:46:52 -07:00
Nicole Collings
352caaa268
Fix compilation on Linux
2019-11-02 16:27:13 -07:00
Nicole Collings
d50357badb
Re-enable --mode=local command line argument with LocalServerInstance
2019-10-31 14:07:53 -07:00
Jordan Snelling
6c06d0ba8d
Fix Windows x64 builds
2019-10-31 01:14:17 +00:00
Nicole Collings
c6418540b3
Lua Vector Library in base
...
* math.round function
2019-10-30 15:46:40 -07:00
Nicole Collings
30221bd611
Right align Item Counts
2019-10-30 14:20:53 -07:00
Nicole Collings
0dc932acdf
InventoryList, ItemStack, GUIInventoryList shows InventoryList contents.
2019-10-29 23:41:25 -07:00
Nicole Collings
d134eb089f
Optimize GUIText setText method. Reserve and don't temp construct.
2019-10-29 20:36:46 -07:00
Nicole Collings
ba3770aa21
Clean up Player Class some more, Fix Wireframe, new PointedThing class.
...
* Refactor PointedThing class to be cleaner and support pointing at nil.
* Convert Dir into an enum class
2019-10-29 20:06:55 -07:00
Nicole Collings
8272aac9c1
GUIInventoryItems and GUIInventoryLists
2019-10-29 19:21:50 -07:00
Nicole Collings
2537b629ec
Optimize the hell out of Player::findSelectedBlock
2019-10-29 00:50:19 -07:00
Nicole Collings
2fd5d7d140
Abstract Player collision logic into Collidable class.
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* Optimize movement code and clean up Player logic.
* Fix zeus:default:dropped_item display_object
2019-10-29 00:31:00 -07:00
Nicole Collings
a8547ab661
Make serializer ISO C++17 Compliant, Disable logging color codes on Win.
2019-10-27 19:37:40 -07:00
Nicole Collings
c48f0a4427
Player set_selected_block property.
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* Tweak grass sway perlin noise.
2019-10-27 19:37:11 -07:00
Nicole Collings
2a99b7c6c9
Give Player control over GameGui, unlock mouse when in menu.
2019-10-24 20:16:39 -07:00
Nicole Collings
26904f2cfe
Make API throw error if registered_* isn't within mod namespace.
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- Update mods to use their proper namespace.
- Fix a segfault in the RegisterBlocks function related to models.
- Seperate base blockmodels into a mod called `base`.
- Mod named `base` always loads first.
2019-10-24 18:29:02 -07:00
Nicole Collings
eaf379faa8
LuaPlayer Usertype & Bindings
2019-10-23 23:34:30 -07:00
Nicole Collings
098e5ff86d
Make PlayerEntities use the Player model.
2019-10-19 14:03:07 -07:00
Nicole Collings
be60f1ed4d
Lua Keypress Events!
2019-10-15 00:40:16 -07:00
Nicole Collings
7ce536aea9
Broken bone based animation
2019-10-13 22:40:50 -07:00
Nicole Collings
6d5fbcb5c4
Run LuaEntity update func, Optimize remove_entity, core.__builtin table.
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- Fix a bug that was causing the server to infinitely freeze up.
2019-10-11 15:13:46 -07:00
Nicole Collings
c576e0c58f
Move Lua Entities to Dimension, add remove_entity command.
2019-10-11 01:10:18 -07:00
Nicole Collings
e2e4e3010b
Resolve a bunch of CLion warnings.
2019-10-10 23:36:45 -07:00
Nicole Collings
659c63388a
Local Blitz3D Models from mod /models/ directories, send over network.
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- LuaEntities can now use .b3d models.
- GameObject (Block & CraftItem) models are now cached.
2019-10-10 19:55:49 -07:00
Nicole Collings
003c46ca9a
Add new player model, tweak MeshGenStream variables.
2019-10-09 13:46:53 -07:00
Nicole Collings
e57f99b9c4
Register Entity & Add Entity API Functions.
