New Map Generation
* Interpolation Class * noise folder with NoiseParams, NoiseSampler, and NoiseSample classes * MapGenJobs are in a seperate file * Rewrite of MapGen class.
This commit is contained in:
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7fb6bdc8ee
commit
012bea39e9
@ -90,6 +90,17 @@ set(ZEUS_SRC_FILES
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server/ServerState.h
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server/ConnectionList.cpp
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server/ConnectionList.h
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server/ServerPeer.h generic/network/PacketType.h generic/network/PacketType.h generic/network/PacketChannel.h client/game/gameworld/PlayerEntity.cpp client/game/gameworld/PlayerEntity.h client/engine/graphics/Histogram.cpp client/engine/graphics/Histogram.h client/engine/graphics/RectEntity.cpp client/engine/graphics/RectEntity.h)
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server/ServerPeer.h
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generic/network/PacketType.h
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generic/network/PacketType.h
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generic/network/PacketChannel.h
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client/game/gameworld/PlayerEntity.cpp
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client/game/gameworld/PlayerEntity.h
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client/engine/graphics/Histogram.cpp
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client/engine/graphics/Histogram.h
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client/engine/graphics/RectEntity.cpp
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client/engine/graphics/RectEntity.h
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generic/gen/MapGenJob.h
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generic/helpers/Interpolation.h generic/noise/NoiseParams.h generic/noise/NoiseSampler.cpp generic/noise/NoiseSampler.h generic/noise/NoiseSample.cpp generic/noise/NoiseSample.h)
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add_library (zeusCore ${ZEUS_SRC_FILES})
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@ -9,7 +9,7 @@
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World::World(BlockAtlas *atlas) {
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blockAtlas = atlas;
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mapGen = new MapGen(0);
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mapGen = new MapGen(1337);
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for (int i = 0; i < GEN_THREADS; i++) {
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genThreads.push_back(new ChunkThreadDef(mapGen));
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@ -96,15 +96,15 @@ private:
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void handleChunkGenQueue();
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void handleMeshGenQueue();
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const int GEN_THREADS = 6;
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const int GEN_QUEUE_SIZE = 16;
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const int GEN_THREADS = 8;
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const int GEN_QUEUE_SIZE = 8;
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const int GEN_FINISHED_SIZE = GEN_THREADS * GEN_QUEUE_SIZE;
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std::unordered_set<glm::vec3, vec3cmp> pendingGen;
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std::vector<ChunkThreadDef*> genThreads;
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std::vector<ChunkThreadData*> finishedGen;
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const int MESH_THREADS = 6;
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const int MESH_THREADS = 8;
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const int MESH_QUEUE_SIZE = 8;
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const int MESH_FINISHED_SIZE = GEN_THREADS * GEN_QUEUE_SIZE;
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@ -4,84 +4,88 @@
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#include "MapGen.h"
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void MapGen::init(unsigned int seed) {
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}
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MapGen::MapGen(unsigned int seed) : sampler(seed) {
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float lerp(float p0, float p1, float factor) {
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return p0 + factor * (p1 - p0);
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}
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p_feature = NoiseParams {
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.PERLIN_TYPE = NoiseParams::PERLIN_3D,
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.NOISE_H_FACTOR = 30,
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.NOISE_V_FACTOR = 200,
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.SAMPLE_H_PRECISION = 4,
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.SAMPLE_V_PRECISION = 4,
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.NOISE_MULTIPLIER = 1
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};
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MapGen::noise_points MapGen::getNoisePoints(glm::vec3 pos, int hScale, int vScale) {
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MapGen::noise_points points;
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p_feature_scale = NoiseParams {
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.PERLIN_TYPE = NoiseParams::PERLIN_2D,
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.NOISE_H_FACTOR = 100,
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.NOISE_V_FACTOR = 0,
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.SAMPLE_H_PRECISION = 1,
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.SAMPLE_V_PRECISION = 1,
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.NOISE_MULTIPLIER = 1
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};
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float offsetH = 16.0f / hScale;
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float offsetV = 16.0f / vScale;
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p_elevation = NoiseParams {
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.PERLIN_TYPE = NoiseParams::PERLIN_2D,
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.NOISE_H_FACTOR = 2000,
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.NOISE_V_FACTOR = 0,
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.SAMPLE_H_PRECISION = 1,
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.SAMPLE_V_PRECISION = 1,
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.NOISE_MULTIPLIER = 200
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};
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for (int i = 0; i <= hScale; i++) {
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std::vector<std::vector<float>> slice;
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for (int j = 0; j <= vScale; j++) {
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std::vector<float> row;
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for (int k = 0; k <= hScale; k++) {
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row.push_back(noiseAt(
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pos.x * 16 + offsetH * i,
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pos.y * 16 + offsetV * j,
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pos.z * 16 + offsetH * k));
