Go to file
AiTechEye f42649aefe
Update README.md
2021-07-21 20:06:23 +02:00
res Add files via upload 2021-06-13 11:06:15 +02:00
LICENSE Initial commit 2021-06-13 11:02:41 +02:00
README.md Update README.md 2021-07-21 20:06:23 +02:00
chunk.gd Add files via upload 2021-06-13 11:06:15 +02:00
chunk.tscn Add files via upload 2021-06-13 11:06:15 +02:00
core.gd Add files via upload 2021-06-13 11:06:15 +02:00
default_env.tres Add files via upload 2021-06-13 11:06:15 +02:00
main.tscn Add files via upload 2021-06-13 11:06:15 +02:00
mapgen.gd Add files via upload 2021-06-13 11:06:15 +02:00
player.gd Add files via upload 2021-06-13 11:06:15 +02:00
player.tscn Add files via upload 2021-06-13 11:06:15 +02:00
project.godot Add files via upload 2021-06-13 11:06:15 +02:00
screenshot.PNG Add files via upload 2021-06-13 11:06:15 +02:00
ui.gd Add files via upload 2021-06-13 11:06:15 +02:00
ui.tscn Add files via upload 2021-06-13 11:06:15 +02:00

README.md

Voxel Prototype

Licenses: code: GPL-2.0, media: CC BY-SA-4.0

this is a Godot game project: https://godotengine.org

Version 2: https://github.com/AiTechEye/Mineshafts-prototype2

This is what is done with it: https://youtu.be/PQk8aqcGZnc

Screenshot

Notes

  1. i like to do things simple, the result is more performance + a less confused coder.
  2. this was a very early step in my game progress.
  3. i dont know why the water looks wierd.
  4. i dont know why the player is shaking.
  5. i have no desire to make a save game system or update this project anymore.
  6. just enyoy
Action Control
Move A,S,D,W
Jump Space
Fly/Walk mode F
Fly up/down Q,E
Fly slow SHIFT
Choose block scroll up/down