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- LuaEntity Usertype
- Entities with dynamic models
- Lua functionality for setting ItemDef models (Blocks and Items)
- Move interp functions to int_, make set_ immediate.
- Tweak SSAO Shader
2019-10-05 00:53:37 -07:00
Nicole Collings
55595c6ecf
Item Models
2019-10-02 16:26:48 -07:00
Nicole Collings
60e2d9ea4e
DebugGui Shows items.
2019-10-02 00:16:49 -07:00
Nicole Collings
5cb208d6fc
register_item and CraftItemDef
2019-10-01 23:54:11 -07:00
Nicole Collings
b0d9676f99
Commit Shelved Changes related to previous commit.
2019-10-01 16:36:42 -07:00
Nicole Collings
7d57b7d487
Seperate Dimension into ClientDimension and ServerDimension
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- Experiment with lowdef rendering
- BlockModel::createCube function
- Tweak the number of threads the helper processes get
- Fix DebugGui Mesh Updates
- Optimize BlockChunk class
- Moved Mesh Generation code to LocalDimension
2019-10-01 16:33:04 -07:00
Nicole Collings
0d1cdfb724
Move Rendering the world to Dimension
2019-09-29 23:17:34 -07:00
Nicole Collings
2ad700b63d
Dimension class work
2019-09-29 22:17:05 -07:00
Nicole Collings
3946d50f73
Temp
2019-09-29 22:13:15 -07:00
Nicole Collings
009d2f38ee
Clear the gBuffer properly!
2019-09-28 16:55:32 -07:00
Nicole Collings
2bea0a34c6
Clean up Renderer class.
2019-09-25 23:30:42 -07:00
Nicole Collings
4c00f88963
Abstract SSAO Logic into *Shader classes
2019-09-24 23:39:12 -07:00
Nicole Collings
894cd18e8b
Make set(int loc, ...) functions on the Shader.
2019-09-24 16:48:08 -07:00
Nicole Collings
40c46d8316
Visible (buggy) SSAO
2019-09-13 16:15:46 -07:00
Nicole Collings
b12a3dc5a1
Function SSAO
2019-09-13 14:24:54 -07:00
Nicole Collings
e0d5e22155
Use sol::environment to create locally scoped variables.
2019-09-09 16:40:19 -07:00
Nicole Collings
b8d8396efd
Create stack traces in lua & fix stack trace not showing file name
...
* Fix missing texture cracked blocks
2019-09-08 20:55:31 -07:00
Nicole Collings
6ee9a3cb3c
Reimplement swaying leaves & grass with version 3.30 shaders.
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* Move SOL_ALL_SAFETIES_ON to CMake target_compile_definitions.
2019-09-08 12:33:33 -07:00
Nicole Collings
a7088bcd1f
Remove references of Zeus from CMake files and separate LoadLibs.cmake
2019-09-08 11:27:28 -07:00
Nicole Collings
c7a8fea587
Change Lua global namespace to "zepha"
2019-09-08 11:26:53 -07:00
Nicole Collings
fc325c4c2f
Try to statically compile GLEW
2019-09-04 14:21:38 -07:00
Nicole Collings
59044b8f66
Not-working userdata customization point think
2019-08-31 23:58:38 -07:00
Nicole Collings
27c17af114
Make Entity class use Model instead of Mesh
2019-08-30 17:45:22 -07:00
Nicole Collings
7b77c4b07b
Armature based bone animations and Assimp importer
2019-08-26 22:21:21 -07:00
Nicole Collings
7b9c2ab563
Replace ALL include guards with #pragma once
2019-08-24 17:39:35 -07:00
Nicole Collings
43cb70da4f
Seperate Chunk, Entity, and GUI mesh related structures
2019-08-24 17:29:31 -07:00
Nicole Collings
1bc66e4d60
Fix multiplayer crash on server
2019-08-14 01:54:51 -07:00
Nicole Collings
3002cfd9aa
New font, fix font kerning, implement blend color & font color.