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}
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slice.push_back(row);
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}
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points.push_back(slice);
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}
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p_elevation_variation = NoiseParams {
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.PERLIN_TYPE = NoiseParams::PERLIN_2D,
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.NOISE_H_FACTOR = 300,
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.NOISE_V_FACTOR = 0,
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.SAMPLE_H_PRECISION = 1,
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.SAMPLE_V_PRECISION = 1,
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.NOISE_MULTIPLIER = 100
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};
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return std::move(points);
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}
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float MapGen::noiseAt(float x, float y, float z) {
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return (float)p.noise(x / BASE_H_FACTOR, y / BASE_V_FACTOR, z / BASE_H_FACTOR);
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p_elevation_variation_smaller = NoiseParams {
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.PERLIN_TYPE = NoiseParams::PERLIN_2D,
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.NOISE_H_FACTOR = 100,
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.NOISE_V_FACTOR = 0,
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.SAMPLE_H_PRECISION = 2,
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.SAMPLE_V_PRECISION = 2,
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.NOISE_MULTIPLIER = 50
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};
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}
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BlockChunk* MapGen::generate(glm::vec3 pos) {
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MapGenJob j(pos);
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MapGen::noise_points points = getNoisePoints(pos, BASE_H_PRECISION, BASE_V_PRECISION);
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glm::vec3 lp(0, 0, 0);
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float offsetH = 16.0f / BASE_H_PRECISION;
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float offsetV = 16.0f / BASE_V_PRECISION;
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for (int i = 0; i < 4096; i++) {
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ArrayTrans3D::indAssignVec(i, lp);
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auto xBase = (int)floor(lp.x / offsetH);
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auto yBase = (int)floor(lp.y / offsetV);
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auto zBase = (int)floor(lp.z / offsetH);
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auto p000 = points[xBase][yBase][zBase];
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auto p100 = points[xBase + 1][yBase][zBase];
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auto p001 = points[xBase][yBase][zBase + 1];
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auto p101 = points[xBase + 1][yBase][zBase + 1];
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auto p010 = points[xBase][yBase + 1][zBase];
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auto p110 = points[xBase + 1][yBase + 1][zBase];
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auto p011 = points[xBase][yBase + 1][zBase + 1];
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auto p111 = points[xBase + 1][yBase + 1][zBase + 1];
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float xFac = ((int)lp.x % (int)offsetH) / offsetH;
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float yFac = ((int)lp.y % (int)offsetV) / offsetV;
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float zFac = ((int)lp.z % (int)offsetH) / offsetH;
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float density =
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lerp(lerp(lerp(p000, p100, xFac), lerp(p001, p101, xFac), zFac),
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lerp(lerp(p010, p110, xFac), lerp(p011, p111, xFac), zFac), yFac);
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float hills = (float)(p.noise((pos.x * 16 + lp.x) / HILLS_H_FACTOR, 0, (pos.x * 16 + lp.z) / HILLS_H_FACTOR) + 1) / 2.0f;
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hills *= HILLS_EFFECT_MULT;
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density -= ((pos.y * 16 + lp.y) / (HILLS_BASE_EFFECT * hills));
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j.blocks[i] = density > 0.5;
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}
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buildElevation(j);
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fillChunk(j);
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return new BlockChunk(j.blocks);
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}
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}
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void MapGen::buildElevation(MapGenJob &j) {
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auto elevation_sample = sampler.sample(j.pos, p_elevation);
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auto elevation_variation_sample = sampler.sample(j.pos, p_elevation_variation);
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auto elevation_variation_smaller_sample = sampler.sample(j.pos, p_elevation_variation_smaller);
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auto feature_sample = sampler.sample(j.pos, p_feature);
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auto feature_scale_sample = sampler.sample(j.pos, p_feature_scale);
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glm::vec3 lp;
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for (int m = 0; m < 4096; m++) {
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ArrayTrans3D::indAssignVec(m, lp);
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j.density[m] = elevation_sample.get(lp)
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+ elevation_variation_sample.get(lp)
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+ elevation_variation_smaller_sample.get(lp)
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+ ((float)pow(feature_sample.get(lp) + 0.5, 2.0) - 0.5f) * 50 * (feature_scale_sample.get(lp) + 0.5f)
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- ((j.pos.y * 16 + lp.y));
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}
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}
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void MapGen::fillChunk(MapGenJob &j) {
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glm::vec3 lp;
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for (int m = 0; m < 4096; m++) {
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ArrayTrans3D::indAssignVec(m, lp);
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j.blocks[m] = j.density[m] > 0 ? 3 : 0;
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}
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}
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@ -8,52 +8,28 @@
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#include <vec3.hpp>
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#include <vector>
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#include "MapGenJob.h"
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#include "../blocks/BlockChunk.h"