2019-08-13 20:30:46 -07:00
Nicole Collings
a92676fa67
Add the name property to ItemDef
2019-08-13 02:08:08 -07:00
Nicole Collings
05fae1f52c
Cull some redundant files left behind from the last commit.
2019-08-13 01:52:45 -07:00
Nicole Collings
9113e6c4af
Generify most definition classes, add preliminary item support. Pre-cull
2019-08-13 01:38:57 -07:00
Nicole Collings
4bd042fb72
Seperate blocks into their own lua files, move flowers into the flowers mod.
2019-08-10 14:54:44 -07:00
Nicole Collings
cead4e705d
Tweak some more Mapgen, add temp "water" block.
2019-08-10 14:21:13 -07:00
Nicole Collings
e82ae10259
Improve MapGen
2019-08-08 00:29:12 -07:00
Nicole Collings
f572fa8167
Refactor mod texture loading & mod directories, load textures over net.
2019-08-06 19:17:54 -07:00
Nicole Collings
2420706da6
Send mods over network.
2019-08-04 02:07:14 -07:00
Nicole Collings
e637622aa8
Sandbox Lua files into ram, namespace them, parse conf.json, show_menu
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* Lua show_menu function to show inventories. WIP
* Copy all lua mods & their files into a series of structs,
stored in LuaMod, LuaModFile, and LuaModConfig classes.
* Sandbox SandboxedDoFile further by making it only open LuaModFiles
* Recursive mod searching which identifies conf.json as a mod root
* Read conf.json for name, description, version, and dependencies
* Organize mods to load in order of their dependencies
2019-08-03 18:18:05 -07:00
Nicole Collings
d0ae343543
Update the inventory - fix the size of inventory boxes.
2019-08-01 02:19:57 -07:00
Nicole Collings
8c2c842373
Inventory Test - New Art assets & Game Scene GUI
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* New tool textures
* Net material textures
2019-07-31 22:42:07 -07:00
Nicole Collings
9885744c94
Finish moving existing GUI elements to new system
2019-07-28 02:07:36 -07:00
Nicole Collings
ec4d198229
Menus Part 1 - Refactored TextEntity class to GUIText class.
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- Move MenuScene and ConnectScene elements to new GUI Components
2019-07-27 23:51:29 -07:00
Nicole Collings
4db2351408
Menus Part 1 - Refactored TextureRect class to GUIRect class.
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- Made mouse not lock immediately upon game opening.
2019-07-27 13:19:23 -07:00
Nicole Collings
758054fa17
Finish final 3 Codacy bugfixes.
2019-07-24 18:00:28 -07:00
Nicole Collings
13a42d55d0
Add helper function do display IP addresses in string form.
2019-07-24 12:33:26 -07:00
Nicole Collings
9dd2764aa0
Optimize MeshGenStream's logic
2019-07-24 00:55:18 -07:00
Nicole Collings
7bdb99b51e
Codacy "Code Style" bugfixes.
2019-07-23 23:25:38 -07:00
Nicole Collings
427fef04c9
Codacy "Security" bugfixes.
2019-07-23 22:25:13 -07:00
Nicole Collings
50dae1a828
Codacy "Performance" bugfixes.
2019-07-23 22:13:56 -07:00
Nicole Collings
e8dae4c526
Codacy "Error Prone" bugfixes.
2019-07-23 22:09:13 -07:00
Nicole Collings
eb66677a0b
More Codacy bugfixes.
2019-07-23 20:31:39 -07:00
Nicole Collings
7b821d7b4a
Hopefully fix a long standing memory leak with MeshGenStream
2019-07-23 20:02:37 -07:00
Nicole Collings
b94be32a1b
Fix some Codacy style errors.
2019-07-23 00:53:49 -07:00
Nicole Collings
c391df1942
Test commit II - Discord web hook
2019-07-22 15:08:53 -07:00
Nicole Collings
28a66cc55c
Test commit - Discord web hook
2019-07-22 15:04:55 -07:00
Nicole Collings
4d912949d4
Resolve some warnings pointed out by Codacy
2019-07-22 14:56:19 -07:00
Nicole Collings
bfdf58cfac
Fixed the block jumbling bug!
...
- Cleaned up BlockDef, made it more struct-like, removed getters.
- Stopped displaying TextureAtlas in DebugGUI
2019-07-22 14:53:34 -07:00
Nicole Collings
5fcbc5e75e
Fix memory corruption in ConnectScene
2019-07-22 14:14:25 -07:00
Nicole Collings
1eeacfb102
Send IndexIdentifier information over the network.
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- Improve scene manager
- Fix title screen
- Add ConnectScene scene
2019-07-22 01:22:40 -07:00
Nicole Collings
252c490aa2
Redo CMakeList to add more organization
2019-07-19 13:16:55 -07:00
Nicole Collings
98ab5ea664
Refactor build files and libraries.
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- Standardize CMake include file structure
- Build GLFW in CMake configuration
- Include libs folder in repository (with licenses!)
- Update all #include statements that were broken
2019-07-17 22:42:42 -07:00
Nicole Collings
828fb1ee75
Modified the README.md and LICENSE.md files.
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Added some information and tweaked the license to allow contributions.
2019-07-15 13:32:51 -07:00
aurailus
a5dc8ae45f
Overhaul of many classes to convert constructors to init lists + more
2019-07-11 23:50:24 -07:00
aurailus
320c0cec0f
Make PacketType an enum class
2019-07-07 20:36:55 -07:00
aurailus
76173d06d1
Revise Server Client Handling
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Fix Transparency in Mushroom Textures
2019-07-03 13:24:19 -07:00
aurailus
bb436e23c4
Convert Server to new API standards
2019-06-29 01:12:56 -07:00
aurailus
fe80175c08
Move all API functions into their own header files
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- Defer loading blocks until all files are processed
2019-06-29 00:43:48 -07:00
aurailus
0f1db62bcb
Add Mesh Mods and Offset_X/Y/Z mods.
2019-06-27 16:59:16 -07:00
aurailus
d25299b9ba
Remove redundant SelectionBox::Face class.
2019-06-21 14:29:13 -07:00
aurailus
dcb5a75e6f
Rename SWAY_GROUNDED to SWAY_ATTACHED. +
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Base it off of all points, not just ground.
2019-06-21 14:18:33 -07:00
aurailus
90bacd330d
Implement grass waving effects.
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- Renderer wind texture.
- New draw types, SWAY_GROUNDED and SWAY_FULL_BLOCK
2019-06-20 22:59:00 -07:00
aurailus
1fa8b4f4ec
ShaderMod code in vertex shaders
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Compressed normal into float.
2019-06-19 22:38:29 -07:00
aurailus
262906c3a7
ShaderMod code in vertex shaders
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Compressed normal into float.
2019-06-18 23:49:06 -07:00
aurailus
153a7571ab
Seperate Deferred World shader from Entity shader.
2019-06-18 19:48:32 -07:00
aurailus
d16b34f2d5
Fixed memory leak with WireframeEntity (FINALLY)
2019-06-18 00:15:24 -07:00
aurailus
3fcb939a9a
Fix ParticleEntity and PlayerEntity missing normals.
2019-06-17 13:41:52 -07:00
aurailus
d500fe65c4
Deferred rendering engine
2019-06-17 00:17:24 -07:00
aurailus
6b99bbd9a0
FBO is being written to and read from
2019-06-16 23:54:28 -07:00
aurailus
bfd016dfd7
Remove pointers from Renderer, move uniforms to classes.
2019-06-16 19:16:29 -07:00
aurailus
225862bdd1
Clean up & Optimize MeshGenerator class
2019-06-16 18:35:40 -07:00
aurailus
5ffd3c6dbb
Fixed blocks not propagating into 'empty' chunks, fixed empty tracking.
2019-06-16 00:08:54 -07:00
aurailus
09762ebbee
zeus.delay and zeus.get_block API functions.