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#include "../helpers/PerlinNoise.h"
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#include "../noise/NoiseParams.h"
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#include "../noise/NoiseSampler.h"
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class MapGen {
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public:
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MapGen() : p(1) { init(1); }
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explicit MapGen(unsigned int seed) : p(seed) { init(seed); }
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explicit MapGen(unsigned int seed);
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BlockChunk* generate(glm::vec3 pos);
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private:
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//Base 3D Perlin Noise
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const float BASE_H_FACTOR = 22.0f;
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const float BASE_V_FACTOR = 44.0f;
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const int BASE_H_PRECISION = 2;
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const int BASE_V_PRECISION = 4;
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void buildElevation(MapGenJob &j);
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void fillChunk(MapGenJob &j);
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//Hillyness Factors
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const float HILLS_H_FACTOR = 250.0f;
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const float HILLS_BASE_EFFECT = 120.0f;
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const float HILLS_EFFECT_MULT = 0.2f;
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NoiseSampler sampler;
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typedef std::vector<std::vector<std::vector<float>>> noise_points;
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float noiseAt(float x, float y, float z);
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noise_points getNoisePoints(glm::vec3 pos, int hScale, int vScale);
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struct MapGenJob {
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std::vector<int>
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elevation,
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biome,
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blocks;
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glm::vec3 pos = glm::vec3(0, 0, 0);
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explicit MapGenJob(glm::vec3 pos) {
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this->pos = pos;
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elevation.reserve(4096);
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biome.reserve(4096);
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blocks = std::vector<int>(4096);
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}
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};
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void init(unsigned int seed);
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PerlinNoise p;
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NoiseParams p_feature;
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NoiseParams p_feature_scale;
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NoiseParams p_elevation;
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NoiseParams p_elevation_variation;
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NoiseParams p_elevation_variation_smaller;
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};
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#endif //ZEUS_MAPGEN_H
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#endif //ZEUS_MAPGEN_H
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27
src/generic/gen/MapGenJob.h
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src/generic/gen/MapGenJob.h
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//
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// Created by aurailus on 13/02/19.
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//
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#ifndef ZEUS_MAPGENJOB_H
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#define ZEUS_MAPGENJOB_H
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#include <vec3.hpp>
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#include <vector>
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struct MapGenJob {
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std::vector<int> blocks;
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std::vector<float> density;
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glm::vec3 pos {};
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explicit MapGenJob(glm::vec3 pos) {
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this->pos = pos;
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blocks = std::vector<int>(4096);
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density = std::vector<float>(4096);
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}
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};
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#endif //ZEUS_MAPGENJOB_H
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src/generic/helpers/Interpolation.h
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src/generic/helpers/Interpolation.h
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//
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// Created by aurailus on 15/02/19.
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//
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#ifndef ZEUS_INTERPOLATION_H
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#define ZEUS_INTERPOLATION_H
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class Interpolation {
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public:
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static float lerp(float p0, float p1, float factor) {
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return p0 + factor * (p1 - p0);
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}
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static float bilerp(float x0z0, float x1z0, float x0z1, float x1z1, float xfactor, float zfactor) {
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return lerp(lerp(x0z0, x1z0, xfactor), lerp(x0z1, x1z1, xfactor), zfactor);
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}
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static float trilerp(float p000, float p100, float p001, float p101,
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float p010, float p110, float p011, float p111,
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float xfactor, float zfactor, float yfactor) {
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return lerp(lerp(lerp(p000, p100, xfactor), lerp(p001, p101, xfactor), zfactor),
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lerp(lerp(p010, p110, xfactor), lerp(p011, p111, xfactor), zfactor), yfactor);
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}
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};
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#endif //ZEUS_INTERPOLATION_H
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src/generic/noise/NoiseParams.h
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src/generic/noise/NoiseParams.h
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//
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// Created by aurailus on 15/02/19.