2019-06-15 23:04:10 -07:00
aurailus
41e4883216
Add zeus.set_block & zeus.remove_block to the Lua API.
2019-06-12 18:06:51 -07:00
aurailus
2042ca1b45
New Log namespace for colored debug output.
...
* Converted all output to use the new log namespace.
* Fixed a bug with path.
2019-06-12 14:45:08 -07:00
aurailus
b590e57b4e
Client and Server both run Lua code under separate APIs + sandboxing.
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* Seperate Lua API into a Client API and a Server API
* LuaApi split into 2 files and named ClientLuaParser & ServerLuaParser
* ModuleServerRegisterBlock modified to work with ServerDefs
* Lua Parsers now find mods in the mod root directory
* Path class to sandbox included lua files
* Move util.lua code into ModuleClientUtils / ModuleServerUtils
* MapGen uses block names instead of hard-coded IDs
* Moved header-only-libs implementations into Main.cpp
* Two test mods with only main.lua to test mod loading
2019-06-12 00:15:47 -07:00
aurailus
709eda6eb2
Path Class for Sanitizing Path Strings
2019-06-11 23:38:54 -07:00
aurailus
eb66f9d3e6
Create a new series of classes to store block definitions on the server.
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* Added ServerBlockAtlas class
* Added ServerBlockDef class
* Added ServerBlockModel class
* Added ServerMeshPart class
* Added ServerDefs class
2019-06-10 23:53:24 -07:00
aurailus
6a66282eea
Add some padding to the UVs to mitigate "white line" visual glitches
2019-06-10 22:15:05 -07:00
aurailus
2a35ff808e
Small change to function name
2019-06-04 17:00:29 -07:00
aurailus
f35e825083
Multiplayer Block Update Synchronization
2019-06-04 00:05:52 -07:00
aurailus
00f9dff173
Finish Particles, Fix some TODOs
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* Update Main
2019-05-27 23:01:22 -07:00
aurailus
be62a302c9
Particles + Optimization
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* Added Particles.
* Used Valgrind to identify and remove a few memory leaks.
2019-05-16 16:29:46 -07:00
aurailus
cfc6430aa5
Rewrote Meshes to use a Vertex struct instead of float primitives.
2019-05-15 23:01:09 -07:00
aurailus
2e07d9b50d
Placing Blocks!
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* Lower terrain sampling density
* Player "model"s
* Fix updateRightMouse function on InputManager
2019-05-15 20:35:26 -07:00
aurailus
98a85c76df
New Block Damaging Functionality, Chunk size = 16
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* Re-enable Atlas Tex
* Rename BlockModelEntity to BlockCrackEntity
* Disable Player Crosshair
* Fix isMousePressed function in InputManager
* Clean LocalWorld update function
* Moved block break code from player to LocalWorld
* Reduced Chunk Size back to 16
2019-05-14 12:05:54 -07:00
aurailus
bd777c2e08
Finished Texture Atlas deletion.
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* Increase Texture Atlas size
* Improve Terrain Generation
* Block Break persistence
* Increase Chunk render distance
2019-05-01 19:57:50 -07:00
aurailus
06e16eeab5
Dynamic Atlas deletes unused Textures.
2019-05-01 15:33:32 -07:00
aurailus
20a9eaa298
Generate crack textures dynamically on the texture atlas,
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Note: Atlas does not discard unused textures yet.
2019-05-01 14:49:39 -07:00
aurailus
84cff00a3c
Update texture atlas to support creating crack textures.
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* Add Halfslab models
* Add grass slab block
2019-04-30 00:39:33 -07:00
aurailus
9565851b09
TextEntity line height tweak
2019-04-29 15:11:54 -07:00
aurailus
17d92f0f9e
Remove every single pointer from DebugGui
2019-04-29 14:54:22 -07:00
aurailus
7a036cfee9
Refactor DebugGui, modify HUD classes
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* Add StatGraph class to encapsulate common graph things
* Merge TextBuilder with TextEntity
* Add Util class for the float / vec to string conversions
2019-04-29 00:58:01 -07:00
aurailus
6cddfe3bd8
Tweak mapgen and generation range
2019-04-24 17:28:58 -07:00
aurailus
fa82be9c59
New Dimension code which deletes mesh & block chunks far away [!BUG]
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* Important note: There is a ram leak in this code somewhere, and probably other bugs, writing code at midnight is a bad idea.
2019-04-23 00:07:17 -07:00
aurailus
46f455939c
Pre-large-scale-cleanup
2019-04-22 17:06:32 -07:00
aurailus
8e48bb1021
Un-template the RegionHandler & derivatives.
2019-04-22 14:12:55 -07:00
aurailus
57b6915ac5
Missing texture files commit
2019-04-22 13:41:46 -07:00
aurailus
d119cee07f
Remove all Magic Numbers relating to Chunk Size, change size to 32^3
2019-04-22 01:04:43 -07:00
aurailus
91cbc6591b
Added bushes to MapGen
...
* Erased some nearly-transparent pixels from default_leaves_puff.
* Increased the discard threshold for transparent fragments.
2019-04-21 19:05:57 -07:00
aurailus
a853cfbdbf
Load util.lua in LuaApi.cpp instead of default
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Finish some misc TODOs
2019-04-21 18:02:31 -07:00
aurailus
d9b4e852e9
New lua functions and C++ dofile
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- Override lua dofile with a C++ implementation for future security
- LModuleUtil containing zeus.get_path()
- zeus.get_path() function for relative paths
- Register air node in C++ so there isn't strange lua code in default
- Move unused textures to a folder that isn't scanned temporarily
- Temporarily shrink texture atlas
2019-04-21 17:20:16 -07:00
aurailus
4078e29440
Refactor the Lua code for the default game.
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* Split the models and block definitions into two folders
* Gave some models more generic names
2019-04-21 15:25:06 -07:00
aurailus
91e3cc81ca
Remove most pointers from BlockDef, BlockModel, and BlockAtlas classes.
2019-04-20 15:15:25 -07:00
aurailus
1d8962d14c
Rewrite Register_Block method, add docs to Register_BlockModel func.
2019-04-19 16:50:11 -07:00
aurailus
c154670f2e
Convert Lua functions to Lambdas
2019-04-19 15:33:16 -07:00
aurailus
d83e0d5f7e
LocalWorld optimization
2019-04-18 20:11:34 -07:00
aurailus
7ac199127d
Rename DynamicAtlas to match it's filename (TextureAtlas)
2019-04-18 19:02:36 -07:00
aurailus
ebac3106b5
Complete Reorganization of file tree
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* Merged ArrayTrans3D with VecUtils
* Add crack textures
2019-04-18 17:03:52 -07:00
aurailus
c716fe3afd
Dynamic Texture Atlas (oh my god)
2019-04-17 23:09:12 -07:00
aurailus
e6c4baeb2b
Remove a ton of unnecessary pointers in Block Mesh related code.
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Add BlockModelEntity class
2019-04-15 14:12:59 -07:00
aurailus
7fe09b579d
Fix FOV being incorrectly in Radians
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* Implement Desert Biome, disabled
2019-04-15 14:12:10 -07:00
aurailus
e71a3c57ab
Convert WireframeGenerator to WireframeEntity
2019-04-11 00:45:45 -07:00
aurailus
61ccef158b
Roll back changes.
2019-04-11 00:11:42 -07:00
aurailus
860254e51c
InputManager
2019-04-10 18:44:17 -07:00
aurailus
dd9ea0038a
Drawable/DrawableGroup class, remove temporary render code in GameScene
2019-04-09 21:42:27 -07:00
aurailus
b1c10e4d90
Fix debugGui pointed block field.
2019-04-09 15:49:31 -07:00
aurailus
d8e9f0eb7a
Wireframe is partially transparent and keeps a constant visual scale,
...
Allow Partial Transparency in world.fs,
Fix partially transparent pixels in tallgrass.