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//
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#ifndef ZEUS_NOISEPARAMS_H
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#define ZEUS_NOISEPARAMS_H
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struct NoiseParams {
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bool PERLIN_TYPE;
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float NOISE_H_FACTOR;
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float NOISE_V_FACTOR;
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int SAMPLE_H_PRECISION;
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int SAMPLE_V_PRECISION;
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float NOISE_MULTIPLIER;
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//Enum
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const static bool PERLIN_3D = true;
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const static bool PERLIN_2D = false;
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};
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#endif //ZEUS_NOISEPARAMS_H
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src/generic/noise/NoiseSample.cpp
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src/generic/noise/NoiseSample.cpp
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//
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// Created by aurailus on 15/02/19.
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//
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#include <cmath>
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#include "NoiseSample.h"
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#include "../helpers/Interpolation.h"
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NoiseSample::NoiseSample(int hPrecision, int vPrecision) {
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this->hPrecision = hPrecision;
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this->vPrecision = vPrecision;
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data = std::vector<std::vector<std::vector<float>>>();
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data.reserve((unsigned int)hPrecision + 1);
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for (int i = 0; i <= hPrecision; i++) {
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std::vector<std::vector<float>> subdata;
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subdata.reserve((unsigned int)vPrecision + 1);
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for (int j = 0; j <= vPrecision; j++) {
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subdata.emplace_back((unsigned int)hPrecision + 1);
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}
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data.push_back(subdata);
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}
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}
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void NoiseSample::set(glm::vec3 pos, float value) {
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if (pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x > hPrecision || pos.y > vPrecision || pos.z > hPrecision) {
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std::cerr << "Invalid index [1]" << std::endl;
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return;
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}
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data[(int)pos.x][(int)pos.y][(int)pos.z] = value;
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}
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float NoiseSample::get(glm::vec3 pos) {
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if (pos.x < 0 || pos.y < 0 || pos.z < 0 || pos.x >= 16 || pos.y >= 16|| pos.z >= 16) {
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std::cerr << "Invalid index [2]" << std::endl;
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return 0;
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}
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float offsetH = 16.0f / hPrecision;
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float offsetV = 16.0f / vPrecision;
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auto xBase = (int)std::floor(pos.x / offsetH);
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auto yBase = (int)std::floor(pos.y / offsetV);
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auto zBase = (int)std::floor(pos.z / offsetH);
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float xFac = ((int) pos.x % (int) offsetH) / offsetH;
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float yFac = ((int) pos.y % (int) offsetV) / offsetV;
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float zFac = ((int) pos.z % (int) offsetH) / offsetH;
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auto p000 = data[xBase][yBase][zBase];
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auto p100 = data[xBase + 1][yBase][zBase];
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auto p001 = data[xBase][yBase][zBase + 1];
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auto p101 = data[xBase + 1][yBase][zBase + 1];
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if (vPrecision > 1) {
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auto p010 = data[xBase][yBase + 1][zBase];
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auto p110 = data[xBase + 1][yBase + 1][zBase];
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auto p011 = data[xBase][yBase + 1][zBase + 1];
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auto p111 = data[xBase + 1][yBase + 1][zBase + 1];
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return Interpolation::trilerp(
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p000, p100, p001, p101,
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p010, p110, p011, p111,
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xFac, zFac, yFac
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);
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}
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else {
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return Interpolation::bilerp(
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p000, p100, p001, p101, xFac, zFac
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);
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}
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}
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src/generic/noise/NoiseSample.h
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27
src/generic/noise/NoiseSample.h
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//
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// Created by aurailus on 15/02/19.
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//
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#ifndef ZEUS_NOISESAMPLE_H
|
||||
#define ZEUS_NOISESAMPLE_H
|
||||
|
||||
#include <vector>
|
||||
#include <vec3.hpp>
|
||||
#include <iostream>
|
||||
|
||||
class NoiseSample {
|
||||
public:
|
||||
NoiseSample(int hPrecision, int vPrecision);
|
||||
|
||||
void set(glm::vec3 pos, float value);
|
||||
float get(glm::vec3 pos);
|
||||
|
||||
private:
|
||||
std::vector<std::vector<std::vector<float>>> data;
|
||||
|
||||
int hPrecision;
|
||||
int vPrecision;
|
||||
};
|
||||
|
||||
|
||||
#endif //ZEUS_NOISESAMPLE_H
|
33
src/generic/noise/NoiseSampler.cpp
Normal file
33
src/generic/noise/NoiseSampler.cpp
Normal file
@ -0,0 +1,33 @@
|
||||
//
|
||||
// Created by aurailus on 15/02/19.