2019-04-09 12:13:07 -07:00
aurailus
bc52cd6e02
SelectionBox support for block collision boxes.
2019-04-09 00:51:38 -07:00
aurailus
2653cc46d7
Simple WireframeGenerator and collision box
2019-04-08 22:55:19 -07:00
aurailus
2539352728
Modify Vertex Attributes to allow colored vertices.
2019-04-08 20:21:15 -07:00
aurailus
5e9a0774be
BugFixes, Optimizations, Speed Improvements
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#Fixes
* Fix Segfault when you go back to previously generated chunks
* Make dimension & BlockChunks use shared_ptrs (finally)
* MeshGenStream no longer unnecessarily duplicates BlockChunks
* Different Vertical Gen Range to Horizontal
# Clean Up
* Convert most MeshGenerator functions to using references (safety)
* Optimize Flora noise
* Remove raw C array Mesh Initializer (it was messy)
* Pre-generate ActiveRange positions and remove runtime sorting
2019-04-08 19:18:03 -07:00
aurailus
a1e5f39652
Changed Region & MapBlock Sizes to 4
2019-04-07 18:07:36 -07:00
aurailus
128c220ae7
Generic RegionHandler class, make Dimension extend said class.
2019-04-07 01:47:19 -07:00
aurailus
25a73fa480
Use the new Dimension class
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* Fix the DebugGui Background Box
2019-04-07 01:22:36 -07:00
aurailus
63046936e7
Add Dimension Class, Clean up DebugGui
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* Clean up DebugGui's terrible update function.
* Fix TransPos functions and add namespacing for clarity.
* Dimension, MapBlock, and Region classes.
* Tests for Dimension functionality.
2019-04-07 00:54:07 -07:00
aurailus
ec87cec560
TransPos class commit
2019-04-06 01:47:07 -07:00
aurailus
a80c192a25
Move NoiseSample class to gen folder, delete noise folder.
2019-04-04 01:12:41 -07:00
aurailus
f69b1bbfc9
Adjust player move speed
2019-04-03 23:32:24 -07:00
aurailus
1217969102
Font is no longer monospaced!
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* Font is not monospaced
* Minor texture changes for font glyphs
* Shadow under letters
2019-04-03 23:21:43 -07:00
aurailus
cd6d62696b
MapBlock & Region functions in TransPos.h
2019-04-03 23:21:05 -07:00
aurailus
7771db2eb5
Fixed Coordinate System
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* For some reason, there was a "negative" 0, (two block positions were
* considered 0 in each axis), there was also a 16 in some chunks. This
* was super weird, and problematic.
2019-04-03 19:26:37 -07:00
aurailus
f962ddb4b3
Procedural Chunk Generation & Bugfixes
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* Fix shader making bottom faces transparent.
* Change FOV to 70
* Fix chunk generation(previously was using position vector incorrectly)
* Reimplement movement generation
* Add username class to player
2019-04-03 13:27:06 -07:00
aurailus
16ff339a2b
Add flowers, Pad Texture Atlas, Move block break code to Player class
2019-04-02 20:58:20 -07:00
aurailus
e50ad18663
Added fog to the shader, added keybinds to toggle UI
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* F1 Toggles all UI
* F3 Toggles Debug Menu (Except FPS)
Added visible property to Entity class
Decrease Viginette intensity
2019-04-01 23:05:16 -07:00
aurailus
6fe900eb29
Rewrite Map Generation using LibNoise!
2019-04-01 23:03:36 -07:00
aurailus
7ba75bb805
Implement Local Generation Depth
2019-04-01 14:15:15 -07:00
aurailus
03acd95e7c
Rewrite LocalWorld Class
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* MeshGenStream class to Mesh Chunks
* WorldInterpolationStream class to client-side-gen chunks (wip)
* Clean up attemptMeshChunk, adjacentChunkExists, and getAdjacentsCull
* Remove handleMeshGenQueue and handleChunkGenQueue
* Rewrite LocalWorld Update method to use Streams
* Delete WorldThreadDefs
* Seperate chunk functions into ChunkVec class
* Seperate Vec3Compare function into Vec3Compare class
* VecUtils class to get cardinal directions
2019-03-30 00:48:02 -07:00
aurailus
fc6ba195c3
Commit some Missing Files
2019-03-19 23:55:45 -07:00
aurailus
5d87863cb8
Replace Perlin noise with Simplex Noise, Optimize NoiseSampler class.