|
||||
//
|
||||
|
||||
#include "NoiseSampler.h"
|
||||
|
||||
NoiseSampler::NoiseSampler(unsigned int seed) : noise(seed) {
|
||||
this->seed = seed;
|
||||
}
|
||||
|
||||
NoiseSample NoiseSampler::sample(glm::vec3 pos, NoiseParams ¶ms) {
|
||||
if (!params.PERLIN_TYPE) params.SAMPLE_V_PRECISION = 1;
|
||||
NoiseSample s(params.SAMPLE_H_PRECISION, params.SAMPLE_V_PRECISION);
|
||||
|
||||
float offsetH = 16.0f / params.SAMPLE_H_PRECISION;
|
||||
float offsetV = 16.0f / params.SAMPLE_V_PRECISION;
|
||||
|
||||
for (int i = 0; i <= params.SAMPLE_H_PRECISION; i++) {
|
||||
for (int j = 0; j <= params.SAMPLE_V_PRECISION; j++) {
|
||||
for (int k = 0; k <= params.SAMPLE_H_PRECISION; k++) {
|
||||
|
||||
float xCoord = (pos.x * 16 + offsetH * i) / params.NOISE_H_FACTOR;
|
||||
float yCoord = (params.PERLIN_TYPE) ? (pos.y * 16 + offsetV * j) / params.NOISE_V_FACTOR : 0;
|
||||
float zCoord = (pos.z * 16 + offsetH * k) / params.NOISE_H_FACTOR;
|
||||
|
||||
//Normalize result to -0.5 <= r <= 0.5
|
||||
s.set(glm::vec3(i, j, k), (float)(noise.noise(xCoord, yCoord, zCoord) - 0.5f) * params.NOISE_MULTIPLIER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return std::move(s);
|
||||
}
|
25
src/generic/noise/NoiseSampler.h
Normal file
25
src/generic/noise/NoiseSampler.h
Normal file
@ -0,0 +1,25 @@
|
||||
//
|
||||
// Created by aurailus on 15/02/19.
|
||||
//
|
||||
|
||||
#ifndef ZEUS_NOISESAMPLER_H
|
||||
#define ZEUS_NOISESAMPLER_H
|
||||
|
||||
|
||||
#include "../helpers/PerlinNoise.h"
|
||||
#include "NoiseSample.h"
|
||||
#include "NoiseParams.h"
|
||||
|
||||
class NoiseSampler {
|
||||
public:
|
||||
explicit NoiseSampler(unsigned int seed);
|
||||
|
||||
NoiseSample sample(glm::vec3 pos, NoiseParams ¶ms);
|
||||
|
||||
private:
|
||||
PerlinNoise noise;
|
||||
unsigned int seed;
|
||||
};
|
||||
|
||||
|
||||
#endif //ZEUS_NOISESAMPLER_H
|
@ -2,6 +2,6 @@ set(ZEUS_TEST_FILES
|
||||
tests/BlockChunk.cpp
|
||||
tests/NetHandler.cpp
|
||||
tests/Serializer.cpp
|
||||
tests/Packet.cpp)
|
||||
tests/PerlinNoise.cpp)
|
||||
|
||||
add_library (zeusTest ${ZEUS_TEST_FILES})
|
@ -16,5 +16,6 @@ TEST_CASE("Sanity Check", "[core]") {
|
||||
#include "tests/NetHandler.cpp"
|
||||
#include "tests/Serializer.cpp"
|
||||
#include "tests/Packet.cpp"
|
||||
#include "tests/PerlinNoise.cpp"
|
||||
|
||||
#pragma clang diagnostic pop
|
27
test/tests/PerlinNoise.cpp
Normal file
27
test/tests/PerlinNoise.cpp
Normal file
@ -0,0 +1,27 @@
|
||||
//
|
||||
// Created by aurailus on 22/02/19.
|
||||
//
|
||||
|
||||
#include <catch.hpp>
|
||||
#include <iostream>
|
||||
#include "../../src/generic/helpers/PerlinNoise.h"
|
||||
|
||||
TEST_CASE("Perlin Range Check") {
|
||||
|
||||
PerlinNoise p;
|
||||
|
||||
double min = 0.5, max = 0.5;
|
||||
|
||||
for (int i = 0; i < 100000; i++) {
|
||||
auto v = p.noise(i / 12.0f, i / 0.23f, i / 18.0f);
|
||||
if (v > max) max = v;
|
||||
if (v < min) min = v;
|
||||
}
|
||||
|
||||
printf("Perlin Noise Exhibited Values:\nMin: %f, Max: %f\n", min, max);
|
||||
|
||||
REQUIRE(min < 0.1); //Require Min is around 0
|
||||
REQUIRE(min >= 0); //Require Min is not below 0
|
||||
REQUIRE(max > 0.9); //Require Max is around 1
|
||||
REQUIRE(min <= 1); //Require Max is not above 1
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user