2019-03-19 23:53:24 -07:00
aurailus
4a195a96cb
Server debug information, distance sorted generation, faster meshing.
2019-03-15 23:22:53 -07:00
aurailus
e85451abfe
Misc World Graphical Tweaks
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* Brighten the world in the vertex shader a little bit
* Set the clear color to be brighter
* Cap the player's yaw value
* Add a viginette
2019-03-07 22:45:58 -08:00
aurailus
b66ca8284b
Server Side Chunk Generation
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* Server World Class
* WorldGenStream class to handle multithreaded map generation
* ServerPlayer stores active chunk boundaries
* BlockChunk stores position
* Renamed client World to LocalWorld
* Disabled client side Generation
* ServerConnection stores chunk packets to be used by the GameScene,
which gives them to the world (change later?)
* Reenabled "BlockChunk Packet Encoding" test in tests/BlockChunk.cpp
2019-03-07 17:43:05 -08:00
aurailus
3bba3adf66
Rename World to LocalWorld
2019-03-05 16:54:09 -08:00
aurailus
ec1b4ee4ec
Show VRAM usage on debug menu
2019-03-04 22:33:50 -08:00
aurailus
314e1ce33e
Converted PacketType & PacketChannel const ints into enums.
2019-03-04 18:16:19 -08:00
aurailus
96ea94eee1
Updated DebugGUI to show culled chunks proportion.
...
* Added setMax function to histogram
2019-03-04 15:22:15 -08:00
aurailus
2c035ecc57
Frustum Culling
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* Frustum class for Frustum Calculations
* FrustumAABB class for Axis Aligned Bounding Boxes
* FrustumPlane classes for defining the planes
* Cleaned up Ray class
* Converted Camera properties to variables
* Only render chunks if inside of Frustum
2019-03-03 23:43:53 -08:00
aurailus
67f8440647
Preparing for Frustum Culling
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* Moved matrix related code to the camera
* Made GUI Elements and the Perspective / Ortho matrices resize on
buffer (window) resizing.
2019-03-02 17:24:15 -08:00
aurailus
012bea39e9
New Map Generation
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* Interpolation Class
* noise folder with NoiseParams, NoiseSampler, and NoiseSample classes
* MapGenJobs are in a seperate file
* Rewrite of MapGen class.
2019-03-01 17:16:02 -08:00
aurailus
7fb6bdc8ee
BlockChunk no longer uses a pointer to it's data.
2019-02-13 17:39:39 -08:00
aurailus
98387e9571
New Map Generation class using 3D Perlin noise - First commit
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* Changed World thread vars a bit to balance performance with output.
2019-02-13 17:23:53 -08:00
aurailus
7318a6b895
Improve Crosshair Texture and add a Draw Calls histogram to the GUI
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* Allow histograms to have dynamic max values
* Change ArrayTrans3D to use a reference for indAssignVec
2019-02-13 17:23:08 -08:00
aurailus
08a231ad2e
Refactor of the DebugGui
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* Rewrite GUI shader to allow colored rectangles
* Histograms have overwrite mode to make it easier to read them
* White histogram textures
* Mesh Gen and Map Gen histograms
* More distinct and easy to read Debug Gui
2019-02-10 19:40:12 -08:00
aurailus
3c14ca14da
Support window resize, Histogram class.
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* Resize buffers when the window resizes.
* Histogram class for displaying per-frame data.
* Histogram can either push data to the left when new data arrives
(false) or Overwrite with a moving insertion point (true) based on the
editInPlace variable.
2019-02-10 00:28:39 -08:00